d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002388: [10:43:19] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 002388: [10:43:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002388: [10:43:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002388: [10:43:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002388: [10:43:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9428 RDOC 009428: [10:43:19] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 009428: [10:43:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009428: [10:43:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009428: [10:43:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009428: [10:43:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009428: [10:43:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009428: [10:43:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009428: [10:43:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009428: [10:43:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009428: [10:43:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009428: [10:43:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009428: [10:43:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009428: [10:43:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009428: [10:43:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009428: [10:43:19] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002388: [10:43:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9428] RDOC 009428: [10:43:20] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001C263671EB8 RDOC 009428: [10:43:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009428: [10:43:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009428: [10:43:20] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C263671EB8 RDOC 009428: [10:43:20] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009428: [10:43:20] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001C263671EB8 RDOC 009428: [10:43:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009428: [10:43:20] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001C263671EB8 / 0x00000000000801B0 RDOC 009428: [10:43:20] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009428: [10:43:20] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002388: [10:43:20] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 009428: [10:43:20] d3d11_device.cpp(1946) - Log - Starting capture RDOC 009428: [10:43:20] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 009428: [10:43:20] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009428: [10:43:20] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 002388: [10:43:20] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009428: [10:43:20] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 009428: [10:43:20] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009428: [10:43:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 39126 (1.55 %) RDOC 009428: [10:43:20] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.052384 seconds RDOC 009428: [10:43:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 009428: [10:43:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 009428: [10:43:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 002388: [10:43:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45437 bytes) (time 1702377800) 2527 byte thumbnail RDOC 002388: [10:43:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 002388: [10:43:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002388: [10:43:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002388: [10:43:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002388: [10:43:21] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002388: [10:43:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002388: [10:43:21] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002388: [10:43:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002388: [10:43:21] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002388: [10:43:21] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002388: [10:43:21] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002388: [10:43:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002388: [10:43:21] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 19.688 ms RDOC 002388: [10:43:21] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 002388: [10:43:21] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002388: [10:43:21] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 002388: [10:43:21] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 002388: [10:43:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009904: [10:43:21] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 009904: [10:43:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009904: [10:43:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009904: [10:43:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009904: [10:43:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9744 RDOC 009744: [10:43:21] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 009744: [10:43:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009744: [10:43:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009744: [10:43:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009744: [10:43:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009744: [10:43:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009744: [10:43:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009744: [10:43:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009744: [10:43:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009744: [10:43:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009744: [10:43:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009744: [10:43:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009744: [10:43:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009744: [10:43:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009744: [10:43:21] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009904: [10:43:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9744] RDOC 009744: [10:43:21] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D753DFB468 RDOC 009744: [10:43:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009744: [10:43:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009744: [10:43:22] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D753DFB468 RDOC 009744: [10:43:22] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009744: [10:43:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D753DFB468 RDOC 009744: [10:43:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009744: [10:43:22] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D753DFB468 / 0x00000000000901B0 RDOC 009744: [10:43:22] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009744: [10:43:22] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009904: [10:43:22] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009744: [10:43:22] d3d11_device.cpp(1946) - Log - Starting capture RDOC 009744: [10:43:22] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 009744: [10:43:22] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009744: [10:43:22] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 009744: [10:43:22] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 17 referenced resources RDOC 009744: [10:43:22] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009744: [10:43:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 60228 (2.36 %) RDOC 009744: [10:43:22] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.043401 seconds RDOC 009744: [10:43:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 009744: [10:43:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 009744: [10:43:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 009904: [10:43:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (70207 bytes) (time 1702377802) 5476 byte thumbnail RDOC 009904: [10:43:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 009904: [10:43:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009904: [10:43:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009904: [10:43:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009904: [10:43:23] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009904: [10:43:23] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009904: [10:43:23] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009904: [10:43:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009904: [10:43:23] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009904: [10:43:23] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009904: [10:43:23] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009904: [10:43:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009904: [10:43:23] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 11.381 ms RDOC 009904: [10:43:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009988: [10:43:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 009988: [10:43:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009988: [10:43:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009988: [10:43:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009988: [10:43:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11700 RDOC 011700: [10:43:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 011700: [10:43:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011700: [10:43:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011700: [10:43:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011700: [10:43:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011700: [10:43:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011700: [10:43:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011700: [10:43:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011700: [10:43:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011700: [10:43:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011700: [10:43:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011700: [10:43:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011700: [10:43:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011700: [10:43:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011700: [10:43:23] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009988: [10:43:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11700] RDOC 011700: [10:43:23] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000148F98AC218 RDOC 011700: [10:43:23] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011700: [10:43:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011700: [10:43:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000148F98AC218 RDOC 011700: [10:43:23] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011700: [10:43:23] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000148F98AC218 RDOC 011700: [10:43:23] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011700: [10:43:24] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000148F98AC218 / 0x000000000010004E RDOC 011700: [10:43:24] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011700: [10:43:24] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011700: [10:43:24] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011700: [10:43:24] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011700: [10:43:24] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011700: [10:43:24] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 009988: [10:43:24] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011700: [10:43:24] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 011700: [10:43:24] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011700: [10:43:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32143 (5.63 %) RDOC 011700: [10:43:24] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.053638 seconds RDOC 011700: [10:43:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011700: [10:43:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 011700: [10:43:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 009988: [10:43:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41892 bytes) (time 1702377804) 5116 byte thumbnail RDOC 009988: [10:43:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 009988: [10:43:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009988: [10:43:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009988: [10:43:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009988: [10:43:25] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009988: [10:43:25] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009988: [10:43:25] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009988: [10:43:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009988: [10:43:25] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009988: [10:43:25] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009988: [10:43:25] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009988: [10:43:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009988: [10:43:25] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 5.584 ms RDOC 009988: [10:43:25] d3d11_counters.cpp( 589) - Log - Timer Fetch Counters, counters to fetch 7 - 16.855 ms RDOC 009988: [10:43:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011536: [10:43:25] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 011536: [10:43:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011536: [10:43:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011536: [10:43:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011536: [10:43:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4924 RDOC 004924: [10:43:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 004924: [10:43:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004924: [10:43:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004924: [10:43:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004924: [10:43:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004924: [10:43:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004924: [10:43:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004924: [10:43:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004924: [10:43:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004924: [10:43:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004924: [10:43:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004924: [10:43:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004924: [10:43:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004924: [10:43:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004924: [10:43:26] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011536: [10:43:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4924] RDOC 004924: [10:43:26] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001C35B4CB458 RDOC 004924: [10:43:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004924: [10:43:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004924: [10:43:26] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C35B4CB458 RDOC 004924: [10:43:26] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004924: [10:43:26] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001C35B4CB458 RDOC 004924: [10:43:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004924: [10:43:26] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001C35B4CB458 / 0x000000000011004E RDOC 004924: [10:43:26] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004924: [10:43:26] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011536: [10:43:26] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004924: [10:43:26] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004924: [10:43:26] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 004924: [10:43:26] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004924: [10:43:26] d3d11_context_wrap.cpp(5350) - Warning - Don't have command list ResourceId::93 captured! This frame is unsuccessful. RDOC 004924: [10:43:26] d3d11_device.cpp(2307) - Log - Failed to capture, frame 5: Uncapped command list RDOC 004924: [10:43:26] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004924: [10:43:26] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004924: [10:43:26] d3d11_device.cpp(2028) - Log - Finished capture, Frame 6 RDOC 004924: [10:43:26] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 004924: [10:43:26] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004924: [10:43:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 854400 bytes to 23338 (2.73 %) RDOC 004924: [10:43:26] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.814819 MB capture section in 0.042234 seconds RDOC 004924: [10:43:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 004924: [10:43:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 004924: [10:43:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 011536: [10:43:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (31427 bytes) (time 1702377806) 3961 byte thumbnail RDOC 011536: [10:43:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 011536: [10:43:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011536: [10:43:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011536: [10:43:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011536: [10:43:27] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011536: [10:43:27] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011536: [10:43:28] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011536: [10:43:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011536: [10:43:28] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011536: [10:43:28] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011536: [10:43:28] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011536: [10:43:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011536: [10:43:28] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 6.380 ms RDOC 011536: [10:43:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003484: [10:43:28] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 003484: [10:43:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003484: [10:43:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003484: [10:43:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003484: [10:43:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8556 RDOC 008556: [10:43:28] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 008556: [10:43:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008556: [10:43:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008556: [10:43:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008556: [10:43:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008556: [10:43:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008556: [10:43:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008556: [10:43:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008556: [10:43:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008556: [10:43:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008556: [10:43:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008556: [10:43:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008556: [10:43:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008556: [10:43:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008556: [10:43:28] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003484: [10:43:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8556] RDOC 008556: [10:43:28] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001C0B768C478 RDOC 008556: [10:43:28] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008556: [10:43:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008556: [10:43:28] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C0B768C478 RDOC 008556: [10:43:28] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008556: [10:43:28] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001C0B768C478 RDOC 008556: [10:43:28] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008556: [10:43:28] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001C0B768C478 / 0x000000000012004E RDOC 008556: [10:43:28] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008556: [10:43:28] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003484: [10:43:28] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008556: [10:43:28] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008556: [10:43:28] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 008556: [10:43:28] resource_manager.h(1526) - Log - Prepared 45 dirty resources, postponed 0, skipped 0 RDOC 008556: [10:43:28] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 008556: [10:43:29] resource_manager.h(1538) - Log - Checking 45 resources with initial contents against 102 referenced resources RDOC 008556: [10:43:29] resource_manager.h(1642) - Log - Serialised 45 resources, skipped 0 unreferenced RDOC 008556: [10:43:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 169276608 bytes to 1304377 (0.77 %) RDOC 008556: [10:43:29] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 161.434753 MB capture section in 0.257019 seconds RDOC 008556: [10:43:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008556: [10:43:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 008556: [10:43:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 003484: [10:43:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1311031 bytes) (time 1702377809) 2526 byte thumbnail RDOC 003484: [10:43:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 003484: [10:43:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003484: [10:43:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003484: [10:43:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003484: [10:43:30] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003484: [10:43:30] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003484: [10:43:30] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003484: [10:43:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003484: [10:43:30] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003484: [10:43:30] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003484: [10:43:30] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003484: [10:43:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003484: [10:43:31] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 286.415 ms RDOC 003484: [10:43:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009360: [10:43:34] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 009360: [10:43:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009360: [10:43:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009360: [10:43:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009360: [10:43:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2888 RDOC 002888: [10:43:34] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 002888: [10:43:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002888: [10:43:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002888: [10:43:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002888: [10:43:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002888: [10:43:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002888: [10:43:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002888: [10:43:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002888: [10:43:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002888: [10:43:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002888: [10:43:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002888: [10:43:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002888: [10:43:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002888: [10:43:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002888: [10:43:34] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009360: [10:43:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2888] RDOC 002888: [10:43:34] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001DF8C1BC578 RDOC 002888: [10:43:34] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002888: [10:43:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002888: [10:43:34] core.cpp(2028) - Log - Removing device frame capturer for 0x000001DF8C1BC578 RDOC 002888: [10:43:34] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002888: [10:43:34] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001DF8C1BC578 RDOC 002888: [10:43:34] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002888: [10:43:34] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001DF8C1BC578 / 0x000000000013004E RDOC 002888: [10:43:34] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002888: [10:43:34] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009360: [10:43:34] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002888: [10:43:34] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002888: [10:43:34] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 002888: [10:43:34] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002888: [10:43:34] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 002888: [10:43:34] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 002888: [10:43:34] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002888: [10:43:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 84680 (3.31 %) RDOC 002888: [10:43:34] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.046134 seconds RDOC 002888: [10:43:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 002888: [10:43:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 002888: [10:43:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 009360: [10:43:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (100055 bytes) (time 1702377814) 9588 byte thumbnail RDOC 009360: [10:43:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 009360: [10:43:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009360: [10:43:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009360: [10:43:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009360: [10:43:35] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009360: [10:43:35] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009360: [10:43:36] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009360: [10:43:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009360: [10:43:36] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009360: [10:43:36] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009360: [10:43:36] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009360: [10:43:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009360: [10:43:36] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 12.480 ms RDOC 009360: [10:43:36] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009360: [10:43:36] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009360: [10:43:36] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009360: [10:43:36] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009360: [10:43:36] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009360: [10:43:36] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009360: [10:43:36] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009360: [10:43:36] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009360: [10:43:36] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009360: [10:43:36] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009360: [10:43:36] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009360: [10:43:36] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009360: [10:43:36] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009360: [10:43:36] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009360: [10:43:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006432: [10:43:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 006432: [10:43:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006432: [10:43:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006432: [10:43:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006432: [10:43:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1808 RDOC 001808: [10:43:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 001808: [10:43:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001808: [10:43:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001808: [10:43:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001808: [10:43:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001808: [10:43:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001808: [10:43:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001808: [10:43:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001808: [10:43:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001808: [10:43:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001808: [10:43:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001808: [10:43:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001808: [10:43:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001808: [10:43:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001808: [10:43:36] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006432: [10:43:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1808] RDOC 001808: [10:43:36] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001B72F65C528 RDOC 001808: [10:43:36] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001808: [10:43:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001808: [10:43:36] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B72F65C528 RDOC 001808: [10:43:36] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001808: [10:43:36] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001B72F65C528 RDOC 001808: [10:43:36] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001808: [10:43:36] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001B72F65C528 / 0x000000000014004E RDOC 001808: [10:43:36] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001808: [10:43:36] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001808: [10:43:37] d3d11_device.cpp(1946) - Log - Starting capture RDOC 001808: [10:43:37] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 001808: [10:43:37] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 001808: [10:43:37] d3d11_device.cpp(2028) - Log - Finished capture, Frame 4294967295 RDOC 006432: [10:43:37] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001808: [10:43:37] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 1 referenced resources RDOC 001808: [10:43:37] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 001808: [10:43:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 642 (2.66 %) RDOC 001808: [10:43:37] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.033941 seconds RDOC 001808: [10:43:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13866 bytes to 13866 (100.00 %) RDOC 001808: [10:43:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 001808: [10:43:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 006432: [10:43:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (22942 bytes) (time 1702377817) 8220 byte thumbnail RDOC 006432: [10:43:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 006432: [10:43:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006432: [10:43:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006432: [10:43:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006432: [10:43:38] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006432: [10:43:38] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006432: [10:43:38] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006432: [10:43:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006432: [10:43:38] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006432: [10:43:38] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006432: [10:43:38] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006432: [10:43:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006432: [10:43:38] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 0.410 ms RDOC 006432: [10:43:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005364: [10:43:38] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 005364: [10:43:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005364: [10:43:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005364: [10:43:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005364: [10:43:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8592 RDOC 008592: [10:43:39] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 008592: [10:43:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008592: [10:43:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008592: [10:43:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008592: [10:43:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008592: [10:43:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008592: [10:43:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008592: [10:43:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008592: [10:43:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008592: [10:43:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008592: [10:43:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008592: [10:43:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008592: [10:43:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008592: [10:43:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008592: [10:43:39] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005364: [10:43:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8592] RDOC 008592: [10:43:39] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001756863C608 RDOC 008592: [10:43:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008592: [10:43:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008592: [10:43:39] core.cpp(2028) - Log - Removing device frame capturer for 0x000001756863C608 RDOC 008592: [10:43:39] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008592: [10:43:39] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001756863C608 RDOC 008592: [10:43:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008592: [10:43:39] d3d11_debug.cpp( 182) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 008592: [10:43:39] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001756863C608 / 0x000000000015004E RDOC 008592: [10:43:39] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008592: [10:43:39] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005364: [10:43:39] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008592: [10:43:39] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008592: [10:43:39] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 008592: [10:43:39] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008592: [10:43:39] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 008592: [10:43:39] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 008592: [10:43:39] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 008592: [10:43:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 32729 (5.75 %) RDOC 008592: [10:43:39] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.063174 seconds RDOC 008592: [10:43:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008592: [10:43:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 008592: [10:43:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 005364: [10:43:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42478 bytes) (time 1702377819) 5116 byte thumbnail RDOC 005364: [10:43:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 005364: [10:43:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005364: [10:43:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005364: [10:43:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005364: [10:43:40] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005364: [10:43:40] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005364: [10:43:41] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005364: [10:43:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005364: [10:43:41] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005364: [10:43:41] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005364: [10:43:41] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005364: [10:43:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005364: [10:43:41] dxbc_container.cpp(1602) - Warning - Unknown chunk Aon9 RDOC 005364: [10:43:41] dxbc_container.cpp(1906) - Warning - Unknown chunk: Aon9 RDOC 005364: [10:43:41] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 3.415 ms RDOC 005364: [10:43:41] dxbc_container.cpp(1602) - Warning - Unknown chunk Aon9 RDOC 005364: [10:43:41] dxbc_container.cpp(1906) - Warning - Unknown chunk: Aon9 RDOC 005364: [10:43:41] dxbc_container.cpp(1602) - Warning - Unknown chunk Aon9 RDOC 005364: [10:43:41] dxbc_container.cpp(1906) - Warning - Unknown chunk: Aon9 RDOC 005364: [10:43:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002900: [10:43:41] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 002900: [10:43:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002900: [10:43:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002900: [10:43:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002900: [10:43:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7868 RDOC 007868: [10:43:41] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 007868: [10:43:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007868: [10:43:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007868: [10:43:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007868: [10:43:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007868: [10:43:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007868: [10:43:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007868: [10:43:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007868: [10:43:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007868: [10:43:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007868: [10:43:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007868: [10:43:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007868: [10:43:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007868: [10:43:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007868: [10:43:41] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002900: [10:43:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7868] RDOC 007868: [10:43:41] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002629071E7B8 RDOC 007868: [10:43:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007868: [10:43:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007868: [10:43:41] core.cpp(2028) - Log - Removing device frame capturer for 0x000002629071E7B8 RDOC 007868: [10:43:41] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007868: [10:43:41] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002629071E7B8 RDOC 007868: [10:43:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007868: [10:43:41] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002629071E7B8 / 0x000000000016004E RDOC 007868: [10:43:41] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007868: [10:43:41] resource_manager.h(1469) - Log - Preparing up to 0 potentially dirty resources RDOC 007868: [10:43:41] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 007868: [10:43:41] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007868: [10:43:41] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007868: [10:43:41] d3d11_device.cpp(2028) - Log - Finished capture, Frame 0 RDOC 007868: [10:43:41] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 11 referenced resources RDOC 007868: [10:43:41] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 002900: [10:43:41] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007868: [10:43:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 6561 (9.60 %) RDOC 007868: [10:43:41] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.065186 MB capture section in 0.080355 seconds RDOC 007868: [10:43:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007868: [10:43:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 007868: [10:43:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 002900: [10:43:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (16310 bytes) (time 1702377821) 5116 byte thumbnail RDOC 002900: [10:43:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 002900: [10:43:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002900: [10:43:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002900: [10:43:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002900: [10:43:42] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002900: [10:43:42] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002900: [10:43:43] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002900: [10:43:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002900: [10:43:43] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002900: [10:43:43] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002900: [10:43:43] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002900: [10:43:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002900: [10:43:43] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 2.485 ms RDOC 002900: [10:43:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 002900: [10:43:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2797 (4.09 %) RDOC 002900: [10:43:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002900: [10:43:43] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 0.368 ms RDOC 002900: [10:43:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2797 (4.09 %) RDOC 002900: [10:43:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002900: [10:43:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 002900: [10:43:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 002900: [10:43:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000172! RDOC 002900: [10:43:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 002900: [10:43:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 002900: [10:43:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 002900: [10:43:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 002900: [10:43:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 002900: [10:43:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 002900: [10:43:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 002900: [10:43:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 002900: [10:43:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 002900: [10:43:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 002900: [10:43:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 002900: [10:43:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 002900: [10:43:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 002900: [10:43:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 002900: [10:43:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 002900: [10:43:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000180! RDOC 002900: [10:43:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 002900: [10:43:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000181! RDOC 002900: [10:43:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 002900: [10:43:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005344: [10:43:43] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 005344: [10:43:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005344: [10:43:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005344: [10:43:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005344: [10:43:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1392 RDOC 001392: [10:43:43] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 001392: [10:43:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001392: [10:43:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001392: [10:43:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001392: [10:43:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001392: [10:43:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001392: [10:43:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001392: [10:43:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001392: [10:43:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001392: [10:43:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001392: [10:43:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001392: [10:43:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001392: [10:43:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001392: [10:43:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001392: [10:43:43] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005344: [10:43:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1392] RDOC 001392: [10:43:44] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000015B5D0FB968 RDOC 001392: [10:43:44] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001392: [10:43:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001392: [10:43:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000015B5D0FB968 RDOC 001392: [10:43:44] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001392: [10:43:44] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000015B5D0FB968 RDOC 001392: [10:43:44] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001392: [10:43:44] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000015B5D0FB968 / 0x000000000017004E RDOC 001392: [10:43:44] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001392: [10:43:44] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001392: [10:43:44] d3d11_device.cpp(1946) - Log - Starting capture RDOC 001392: [10:43:44] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 001392: [10:43:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001392: [10:43:44] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 005344: [10:43:44] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001392: [10:43:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 001392: [10:43:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001392: [10:43:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 560084 (0.42 %) RDOC 001392: [10:43:44] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.065751 seconds RDOC 001392: [10:43:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001392: [10:43:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 001392: [10:43:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 005344: [10:43:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (569833 bytes) (time 1702377824) 5116 byte thumbnail RDOC 005344: [10:43:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 005344: [10:43:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005344: [10:43:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005344: [10:43:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005344: [10:43:45] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005344: [10:43:45] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005344: [10:43:46] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005344: [10:43:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005344: [10:43:46] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005344: [10:43:46] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005344: [10:43:46] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005344: [10:43:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005344: [10:43:46] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 232.247 ms RDOC 005344: [10:43:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011976: [10:43:46] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 011976: [10:43:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011976: [10:43:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011976: [10:43:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011976: [10:43:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2252 RDOC 002252: [10:43:47] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 002252: [10:43:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002252: [10:43:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002252: [10:43:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002252: [10:43:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002252: [10:43:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002252: [10:43:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002252: [10:43:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002252: [10:43:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002252: [10:43:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002252: [10:43:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002252: [10:43:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002252: [10:43:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002252: [10:43:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002252: [10:43:47] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011976: [10:43:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2252] RDOC 002252: [10:43:47] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000277A2EAE738 RDOC 002252: [10:43:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002252: [10:43:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002252: [10:43:47] core.cpp(2028) - Log - Removing device frame capturer for 0x00000277A2EAE738 RDOC 002252: [10:43:47] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002252: [10:43:47] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000277A2EAE738 RDOC 002252: [10:43:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002252: [10:43:47] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000277A2EAE738 / 0x000000000018004E RDOC 002252: [10:43:47] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002252: [10:43:47] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011976: [10:43:47] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002252: [10:43:51] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002252: [10:43:51] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 002252: [10:43:51] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002252: [10:43:51] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50000 RDOC 002252: [10:43:51] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002252: [10:43:51] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002252: [10:43:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 34101 (6.00 %) RDOC 002252: [10:43:51] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.076784 seconds RDOC 002252: [10:43:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002252: [10:43:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 002252: [10:43:51] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002252: [10:43:51] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002252: [10:43:51] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002252: [10:43:51] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50001 RDOC 002252: [10:43:51] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002252: [10:43:51] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002252: [10:43:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 011976: [10:43:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (43850 bytes) (time 1702377831) 5116 byte thumbnail RDOC 002252: [10:43:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15120 (2.66 %) RDOC 002252: [10:43:51] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.118104 seconds RDOC 002252: [10:43:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002252: [10:43:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 002252: [10:43:52] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002252: [10:43:52] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002252: [10:43:52] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002252: [10:43:52] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50002 RDOC 002252: [10:43:52] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002252: [10:43:52] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002252: [10:43:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 011976: [10:43:52] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (24869 bytes) (time 1702377832) 5116 byte thumbnail RDOC 002252: [10:43:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15124 (2.66 %) RDOC 002252: [10:43:52] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.191591 seconds RDOC 002252: [10:43:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002252: [10:43:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 002252: [10:43:52] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002252: [10:43:52] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002252: [10:43:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 002252: [10:43:52] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002252: [10:43:52] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50003 RDOC 002252: [10:43:52] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002252: [10:43:52] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011976: [10:43:52] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (24873 bytes) (time 1702377832) 5116 byte thumbnail RDOC 002252: [10:43:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 10157 (1.79 %) RDOC 002252: [10:43:52] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.095925 seconds RDOC 002252: [10:43:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002252: [10:43:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 002252: [10:43:52] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002252: [10:43:52] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002252: [10:43:52] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002252: [10:43:52] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50004 RDOC 002252: [10:43:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 002252: [10:43:52] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002252: [10:43:52] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011976: [10:43:52] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (19906 bytes) (time 1702377832) 5116 byte thumbnail RDOC 002252: [10:43:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15131 (2.66 %) RDOC 002252: [10:43:52] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.242044 seconds RDOC 002252: [10:43:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002252: [10:43:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 002252: [10:43:52] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002252: [10:43:52] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002252: [10:43:52] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002252: [10:43:52] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50005 RDOC 002252: [10:43:52] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002252: [10:43:52] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002252: [10:43:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 011976: [10:43:52] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (24880 bytes) (time 1702377832) 5116 byte thumbnail RDOC 002252: [10:43:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15119 (2.66 %) RDOC 002252: [10:43:52] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.121372 seconds RDOC 002252: [10:43:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002252: [10:43:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 002252: [10:43:53] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002252: [10:43:53] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002252: [10:43:53] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002252: [10:43:53] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50006 RDOC 002252: [10:43:53] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002252: [10:43:53] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002252: [10:43:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 011976: [10:43:53] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (24868 bytes) (time 1702377833) 5116 byte thumbnail RDOC 002252: [10:43:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15113 (2.66 %) RDOC 002252: [10:43:53] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.089600 seconds RDOC 002252: [10:43:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002252: [10:43:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 002252: [10:43:53] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002252: [10:43:53] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002252: [10:43:53] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002252: [10:43:53] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50007 RDOC 002252: [10:43:53] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002252: [10:43:53] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002252: [10:43:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 011976: [10:43:53] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (24862 bytes) (time 1702377833) 5116 byte thumbnail RDOC 002252: [10:43:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15121 (2.66 %) RDOC 002252: [10:43:53] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.098454 seconds RDOC 002252: [10:43:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002252: [10:43:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 002252: [10:43:53] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002252: [10:43:53] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002252: [10:43:53] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002252: [10:43:53] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50008 RDOC 002252: [10:43:53] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002252: [10:43:53] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002252: [10:43:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 011976: [10:43:53] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (24870 bytes) (time 1702377833) 5116 byte thumbnail RDOC 002252: [10:43:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15119 (2.66 %) RDOC 002252: [10:43:53] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.077645 seconds RDOC 002252: [10:43:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002252: [10:43:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 002252: [10:43:53] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002252: [10:43:53] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002252: [10:43:53] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002252: [10:43:53] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50009 RDOC 002252: [10:43:53] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 002252: [10:43:53] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002252: [10:43:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 011976: [10:43:53] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (24868 bytes) (time 1702377833) 5116 byte thumbnail RDOC 002252: [10:43:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15117 (2.66 %) RDOC 002252: [10:43:53] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.098021 seconds RDOC 002252: [10:43:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002252: [10:43:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 002252: [10:43:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 011976: [10:43:53] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (24866 bytes) (time 1702377833) 5116 byte thumbnail RDOC 011976: [10:43:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 011976: [10:43:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011976: [10:43:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011976: [10:43:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011976: [10:43:55] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011976: [10:43:55] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011976: [10:43:55] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011976: [10:43:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011976: [10:43:55] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011976: [10:43:55] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011976: [10:43:55] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011976: [10:43:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011976: [10:43:55] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 4.267 ms RDOC 011976: [10:43:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003988: [10:43:56] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 003988: [10:43:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003988: [10:43:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003988: [10:43:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003988: [10:43:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8116 RDOC 008116: [10:43:56] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 008116: [10:43:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008116: [10:43:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008116: [10:43:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008116: [10:43:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008116: [10:43:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008116: [10:43:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008116: [10:43:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008116: [10:43:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008116: [10:43:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008116: [10:43:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008116: [10:43:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008116: [10:43:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008116: [10:43:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003988: [10:43:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8116] RDOC 008116: [10:43:56] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008116: [10:43:56] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024C40EBCB08 RDOC 008116: [10:43:56] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008116: [10:43:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008116: [10:43:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024C40EBCB08 RDOC 008116: [10:43:56] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008116: [10:43:57] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024C40EBCB08 RDOC 008116: [10:43:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008116: [10:43:57] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000024C40EBCB08 / 0x000000000019004E RDOC 008116: [10:43:57] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008116: [10:43:57] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008116: [10:43:57] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008116: [10:43:57] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 003988: [10:43:57] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008116: [10:43:57] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008116: [10:43:57] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 008116: [10:43:57] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 11 referenced resources RDOC 008116: [10:43:57] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008116: [10:43:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1530368 bytes to 37795 (2.47 %) RDOC 008116: [10:43:57] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 1.459473 MB capture section in 0.173040 seconds RDOC 008116: [10:43:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4249 bytes to 4249 (100.00 %) RDOC 008116: [10:43:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 008116: [10:43:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 003988: [10:43:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (50550 bytes) (time 1702377837) 8292 byte thumbnail RDOC 003988: [10:43:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 003988: [10:43:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003988: [10:43:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003988: [10:43:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003988: [10:43:58] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003988: [10:43:58] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003988: [10:43:59] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003988: [10:43:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003988: [10:43:59] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003988: [10:43:59] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003988: [10:43:59] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003988: [10:43:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003988: [10:43:59] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 9.271 ms RDOC 003988: [10:44:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005916: [10:44:00] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 005916: [10:44:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005916: [10:44:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005916: [10:44:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005916: [10:44:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 244 RDOC 000244: [10:44:00] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 000244: [10:44:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000244: [10:44:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000244: [10:44:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000244: [10:44:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000244: [10:44:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000244: [10:44:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000244: [10:44:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000244: [10:44:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000244: [10:44:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000244: [10:44:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000244: [10:44:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000244: [10:44:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000244: [10:44:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000244: [10:44:00] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005916: [10:44:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [244] RDOC 000244: [10:44:01] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D5BFD7BBF8 RDOC 000244: [10:44:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000244: [10:44:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000244: [10:44:01] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D5BFD7BBF8 RDOC 000244: [10:44:01] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 000244: [10:44:01] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D5BFD7BBF8 RDOC 000244: [10:44:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000244: [10:44:01] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D5BFD7BBF8 / 0x00000000001A004E RDOC 000244: [10:44:01] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000244: [10:44:01] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005916: [10:44:01] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 000244: [10:44:01] d3d11_device.cpp(1946) - Log - Starting capture RDOC 000244: [10:44:01] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 000244: [10:44:01] resource_manager.h(1526) - Log - Prepared 11 dirty resources, postponed 0, skipped 0 RDOC 000244: [10:44:01] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 000244: [10:44:01] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 35 referenced resources RDOC 000244: [10:44:01] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 0 unreferenced RDOC 000244: [10:44:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 17161728 bytes to 358277 (2.09 %) RDOC 000244: [10:44:01] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 16.366699 MB capture section in 0.287126 seconds RDOC 000244: [10:44:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6254 bytes to 6254 (100.00 %) RDOC 000244: [10:44:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 000244: [10:44:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 005916: [10:44:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (374199 bytes) (time 1702377842) 9454 byte thumbnail RDOC 005916: [10:44:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 005916: [10:44:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005916: [10:44:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005916: [10:44:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005916: [10:44:03] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005916: [10:44:03] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005916: [10:44:04] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005916: [10:44:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005916: [10:44:04] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005916: [10:44:04] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005916: [10:44:04] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005916: [10:44:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005916: [10:44:04] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 175.708 ms RDOC 005916: [10:44:04] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 61.193 ms RDOC 005916: [10:44:04] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.103 ms RDOC 005916: [10:44:04] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.268 ms RDOC 005916: [10:44:04] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.067 ms RDOC 005916: [10:44:05] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 69.125 ms RDOC 005916: [10:44:05] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.996 ms RDOC 005916: [10:44:05] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.343 ms RDOC 005916: [10:44:05] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.056 ms RDOC 005916: [10:44:05] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.349 ms RDOC 005916: [10:44:05] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.086 ms RDOC 005916: [10:44:05] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.278 ms RDOC 005916: [10:44:05] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.056 ms RDOC 005916: [10:44:06] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.713 ms RDOC 005916: [10:44:06] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.087 ms RDOC 005916: [10:44:06] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.226 ms RDOC 005916: [10:44:06] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.066 ms RDOC 005916: [10:44:06] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 12.688 ms RDOC 005916: [10:44:06] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 1.119 ms RDOC 005916: [10:44:07] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.261 ms RDOC 005916: [10:44:07] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.058 ms RDOC 005916: [10:44:07] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.311 ms RDOC 005916: [10:44:07] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.074 ms RDOC 005916: [10:44:07] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.804 ms RDOC 005916: [10:44:07] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.066 ms RDOC 005916: [10:44:08] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.317 ms RDOC 005916: [10:44:08] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.074 ms RDOC 005916: [10:44:08] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.235 ms RDOC 005916: [10:44:08] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.055 ms RDOC 005916: [10:44:08] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.345 ms RDOC 005916: [10:44:08] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.782 ms RDOC 005916: [10:44:08] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.243 ms RDOC 005916: [10:44:08] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.082 ms RDOC 005916: [10:44:09] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.307 ms RDOC 005916: [10:44:09] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.355 ms RDOC 005916: [10:44:09] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.287 ms RDOC 005916: [10:44:09] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.087 ms RDOC 005916: [10:44:09] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.445 ms RDOC 005916: [10:44:09] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.076 ms RDOC 005916: [10:44:09] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.261 ms RDOC 005916: [10:44:09] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.058 ms RDOC 005916: [10:44:09] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.646 ms RDOC 005916: [10:44:09] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.534 ms RDOC 005916: [10:44:09] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.281 ms RDOC 005916: [10:44:09] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.059 ms RDOC 005916: [10:44:10] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.336 ms RDOC 005916: [10:44:10] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.076 ms RDOC 005916: [10:44:10] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.281 ms RDOC 005916: [10:44:10] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.102 ms RDOC 005916: [10:44:10] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.284 ms RDOC 005916: [10:44:10] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.140 ms RDOC 005916: [10:44:10] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.297 ms RDOC 005916: [10:44:10] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.074 ms RDOC 005916: [10:44:10] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.064 ms RDOC 005916: [10:44:10] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.289 ms RDOC 005916: [10:44:10] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.092 ms RDOC 005916: [10:44:10] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.242 ms RDOC 005916: [10:44:10] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.054 ms RDOC 005916: [10:44:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007464: [10:44:11] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 007464: [10:44:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007464: [10:44:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007464: [10:44:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007464: [10:44:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7312 RDOC 007312: [10:44:11] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 007312: [10:44:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007312: [10:44:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007312: [10:44:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007312: [10:44:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007312: [10:44:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007312: [10:44:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007312: [10:44:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007312: [10:44:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007312: [10:44:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007312: [10:44:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007312: [10:44:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007312: [10:44:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007312: [10:44:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007464: [10:44:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7312] RDOC 007312: [10:44:11] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007312: [10:44:12] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000139BC85C678 RDOC 007312: [10:44:12] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007312: [10:44:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007312: [10:44:12] core.cpp(2028) - Log - Removing device frame capturer for 0x00000139BC85C678 RDOC 007312: [10:44:12] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007312: [10:44:12] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000139BC85C678 RDOC 007312: [10:44:12] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007312: [10:44:12] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000139BC85C678 / 0x00000000001302C4 RDOC 007312: [10:44:12] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007312: [10:44:12] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007464: [10:44:12] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007312: [10:44:13] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007312: [10:44:13] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 007312: [10:44:13] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007312: [10:44:13] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50 RDOC 007312: [10:44:13] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007312: [10:44:13] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007312: [10:44:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 61038 (1.16 %) RDOC 007312: [10:44:13] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.155800 seconds RDOC 007312: [10:44:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007312: [10:44:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 007312: [10:44:13] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007312: [10:44:13] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007312: [10:44:13] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007312: [10:44:13] d3d11_device.cpp(2028) - Log - Finished capture, Frame 51 RDOC 007312: [10:44:13] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007312: [10:44:13] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007312: [10:44:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 007464: [10:44:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (70787 bytes) (time 1702377853) 5116 byte thumbnail RDOC 007312: [10:44:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42090 (0.80 %) RDOC 007312: [10:44:13] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.094545 seconds RDOC 007312: [10:44:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007312: [10:44:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 007312: [10:44:13] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007312: [10:44:13] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007312: [10:44:13] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007312: [10:44:13] d3d11_device.cpp(2028) - Log - Finished capture, Frame 52 RDOC 007312: [10:44:13] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007312: [10:44:13] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007312: [10:44:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 007312: [10:44:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 43117 (0.82 %) RDOC 007312: [10:44:13] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.085335 seconds RDOC 007464: [10:44:13] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 51) (51839 bytes) (time 1702377853) 5116 byte thumbnail RDOC 007312: [10:44:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007312: [10:44:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 007312: [10:44:13] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007312: [10:44:13] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007312: [10:44:13] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007312: [10:44:13] d3d11_device.cpp(2028) - Log - Finished capture, Frame 53 RDOC 007312: [10:44:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 007312: [10:44:13] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007312: [10:44:13] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007464: [10:44:13] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 52) (52866 bytes) (time 1702377853) 5116 byte thumbnail RDOC 007312: [10:44:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 43732 (0.83 %) RDOC 007312: [10:44:13] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.120820 seconds RDOC 007312: [10:44:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007312: [10:44:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 007312: [10:44:14] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007312: [10:44:14] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007312: [10:44:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007312: [10:44:14] d3d11_device.cpp(2028) - Log - Finished capture, Frame 54 RDOC 007312: [10:44:14] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007312: [10:44:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007312: [10:44:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 007312: [10:44:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42128 (0.80 %) RDOC 007312: [10:44:14] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.086979 seconds RDOC 007464: [10:44:14] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 53) (53481 bytes) (time 1702377854) 5116 byte thumbnail RDOC 007312: [10:44:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007312: [10:44:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 007312: [10:44:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 007312: [10:44:14] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007312: [10:44:14] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007312: [10:44:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007312: [10:44:14] d3d11_device.cpp(2028) - Log - Finished capture, Frame 55 RDOC 007312: [10:44:14] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007312: [10:44:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007464: [10:44:14] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 54) (51877 bytes) (time 1702377854) 5116 byte thumbnail RDOC 007312: [10:44:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42421 (0.80 %) RDOC 007312: [10:44:14] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.156623 seconds RDOC 007312: [10:44:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007312: [10:44:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 007312: [10:44:14] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007312: [10:44:14] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007312: [10:44:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007312: [10:44:14] d3d11_device.cpp(2028) - Log - Finished capture, Frame 56 RDOC 007312: [10:44:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 007312: [10:44:14] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007312: [10:44:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007464: [10:44:14] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 55) (52170 bytes) (time 1702377854) 5116 byte thumbnail RDOC 007312: [10:44:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42102 (0.80 %) RDOC 007312: [10:44:14] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.127234 seconds RDOC 007312: [10:44:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007312: [10:44:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 007312: [10:44:14] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007312: [10:44:14] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007312: [10:44:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007312: [10:44:14] d3d11_device.cpp(2028) - Log - Finished capture, Frame 57 RDOC 007312: [10:44:14] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007312: [10:44:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007312: [10:44:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 007464: [10:44:14] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 56) (51851 bytes) (time 1702377854) 5116 byte thumbnail RDOC 007312: [10:44:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42420 (0.80 %) RDOC 007312: [10:44:14] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.094179 seconds RDOC 007312: [10:44:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007312: [10:44:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 007312: [10:44:14] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007312: [10:44:14] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007312: [10:44:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007312: [10:44:14] d3d11_device.cpp(2028) - Log - Finished capture, Frame 58 RDOC 007312: [10:44:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 007312: [10:44:14] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007312: [10:44:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007464: [10:44:14] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 57) (52169 bytes) (time 1702377854) 5116 byte thumbnail RDOC 007312: [10:44:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 43385 (0.82 %) RDOC 007312: [10:44:15] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.121731 seconds RDOC 007312: [10:44:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007312: [10:44:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 007312: [10:44:15] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007312: [10:44:15] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 007312: [10:44:15] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007312: [10:44:15] d3d11_device.cpp(2028) - Log - Finished capture, Frame 59 RDOC 007312: [10:44:15] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007312: [10:44:15] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007312: [10:44:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 007464: [10:44:15] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 58) (53134 bytes) (time 1702377855) 5116 byte thumbnail RDOC 007312: [10:44:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42117 (0.80 %) RDOC 007312: [10:44:15] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.232216 seconds RDOC 007312: [10:44:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007312: [10:44:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 007312: [10:44:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 007464: [10:44:15] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 59) (51866 bytes) (time 1702377855) 5116 byte thumbnail RDOC 007464: [10:44:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 007464: [10:44:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007464: [10:44:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007464: [10:44:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007464: [10:44:16] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007464: [10:44:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007464: [10:44:17] d3d11_replay.cpp(4425) - Log - Created device. RDOC 007464: [10:44:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007464: [10:44:17] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007464: [10:44:17] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007464: [10:44:17] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007464: [10:44:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007464: [10:44:17] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 194.092 ms RDOC 007464: [10:44:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006152: [10:44:17] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 006152: [10:44:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006152: [10:44:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006152: [10:44:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006152: [10:44:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10404 RDOC 010404: [10:44:18] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 010404: [10:44:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010404: [10:44:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010404: [10:44:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010404: [10:44:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010404: [10:44:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010404: [10:44:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010404: [10:44:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010404: [10:44:18] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010404: [10:44:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010404: [10:44:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010404: [10:44:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010404: [10:44:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010404: [10:44:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006152: [10:44:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10404] RDOC 010404: [10:44:18] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010404: [10:44:18] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000218CCCFB358 RDOC 010404: [10:44:18] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010404: [10:44:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010404: [10:44:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000218CCCFB358 RDOC 010404: [10:44:18] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010404: [10:44:19] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000218CCCFB358 RDOC 010404: [10:44:19] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010404: [10:44:19] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000218CCCFB358 / 0x000000000011005A RDOC 010404: [10:44:19] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010404: [10:44:19] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006152: [10:44:19] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010404: [10:44:19] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010404: [10:44:19] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 010404: [10:44:19] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010404: [10:44:19] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 010404: [10:44:19] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 10 referenced resources RDOC 010404: [10:44:19] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 010404: [10:44:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 44017 (7.15 %) RDOC 010404: [10:44:19] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.060187 seconds RDOC 010404: [10:44:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 010404: [10:44:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 010404: [10:44:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 006152: [10:44:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (58064 bytes) (time 1702377859) 8902 byte thumbnail RDOC 006152: [10:44:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 006152: [10:44:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006152: [10:44:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006152: [10:44:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006152: [10:44:20] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006152: [10:44:20] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006152: [10:44:20] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006152: [10:44:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006152: [10:44:20] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006152: [10:44:20] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006152: [10:44:20] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006152: [10:44:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006152: [10:44:20] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 24.257 ms RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:20] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006152: [10:44:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009988: [10:44:21] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 009988: [10:44:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009988: [10:44:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009988: [10:44:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009988: [10:44:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10568 RDOC 010568: [10:44:21] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 010568: [10:44:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010568: [10:44:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010568: [10:44:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010568: [10:44:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010568: [10:44:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010568: [10:44:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010568: [10:44:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010568: [10:44:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010568: [10:44:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010568: [10:44:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010568: [10:44:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010568: [10:44:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010568: [10:44:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009988: [10:44:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10568] RDOC 010568: [10:44:21] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010568: [10:44:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000190CED3CAE8 RDOC 010568: [10:44:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010568: [10:44:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010568: [10:44:22] core.cpp(2028) - Log - Removing device frame capturer for 0x00000190CED3CAE8 RDOC 010568: [10:44:22] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010568: [10:44:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000190CED3CAE8 RDOC 010568: [10:44:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010568: [10:44:22] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000190CED3CAE8 / 0x00000000001D004E RDOC 010568: [10:44:22] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010568: [10:44:22] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010568: [10:44:22] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010568: [10:44:22] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 010568: [10:44:22] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010568: [10:44:22] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 010568: [10:44:22] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 010568: [10:44:22] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 009988: [10:44:22] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010568: [10:44:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 28168 (4.96 %) RDOC 010568: [10:44:22] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.085705 seconds RDOC 010568: [10:44:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 010568: [10:44:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 010568: [10:44:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 009988: [10:44:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38077 bytes) (time 1702377862) 5744 byte thumbnail RDOC 009988: [10:44:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 009988: [10:44:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009988: [10:44:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009988: [10:44:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009988: [10:44:23] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009988: [10:44:23] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009988: [10:44:24] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009988: [10:44:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009988: [10:44:24] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009988: [10:44:24] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009988: [10:44:24] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009988: [10:44:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009988: [10:44:24] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 56.660 ms RDOC 009988: [10:44:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005080: [10:44:25] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 005080: [10:44:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005080: [10:44:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005080: [10:44:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005080: [10:44:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7204 RDOC 007204: [10:44:25] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 007204: [10:44:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007204: [10:44:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007204: [10:44:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007204: [10:44:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007204: [10:44:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007204: [10:44:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007204: [10:44:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007204: [10:44:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007204: [10:44:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007204: [10:44:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007204: [10:44:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007204: [10:44:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007204: [10:44:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005080: [10:44:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7204] RDOC 007204: [10:44:25] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007204: [10:44:26] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002948C7DC2D8 RDOC 007204: [10:44:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007204: [10:44:26] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002948C7DBCB0 RDOC 007204: [10:44:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007204: [10:44:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007204: [10:44:26] core.cpp(2028) - Log - Removing device frame capturer for 0x000002948C7DC2D8 RDOC 007204: [10:44:26] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002948C7DC2D8 RDOC 007204: [10:44:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007204: [10:44:26] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007204: [10:44:26] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007204: [10:44:26] core.cpp(2028) - Log - Removing device frame capturer for 0x000002948C7DC2D8 RDOC 007204: [10:44:26] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002948C7DC2D8 RDOC 007204: [10:44:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007204: [10:44:26] core.cpp(2028) - Log - Removing device frame capturer for 0x000002948C7DC2D8 RDOC 007204: [10:44:26] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002948C7DC2D8 RDOC 007204: [10:44:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007204: [10:44:26] core.cpp(2028) - Log - Removing device frame capturer for 0x000002948C7DC2D8 RDOC 007204: [10:44:26] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002948C7DC2D8 RDOC 007204: [10:44:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007204: [10:44:26] core.cpp(2028) - Log - Removing device frame capturer for 0x000002948C7DC2D8 RDOC 007204: [10:44:26] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002948C7DC2D8 RDOC 007204: [10:44:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007204: [10:44:26] core.cpp(2028) - Log - Removing device frame capturer for 0x000002948C7DC2D8 RDOC 007204: [10:44:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007204: [10:44:26] core.cpp(2028) - Log - Removing device frame capturer for 0x000002948C7DBCB0 RDOC 007204: [10:44:26] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007204: [10:44:26] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002948C7DBCB0 RDOC 007204: [10:44:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007204: [10:44:26] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002948C7DBCB0 / 0x00000000001E004E RDOC 007204: [10:44:26] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007204: [10:44:26] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007204: [10:44:26] d3d11_device.cpp( 800) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 007204: [10:44:26] d3d11_device.cpp( 805) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 007204: [10:44:26] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007204: [10:44:26] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 007204: [10:44:26] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007204: [10:44:26] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 005080: [10:44:27] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007204: [10:44:27] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 007204: [10:44:27] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007204: [10:44:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 33428 (5.90 %) RDOC 007204: [10:44:27] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.094904 seconds RDOC 007204: [10:44:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007204: [10:44:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 007204: [10:44:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 005080: [10:44:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43177 bytes) (time 1702377867) 5116 byte thumbnail RDOC 005080: [10:44:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 005080: [10:44:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005080: [10:44:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005080: [10:44:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005080: [10:44:28] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005080: [10:44:28] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005080: [10:44:28] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005080: [10:44:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005080: [10:44:28] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005080: [10:44:28] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005080: [10:44:28] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005080: [10:44:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005080: [10:44:28] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 3.192 ms RDOC 005080: [10:44:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006948: [10:44:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 006948: [10:44:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006948: [10:44:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006948: [10:44:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006948: [10:44:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5900 RDOC 005900: [10:44:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 005900: [10:44:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005900: [10:44:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005900: [10:44:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005900: [10:44:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005900: [10:44:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005900: [10:44:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005900: [10:44:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005900: [10:44:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005900: [10:44:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005900: [10:44:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005900: [10:44:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005900: [10:44:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005900: [10:44:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005900: [10:44:29] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006948: [10:44:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5900] RDOC 005900: [10:44:29] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D1CB3FB3E8 RDOC 005900: [10:44:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005900: [10:44:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005900: [10:44:29] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D1CB3FB3E8 RDOC 005900: [10:44:29] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005900: [10:44:29] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D1CB3FB3E8 RDOC 005900: [10:44:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005900: [10:44:29] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D1CB3FB3E8 / 0x00000000002902C2 RDOC 005900: [10:44:29] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005900: [10:44:29] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006948: [10:44:29] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005900: [10:44:29] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005900: [10:44:29] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 005900: [10:44:29] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005900: [10:44:29] d3d11_device.cpp(2028) - Log - Finished capture, Frame 200 RDOC 005900: [10:44:29] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 24 referenced resources RDOC 005900: [10:44:29] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005900: [10:44:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 37841 (5.81 %) RDOC 005900: [10:44:29] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.042325 seconds RDOC 005900: [10:44:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 005900: [10:44:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 005900: [10:44:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 006948: [10:44:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (51255 bytes) (time 1702377869) 7788 byte thumbnail RDOC 006948: [10:44:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 006948: [10:44:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006948: [10:44:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006948: [10:44:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006948: [10:44:30] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006948: [10:44:30] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006948: [10:44:31] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006948: [10:44:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006948: [10:44:31] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006948: [10:44:31] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006948: [10:44:31] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006948: [10:44:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006948: [10:44:31] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 6.585 ms RDOC 006948: [10:44:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 000220: [10:44:31] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 000220: [10:44:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000220: [10:44:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000220: [10:44:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000220: [10:44:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5864 RDOC 005864: [10:44:31] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 005864: [10:44:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005864: [10:44:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005864: [10:44:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005864: [10:44:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005864: [10:44:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005864: [10:44:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005864: [10:44:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005864: [10:44:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005864: [10:44:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005864: [10:44:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005864: [10:44:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005864: [10:44:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005864: [10:44:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005864: [10:44:31] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 000220: [10:44:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5864] RDOC 005864: [10:44:31] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001C3182BC388 RDOC 005864: [10:44:31] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005864: [10:44:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005864: [10:44:32] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C3182BC388 RDOC 005864: [10:44:32] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005864: [10:44:32] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001C3182BC388 RDOC 005864: [10:44:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005864: [10:44:32] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001C3182BC388 / 0x000000000015005A RDOC 005864: [10:44:32] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005864: [10:44:32] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000220: [10:44:32] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005864: [10:44:32] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005864: [10:44:32] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 005864: [10:44:32] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 005864: [10:44:32] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 005864: [10:44:32] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 39 referenced resources RDOC 005864: [10:44:32] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 0 unreferenced RDOC 005864: [10:44:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 840576 bytes to 111482 (13.26 %) RDOC 005864: [10:44:32] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.801636 MB capture section in 0.052887 seconds RDOC 005864: [10:44:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005864: [10:44:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005864: [10:44:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 000220: [10:44:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (118136 bytes) (time 1702377872) 2526 byte thumbnail RDOC 000220: [10:44:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 000220: [10:44:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000220: [10:44:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000220: [10:44:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000220: [10:44:33] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000220: [10:44:33] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000220: [10:44:34] d3d11_replay.cpp(4425) - Log - Created device. RDOC 000220: [10:44:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000220: [10:44:34] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000220: [10:44:34] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000220: [10:44:34] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000220: [10:44:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000220: [10:44:34] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 8.410 ms RDOC 000220: [10:44:36] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000220: [10:44:36] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000220: [10:44:36] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000220: [10:44:36] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000220: [10:44:36] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000220: [10:44:36] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000220: [10:44:36] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000220: [10:44:36] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 000220: [10:44:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000220: [10:44:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000220: [10:44:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000220: [10:44:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000220: [10:44:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000220: [10:44:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000220: [10:44:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000220: [10:44:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000220: [10:44:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000220: [10:44:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000220: [10:44:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000220: [10:44:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000220: [10:44:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000220: [10:44:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000220: [10:44:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000220: [10:44:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000220: [10:44:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000220: [10:44:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000220: [10:44:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000220: [10:44:36] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000220: [10:44:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011748: [10:44:37] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 011748: [10:44:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011748: [10:44:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011748: [10:44:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011748: [10:44:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5276 RDOC 005276: [10:44:37] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 005276: [10:44:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005276: [10:44:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005276: [10:44:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005276: [10:44:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005276: [10:44:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005276: [10:44:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005276: [10:44:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005276: [10:44:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005276: [10:44:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005276: [10:44:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005276: [10:44:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005276: [10:44:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005276: [10:44:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005276: [10:44:37] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011748: [10:44:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5276] RDOC 005276: [10:44:38] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025C6D79C658 RDOC 005276: [10:44:38] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005276: [10:44:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005276: [10:44:38] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025C6D79C658 RDOC 005276: [10:44:38] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005276: [10:44:38] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025C6D79C658 RDOC 005276: [10:44:38] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005276: [10:44:38] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000025C6D79C658 / 0x000000000027004E RDOC 005276: [10:44:38] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005276: [10:44:38] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011748: [10:44:38] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005276: [10:44:38] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005276: [10:44:38] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 005276: [10:44:38] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005276: [10:44:38] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 005276: [10:44:38] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 005276: [10:44:38] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005276: [10:44:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 37470 (1.50 %) RDOC 005276: [10:44:38] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.041636 seconds RDOC 005276: [10:44:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005276: [10:44:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 005276: [10:44:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 011748: [10:44:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44124 bytes) (time 1702377878) 2526 byte thumbnail RDOC 011748: [10:44:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 011748: [10:44:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011748: [10:44:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011748: [10:44:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011748: [10:44:39] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011748: [10:44:39] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011748: [10:44:40] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011748: [10:44:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011748: [10:44:40] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011748: [10:44:40] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011748: [10:44:40] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011748: [10:44:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011748: [10:44:40] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 15.056 ms RDOC 011748: [10:44:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 004600: [10:44:40] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 004600: [10:44:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004600: [10:44:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004600: [10:44:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004600: [10:44:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12044 RDOC 012044: [10:44:40] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 012044: [10:44:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012044: [10:44:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012044: [10:44:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012044: [10:44:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012044: [10:44:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012044: [10:44:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012044: [10:44:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012044: [10:44:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012044: [10:44:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012044: [10:44:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012044: [10:44:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012044: [10:44:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012044: [10:44:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012044: [10:44:40] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004600: [10:44:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12044] RDOC 012044: [10:44:40] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D217BACBF8 RDOC 012044: [10:44:40] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012044: [10:44:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012044: [10:44:40] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D217BACBF8 RDOC 012044: [10:44:40] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012044: [10:44:40] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D217BACBF8 RDOC 012044: [10:44:40] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012044: [10:44:40] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D217BACBF8 / 0x000000000028004E RDOC 012044: [10:44:40] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012044: [10:44:40] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012044: [10:44:40] d3d11_device.cpp(1946) - Log - Starting capture RDOC 012044: [10:44:40] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 012044: [10:44:40] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012044: [10:44:40] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 004600: [10:44:40] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 012044: [10:44:40] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 012044: [10:44:40] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012044: [10:44:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 31768 (5.59 %) RDOC 012044: [10:44:40] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.051964 seconds RDOC 012044: [10:44:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012044: [10:44:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 012044: [10:44:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 004600: [10:44:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41517 bytes) (time 1702377880) 5116 byte thumbnail RDOC 004600: [10:44:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 004600: [10:44:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004600: [10:44:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004600: [10:44:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004600: [10:44:41] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004600: [10:44:41] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004600: [10:44:42] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004600: [10:44:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004600: [10:44:42] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004600: [10:44:42] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004600: [10:44:42] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004600: [10:44:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004600: [10:44:42] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 5.974 ms RDOC 004600: [10:44:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003176: [10:44:43] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 003176: [10:44:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003176: [10:44:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003176: [10:44:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003176: [10:44:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5260 RDOC 005260: [10:44:43] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 005260: [10:44:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005260: [10:44:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005260: [10:44:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005260: [10:44:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005260: [10:44:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005260: [10:44:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005260: [10:44:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005260: [10:44:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005260: [10:44:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005260: [10:44:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005260: [10:44:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005260: [10:44:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005260: [10:44:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005260: [10:44:43] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003176: [10:44:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5260] RDOC 005260: [10:44:43] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000147D20FE628 RDOC 005260: [10:44:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005260: [10:44:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005260: [10:44:43] core.cpp(2028) - Log - Removing device frame capturer for 0x00000147D20FE628 RDOC 005260: [10:44:43] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005260: [10:44:43] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000147D20FE628 RDOC 005260: [10:44:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005260: [10:44:43] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000147D20FE628 / 0x000000000029004E RDOC 005260: [10:44:43] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005260: [10:44:43] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005260: [10:44:43] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005260: [10:44:43] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 005260: [10:44:43] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005260: [10:44:43] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 003176: [10:44:43] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005260: [10:44:43] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 117 referenced resources RDOC 005260: [10:44:43] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005260: [10:44:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4085376 bytes to 151854 (3.72 %) RDOC 005260: [10:44:43] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 3.896118 MB capture section in 0.054697 seconds RDOC 005260: [10:44:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005260: [10:44:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 005260: [10:44:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 003176: [10:44:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (158508 bytes) (time 1702377883) 2526 byte thumbnail RDOC 003176: [10:44:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 003176: [10:44:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003176: [10:44:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003176: [10:44:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003176: [10:44:45] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003176: [10:44:45] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003176: [10:44:45] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003176: [10:44:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003176: [10:44:45] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003176: [10:44:45] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003176: [10:44:45] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003176: [10:44:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003176: [10:44:45] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 18.621 ms RDOC 003176: [10:44:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008804: [10:44:46] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 008804: [10:44:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008804: [10:44:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008804: [10:44:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008804: [10:44:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11316 RDOC 011316: [10:44:46] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 011316: [10:44:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011316: [10:44:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011316: [10:44:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011316: [10:44:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011316: [10:44:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011316: [10:44:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011316: [10:44:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011316: [10:44:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011316: [10:44:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011316: [10:44:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011316: [10:44:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011316: [10:44:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011316: [10:44:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011316: [10:44:46] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008804: [10:44:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11316] RDOC 011316: [10:44:46] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CD50A5F8F8 RDOC 011316: [10:44:46] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011316: [10:44:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011316: [10:44:46] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CD50A5F8F8 RDOC 011316: [10:44:46] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011316: [10:44:46] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CD50A5F8F8 RDOC 011316: [10:44:46] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011316: [10:44:46] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001CD50A5F8F8 / 0x00000000002A004E RDOC 011316: [10:44:46] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011316: [10:44:46] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008804: [10:44:47] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 011316: [10:44:47] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011316: [10:44:47] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011316: [10:44:47] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011316: [10:44:47] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011316: [10:44:47] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 011316: [10:44:47] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 008804: [10:44:47] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011316: [10:44:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32064 (5.62 %) RDOC 011316: [10:44:47] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.058048 seconds RDOC 011316: [10:44:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011316: [10:44:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 011316: [10:44:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 008804: [10:44:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41813 bytes) (time 1702377887) 5116 byte thumbnail RDOC 008804: [10:44:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 008804: [10:44:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008804: [10:44:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008804: [10:44:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008804: [10:44:48] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008804: [10:44:48] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008804: [10:44:48] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008804: [10:44:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008804: [10:44:48] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008804: [10:44:48] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008804: [10:44:48] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008804: [10:44:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008804: [10:44:48] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 5.238 ms RDOC 008804: [10:44:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 008804: [10:44:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14391 (2.52 %) RDOC 008804: [10:44:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008804: [10:44:48] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 0.859 ms RDOC 008804: [10:44:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14391 (2.52 %) RDOC 008804: [10:44:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008804: [10:44:48] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 008804: [10:44:48] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 008804: [10:44:48] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000007 RDOC 008804: [10:44:48] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 008804: [10:44:48] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 008804: [10:44:48] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000172! RDOC 008804: [10:44:48] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 008804: [10:44:48] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000172 RDOC 008804: [10:44:48] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 008804: [10:44:48] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 008804: [10:44:48] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 008804: [10:44:48] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 008804: [10:44:48] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000173 RDOC 008804: [10:44:48] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 008804: [10:44:48] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 008804: [10:44:48] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 008804: [10:44:48] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 008804: [10:44:48] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000174 RDOC 008804: [10:44:48] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 008804: [10:44:48] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 008804: [10:44:48] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 008804: [10:44:48] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 008804: [10:44:48] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000175 RDOC 008804: [10:44:48] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 008804: [10:44:48] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 008804: [10:44:48] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 008804: [10:44:48] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 008804: [10:44:48] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000176 RDOC 008804: [10:44:48] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 008804: [10:44:48] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 008804: [10:44:48] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 008804: [10:44:48] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 008804: [10:44:48] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000177 RDOC 008804: [10:44:48] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 008804: [10:44:48] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 008804: [10:44:48] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 008804: [10:44:48] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 008804: [10:44:48] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000178 RDOC 008804: [10:44:48] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 008804: [10:44:48] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 008804: [10:44:48] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 008804: [10:44:48] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 008804: [10:44:48] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000179 RDOC 008804: [10:44:48] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 008804: [10:44:48] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 008804: [10:44:48] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000180! RDOC 008804: [10:44:48] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 008804: [10:44:48] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000180 RDOC 008804: [10:44:48] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 008804: [10:44:48] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 008804: [10:44:48] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000181! RDOC 008804: [10:44:48] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 008804: [10:44:48] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000181 RDOC 008804: [10:44:48] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 008804: [10:44:48] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 008804: [10:44:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006224: [10:44:48] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 006224: [10:44:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006224: [10:44:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006224: [10:44:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006224: [10:44:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10896 RDOC 010896: [10:44:48] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 010896: [10:44:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010896: [10:44:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010896: [10:44:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010896: [10:44:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010896: [10:44:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010896: [10:44:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010896: [10:44:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010896: [10:44:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010896: [10:44:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010896: [10:44:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010896: [10:44:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010896: [10:44:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010896: [10:44:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010896: [10:44:48] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006224: [10:44:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10896] RDOC 010896: [10:44:48] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025265E5F368 RDOC 010896: [10:44:48] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010896: [10:44:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010896: [10:44:48] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025265E5F368 RDOC 010896: [10:44:48] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010896: [10:44:49] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025265E5F368 RDOC 010896: [10:44:49] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010896: [10:44:49] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000025265E5F368 / 0x00000000002B004E RDOC 010896: [10:44:49] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010896: [10:44:49] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006224: [10:44:49] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010896: [10:44:49] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010896: [10:44:49] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 010896: [10:44:49] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010896: [10:44:49] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 010896: [10:44:49] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 12 referenced resources RDOC 010896: [10:44:49] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 010896: [10:44:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 626240 bytes to 34198 (5.46 %) RDOC 010896: [10:44:49] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.597229 MB capture section in 0.045707 seconds RDOC 010896: [10:44:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4609 bytes to 4609 (100.00 %) RDOC 010896: [10:44:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 010896: [10:44:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 006224: [10:44:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45377 bytes) (time 1702377889) 6356 byte thumbnail RDOC 006224: [10:44:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 006224: [10:44:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006224: [10:44:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006224: [10:44:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006224: [10:44:50] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006224: [10:44:50] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006224: [10:44:50] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006224: [10:44:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006224: [10:44:50] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006224: [10:44:50] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006224: [10:44:50] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006224: [10:44:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006224: [10:44:50] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 9.594 ms RDOC 006224: [10:44:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008728: [10:44:51] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 008728: [10:44:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008728: [10:44:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008728: [10:44:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008728: [10:44:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12048 RDOC 012048: [10:44:51] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 012048: [10:44:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012048: [10:44:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012048: [10:44:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012048: [10:44:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012048: [10:44:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012048: [10:44:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012048: [10:44:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012048: [10:44:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012048: [10:44:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012048: [10:44:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012048: [10:44:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012048: [10:44:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012048: [10:44:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012048: [10:44:51] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008728: [10:44:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12048] RDOC 012048: [10:44:51] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000279B307BE08 RDOC 012048: [10:44:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012048: [10:44:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012048: [10:44:51] core.cpp(2028) - Log - Removing device frame capturer for 0x00000279B307BE08 RDOC 012048: [10:44:51] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012048: [10:44:51] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000279B307BE08 RDOC 012048: [10:44:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012048: [10:44:51] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000279B307BE08 / 0x00000000002C004E RDOC 012048: [10:44:51] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012048: [10:44:51] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012048: [10:44:51] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000279B307BE08 / 0x00000000001702C4 RDOC 012048: [10:44:51] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000279B307BE08 / 0x00000000000B01A4 RDOC 012048: [10:44:51] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000279B307BE08 / 0x00000000001202BA RDOC 012048: [10:44:51] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000279B307BE08 / 0x0000000000020302 RDOC 012048: [10:44:51] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000279B307BE08 / 0x0000000000010304 RDOC 012048: [10:44:51] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000279B307BE08 / 0x0000000000010306 RDOC 008728: [10:44:51] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 012048: [10:44:51] d3d11_device.cpp(1946) - Log - Starting capture RDOC 012048: [10:44:51] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 012048: [10:44:51] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 012048: [10:44:51] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50 RDOC 012048: [10:44:51] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 012048: [10:44:51] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 012048: [10:44:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 101434 (1.14 %) RDOC 012048: [10:44:51] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.059432 seconds RDOC 012048: [10:44:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 012048: [10:44:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 012048: [10:44:51] d3d11_device.cpp(1946) - Log - Starting capture RDOC 012048: [10:44:51] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 012048: [10:44:51] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 012048: [10:44:51] d3d11_device.cpp(2028) - Log - Finished capture, Frame 57 RDOC 012048: [10:44:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 008728: [10:44:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (112448 bytes) (time 1702377891) 6530 byte thumbnail RDOC 008728: [10:44:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 008728: [10:44:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008728: [10:44:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008728: [10:44:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008728: [10:44:52] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008728: [10:44:52] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008728: [10:44:53] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008728: [10:44:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008728: [10:44:53] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008728: [10:44:53] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008728: [10:44:53] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008728: [10:44:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008728: [10:44:53] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 40.219 ms RDOC 008728: [10:44:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010272: [10:44:53] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 010272: [10:44:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010272: [10:44:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010272: [10:44:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010272: [10:44:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6240 RDOC 006240: [10:44:53] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 006240: [10:44:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006240: [10:44:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006240: [10:44:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006240: [10:44:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006240: [10:44:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006240: [10:44:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006240: [10:44:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006240: [10:44:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006240: [10:44:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006240: [10:44:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006240: [10:44:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006240: [10:44:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006240: [10:44:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006240: [10:44:53] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010272: [10:44:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6240] RDOC 006240: [10:44:53] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000022D6CEED158 RDOC 006240: [10:44:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006240: [10:44:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006240: [10:44:53] core.cpp(2028) - Log - Removing device frame capturer for 0x0000022D6CEED158 RDOC 006240: [10:44:53] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006240: [10:44:53] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000022D6CEED158 RDOC 006240: [10:44:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006240: [10:44:53] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000022D6CEED158 / 0x00000000000C01A4 RDOC 006240: [10:44:53] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006240: [10:44:53] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006240: [10:44:53] d3d11_device.cpp(1946) - Log - Starting capture RDOC 006240: [10:44:53] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 010272: [10:44:53] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006240: [10:44:53] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006240: [10:44:53] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 006240: [10:44:53] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 006240: [10:44:53] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006240: [10:44:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 33340 (5.88 %) RDOC 006240: [10:44:54] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.048621 seconds RDOC 006240: [10:44:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 006240: [10:44:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 006240: [10:44:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 010272: [10:44:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43605 bytes) (time 1702377894) 5798 byte thumbnail RDOC 010272: [10:44:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 010272: [10:44:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010272: [10:44:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010272: [10:44:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010272: [10:44:55] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010272: [10:44:55] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010272: [10:44:55] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010272: [10:44:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010272: [10:44:55] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010272: [10:44:55] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010272: [10:44:55] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010272: [10:44:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010272: [10:44:55] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 5.670 ms RDOC 010272: [10:44:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007132: [10:44:55] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 007132: [10:44:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007132: [10:44:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007132: [10:44:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007132: [10:44:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11984 RDOC 011984: [10:44:56] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 011984: [10:44:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011984: [10:44:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011984: [10:44:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011984: [10:44:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011984: [10:44:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011984: [10:44:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011984: [10:44:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011984: [10:44:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011984: [10:44:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011984: [10:44:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011984: [10:44:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011984: [10:44:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011984: [10:44:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011984: [10:44:56] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007132: [10:44:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11984] RDOC 011984: [10:44:56] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002075944CDC8 RDOC 011984: [10:44:56] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011984: [10:44:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011984: [10:44:56] core.cpp(2028) - Log - Removing device frame capturer for 0x000002075944CDC8 RDOC 011984: [10:44:56] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011984: [10:44:56] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002075944CDC8 RDOC 011984: [10:44:56] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011984: [10:44:56] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002075944CDC8 / 0x00000000000D01A4 RDOC 011984: [10:44:56] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011984: [10:44:56] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007132: [10:44:56] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011984: [10:44:56] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011984: [10:44:56] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 011984: [10:44:56] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011984: [10:44:56] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011984: [10:44:56] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 8 referenced resources RDOC 011984: [10:44:56] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011984: [10:44:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 37629 (6.36 %) RDOC 011984: [10:44:56] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.047380 seconds RDOC 011984: [10:44:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 011984: [10:44:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011984: [10:44:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007132: [10:44:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46839 bytes) (time 1702377896) 4687 byte thumbnail RDOC 007132: [10:44:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007132: [10:44:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007132: [10:44:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007132: [10:44:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007132: [10:44:57] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007132: [10:44:57] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007132: [10:44:58] d3d11_replay.cpp(4425) - Log - Created device. RDOC 007132: [10:44:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007132: [10:44:58] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007132: [10:44:58] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007132: [10:44:58] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007132: [10:44:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007132: [10:44:58] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 8.378 ms RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007132: [10:44:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001828: [10:44:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 001828: [10:44:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001828: [10:44:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001828: [10:44:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001828: [10:44:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1372 RDOC 001372: [10:44:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 001372: [10:44:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001372: [10:44:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001372: [10:44:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001372: [10:44:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001372: [10:44:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001372: [10:44:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001372: [10:44:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001372: [10:44:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001372: [10:44:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001372: [10:44:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001372: [10:44:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001372: [10:44:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001372: [10:44:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001828: [10:44:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1372] RDOC 001372: [10:44:58] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [10:44:58] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000025E20B5DE70 RDOC 001372: [10:44:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 001372: [10:44:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 001372: [10:44:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 001372: [10:44:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 001372: [10:44:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 001372: [10:44:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 001372: [10:44:58] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 001372: [10:44:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 001372: [10:44:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 001372: [10:44:58] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001372: [10:44:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 001372: [10:44:58] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001372: [10:44:58] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025E20B5DE70 RDOC 001372: [10:44:58] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001372: [10:44:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001372: [10:44:58] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001372: [10:44:58] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000025E20B5DE70 RDOC 001372: [10:44:58] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001828: [10:44:58] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001372: [10:44:59] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001372: [10:44:59] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000025E20B5DE70 / 0x00000000000E01A4 RDOC 001828: [10:44:59] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001372: [10:44:59] d3d12_device.cpp(2518) - Log - Starting capture RDOC 001372: [10:44:59] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 001372: [10:44:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001372: [10:44:59] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 001372: [10:44:59] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 001372: [10:44:59] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 16 referenced resources RDOC 001372: [10:44:59] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 001372: [10:44:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2090112 bytes to 27033 (1.29 %) RDOC 001372: [10:44:59] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 1.993286 MB capture section in 0.109029 seconds RDOC 001372: [10:44:59] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 001372: [10:44:59] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001372: [10:44:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 001372: [10:44:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 001372: [10:44:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 001828: [10:44:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2592507 bytes) (time 1702377899) 4886 byte thumbnail RDOC 001828: [10:45:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 001828: [10:45:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001828: [10:45:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001828: [10:45:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001828: [10:45:00] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001828: [10:45:00] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 001828: [10:45:00] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 001828: [10:45:00] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001828: [10:45:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001828: [10:45:00] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001828: [10:45:00] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001828: [10:45:00] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001828: [10:45:00] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001828: [10:45:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001828: [10:45:00] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001828: [10:45:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 001828: [10:45:02] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001828: [10:45:02] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001828: [10:45:02] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001828: [10:45:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001828: [10:45:02] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 2046.450 ms RDOC 001828: [10:45:02] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 001828: [10:45:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002908: [10:45:03] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 002908: [10:45:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002908: [10:45:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002908: [10:45:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002908: [10:45:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2396 RDOC 002396: [10:45:03] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 002396: [10:45:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002396: [10:45:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002396: [10:45:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002396: [10:45:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002396: [10:45:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002396: [10:45:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002396: [10:45:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002396: [10:45:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002396: [10:45:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002396: [10:45:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002396: [10:45:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002396: [10:45:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002396: [10:45:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002908: [10:45:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2396] RDOC 002396: [10:45:03] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002396: [10:45:03] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000028086E5D300 RDOC 002396: [10:45:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 002396: [10:45:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 002396: [10:45:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 002396: [10:45:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 002396: [10:45:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 002396: [10:45:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 002396: [10:45:03] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 002396: [10:45:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 002396: [10:45:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 002396: [10:45:03] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002396: [10:45:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 002396: [10:45:03] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002396: [10:45:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000028086E5D300 RDOC 002396: [10:45:03] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002396: [10:45:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002396: [10:45:03] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002396: [10:45:03] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000028086E5D300 RDOC 002396: [10:45:03] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002908: [10:45:03] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002396: [10:45:03] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002396: [10:45:03] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000028086E5D300 / 0x00000000001902B4 RDOC 002396: [10:45:03] d3d12_device.cpp(2518) - Log - Starting capture RDOC 002396: [10:45:03] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 002908: [10:45:03] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002396: [10:45:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002396: [10:45:03] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 002396: [10:45:03] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 002396: [10:45:03] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 002396: [10:45:03] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 16 referenced resources RDOC 002396: [10:45:03] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 002396: [10:45:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2164800 bytes to 70460 (3.25 %) RDOC 002396: [10:45:03] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 2.064514 MB capture section in 0.106331 seconds RDOC 002396: [10:45:03] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002396: [10:45:04] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002396: [10:45:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 002396: [10:45:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 002396: [10:45:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 002908: [10:45:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2636023 bytes) (time 1702377904) 4975 byte thumbnail RDOC 002908: [10:45:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 002908: [10:45:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002908: [10:45:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002908: [10:45:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002908: [10:45:05] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002908: [10:45:05] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002908: [10:45:05] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002908: [10:45:05] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002908: [10:45:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002908: [10:45:05] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002908: [10:45:05] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002908: [10:45:05] d3d12_replay.cpp(4655) - Log - Created device. RDOC 002908: [10:45:05] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002908: [10:45:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002908: [10:45:05] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002908: [10:45:05] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 002908: [10:45:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 002908: [10:45:05] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002908: [10:45:05] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002908: [10:45:05] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002908: [10:45:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002908: [10:45:05] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 584.421 ms RDOC 002908: [10:45:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005664: [10:45:06] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 005664: [10:45:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005664: [10:45:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005664: [10:45:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005664: [10:45:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5472 RDOC 005472: [10:45:06] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 005472: [10:45:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005472: [10:45:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005472: [10:45:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005472: [10:45:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005472: [10:45:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005472: [10:45:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005472: [10:45:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005472: [10:45:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005472: [10:45:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005472: [10:45:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005472: [10:45:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005472: [10:45:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005472: [10:45:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005664: [10:45:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5472] RDOC 005472: [10:45:06] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005472: [10:45:06] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000289E724DC60 RDOC 005472: [10:45:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005472: [10:45:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005472: [10:45:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005472: [10:45:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005472: [10:45:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005472: [10:45:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005472: [10:45:06] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005472: [10:45:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005472: [10:45:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005472: [10:45:06] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005472: [10:45:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005472: [10:45:06] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005472: [10:45:06] core.cpp(2028) - Log - Removing device frame capturer for 0x00000289E724DC60 RDOC 005472: [10:45:06] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005472: [10:45:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005472: [10:45:06] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005472: [10:45:06] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000289E724DC60 RDOC 005472: [10:45:06] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005664: [10:45:06] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005472: [10:45:06] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005472: [10:45:06] d3d12_device.cpp(2522) - Log - Creating direct queue as none was found in the application RDOC 005472: [10:45:06] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005472: [10:45:06] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 005472: [10:45:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005472: [10:45:06] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 005472: [10:45:06] d3d12_device.cpp(2648) - Log - Finished capture, Frame 4294967295 RDOC 005472: [10:45:06] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 13 referenced resources RDOC 005472: [10:45:06] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 005472: [10:45:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 213696 bytes to 15806 (7.40 %) RDOC 005472: [10:45:06] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.203796 MB capture section in 0.105176 seconds RDOC 005472: [10:45:06] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005472: [10:45:06] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005472: [10:45:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 005472: [10:45:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 005664: [10:45:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2571899 bytes) (time 1702377906) 0 byte thumbnail RDOC 005664: [10:45:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 005664: [10:45:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005664: [10:45:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005664: [10:45:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005664: [10:45:07] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005664: [10:45:07] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005664: [10:45:07] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005664: [10:45:07] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005664: [10:45:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005664: [10:45:07] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005664: [10:45:07] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005664: [10:45:08] d3d12_replay.cpp(4655) - Log - Created device. RDOC 005664: [10:45:08] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005664: [10:45:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005664: [10:45:08] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005664: [10:45:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005664: [10:45:08] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005664: [10:45:08] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005664: [10:45:08] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005664: [10:45:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005664: [10:45:08] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 574.073 ms RDOC 005664: [10:45:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006096: [10:45:08] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 006096: [10:45:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006096: [10:45:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006096: [10:45:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006096: [10:45:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1192 RDOC 001192: [10:45:08] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 001192: [10:45:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001192: [10:45:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001192: [10:45:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001192: [10:45:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001192: [10:45:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001192: [10:45:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001192: [10:45:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001192: [10:45:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001192: [10:45:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001192: [10:45:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001192: [10:45:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001192: [10:45:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001192: [10:45:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006096: [10:45:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1192] RDOC 001192: [10:45:09] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001192: [10:45:09] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002527C1ADA00 RDOC 001192: [10:45:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 001192: [10:45:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 001192: [10:45:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 001192: [10:45:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 001192: [10:45:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 001192: [10:45:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 001192: [10:45:09] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 001192: [10:45:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 001192: [10:45:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 001192: [10:45:09] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001192: [10:45:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 001192: [10:45:09] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001192: [10:45:09] core.cpp(2028) - Log - Removing device frame capturer for 0x000002527C1ADA00 RDOC 001192: [10:45:09] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001192: [10:45:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001192: [10:45:09] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001192: [10:45:09] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002527C1ADA00 RDOC 001192: [10:45:09] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006096: [10:45:09] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001192: [10:45:09] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001192: [10:45:09] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002527C1ADA00 / 0x00000000002501B0 RDOC 001192: [10:45:09] d3d12_device.cpp(2518) - Log - Starting capture RDOC 001192: [10:45:09] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 006096: [10:45:09] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001192: [10:45:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001192: [10:45:09] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 001192: [10:45:09] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 001192: [10:45:09] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 001192: [10:45:09] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 001192: [10:45:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 9044 (12.95 %) RDOC 001192: [10:45:09] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.131449 seconds RDOC 001192: [10:45:10] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 001192: [10:45:10] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001192: [10:45:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001192: [10:45:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 001192: [10:45:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 006096: [10:45:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574739 bytes) (time 1702377910) 5116 byte thumbnail RDOC 006096: [10:45:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 006096: [10:45:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006096: [10:45:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006096: [10:45:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006096: [10:45:11] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006096: [10:45:11] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006096: [10:45:11] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006096: [10:45:11] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006096: [10:45:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006096: [10:45:11] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006096: [10:45:11] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006096: [10:45:11] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006096: [10:45:11] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006096: [10:45:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006096: [10:45:11] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006096: [10:45:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 006096: [10:45:11] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006096: [10:45:11] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006096: [10:45:11] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006096: [10:45:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006096: [10:45:11] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 590.670 ms RDOC 006096: [10:45:11] d3d12_counters.cpp( 533) - Log - Timer Fetch Counters, counters to fetch 7 - 5.820 ms RDOC 006096: [10:45:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006064: [10:45:12] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 006064: [10:45:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006064: [10:45:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006064: [10:45:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006064: [10:45:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9820 RDOC 009820: [10:45:12] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 009820: [10:45:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009820: [10:45:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009820: [10:45:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009820: [10:45:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009820: [10:45:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009820: [10:45:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009820: [10:45:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009820: [10:45:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009820: [10:45:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009820: [10:45:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009820: [10:45:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009820: [10:45:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009820: [10:45:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006064: [10:45:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9820] RDOC 009820: [10:45:12] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009820: [10:45:12] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000017967BECAD0 RDOC 009820: [10:45:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009820: [10:45:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009820: [10:45:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009820: [10:45:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009820: [10:45:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009820: [10:45:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009820: [10:45:12] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009820: [10:45:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009820: [10:45:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009820: [10:45:12] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009820: [10:45:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009820: [10:45:12] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009820: [10:45:12] core.cpp(2028) - Log - Removing device frame capturer for 0x0000017967BECAD0 RDOC 009820: [10:45:12] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009820: [10:45:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009820: [10:45:12] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009820: [10:45:12] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000017967BECAD0 RDOC 009820: [10:45:12] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006064: [10:45:12] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009820: [10:45:12] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009820: [10:45:12] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000017967BECAD0 / 0x00000000001101A4 RDOC 009820: [10:45:12] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009820: [10:45:12] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 006064: [10:45:12] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009820: [10:45:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009820: [10:45:12] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 009820: [10:45:12] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009820: [10:45:12] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 009820: [10:45:12] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 22 referenced resources RDOC 009820: [10:45:12] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 10 unreferenced RDOC 009820: [10:45:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 327552 bytes to 63259 (19.31 %) RDOC 009820: [10:45:12] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.312378 MB capture section in 0.141291 seconds RDOC 009820: [10:45:12] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009820: [10:45:13] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009820: [10:45:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5303 bytes to 5303 (100.00 %) RDOC 009820: [10:45:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 009820: [10:45:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 006064: [10:45:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2631833 bytes) (time 1702377913) 7111 byte thumbnail RDOC 006064: [10:45:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 006064: [10:45:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006064: [10:45:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006064: [10:45:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006064: [10:45:14] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006064: [10:45:14] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006064: [10:45:14] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006064: [10:45:14] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006064: [10:45:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006064: [10:45:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006064: [10:45:14] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006064: [10:45:14] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006064: [10:45:14] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006064: [10:45:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006064: [10:45:14] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006064: [10:45:14] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 006064: [10:45:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 006064: [10:45:14] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006064: [10:45:14] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006064: [10:45:14] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006064: [10:45:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006064: [10:45:14] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 595.961 ms RDOC 006064: [10:45:14] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 006064: [10:45:14] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 006064: [10:45:14] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 006064: [10:45:14] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 006064: [10:45:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003716: [10:45:14] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 003716: [10:45:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003716: [10:45:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003716: [10:45:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003716: [10:45:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11968 RDOC 011968: [10:45:15] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 011968: [10:45:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011968: [10:45:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011968: [10:45:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011968: [10:45:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011968: [10:45:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011968: [10:45:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011968: [10:45:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011968: [10:45:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011968: [10:45:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011968: [10:45:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011968: [10:45:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011968: [10:45:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011968: [10:45:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003716: [10:45:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11968] RDOC 011968: [10:45:15] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011968: [10:45:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021EAC11D4C0 RDOC 011968: [10:45:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011968: [10:45:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011968: [10:45:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011968: [10:45:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011968: [10:45:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011968: [10:45:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011968: [10:45:15] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011968: [10:45:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011968: [10:45:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011968: [10:45:15] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011968: [10:45:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011968: [10:45:15] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011968: [10:45:15] core.cpp(2028) - Log - Removing device frame capturer for 0x0000021EAC11D4C0 RDOC 011968: [10:45:15] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011968: [10:45:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011968: [10:45:15] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011968: [10:45:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021EAC11D4C0 RDOC 011968: [10:45:15] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003716: [10:45:15] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011968: [10:45:15] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011968: [10:45:15] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000021EAC11D4C0 / 0x00000000001201A4 RDOC 003716: [10:45:15] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011968: [10:45:15] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011968: [10:45:15] resource_manager.h(1469) - Log - Preparing up to 75 potentially dirty resources RDOC 011968: [10:45:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011968: [10:45:15] resource_manager.h(1526) - Log - Prepared 62 dirty resources, postponed 0, skipped 0 RDOC 011968: [10:45:15] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011968: [10:45:15] resource_manager.h(1538) - Log - Checking 62 resources with initial contents against 63 referenced resources RDOC 011968: [10:45:15] resource_manager.h(1642) - Log - Serialised 52 resources, skipped 10 unreferenced RDOC 011968: [10:45:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 220131136 bytes to 1296961 (0.59 %) RDOC 011968: [10:45:16] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 209.933411 MB capture section in 0.405957 seconds RDOC 011968: [10:45:16] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011968: [10:45:16] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011968: [10:45:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 011968: [10:45:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 011968: [10:45:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 003716: [10:45:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3863437 bytes) (time 1702377916) 4956 byte thumbnail RDOC 003716: [10:45:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 003716: [10:45:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003716: [10:45:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003716: [10:45:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003716: [10:45:17] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003716: [10:45:17] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003716: [10:45:17] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003716: [10:45:17] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003716: [10:45:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003716: [10:45:17] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003716: [10:45:17] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003716: [10:45:17] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003716: [10:45:17] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003716: [10:45:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003716: [10:45:17] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003716: [10:45:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003716: [10:45:17] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003716: [10:45:17] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003716: [10:45:17] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003716: [10:45:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 003716: [10:45:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003716: [10:45:18] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1004.094 ms RDOC 003716: [10:45:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007884: [10:45:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 007884: [10:45:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007884: [10:45:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007884: [10:45:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007884: [10:45:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11088 RDOC 011088: [10:45:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 011088: [10:45:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011088: [10:45:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011088: [10:45:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011088: [10:45:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011088: [10:45:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011088: [10:45:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011088: [10:45:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011088: [10:45:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011088: [10:45:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011088: [10:45:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011088: [10:45:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011088: [10:45:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011088: [10:45:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007884: [10:45:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11088] RDOC 011088: [10:45:23] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011088: [10:45:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000196403FD570 RDOC 011088: [10:45:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011088: [10:45:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011088: [10:45:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011088: [10:45:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011088: [10:45:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011088: [10:45:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011088: [10:45:23] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011088: [10:45:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011088: [10:45:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011088: [10:45:23] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011088: [10:45:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011088: [10:45:23] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011088: [10:45:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000196403FD570 RDOC 011088: [10:45:23] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011088: [10:45:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011088: [10:45:23] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011088: [10:45:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000196403FD570 RDOC 011088: [10:45:23] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007884: [10:45:23] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011088: [10:45:23] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011088: [10:45:23] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000196403FD570 / 0x0000000000020308 RDOC 011088: [10:45:23] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011088: [10:45:23] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 007884: [10:45:23] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011088: [10:45:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011088: [10:45:23] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 011088: [10:45:23] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011088: [10:45:23] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 17 referenced resources RDOC 011088: [10:45:23] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 011088: [10:45:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2156992 bytes to 61767 (2.86 %) RDOC 011088: [10:45:23] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 2.057068 MB capture section in 0.111148 seconds RDOC 011088: [10:45:23] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011088: [10:45:24] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011088: [10:45:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 011088: [10:45:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 011088: [10:45:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 007884: [10:45:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2633088 bytes) (time 1702377924) 9588 byte thumbnail RDOC 007884: [10:45:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 007884: [10:45:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007884: [10:45:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007884: [10:45:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007884: [10:45:25] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007884: [10:45:25] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007884: [10:45:25] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007884: [10:45:25] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007884: [10:45:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007884: [10:45:25] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007884: [10:45:25] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007884: [10:45:25] d3d12_replay.cpp(4655) - Log - Created device. RDOC 007884: [10:45:25] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007884: [10:45:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007884: [10:45:25] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007884: [10:45:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007884: [10:45:25] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007884: [10:45:25] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007884: [10:45:25] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007884: [10:45:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007884: [10:45:25] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 602.505 ms RDOC 007884: [10:45:25] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 007884: [10:45:25] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 007884: [10:45:26] d3d12_debug.cpp(1957) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 007884: [10:45:26] d3d12_debug.cpp(1957) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 007884: [10:45:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004344: [10:45:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 004344: [10:45:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004344: [10:45:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004344: [10:45:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004344: [10:45:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7236 RDOC 007236: [10:45:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 007236: [10:45:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007236: [10:45:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007236: [10:45:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007236: [10:45:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007236: [10:45:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007236: [10:45:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007236: [10:45:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007236: [10:45:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007236: [10:45:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007236: [10:45:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007236: [10:45:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007236: [10:45:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007236: [10:45:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004344: [10:45:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7236] RDOC 007236: [10:45:26] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007236: [10:45:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B83A5AD5B0 RDOC 007236: [10:45:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007236: [10:45:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007236: [10:45:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007236: [10:45:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007236: [10:45:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007236: [10:45:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007236: [10:45:26] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007236: [10:45:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007236: [10:45:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007236: [10:45:26] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007236: [10:45:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007236: [10:45:26] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007236: [10:45:26] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B83A5AD5B0 RDOC 007236: [10:45:26] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007236: [10:45:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007236: [10:45:26] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007236: [10:45:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B83A5AD5B0 RDOC 007236: [10:45:26] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004344: [10:45:26] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007236: [10:45:26] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007236: [10:45:26] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001B83A5AD5B0 / 0x00000000002901B0 RDOC 007236: [10:45:26] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007236: [10:45:26] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 004344: [10:45:26] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007236: [10:45:26] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 007236: [10:45:26] d3d12_device.cpp(2648) - Log - Finished capture, Frame 4294967295 RDOC 007236: [10:45:26] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 2 referenced resources RDOC 007236: [10:45:26] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 13 unreferenced RDOC 007236: [10:45:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1088 bytes to 684 (62.87 %) RDOC 007236: [10:45:27] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.001038 MB capture section in 0.096355 seconds RDOC 007236: [10:45:27] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007236: [10:45:27] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007236: [10:45:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13472 bytes to 13472 (100.00 %) RDOC 007236: [10:45:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 007236: [10:45:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 004344: [10:45:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2578623 bytes) (time 1702377927) 8307 byte thumbnail RDOC 004344: [10:45:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 004344: [10:45:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004344: [10:45:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004344: [10:45:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004344: [10:45:28] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004344: [10:45:28] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004344: [10:45:28] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004344: [10:45:28] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004344: [10:45:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004344: [10:45:28] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004344: [10:45:28] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004344: [10:45:28] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004344: [10:45:28] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004344: [10:45:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004344: [10:45:28] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004344: [10:45:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 004344: [10:45:28] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004344: [10:45:28] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004344: [10:45:28] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004344: [10:45:28] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 546.071 ms RDOC 004344: [10:45:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010424: [10:45:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 010424: [10:45:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010424: [10:45:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010424: [10:45:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010424: [10:45:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5864 RDOC 005864: [10:45:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 005864: [10:45:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005864: [10:45:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005864: [10:45:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005864: [10:45:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005864: [10:45:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005864: [10:45:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005864: [10:45:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005864: [10:45:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005864: [10:45:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005864: [10:45:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005864: [10:45:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005864: [10:45:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005864: [10:45:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010424: [10:45:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5864] RDOC 005864: [10:45:29] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005864: [10:45:29] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C3C9A9D9E0 RDOC 005864: [10:45:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005864: [10:45:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005864: [10:45:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005864: [10:45:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005864: [10:45:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005864: [10:45:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005864: [10:45:29] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005864: [10:45:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005864: [10:45:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005864: [10:45:29] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005864: [10:45:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005864: [10:45:29] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005864: [10:45:29] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C3C9A9D9E0 RDOC 005864: [10:45:29] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005864: [10:45:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005864: [10:45:29] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005864: [10:45:29] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C3C9A9D9E0 RDOC 005864: [10:45:29] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010424: [10:45:29] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005864: [10:45:29] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005864: [10:45:29] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001C3C9A9D9E0 / 0x00000000001501A4 RDOC 005864: [10:45:29] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005864: [10:45:29] resource_manager.h(1469) - Log - Preparing up to 34 potentially dirty resources RDOC 010424: [10:45:29] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005864: [10:45:29] resource_manager.h(1526) - Log - Prepared 21 dirty resources, postponed 0, skipped 0 RDOC 005864: [10:45:29] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005864: [10:45:29] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 42 referenced resources RDOC 005864: [10:45:29] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 2 unreferenced RDOC 005864: [10:45:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 151326592 bytes to 704277 (0.47 %) RDOC 005864: [10:45:29] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 144.316284 MB capture section in 0.146684 seconds RDOC 005864: [10:45:29] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005864: [10:45:30] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005864: [10:45:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6115 bytes to 6115 (100.00 %) RDOC 005864: [10:45:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 005864: [10:45:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 010424: [10:45:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3288473 bytes) (time 1702377930) 21921 byte thumbnail RDOC 010424: [10:45:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 010424: [10:45:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010424: [10:45:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010424: [10:45:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010424: [10:45:31] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010424: [10:45:31] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010424: [10:45:31] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010424: [10:45:31] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010424: [10:45:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010424: [10:45:31] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010424: [10:45:31] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010424: [10:45:31] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010424: [10:45:31] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010424: [10:45:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010424: [10:45:31] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010424: [10:45:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010424: [10:45:31] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010424: [10:45:31] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010424: [10:45:31] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010424: [10:45:31] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 010424: [10:45:31] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::246 from upload to default for efficient replay RDOC 010424: [10:45:31] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 010424: [10:45:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010424: [10:45:32] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 813.874 ms RDOC 010424: [10:45:32] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 010424: [10:45:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011656: [10:45:47] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 011656: [10:45:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011656: [10:45:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011656: [10:45:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011656: [10:45:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10576 RDOC 010576: [10:45:47] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 010576: [10:45:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010576: [10:45:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010576: [10:45:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010576: [10:45:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010576: [10:45:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010576: [10:45:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010576: [10:45:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010576: [10:45:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010576: [10:45:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010576: [10:45:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010576: [10:45:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010576: [10:45:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010576: [10:45:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011656: [10:45:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10576] RDOC 010576: [10:45:47] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010576: [10:45:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C81A2FCDF0 RDOC 010576: [10:45:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010576: [10:45:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010576: [10:45:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010576: [10:45:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010576: [10:45:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010576: [10:45:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010576: [10:45:47] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010576: [10:45:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010576: [10:45:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010576: [10:45:47] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010576: [10:45:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010576: [10:45:47] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010576: [10:45:47] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C81A2FCDF0 RDOC 010576: [10:45:48] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010576: [10:45:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010576: [10:45:48] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010576: [10:45:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C81A2FCDF0 RDOC 010576: [10:45:48] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011656: [10:45:48] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010576: [10:45:48] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010576: [10:45:48] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001C81A2FCDF0 / 0x00000000001601A4 RDOC 010576: [10:45:48] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 010576: [10:45:48] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010576: [10:45:48] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 011656: [10:45:48] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010576: [10:45:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010576: [10:45:48] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 010576: [10:45:48] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010576: [10:45:48] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 11 referenced resources RDOC 010576: [10:45:48] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 010576: [10:45:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46144 bytes to 8180 (17.73 %) RDOC 010576: [10:45:48] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.044006 MB capture section in 0.097333 seconds RDOC 010576: [10:45:48] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010576: [10:45:48] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010576: [10:45:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010576: [10:45:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 010576: [10:45:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 011656: [10:45:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573875 bytes) (time 1702377948) 5116 byte thumbnail RDOC 011656: [10:45:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 011656: [10:45:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011656: [10:45:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011656: [10:45:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011656: [10:45:49] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011656: [10:45:49] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011656: [10:45:49] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011656: [10:45:49] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011656: [10:45:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011656: [10:45:49] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011656: [10:45:49] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011656: [10:45:49] d3d12_replay.cpp(4655) - Log - Created device. RDOC 011656: [10:45:49] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011656: [10:45:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011656: [10:45:49] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011656: [10:45:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011656: [10:45:50] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011656: [10:45:50] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011656: [10:45:50] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011656: [10:45:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011656: [10:45:50] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 662.485 ms RDOC 011656: [10:45:50] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 011656: [10:45:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012156: [10:45:50] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 012156: [10:45:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012156: [10:45:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012156: [10:45:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012156: [10:45:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9884 RDOC 009884: [10:45:50] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 009884: [10:45:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009884: [10:45:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009884: [10:45:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009884: [10:45:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009884: [10:45:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009884: [10:45:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009884: [10:45:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009884: [10:45:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009884: [10:45:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009884: [10:45:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009884: [10:45:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009884: [10:45:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009884: [10:45:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012156: [10:45:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9884] RDOC 009884: [10:45:50] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009884: [10:45:50] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002848A7402D0 RDOC 009884: [10:45:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009884: [10:45:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009884: [10:45:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009884: [10:45:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009884: [10:45:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009884: [10:45:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009884: [10:45:50] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009884: [10:45:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009884: [10:45:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009884: [10:45:50] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009884: [10:45:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009884: [10:45:50] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009884: [10:45:50] core.cpp(2028) - Log - Removing device frame capturer for 0x000002848A7402D0 RDOC 009884: [10:45:50] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009884: [10:45:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009884: [10:45:51] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009884: [10:45:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002848A7402D0 RDOC 009884: [10:45:51] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012156: [10:45:51] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009884: [10:45:51] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009884: [10:45:51] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002848A7402D0 / 0x00000000001701A4 RDOC 009884: [10:45:51] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009884: [10:45:51] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 009884: [10:45:51] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 009884: [10:45:51] d3d12_device.cpp(2648) - Log - Finished capture, Frame 0 RDOC 009884: [10:45:51] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 19 referenced resources RDOC 012156: [10:45:51] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009884: [10:45:51] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 10 unreferenced RDOC 009884: [10:45:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 273810 (0.41 %) RDOC 009884: [10:45:51] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 64.049133 MB capture section in 0.135153 seconds RDOC 009884: [10:45:51] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009884: [10:45:51] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009884: [10:45:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009884: [10:45:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 009884: [10:45:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 012156: [10:45:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (2839505 bytes) (time 1702377951) 5116 byte thumbnail RDOC 012156: [10:45:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 012156: [10:45:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012156: [10:45:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012156: [10:45:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012156: [10:45:52] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012156: [10:45:52] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 012156: [10:45:52] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012156: [10:45:52] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012156: [10:45:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012156: [10:45:52] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012156: [10:45:52] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012156: [10:45:52] d3d12_replay.cpp(4655) - Log - Created device. RDOC 012156: [10:45:52] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012156: [10:45:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012156: [10:45:52] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012156: [10:45:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 012156: [10:45:53] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012156: [10:45:53] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012156: [10:45:53] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012156: [10:45:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 012156: [10:45:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 012156: [10:45:53] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 717.332 ms RDOC 012156: [10:45:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 012156: [10:45:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 17583 (0.03 %) RDOC 012156: [10:45:53] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012156: [10:45:53] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012156: [10:45:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012156: [10:45:53] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 49.682 ms RDOC 012156: [10:45:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 17583 (0.03 %) RDOC 012156: [10:45:54] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012156: [10:45:54] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012156: [10:45:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012156: [10:45:54] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 012156: [10:45:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 012156: [10:45:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012156: [10:45:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012156: [10:45:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 012156: [10:45:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012156: [10:45:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012156: [10:45:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 012156: [10:45:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012156: [10:45:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012156: [10:45:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000317! RDOC 012156: [10:45:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000317! RDOC 012156: [10:45:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 012156: [10:45:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012156: [10:45:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012156: [10:45:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 012156: [10:45:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012156: [10:45:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012156: [10:45:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000286) RDOC 012156: [10:45:54] d3d12_replay.cpp(3641) - Error - Getting texture data for buffer ResourceId::0! RDOC 012156: [10:45:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000287) RDOC 012156: [10:45:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012156: [10:45:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012156: [10:45:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 012156: [10:45:54] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 012156: [10:45:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000289) RDOC 012156: [10:45:54] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 012156: [10:45:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000290) RDOC 012156: [10:45:54] d3d12_replay.cpp(3641) - Error - Getting texture data for buffer ResourceId::0! RDOC 012156: [10:45:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000291) RDOC 012156: [10:45:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012156: [10:45:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012156: [10:45:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000292! RDOC 012156: [10:45:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000292! RDOC 012156: [10:45:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000293! RDOC 012156: [10:45:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000293! RDOC 012156: [10:45:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000318! RDOC 012156: [10:45:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000318! RDOC 012156: [10:45:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000295) RDOC 012156: [10:45:54] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 012156: [10:45:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000296) RDOC 012156: [10:45:54] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 012156: [10:45:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000297) RDOC 012156: [10:45:54] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 012156: [10:45:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000319! RDOC 012156: [10:45:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000319! RDOC 012156: [10:45:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000320! RDOC 012156: [10:45:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000320! RDOC 012156: [10:45:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000311! RDOC 012156: [10:45:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000311! RDOC 012156: [10:45:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000315) RDOC 012156: [10:45:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012156: [10:45:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012156: [10:45:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000317) RDOC 012156: [10:45:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012156: [10:45:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012156: [10:45:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000318) RDOC 012156: [10:45:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012156: [10:45:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012156: [10:45:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000319) RDOC 012156: [10:45:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012156: [10:45:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012156: [10:45:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000320) RDOC 012156: [10:45:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 012156: [10:45:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 012156: [10:45:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010728: [10:45:54] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 010728: [10:45:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010728: [10:45:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010728: [10:45:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010728: [10:45:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9928 RDOC 009928: [10:45:55] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 009928: [10:45:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009928: [10:45:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009928: [10:45:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009928: [10:45:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009928: [10:45:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009928: [10:45:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009928: [10:45:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009928: [10:45:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009928: [10:45:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009928: [10:45:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009928: [10:45:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009928: [10:45:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009928: [10:45:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010728: [10:45:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9928] RDOC 009928: [10:45:55] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009928: [10:45:55] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002A6AB74C530 RDOC 009928: [10:45:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009928: [10:45:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009928: [10:45:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009928: [10:45:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009928: [10:45:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009928: [10:45:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009928: [10:45:55] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009928: [10:45:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009928: [10:45:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009928: [10:45:55] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009928: [10:45:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009928: [10:45:55] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009928: [10:45:55] core.cpp(2028) - Log - Removing device frame capturer for 0x000002A6AB74C530 RDOC 009928: [10:45:55] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009928: [10:45:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009928: [10:45:55] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009928: [10:45:55] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002A6AB74C530 RDOC 009928: [10:45:55] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010728: [10:45:55] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009928: [10:45:55] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009928: [10:45:55] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002A6AB74C530 / 0x00000000001801A4 RDOC 009928: [10:45:55] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009928: [10:45:55] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 010728: [10:45:55] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009928: [10:45:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009928: [10:45:55] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 009928: [10:45:55] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009928: [10:45:55] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 009928: [10:45:55] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 009928: [10:45:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134264192 bytes to 536667 (0.40 %) RDOC 009928: [10:45:55] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 128.044312 MB capture section in 0.226286 seconds RDOC 009928: [10:45:55] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009928: [10:45:55] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009928: [10:45:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009928: [10:45:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 009928: [10:45:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 010728: [10:45:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3102362 bytes) (time 1702377955) 5116 byte thumbnail RDOC 010728: [10:45:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 010728: [10:45:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010728: [10:45:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010728: [10:45:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010728: [10:45:56] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010728: [10:45:56] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010728: [10:45:56] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010728: [10:45:56] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010728: [10:45:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010728: [10:45:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010728: [10:45:56] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010728: [10:45:57] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010728: [10:45:57] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010728: [10:45:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010728: [10:45:57] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010728: [10:45:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010728: [10:45:57] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010728: [10:45:57] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010728: [10:45:57] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010728: [10:45:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::286 from upload to default for efficient replay RDOC 010728: [10:45:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010728: [10:45:57] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 765.619 ms RDOC 010728: [10:45:58] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 010728: [10:45:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005492: [10:45:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 005492: [10:45:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005492: [10:45:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005492: [10:45:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005492: [10:45:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5536 RDOC 005536: [10:45:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 005536: [10:45:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005536: [10:45:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005536: [10:45:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005536: [10:45:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005536: [10:45:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005536: [10:45:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005536: [10:45:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005536: [10:45:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005536: [10:45:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005536: [10:45:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005536: [10:45:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005536: [10:45:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005536: [10:45:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005492: [10:45:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5536] RDOC 005536: [10:45:58] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005536: [10:45:58] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023C6B80E3B0 RDOC 005536: [10:45:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005536: [10:45:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005536: [10:45:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005536: [10:45:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005536: [10:45:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005536: [10:45:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005536: [10:45:58] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005536: [10:45:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005536: [10:45:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005536: [10:45:58] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005536: [10:45:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005536: [10:45:58] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005536: [10:45:58] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023C6B80E3B0 RDOC 005536: [10:45:58] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005536: [10:45:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005536: [10:45:58] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005536: [10:45:58] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023C6B80E3B0 RDOC 005536: [10:45:58] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005492: [10:45:58] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005536: [10:45:58] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005536: [10:45:58] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000023C6B80E3B0 / 0x00000000001901A4 RDOC 005492: [10:45:58] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005536: [10:46:14] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005536: [10:46:14] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 005536: [10:46:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005536: [10:46:14] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 005536: [10:46:14] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50000 RDOC 005536: [10:46:14] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 005536: [10:46:14] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 005536: [10:46:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046400 bytes to 4327058 (4.70 %) RDOC 005536: [10:46:14] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 87.782288 MB capture section in 0.207075 seconds RDOC 005536: [10:46:14] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005536: [10:46:14] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005536: [10:46:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005536: [10:46:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 005536: [10:46:14] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005536: [10:46:14] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 005536: [10:46:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 005492: [10:46:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (6892753 bytes) (time 1702377974) 5116 byte thumbnail RDOC 005536: [10:46:14] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 005536: [10:46:14] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50001 RDOC 005536: [10:46:14] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 005536: [10:46:14] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 13 unreferenced RDOC 005536: [10:46:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046400 bytes to 4327065 (4.70 %) RDOC 005536: [10:46:15] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 87.782288 MB capture section in 0.209712 seconds RDOC 005536: [10:46:15] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005536: [10:46:15] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005536: [10:46:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005536: [10:46:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 005536: [10:46:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 005536: [10:46:15] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005536: [10:46:15] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 005492: [10:46:15] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (6892760 bytes) (time 1702377975) 5116 byte thumbnail RDOC 005536: [10:46:15] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 005536: [10:46:15] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50002 RDOC 005536: [10:46:15] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 005536: [10:46:15] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 005536: [10:46:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330537 (4.68 %) RDOC 005536: [10:46:15] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.232475 seconds RDOC 005536: [10:46:15] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005536: [10:46:15] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005536: [10:46:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005536: [10:46:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 005536: [10:46:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 005536: [10:46:15] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005536: [10:46:15] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 005492: [10:46:15] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (6896232 bytes) (time 1702377975) 5116 byte thumbnail RDOC 005536: [10:46:15] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 005536: [10:46:15] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50003 RDOC 005536: [10:46:15] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 005536: [10:46:15] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 005536: [10:46:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330559 (4.68 %) RDOC 005536: [10:46:15] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.217443 seconds RDOC 005536: [10:46:15] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005536: [10:46:16] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005536: [10:46:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005536: [10:46:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 005536: [10:46:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 005536: [10:46:16] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005536: [10:46:16] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 005492: [10:46:16] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (6896254 bytes) (time 1702377976) 5116 byte thumbnail RDOC 005536: [10:46:16] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 005536: [10:46:16] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50004 RDOC 005536: [10:46:16] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 005536: [10:46:16] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 005536: [10:46:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330528 (4.68 %) RDOC 005536: [10:46:16] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.216466 seconds RDOC 005536: [10:46:16] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005536: [10:46:16] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005536: [10:46:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005536: [10:46:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 005536: [10:46:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 005536: [10:46:16] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005536: [10:46:16] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 005492: [10:46:16] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (6896223 bytes) (time 1702377976) 5116 byte thumbnail RDOC 005536: [10:46:16] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 005536: [10:46:16] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50005 RDOC 005536: [10:46:16] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 005536: [10:46:16] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 005536: [10:46:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330559 (4.68 %) RDOC 005536: [10:46:16] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.216394 seconds RDOC 005536: [10:46:16] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005536: [10:46:16] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005536: [10:46:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005536: [10:46:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 005536: [10:46:17] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005536: [10:46:17] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 005536: [10:46:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 005492: [10:46:17] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (6896254 bytes) (time 1702377977) 5116 byte thumbnail RDOC 005536: [10:46:17] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 005536: [10:46:17] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50006 RDOC 005536: [10:46:17] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 005536: [10:46:17] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 005536: [10:46:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330554 (4.68 %) RDOC 005536: [10:46:17] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.182458 seconds RDOC 005536: [10:46:17] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005536: [10:46:17] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005536: [10:46:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005536: [10:46:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 005536: [10:46:17] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005536: [10:46:17] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 005536: [10:46:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 005492: [10:46:17] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (6896249 bytes) (time 1702377977) 5116 byte thumbnail RDOC 005536: [10:46:17] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 005536: [10:46:17] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50007 RDOC 005536: [10:46:17] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 005536: [10:46:17] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 005536: [10:46:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330557 (4.68 %) RDOC 005536: [10:46:17] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.287138 seconds RDOC 005536: [10:46:17] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005536: [10:46:17] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005536: [10:46:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005536: [10:46:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 005536: [10:46:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 005536: [10:46:17] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005536: [10:46:17] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 005492: [10:46:17] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (6896252 bytes) (time 1702377977) 5116 byte thumbnail RDOC 005536: [10:46:18] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 005536: [10:46:18] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50008 RDOC 005536: [10:46:18] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 005536: [10:46:18] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 005536: [10:46:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330524 (4.68 %) RDOC 005536: [10:46:18] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.215890 seconds RDOC 005536: [10:46:18] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005536: [10:46:18] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005536: [10:46:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005536: [10:46:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 005536: [10:46:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 005536: [10:46:18] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005536: [10:46:18] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 005492: [10:46:18] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (6896219 bytes) (time 1702377978) 5116 byte thumbnail RDOC 005536: [10:46:18] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 005536: [10:46:18] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50009 RDOC 005536: [10:46:18] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 005536: [10:46:18] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 005536: [10:46:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330544 (4.68 %) RDOC 005536: [10:46:18] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.185468 seconds RDOC 005536: [10:46:18] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005536: [10:46:18] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005536: [10:46:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005536: [10:46:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 005536: [10:46:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 005492: [10:46:18] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (6896239 bytes) (time 1702377978) 5116 byte thumbnail RDOC 005492: [10:46:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 005492: [10:46:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005492: [10:46:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005492: [10:46:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005492: [10:46:19] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005492: [10:46:19] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005492: [10:46:19] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005492: [10:46:19] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005492: [10:46:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005492: [10:46:19] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005492: [10:46:19] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005492: [10:46:19] d3d12_replay.cpp(4655) - Log - Created device. RDOC 005492: [10:46:19] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005492: [10:46:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005492: [10:46:19] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005492: [10:46:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005492: [10:46:20] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005492: [10:46:20] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005492: [10:46:20] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005492: [10:46:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005492: [10:46:20] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 923.852 ms RDOC 005492: [10:46:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008276: [10:46:21] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 008276: [10:46:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008276: [10:46:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008276: [10:46:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008276: [10:46:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8904 RDOC 008904: [10:46:21] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 008904: [10:46:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008904: [10:46:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008904: [10:46:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008904: [10:46:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008904: [10:46:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008904: [10:46:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008904: [10:46:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008904: [10:46:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008904: [10:46:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008904: [10:46:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008904: [10:46:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008904: [10:46:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008904: [10:46:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008276: [10:46:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8904] RDOC 008904: [10:46:21] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008904: [10:46:21] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000201DBEECE00 RDOC 008904: [10:46:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 008904: [10:46:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 008904: [10:46:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 008904: [10:46:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 008904: [10:46:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 008904: [10:46:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 008904: [10:46:21] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 008904: [10:46:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 008904: [10:46:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 008904: [10:46:21] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008904: [10:46:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 008904: [10:46:21] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008904: [10:46:21] core.cpp(2028) - Log - Removing device frame capturer for 0x00000201DBEECE00 RDOC 008904: [10:46:21] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008904: [10:46:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008904: [10:46:21] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008904: [10:46:21] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000201DBEECE00 RDOC 008904: [10:46:21] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008276: [10:46:21] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008904: [10:46:21] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008904: [10:46:21] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000201DBEECE00 / 0x00000000001A01A4 RDOC 008276: [10:46:21] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008904: [10:46:27] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008904: [10:46:27] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 008904: [10:46:27] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 008904: [10:46:27] d3d12_device.cpp(2648) - Log - Finished capture, Frame 40 RDOC 008904: [10:46:27] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 008904: [10:46:27] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 008904: [10:46:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44288 bytes to 7961 (17.98 %) RDOC 008904: [10:46:27] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.042236 MB capture section in 0.240061 seconds RDOC 008904: [10:46:27] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008904: [10:46:27] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008904: [10:46:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008904: [10:46:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 008904: [10:46:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 008276: [10:46:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 40) (2573656 bytes) (time 1702377987) 5116 byte thumbnail RDOC 008276: [10:46:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 008276: [10:46:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008276: [10:46:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008276: [10:46:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008276: [10:46:28] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008276: [10:46:28] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008276: [10:46:28] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008276: [10:46:28] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008276: [10:46:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008276: [10:46:28] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008276: [10:46:28] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008276: [10:46:28] d3d12_replay.cpp(4655) - Log - Created device. RDOC 008276: [10:46:28] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008276: [10:46:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008276: [10:46:28] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008276: [10:46:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 008276: [10:46:29] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008276: [10:46:29] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008276: [10:46:29] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008276: [10:46:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008276: [10:46:29] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 570.160 ms RDOC 008276: [10:46:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008572: [10:46:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 008572: [10:46:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008572: [10:46:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008572: [10:46:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008572: [10:46:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8368 RDOC 008368: [10:46:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 008368: [10:46:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008368: [10:46:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008368: [10:46:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008368: [10:46:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008368: [10:46:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008368: [10:46:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008368: [10:46:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008368: [10:46:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008368: [10:46:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008368: [10:46:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008368: [10:46:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008368: [10:46:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008368: [10:46:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008572: [10:46:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8368] RDOC 008368: [10:46:29] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008368: [10:46:29] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E5A2FBCFA0 RDOC 008368: [10:46:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 008368: [10:46:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 008368: [10:46:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 008368: [10:46:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 008368: [10:46:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 008368: [10:46:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 008368: [10:46:29] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 008368: [10:46:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 008368: [10:46:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 008368: [10:46:29] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008368: [10:46:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 008368: [10:46:29] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008368: [10:46:29] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E5A2FBCFA0 RDOC 008368: [10:46:29] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008368: [10:46:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008368: [10:46:30] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008368: [10:46:30] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E5A2FBCFA0 RDOC 008368: [10:46:30] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008572: [10:46:30] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008368: [10:46:30] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008368: [10:46:30] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E5A2FBCFA0 / 0x00000000001B01A4 RDOC 008368: [10:46:30] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008368: [10:46:30] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 008572: [10:46:30] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008368: [10:46:30] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 008368: [10:46:30] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 008368: [10:46:30] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 19 referenced resources RDOC 008368: [10:46:30] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 008368: [10:46:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 155072 bytes to 15881 (10.24 %) RDOC 008368: [10:46:30] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.147888 MB capture section in 0.104819 seconds RDOC 008368: [10:46:30] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008368: [10:46:30] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008368: [10:46:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008368: [10:46:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 008368: [10:46:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 008572: [10:46:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2581991 bytes) (time 1702377990) 5531 byte thumbnail RDOC 008572: [10:46:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 008572: [10:46:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008572: [10:46:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008572: [10:46:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008572: [10:46:31] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008572: [10:46:31] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008572: [10:46:31] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008572: [10:46:31] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008572: [10:46:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008572: [10:46:31] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008572: [10:46:31] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008572: [10:46:31] d3d12_replay.cpp(4655) - Log - Created device. RDOC 008572: [10:46:31] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008572: [10:46:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008572: [10:46:31] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008572: [10:46:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 008572: [10:46:32] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008572: [10:46:32] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008572: [10:46:32] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008572: [10:46:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008572: [10:46:32] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 594.826 ms RDOC 008572: [10:46:32] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 008572: [10:46:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012080: [10:46:32] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 012080: [10:46:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012080: [10:46:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012080: [10:46:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012080: [10:46:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7412 RDOC 007412: [10:46:32] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 007412: [10:46:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007412: [10:46:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007412: [10:46:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007412: [10:46:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007412: [10:46:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007412: [10:46:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007412: [10:46:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007412: [10:46:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007412: [10:46:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007412: [10:46:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007412: [10:46:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007412: [10:46:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007412: [10:46:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012080: [10:46:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7412] RDOC 007412: [10:46:32] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007412: [10:46:32] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000028DC0E3D480 RDOC 007412: [10:46:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007412: [10:46:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007412: [10:46:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007412: [10:46:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007412: [10:46:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007412: [10:46:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007412: [10:46:32] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007412: [10:46:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007412: [10:46:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007412: [10:46:32] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007412: [10:46:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007412: [10:46:32] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007412: [10:46:32] core.cpp(2028) - Log - Removing device frame capturer for 0x0000028DC0E3D480 RDOC 007412: [10:46:32] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007412: [10:46:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007412: [10:46:32] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007412: [10:46:32] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000028DC0E3D480 RDOC 007412: [10:46:32] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012080: [10:46:32] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007412: [10:46:33] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007412: [10:46:33] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000028DC0E3D480 / 0x00000000001C01A4 RDOC 007412: [10:46:33] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007412: [10:46:33] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 012080: [10:46:33] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007412: [10:46:33] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 007412: [10:46:33] d3d12_command_queue_wrap.cpp( 922) - Log - Doing GPU readback of mapped memory RDOC 007412: [10:46:33] d3d12_command_queue_wrap.cpp( 960) - Log - Persistent map flush forced for ResourceId::286 (0 -> 196608) RDOC 007412: [10:46:33] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 007412: [10:46:33] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 007412: [10:46:33] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 13 unreferenced RDOC 007412: [10:46:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 438464 bytes to 10205 (2.33 %) RDOC 007412: [10:46:33] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.418152 MB capture section in 0.099712 seconds RDOC 007412: [10:46:33] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007412: [10:46:33] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007412: [10:46:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007412: [10:46:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 007412: [10:46:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 012080: [10:46:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575900 bytes) (time 1702377993) 5116 byte thumbnail RDOC 012080: [10:46:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 012080: [10:46:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012080: [10:46:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012080: [10:46:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012080: [10:46:34] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012080: [10:46:34] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 012080: [10:46:34] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012080: [10:46:34] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012080: [10:46:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012080: [10:46:34] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012080: [10:46:34] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012080: [10:46:34] d3d12_replay.cpp(4655) - Log - Created device. RDOC 012080: [10:46:34] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012080: [10:46:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012080: [10:46:34] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012080: [10:46:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 012080: [10:46:35] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012080: [10:46:35] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012080: [10:46:35] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012080: [10:46:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 012080: [10:46:35] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 575.348 ms RDOC 012080: [10:46:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001544: [10:46:35] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 001544: [10:46:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001544: [10:46:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001544: [10:46:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001544: [10:46:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3708 RDOC 003708: [10:46:35] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 003708: [10:46:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003708: [10:46:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003708: [10:46:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003708: [10:46:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003708: [10:46:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003708: [10:46:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003708: [10:46:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003708: [10:46:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003708: [10:46:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003708: [10:46:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003708: [10:46:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003708: [10:46:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003708: [10:46:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001544: [10:46:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3708] RDOC 003708: [10:46:35] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003708: [10:46:35] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002B086D3C740 RDOC 003708: [10:46:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 003708: [10:46:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 003708: [10:46:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 003708: [10:46:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 003708: [10:46:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 003708: [10:46:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 003708: [10:46:35] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 003708: [10:46:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 003708: [10:46:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 003708: [10:46:35] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003708: [10:46:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 003708: [10:46:35] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003708: [10:46:35] core.cpp(2028) - Log - Removing device frame capturer for 0x000002B086D3C740 RDOC 003708: [10:46:35] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003708: [10:46:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003708: [10:46:35] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003708: [10:46:35] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002B086D3C740 RDOC 003708: [10:46:35] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001544: [10:46:35] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003708: [10:46:35] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003708: [10:46:35] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002B086D3C740 / 0x00000000001D01A4 RDOC 003708: [10:46:35] d3d12_device.cpp(2518) - Log - Starting capture RDOC 003708: [10:46:35] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 001544: [10:46:35] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003708: [10:46:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003708: [10:46:35] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 003708: [10:46:35] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 003708: [10:46:35] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 13 referenced resources RDOC 003708: [10:46:35] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 003708: [10:46:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 845504 bytes to 17670 (2.09 %) RDOC 003708: [10:46:35] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.806335 MB capture section in 0.104010 seconds RDOC 003708: [10:46:35] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003708: [10:46:36] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003708: [10:46:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 003708: [10:46:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 003708: [10:46:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 001544: [10:46:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2586512 bytes) (time 1702377996) 8427 byte thumbnail RDOC 001544: [10:46:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 001544: [10:46:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001544: [10:46:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001544: [10:46:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001544: [10:46:37] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001544: [10:46:37] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 001544: [10:46:37] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 001544: [10:46:37] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001544: [10:46:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001544: [10:46:37] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001544: [10:46:37] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001544: [10:46:37] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001544: [10:46:37] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001544: [10:46:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001544: [10:46:37] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001544: [10:46:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 001544: [10:46:37] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001544: [10:46:37] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001544: [10:46:37] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001544: [10:46:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001544: [10:46:37] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 565.157 ms RDOC 001544: [10:46:37] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 001544: [10:46:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011812: [10:46:38] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 011812: [10:46:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011812: [10:46:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011812: [10:46:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011812: [10:46:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6836 RDOC 006836: [10:46:38] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 006836: [10:46:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006836: [10:46:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006836: [10:46:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006836: [10:46:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006836: [10:46:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006836: [10:46:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006836: [10:46:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006836: [10:46:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006836: [10:46:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006836: [10:46:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006836: [10:46:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006836: [10:46:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006836: [10:46:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011812: [10:46:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6836] RDOC 006836: [10:46:38] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006836: [10:46:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000203DB9BD410 RDOC 006836: [10:46:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006836: [10:46:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006836: [10:46:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006836: [10:46:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006836: [10:46:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006836: [10:46:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006836: [10:46:38] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006836: [10:46:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006836: [10:46:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006836: [10:46:38] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006836: [10:46:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006836: [10:46:38] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006836: [10:46:38] core.cpp(2028) - Log - Removing device frame capturer for 0x00000203DB9BD410 RDOC 006836: [10:46:38] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006836: [10:46:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006836: [10:46:38] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006836: [10:46:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000203DB9BD410 RDOC 006836: [10:46:38] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011812: [10:46:38] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006836: [10:46:38] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006836: [10:46:38] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000203DB9BD410 / 0x00000000001E01A4 RDOC 006836: [10:46:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011812: [10:46:38] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006836: [10:46:38] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006836: [10:46:38] resource_manager.h(1469) - Log - Preparing up to 40 potentially dirty resources RDOC 006836: [10:46:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006836: [10:46:38] resource_manager.h(1526) - Log - Prepared 27 dirty resources, postponed 0, skipped 0 RDOC 006836: [10:46:38] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 006836: [10:46:39] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 006836: [10:46:39] resource_manager.h(1538) - Log - Checking 27 resources with initial contents against 152 referenced resources RDOC 006836: [10:46:39] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 11 unreferenced RDOC 006836: [10:46:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 27249216 bytes to 727666 (2.67 %) RDOC 006836: [10:46:39] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 25.986877 MB capture section in 0.232667 seconds RDOC 006836: [10:46:39] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006836: [10:46:39] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006836: [10:46:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6254 bytes to 6254 (100.00 %) RDOC 006836: [10:46:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 006836: [10:46:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 011812: [10:46:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3299534 bytes) (time 1702377999) 9454 byte thumbnail RDOC 011812: [10:46:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 011812: [10:46:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011812: [10:46:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011812: [10:46:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011812: [10:46:40] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011812: [10:46:40] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011812: [10:46:40] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011812: [10:46:40] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011812: [10:46:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011812: [10:46:40] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011812: [10:46:40] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011812: [10:46:40] d3d12_replay.cpp(4655) - Log - Created device. RDOC 011812: [10:46:40] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011812: [10:46:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011812: [10:46:40] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011812: [10:46:40] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 011812: [10:46:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011812: [10:46:40] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011812: [10:46:40] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011812: [10:46:40] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011812: [10:46:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011812: [10:46:41] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 746.526 ms RDOC 011812: [10:46:41] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 20.394 ms RDOC 011812: [10:46:41] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.132 ms RDOC 011812: [10:46:41] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 011812: [10:46:41] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 17.714 ms RDOC 011812: [10:46:41] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.369 ms RDOC 011812: [10:46:41] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 111.117 ms RDOC 011812: [10:46:41] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 34.499 ms RDOC 011812: [10:46:41] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 9.693 ms RDOC 011812: [10:46:41] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 3.383 ms RDOC 011812: [10:46:42] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 10.348 ms RDOC 011812: [10:46:42] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 4.719 ms RDOC 011812: [10:46:42] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.833 ms RDOC 011812: [10:46:42] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.367 ms RDOC 011812: [10:46:42] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 10.490 ms RDOC 011812: [10:46:42] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 4.893 ms RDOC 011812: [10:46:42] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 7.483 ms RDOC 011812: [10:46:42] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 3.111 ms RDOC 011812: [10:46:42] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 98.845 ms RDOC 011812: [10:46:42] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 30.333 ms RDOC 011812: [10:46:42] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 10.157 ms RDOC 011812: [10:46:42] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 4.133 ms RDOC 011812: [10:46:43] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 10.795 ms RDOC 011812: [10:46:43] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 4.948 ms RDOC 011812: [10:46:43] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 5.858 ms RDOC 011812: [10:46:43] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.398 ms RDOC 011812: [10:46:43] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 10.712 ms RDOC 011812: [10:46:43] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 6.863 ms RDOC 011812: [10:46:43] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 5.274 ms RDOC 011812: [10:46:43] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 3.822 ms RDOC 011812: [10:46:43] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 12.317 ms RDOC 011812: [10:46:43] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 6.534 ms RDOC 011812: [10:46:43] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 7.104 ms RDOC 011812: [10:46:43] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 3.598 ms RDOC 011812: [10:46:43] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 12.445 ms RDOC 011812: [10:46:43] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.194 ms RDOC 011812: [10:46:43] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 7.683 ms RDOC 011812: [10:46:43] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.302 ms RDOC 011812: [10:46:44] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 11.382 ms RDOC 011812: [10:46:44] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 6.009 ms RDOC 011812: [10:46:44] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 5.676 ms RDOC 011812: [10:46:44] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 4.241 ms RDOC 011812: [10:46:44] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 11.963 ms RDOC 011812: [10:46:44] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 6.581 ms RDOC 011812: [10:46:44] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 5.444 ms RDOC 011812: [10:46:44] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 3.620 ms RDOC 011812: [10:46:44] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 11.086 ms RDOC 011812: [10:46:44] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 4.959 ms RDOC 011812: [10:46:44] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 7.773 ms RDOC 011812: [10:46:44] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 4.468 ms RDOC 011812: [10:46:44] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 11.575 ms RDOC 011812: [10:46:44] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.869 ms RDOC 011812: [10:46:44] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 5.815 ms RDOC 011812: [10:46:44] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.672 ms RDOC 011812: [10:46:45] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.278 ms RDOC 011812: [10:46:45] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 11.026 ms RDOC 011812: [10:46:45] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.586 ms RDOC 011812: [10:46:45] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 5.736 ms RDOC 011812: [10:46:45] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.899 ms RDOC 011812: [10:46:45] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 13.028 ms RDOC 011812: [10:46:45] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 6.550 ms RDOC 011812: [10:46:45] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.831 ms RDOC 011812: [10:46:45] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 3.164 ms RDOC 011812: [10:46:45] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.712 ms RDOC 011812: [10:46:45] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 18.740 ms RDOC 011812: [10:46:45] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.693 ms RDOC 011812: [10:46:45] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.990 ms RDOC 011812: [10:46:45] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.944 ms RDOC 011812: [10:46:45] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 94.498 ms RDOC 011812: [10:46:45] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 31.527 ms RDOC 011812: [10:46:45] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 7.663 ms RDOC 011812: [10:46:45] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 7.661 ms RDOC 011812: [10:46:46] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.746 ms RDOC 011812: [10:46:46] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 13.927 ms RDOC 011812: [10:46:46] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.708 ms RDOC 011812: [10:46:46] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 8.007 ms RDOC 011812: [10:46:46] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.869 ms RDOC 011812: [10:46:46] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.385 ms RDOC 011812: [10:46:46] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.249 ms RDOC 011812: [10:46:46] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 12.702 ms RDOC 011812: [10:46:46] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.734 ms RDOC 011812: [10:46:46] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.307 ms RDOC 011812: [10:46:46] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 3.283 ms RDOC 011812: [10:46:46] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 91.119 ms RDOC 011812: [10:46:46] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 28.541 ms RDOC 011812: [10:46:46] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 9.339 ms RDOC 011812: [10:46:47] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 3.710 ms RDOC 011812: [10:46:47] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.801 ms RDOC 011812: [10:46:47] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 13.925 ms RDOC 011812: [10:46:47] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.767 ms RDOC 011812: [10:46:47] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.332 ms RDOC 011812: [10:46:47] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.314 ms RDOC 011812: [10:46:47] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 3.670 ms RDOC 011812: [10:46:47] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.169 ms RDOC 011812: [10:46:47] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 12.576 ms RDOC 011812: [10:46:47] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 8.138 ms RDOC 011812: [10:46:47] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 7.437 ms RDOC 011812: [10:46:47] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 4.132 ms RDOC 011812: [10:46:47] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 15.384 ms RDOC 011812: [10:46:47] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 7.865 ms RDOC 011812: [10:46:47] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 7.631 ms RDOC 011812: [10:46:47] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.856 ms RDOC 011812: [10:46:48] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.568 ms RDOC 011812: [10:46:48] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 13.586 ms RDOC 011812: [10:46:48] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.625 ms RDOC 011812: [10:46:48] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 8.224 ms RDOC 011812: [10:46:48] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.336 ms RDOC 011812: [10:46:48] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.287 ms RDOC 011812: [10:46:48] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.383 ms RDOC 011812: [10:46:48] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 13.420 ms RDOC 011812: [10:46:48] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 9.561 ms RDOC 011812: [10:46:48] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 10.029 ms RDOC 011812: [10:46:48] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.345 ms RDOC 011812: [10:46:48] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 14.513 ms RDOC 011812: [10:46:48] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 6.197 ms RDOC 011812: [10:46:48] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.906 ms RDOC 011812: [10:46:48] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 4.720 ms RDOC 011812: [10:46:48] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 3.055 ms RDOC 011812: [10:46:49] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 12.721 ms RDOC 011812: [10:46:49] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.550 ms RDOC 011812: [10:46:49] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.206 ms RDOC 011812: [10:46:49] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.330 ms RDOC 011812: [10:46:49] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.253 ms RDOC 011812: [10:46:49] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 12.786 ms RDOC 011812: [10:46:49] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.983 ms RDOC 011812: [10:46:49] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.226 ms RDOC 011812: [10:46:49] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.642 ms RDOC 011812: [10:46:49] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.271 ms RDOC 011812: [10:46:49] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 12.708 ms RDOC 011812: [10:46:49] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 6.666 ms RDOC 011812: [10:46:49] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.135 ms RDOC 011812: [10:46:49] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.904 ms RDOC 011812: [10:46:49] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.544 ms RDOC 011812: [10:46:49] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 15.922 ms RDOC 011812: [10:46:49] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 6.730 ms RDOC 011812: [10:46:49] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.838 ms RDOC 011812: [10:46:49] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.428 ms RDOC 011812: [10:46:49] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.265 ms RDOC 011812: [10:46:49] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 18.585 ms RDOC 011812: [10:46:49] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 7.192 ms RDOC 011812: [10:46:49] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 8.161 ms RDOC 011812: [10:46:49] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 5.667 ms RDOC 011812: [10:46:50] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 94.383 ms RDOC 011812: [10:46:50] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 34.914 ms RDOC 011812: [10:46:50] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 12.309 ms RDOC 011812: [10:46:50] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.977 ms RDOC 011812: [10:46:50] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 9.246 ms RDOC 011812: [10:46:50] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 14.365 ms RDOC 011812: [10:46:50] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.857 ms RDOC 011812: [10:46:50] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 8.080 ms RDOC 011812: [10:46:50] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.425 ms RDOC 011812: [10:46:50] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.453 ms RDOC 011812: [10:46:50] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.185 ms RDOC 011812: [10:46:51] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 15.167 ms RDOC 011812: [10:46:51] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 6.364 ms RDOC 011812: [10:46:51] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 11.152 ms RDOC 011812: [10:46:51] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.928 ms RDOC 011812: [10:46:51] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 96.924 ms RDOC 011812: [10:46:51] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 26.654 ms RDOC 011812: [10:46:51] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 10.493 ms RDOC 011812: [10:46:51] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 3.104 ms RDOC 011812: [10:46:51] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.303 ms RDOC 011812: [10:46:51] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 19.391 ms RDOC 011812: [10:46:51] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 6.265 ms RDOC 011812: [10:46:51] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.923 ms RDOC 011812: [10:46:51] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.394 ms RDOC 011812: [10:46:51] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.858 ms RDOC 011812: [10:46:52] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.781 ms RDOC 011812: [10:46:52] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 14.982 ms RDOC 011812: [10:46:52] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 6.886 ms RDOC 011812: [10:46:52] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 7.218 ms RDOC 011812: [10:46:52] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.508 ms RDOC 011812: [10:46:52] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 15.959 ms RDOC 011812: [10:46:52] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 7.246 ms RDOC 011812: [10:46:52] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.536 ms RDOC 011812: [10:46:52] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.231 ms RDOC 011812: [10:46:52] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.247 ms RDOC 011812: [10:46:52] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 14.719 ms RDOC 011812: [10:46:52] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 5.921 ms RDOC 011812: [10:46:52] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 10.120 ms RDOC 011812: [10:46:52] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 3.538 ms RDOC 011812: [10:46:52] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.345 ms RDOC 011812: [10:46:52] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.894 ms RDOC 011812: [10:46:53] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 16.075 ms RDOC 011812: [10:46:53] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 6.676 ms RDOC 011812: [10:46:53] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 7.339 ms RDOC 011812: [10:46:53] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 4.886 ms RDOC 011812: [10:46:53] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 16.786 ms RDOC 011812: [10:46:53] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 9.104 ms RDOC 011812: [10:46:53] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 7.681 ms RDOC 011812: [10:46:53] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 3.295 ms RDOC 011812: [10:46:53] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.293 ms RDOC 011812: [10:46:53] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 15.228 ms RDOC 011812: [10:46:53] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 6.477 ms RDOC 011812: [10:46:53] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 7.720 ms RDOC 011812: [10:46:53] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 3.259 ms RDOC 011812: [10:46:53] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.723 ms RDOC 011812: [10:46:54] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 15.093 ms RDOC 011812: [10:46:54] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 6.781 ms RDOC 011812: [10:46:54] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 6.661 ms RDOC 011812: [10:46:54] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.629 ms RDOC 011812: [10:46:54] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 3.321 ms RDOC 011812: [10:46:54] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 16.208 ms RDOC 011812: [10:46:54] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 7.924 ms RDOC 011812: [10:46:54] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 8.890 ms RDOC 011812: [10:46:54] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 5.616 ms RDOC 011812: [10:46:54] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.533 ms RDOC 011812: [10:46:54] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 18.361 ms RDOC 011812: [10:46:54] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 8.515 ms RDOC 011812: [10:46:54] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 8.045 ms RDOC 011812: [10:46:54] d3d12_overlay.cpp(1737) - Log - Timer Triangle size - 2.637 ms RDOC 011812: [10:46:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011176: [10:46:54] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 011176: [10:46:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011176: [10:46:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011176: [10:46:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011176: [10:46:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1136 RDOC 001136: [10:46:54] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 001136: [10:46:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001136: [10:46:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001136: [10:46:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001136: [10:46:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001136: [10:46:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001136: [10:46:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001136: [10:46:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001136: [10:46:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001136: [10:46:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001136: [10:46:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001136: [10:46:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001136: [10:46:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001136: [10:46:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011176: [10:46:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1136] RDOC 001136: [10:46:55] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001136: [10:46:55] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000222CE77D780 RDOC 001136: [10:46:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 001136: [10:46:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 001136: [10:46:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 001136: [10:46:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 001136: [10:46:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 001136: [10:46:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 001136: [10:46:55] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 001136: [10:46:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 001136: [10:46:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 001136: [10:46:55] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001136: [10:46:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 001136: [10:46:55] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001136: [10:46:55] core.cpp(2028) - Log - Removing device frame capturer for 0x00000222CE77D780 RDOC 001136: [10:46:55] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001136: [10:46:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001136: [10:46:55] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001136: [10:46:55] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000222CE77D780 RDOC 001136: [10:46:55] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011176: [10:46:55] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001136: [10:46:55] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001136: [10:46:55] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000222CE77D780 / 0x00000000001F01A4 RDOC 011176: [10:46:55] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001136: [10:46:55] d3d12_device.cpp(2518) - Log - Starting capture RDOC 001136: [10:46:55] resource_manager.h(1469) - Log - Preparing up to 34 potentially dirty resources RDOC 001136: [10:46:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001136: [10:46:55] resource_manager.h(1526) - Log - Prepared 21 dirty resources, postponed 0, skipped 0 RDOC 001136: [10:46:55] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 001136: [10:46:55] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 36 referenced resources RDOC 001136: [10:46:55] resource_manager.h(1642) - Log - Serialised 17 resources, skipped 4 unreferenced RDOC 001136: [10:46:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 143206144 bytes to 630428 (0.44 %) RDOC 001136: [10:46:55] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 136.572021 MB capture section in 0.140352 seconds RDOC 001136: [10:46:55] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 001136: [10:46:55] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001136: [10:46:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001136: [10:46:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 001136: [10:46:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 011176: [10:46:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3197083 bytes) (time 1702378015) 6076 byte thumbnail RDOC 011176: [10:46:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 011176: [10:46:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011176: [10:46:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011176: [10:46:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011176: [10:46:56] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011176: [10:46:56] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011176: [10:46:56] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011176: [10:46:56] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011176: [10:46:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011176: [10:46:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011176: [10:46:56] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011176: [10:46:56] d3d12_replay.cpp(4655) - Log - Created device. RDOC 011176: [10:46:56] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011176: [10:46:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011176: [10:46:56] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011176: [10:46:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011176: [10:46:57] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011176: [10:46:57] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011176: [10:46:57] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011176: [10:46:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 011176: [10:46:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::246 from upload to default for efficient replay RDOC 011176: [10:46:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 011176: [10:46:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011176: [10:46:57] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 789.602 ms RDOC 011176: [10:46:57] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 011176: [10:46:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010944: [10:46:57] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 010944: [10:46:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010944: [10:46:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010944: [10:46:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010944: [10:46:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2572 RDOC 002572: [10:46:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 002572: [10:46:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002572: [10:46:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002572: [10:46:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002572: [10:46:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002572: [10:46:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002572: [10:46:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002572: [10:46:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002572: [10:46:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002572: [10:46:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002572: [10:46:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002572: [10:46:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002572: [10:46:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002572: [10:46:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010944: [10:46:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2572] RDOC 002572: [10:46:58] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002572: [10:46:58] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000019019E8C3B0 RDOC 002572: [10:46:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 002572: [10:46:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 002572: [10:46:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 002572: [10:46:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 002572: [10:46:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 002572: [10:46:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 002572: [10:46:58] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 002572: [10:46:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 002572: [10:46:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 002572: [10:46:58] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002572: [10:46:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 002572: [10:46:58] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002572: [10:46:58] core.cpp(2028) - Log - Removing device frame capturer for 0x0000019019E8C3B0 RDOC 002572: [10:46:58] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002572: [10:46:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002572: [10:46:58] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002572: [10:46:58] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000019019E8C3B0 RDOC 002572: [10:46:58] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010944: [10:46:58] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002572: [10:46:58] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002572: [10:46:58] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000019019E8C3B0 / 0x00000000002001A4 RDOC 002572: [10:46:58] d3d12_device.cpp(2518) - Log - Starting capture RDOC 002572: [10:46:58] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 010944: [10:46:58] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002572: [10:46:58] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 002572: [10:46:58] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 002572: [10:46:58] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 13 referenced resources RDOC 002572: [10:46:58] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 002572: [10:46:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163840 bytes to 21809 (13.31 %) RDOC 002572: [10:46:58] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.156250 MB capture section in 0.113426 seconds RDOC 002572: [10:46:58] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002572: [10:46:58] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002572: [10:46:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 002572: [10:46:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 002572: [10:46:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 010944: [10:46:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2591802 bytes) (time 1702378018) 8902 byte thumbnail RDOC 010944: [10:46:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 010944: [10:46:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010944: [10:46:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010944: [10:46:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010944: [10:46:59] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010944: [10:46:59] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010944: [10:47:00] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010944: [10:47:00] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010944: [10:47:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010944: [10:47:00] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010944: [10:47:00] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010944: [10:47:00] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010944: [10:47:00] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010944: [10:47:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010944: [10:47:00] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010944: [10:47:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010944: [10:47:00] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010944: [10:47:00] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010944: [10:47:00] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010944: [10:47:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010944: [10:47:00] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 563.743 ms RDOC 010944: [10:47:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009464: [10:47:01] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 009464: [10:47:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009464: [10:47:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009464: [10:47:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009464: [10:47:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10860 RDOC 010860: [10:47:01] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 010860: [10:47:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010860: [10:47:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010860: [10:47:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010860: [10:47:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010860: [10:47:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010860: [10:47:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010860: [10:47:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010860: [10:47:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010860: [10:47:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010860: [10:47:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010860: [10:47:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010860: [10:47:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010860: [10:47:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009464: [10:47:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10860] RDOC 010860: [10:47:01] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010860: [10:47:01] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001BFF171CE40 RDOC 010860: [10:47:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010860: [10:47:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010860: [10:47:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010860: [10:47:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010860: [10:47:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010860: [10:47:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010860: [10:47:01] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010860: [10:47:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010860: [10:47:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010860: [10:47:01] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010860: [10:47:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010860: [10:47:01] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010860: [10:47:01] core.cpp(2028) - Log - Removing device frame capturer for 0x000001BFF171CE40 RDOC 010860: [10:47:01] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010860: [10:47:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010860: [10:47:01] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010860: [10:47:01] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001BFF171CE40 RDOC 010860: [10:47:01] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009464: [10:47:01] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010860: [10:47:01] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010860: [10:47:01] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001BFF171CE40 / 0x00000000002101A4 RDOC 010860: [10:47:01] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010860: [10:47:01] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 009464: [10:47:01] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010860: [10:47:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010860: [10:47:01] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 010860: [10:47:01] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010860: [10:47:01] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 010860: [10:47:01] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 010860: [10:47:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8852 (12.68 %) RDOC 010860: [10:47:01] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.104539 seconds RDOC 010860: [10:47:01] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010860: [10:47:01] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010860: [10:47:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010860: [10:47:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 010860: [10:47:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 009464: [10:47:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574547 bytes) (time 1702378021) 5116 byte thumbnail RDOC 009464: [10:47:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 009464: [10:47:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009464: [10:47:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009464: [10:47:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009464: [10:47:02] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009464: [10:47:02] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009464: [10:47:02] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009464: [10:47:02] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009464: [10:47:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009464: [10:47:02] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009464: [10:47:02] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009464: [10:47:03] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009464: [10:47:03] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009464: [10:47:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009464: [10:47:03] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009464: [10:47:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009464: [10:47:03] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009464: [10:47:03] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009464: [10:47:03] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009464: [10:47:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009464: [10:47:03] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 600.129 ms RDOC 009464: [10:47:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008080: [10:47:03] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 008080: [10:47:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008080: [10:47:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008080: [10:47:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008080: [10:47:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6720 RDOC 006720: [10:47:03] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 006720: [10:47:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006720: [10:47:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006720: [10:47:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006720: [10:47:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006720: [10:47:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006720: [10:47:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006720: [10:47:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006720: [10:47:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006720: [10:47:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006720: [10:47:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006720: [10:47:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006720: [10:47:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006720: [10:47:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008080: [10:47:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6720] RDOC 006720: [10:47:04] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006720: [10:47:04] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A26D6EE0F0 RDOC 006720: [10:47:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006720: [10:47:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006720: [10:47:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006720: [10:47:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006720: [10:47:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006720: [10:47:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006720: [10:47:04] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006720: [10:47:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006720: [10:47:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006720: [10:47:04] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006720: [10:47:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006720: [10:47:04] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006720: [10:47:04] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A26D6EE0F0 RDOC 006720: [10:47:04] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006720: [10:47:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006720: [10:47:04] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006720: [10:47:04] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A26D6EE0F0 RDOC 006720: [10:47:04] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008080: [10:47:04] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006720: [10:47:04] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006720: [10:47:04] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001A26D6EE0F0 / 0x00000000002201A4 RDOC 008080: [10:47:04] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006720: [10:47:04] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006720: [10:47:04] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 006720: [10:47:04] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 006720: [10:47:04] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 006720: [10:47:04] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 006720: [10:47:04] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 11 referenced resources RDOC 006720: [10:47:04] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 006720: [10:47:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 248576 bytes to 100243 (40.33 %) RDOC 006720: [10:47:04] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.237061 MB capture section in 0.110745 seconds RDOC 006720: [10:47:04] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006720: [10:47:04] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006720: [10:47:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006720: [10:47:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 006720: [10:47:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 008080: [10:47:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2662843 bytes) (time 1702378024) 2526 byte thumbnail RDOC 008080: [10:47:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 008080: [10:47:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008080: [10:47:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008080: [10:47:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008080: [10:47:05] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008080: [10:47:05] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008080: [10:47:05] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008080: [10:47:05] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008080: [10:47:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008080: [10:47:05] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008080: [10:47:05] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008080: [10:47:05] d3d12_replay.cpp(4655) - Log - Created device. RDOC 008080: [10:47:05] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008080: [10:47:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008080: [10:47:05] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008080: [10:47:06] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 008080: [10:47:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 008080: [10:47:06] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008080: [10:47:06] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008080: [10:47:06] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008080: [10:47:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008080: [10:47:06] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 593.976 ms RDOC 008080: [10:47:06] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 008080: [10:47:06] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 008080: [10:47:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011724: [10:47:06] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 011724: [10:47:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011724: [10:47:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011724: [10:47:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011724: [10:47:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6020 RDOC 006020: [10:47:06] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 006020: [10:47:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006020: [10:47:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006020: [10:47:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006020: [10:47:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006020: [10:47:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006020: [10:47:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006020: [10:47:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006020: [10:47:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006020: [10:47:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006020: [10:47:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006020: [10:47:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006020: [10:47:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006020: [10:47:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011724: [10:47:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6020] RDOC 006020: [10:47:07] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006020: [10:47:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020FC1B9CB90 RDOC 006020: [10:47:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006020: [10:47:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006020: [10:47:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006020: [10:47:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006020: [10:47:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006020: [10:47:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006020: [10:47:07] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006020: [10:47:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006020: [10:47:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006020: [10:47:07] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006020: [10:47:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006020: [10:47:07] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006020: [10:47:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020FC1B9CB90 RDOC 006020: [10:47:07] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006020: [10:47:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006020: [10:47:07] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006020: [10:47:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020FC1B9CB90 RDOC 006020: [10:47:07] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011724: [10:47:07] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006020: [10:47:07] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006020: [10:47:07] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000020FC1B9CB90 / 0x00000000002301A4 RDOC 006020: [10:47:07] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006020: [10:47:07] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 011724: [10:47:07] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006020: [10:47:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006020: [10:47:07] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 006020: [10:47:07] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 006020: [10:47:07] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 19 referenced resources RDOC 006020: [10:47:07] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 12 unreferenced RDOC 006020: [10:47:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4890944 bytes to 40973 (0.84 %) RDOC 006020: [10:47:07] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 4.664368 MB capture section in 0.118057 seconds RDOC 006020: [10:47:07] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006020: [10:47:07] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006020: [10:47:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006020: [10:47:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 006020: [10:47:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 011724: [10:47:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2603577 bytes) (time 1702378027) 2530 byte thumbnail RDOC 011724: [10:47:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 011724: [10:47:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011724: [10:47:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011724: [10:47:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011724: [10:47:08] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011724: [10:47:08] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011724: [10:47:08] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011724: [10:47:08] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011724: [10:47:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011724: [10:47:08] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011724: [10:47:08] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011724: [10:47:08] d3d12_replay.cpp(4655) - Log - Created device. RDOC 011724: [10:47:08] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011724: [10:47:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011724: [10:47:08] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011724: [10:47:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011724: [10:47:09] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011724: [10:47:09] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011724: [10:47:09] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011724: [10:47:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011724: [10:47:09] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 570.963 ms RDOC 011724: [10:47:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008900: [10:47:09] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 008900: [10:47:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008900: [10:47:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008900: [10:47:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008900: [10:47:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11516 RDOC 011516: [10:47:09] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 011516: [10:47:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011516: [10:47:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011516: [10:47:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011516: [10:47:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011516: [10:47:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011516: [10:47:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011516: [10:47:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011516: [10:47:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011516: [10:47:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011516: [10:47:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011516: [10:47:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011516: [10:47:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011516: [10:47:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008900: [10:47:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11516] RDOC 011516: [10:47:09] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011516: [10:47:09] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E416AFCD30 RDOC 011516: [10:47:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011516: [10:47:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011516: [10:47:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011516: [10:47:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011516: [10:47:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011516: [10:47:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011516: [10:47:09] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011516: [10:47:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011516: [10:47:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011516: [10:47:09] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011516: [10:47:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011516: [10:47:09] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011516: [10:47:09] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E416AFCD30 RDOC 011516: [10:47:10] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011516: [10:47:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011516: [10:47:10] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011516: [10:47:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E416AFCD30 RDOC 011516: [10:47:10] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008900: [10:47:10] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011516: [10:47:10] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011516: [10:47:10] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E416AFCD30 / 0x00000000002401A4 RDOC 011516: [10:47:10] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011516: [10:47:10] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 008900: [10:47:10] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011516: [10:47:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011516: [10:47:10] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 011516: [10:47:10] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011516: [10:47:10] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 011516: [10:47:10] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 011516: [10:47:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 997312 bytes to 26917 (2.70 %) RDOC 011516: [10:47:10] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.951111 MB capture section in 0.119780 seconds RDOC 011516: [10:47:10] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011516: [10:47:10] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011516: [10:47:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4713 bytes to 4713 (100.00 %) RDOC 011516: [10:47:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 011516: [10:47:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 008900: [10:47:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2595991 bytes) (time 1702378030) 8201 byte thumbnail RDOC 008900: [10:47:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 008900: [10:47:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008900: [10:47:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008900: [10:47:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008900: [10:47:11] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008900: [10:47:11] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008900: [10:47:11] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008900: [10:47:11] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008900: [10:47:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008900: [10:47:11] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008900: [10:47:11] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008900: [10:47:11] d3d12_replay.cpp(4655) - Log - Created device. RDOC 008900: [10:47:11] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008900: [10:47:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008900: [10:47:11] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008900: [10:47:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 008900: [10:47:12] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008900: [10:47:12] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008900: [10:47:12] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008900: [10:47:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008900: [10:47:12] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 564.948 ms RDOC 008900: [10:47:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011180: [10:47:12] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 011180: [10:47:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011180: [10:47:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011180: [10:47:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011180: [10:47:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3208 RDOC 003208: [10:47:12] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 003208: [10:47:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003208: [10:47:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003208: [10:47:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003208: [10:47:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003208: [10:47:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003208: [10:47:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003208: [10:47:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003208: [10:47:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003208: [10:47:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003208: [10:47:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003208: [10:47:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003208: [10:47:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003208: [10:47:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011180: [10:47:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3208] RDOC 003208: [10:47:12] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003208: [10:47:12] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001955D7CCEB0 RDOC 003208: [10:47:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 003208: [10:47:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 003208: [10:47:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 003208: [10:47:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 003208: [10:47:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 003208: [10:47:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 003208: [10:47:12] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 003208: [10:47:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 003208: [10:47:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 003208: [10:47:12] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003208: [10:47:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 003208: [10:47:12] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003208: [10:47:12] core.cpp(2028) - Log - Removing device frame capturer for 0x000001955D7CCEB0 RDOC 003208: [10:47:12] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003208: [10:47:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003208: [10:47:12] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003208: [10:47:12] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001955D7CCEB0 RDOC 003208: [10:47:12] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011180: [10:47:12] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003208: [10:47:13] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003208: [10:47:13] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001955D7CCEB0 / 0x00000000002501A4 RDOC 011180: [10:47:13] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003208: [10:47:17] d3d12_device.cpp(2518) - Log - Starting capture RDOC 003208: [10:47:17] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 003208: [10:47:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003208: [10:47:17] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 003208: [10:47:17] d3d12_device.cpp(2648) - Log - Finished capture, Frame 200 RDOC 003208: [10:47:17] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 29 referenced resources RDOC 003208: [10:47:17] resource_manager.h(1642) - Log - Serialised 8 resources, skipped 12 unreferenced RDOC 003208: [10:47:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5860864 bytes to 46713 (0.80 %) RDOC 003208: [10:47:17] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 5.589355 MB capture section in 0.143722 seconds RDOC 003208: [10:47:17] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003208: [10:47:17] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003208: [10:47:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 003208: [10:47:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 003208: [10:47:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 011180: [10:47:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (2616073 bytes) (time 1702378037) 7788 byte thumbnail RDOC 011180: [10:47:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 011180: [10:47:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011180: [10:47:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011180: [10:47:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011180: [10:47:18] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011180: [10:47:18] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011180: [10:47:18] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011180: [10:47:18] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011180: [10:47:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011180: [10:47:18] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011180: [10:47:18] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011180: [10:47:19] d3d12_replay.cpp(4655) - Log - Created device. RDOC 011180: [10:47:19] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011180: [10:47:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011180: [10:47:19] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011180: [10:47:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011180: [10:47:19] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011180: [10:47:19] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011180: [10:47:19] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011180: [10:47:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::292 from upload to default for efficient replay RDOC 011180: [10:47:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011180: [10:47:19] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 622.622 ms RDOC 011180: [10:47:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010712: [10:47:19] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 010712: [10:47:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010712: [10:47:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010712: [10:47:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010712: [10:47:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10508 RDOC 010508: [10:47:20] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 010508: [10:47:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010508: [10:47:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010508: [10:47:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010508: [10:47:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010508: [10:47:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010508: [10:47:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010508: [10:47:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010508: [10:47:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010508: [10:47:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010508: [10:47:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010508: [10:47:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010508: [10:47:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010508: [10:47:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010712: [10:47:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10508] RDOC 010508: [10:47:20] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010508: [10:47:20] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001656461C440 RDOC 010508: [10:47:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010508: [10:47:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010508: [10:47:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010508: [10:47:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010508: [10:47:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010508: [10:47:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010508: [10:47:20] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010508: [10:47:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010508: [10:47:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010508: [10:47:20] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010508: [10:47:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010508: [10:47:20] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010508: [10:47:20] core.cpp(2028) - Log - Removing device frame capturer for 0x000001656461C440 RDOC 010508: [10:47:20] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010508: [10:47:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010508: [10:47:20] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010508: [10:47:20] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001656461C440 RDOC 010508: [10:47:20] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010712: [10:47:20] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010508: [10:47:20] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010508: [10:47:20] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001656461C440 / 0x00000000002601A4 RDOC 010508: [10:47:20] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010508: [10:47:20] resource_manager.h(1469) - Log - Preparing up to 37 potentially dirty resources RDOC 010712: [10:47:20] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010508: [10:47:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010508: [10:47:20] resource_manager.h(1526) - Log - Prepared 24 dirty resources, postponed 0, skipped 0 RDOC 010508: [10:47:20] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010508: [10:47:20] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 44 referenced resources RDOC 010508: [10:47:20] resource_manager.h(1642) - Log - Serialised 21 resources, skipped 3 unreferenced RDOC 010508: [10:47:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 145872448 bytes to 607986 (0.42 %) RDOC 010508: [10:47:20] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 139.114807 MB capture section in 0.138716 seconds RDOC 010508: [10:47:20] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010508: [10:47:20] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010508: [10:47:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010508: [10:47:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 010508: [10:47:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 010712: [10:47:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3170589 bytes) (time 1702378040) 2529 byte thumbnail RDOC 010712: [10:47:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 010712: [10:47:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010712: [10:47:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010712: [10:47:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010712: [10:47:21] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010712: [10:47:21] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010712: [10:47:21] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010712: [10:47:21] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010712: [10:47:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010712: [10:47:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010712: [10:47:21] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010712: [10:47:22] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010712: [10:47:22] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010712: [10:47:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010712: [10:47:22] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010712: [10:47:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010712: [10:47:22] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010712: [10:47:22] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010712: [10:47:22] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010712: [10:47:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 010712: [10:47:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::246 from upload to default for efficient replay RDOC 010712: [10:47:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 010712: [10:47:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::294 from upload to default for efficient replay RDOC 010712: [10:47:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010712: [10:47:22] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 749.473 ms RDOC 010712: [10:47:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010556: [10:47:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 010556: [10:47:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010556: [10:47:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010556: [10:47:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010556: [10:47:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11200 RDOC 011200: [10:47:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 011200: [10:47:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011200: [10:47:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011200: [10:47:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011200: [10:47:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011200: [10:47:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011200: [10:47:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011200: [10:47:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011200: [10:47:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011200: [10:47:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011200: [10:47:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011200: [10:47:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011200: [10:47:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011200: [10:47:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010556: [10:47:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11200] RDOC 011200: [10:47:23] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011200: [10:47:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F6B6D4CE30 RDOC 011200: [10:47:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011200: [10:47:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011200: [10:47:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011200: [10:47:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011200: [10:47:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011200: [10:47:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011200: [10:47:23] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011200: [10:47:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011200: [10:47:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011200: [10:47:23] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011200: [10:47:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011200: [10:47:23] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011200: [10:47:23] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F6B6D4CE30 RDOC 011200: [10:47:23] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011200: [10:47:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011200: [10:47:24] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011200: [10:47:24] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F6B6D4CE30 RDOC 011200: [10:47:24] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010556: [10:47:24] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011200: [10:47:24] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011200: [10:47:24] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001F6B6D4CE30 / 0x00000000002701A4 RDOC 011200: [10:47:24] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011200: [10:47:24] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 010556: [10:47:24] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011200: [10:47:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011200: [10:47:24] resource_manager.h(1526) - Log - Prepared 32 dirty resources, postponed 0, skipped 0 RDOC 011200: [10:47:24] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011200: [10:47:24] resource_manager.h(1538) - Log - Checking 32 resources with initial contents against 36 referenced resources RDOC 011200: [10:47:24] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 13 unreferenced RDOC 011200: [10:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 695104 bytes to 146347 (21.05 %) RDOC 011200: [10:47:24] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.662903 MB capture section in 0.138189 seconds RDOC 011200: [10:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011200: [10:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011200: [10:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4322 bytes to 4322 (100.00 %) RDOC 011200: [10:47:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011200: [10:47:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 010556: [10:47:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2711760 bytes) (time 1702378044) 4931 byte thumbnail RDOC 010556: [10:47:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 010556: [10:47:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010556: [10:47:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010556: [10:47:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010556: [10:47:25] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010556: [10:47:25] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010556: [10:47:25] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010556: [10:47:25] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010556: [10:47:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010556: [10:47:25] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010556: [10:47:25] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010556: [10:47:26] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010556: [10:47:26] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010556: [10:47:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010556: [10:47:26] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010556: [10:47:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010556: [10:47:26] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010556: [10:47:26] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010556: [10:47:26] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010556: [10:47:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010556: [10:47:26] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 684.529 ms RDOC 010556: [10:47:29] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010556: [10:47:29] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010556: [10:47:29] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010556: [10:47:29] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010556: [10:47:30] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010556: [10:47:30] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010556: [10:47:30] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010556: [10:47:30] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010556: [10:47:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:30] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:34] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010556: [10:47:34] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010556: [10:47:34] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010556: [10:47:34] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 010556: [10:47:34] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010556: [10:47:34] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010556: [10:47:34] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010556: [10:47:34] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 010556: [10:47:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 010556: [10:47:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008816: [10:47:35] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 008816: [10:47:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008816: [10:47:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008816: [10:47:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008816: [10:47:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7044 RDOC 007044: [10:47:35] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 007044: [10:47:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007044: [10:47:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007044: [10:47:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007044: [10:47:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007044: [10:47:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007044: [10:47:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007044: [10:47:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007044: [10:47:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007044: [10:47:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007044: [10:47:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007044: [10:47:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007044: [10:47:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007044: [10:47:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008816: [10:47:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7044] RDOC 007044: [10:47:35] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007044: [10:47:35] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002943D27D240 RDOC 007044: [10:47:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007044: [10:47:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007044: [10:47:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007044: [10:47:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007044: [10:47:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007044: [10:47:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007044: [10:47:35] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007044: [10:47:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007044: [10:47:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007044: [10:47:35] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007044: [10:47:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007044: [10:47:35] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007044: [10:47:35] core.cpp(2028) - Log - Removing device frame capturer for 0x000002943D27D240 RDOC 007044: [10:47:35] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007044: [10:47:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007044: [10:47:35] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007044: [10:47:35] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002943D27D240 RDOC 007044: [10:47:36] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008816: [10:47:36] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007044: [10:47:36] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007044: [10:47:36] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002943D27D240 / 0x0000000000020318 RDOC 007044: [10:47:36] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007044: [10:47:36] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 008816: [10:47:36] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007044: [10:47:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007044: [10:47:36] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 007044: [10:47:36] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 007044: [10:47:36] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 007044: [10:47:36] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 007044: [10:47:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1988544 bytes to 17737 (0.89 %) RDOC 007044: [10:47:36] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 1.896423 MB capture section in 0.107936 seconds RDOC 007044: [10:47:36] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007044: [10:47:36] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007044: [10:47:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13920 bytes to 13920 (100.00 %) RDOC 007044: [10:47:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 007044: [10:47:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 008816: [10:47:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2596890 bytes) (time 1702378056) 9073 byte thumbnail RDOC 008816: [10:47:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 008816: [10:47:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008816: [10:47:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008816: [10:47:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008816: [10:47:37] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008816: [10:47:37] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008816: [10:47:37] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008816: [10:47:37] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008816: [10:47:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008816: [10:47:37] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008816: [10:47:37] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008816: [10:47:37] d3d12_replay.cpp(4655) - Log - Created device. RDOC 008816: [10:47:37] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008816: [10:47:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008816: [10:47:37] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008816: [10:47:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 008816: [10:47:38] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008816: [10:47:38] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008816: [10:47:38] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008816: [10:47:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008816: [10:47:38] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 571.509 ms RDOC 008816: [10:47:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007868: [10:47:38] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 007868: [10:47:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007868: [10:47:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007868: [10:47:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007868: [10:47:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5024 RDOC 005024: [10:47:38] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 005024: [10:47:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005024: [10:47:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005024: [10:47:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005024: [10:47:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005024: [10:47:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005024: [10:47:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005024: [10:47:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005024: [10:47:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005024: [10:47:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005024: [10:47:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005024: [10:47:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005024: [10:47:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005024: [10:47:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007868: [10:47:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5024] RDOC 005024: [10:47:38] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005024: [10:47:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F219FCC4D0 RDOC 005024: [10:47:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005024: [10:47:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005024: [10:47:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005024: [10:47:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005024: [10:47:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005024: [10:47:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005024: [10:47:38] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005024: [10:47:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005024: [10:47:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005024: [10:47:38] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005024: [10:47:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005024: [10:47:38] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005024: [10:47:38] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F219FCC4D0 RDOC 005024: [10:47:38] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005024: [10:47:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005024: [10:47:38] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005024: [10:47:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F219FCC4D0 RDOC 005024: [10:47:38] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007868: [10:47:38] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005024: [10:47:38] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005024: [10:47:38] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001F219FCC4D0 / 0x0000000000030312 RDOC 005024: [10:47:38] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005024: [10:47:38] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 007868: [10:47:38] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005024: [10:47:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005024: [10:47:39] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 005024: [10:47:39] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005024: [10:47:39] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 11 referenced resources RDOC 005024: [10:47:39] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 005024: [10:47:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46080 bytes to 8242 (17.89 %) RDOC 005024: [10:47:39] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.043945 MB capture section in 0.096796 seconds RDOC 005024: [10:47:39] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005024: [10:47:39] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005024: [10:47:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005024: [10:47:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 005024: [10:47:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 007868: [10:47:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573937 bytes) (time 1702378059) 5116 byte thumbnail RDOC 007868: [10:47:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 007868: [10:47:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007868: [10:47:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007868: [10:47:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007868: [10:47:40] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007868: [10:47:40] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007868: [10:47:40] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007868: [10:47:40] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007868: [10:47:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007868: [10:47:40] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007868: [10:47:40] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007868: [10:47:40] d3d12_replay.cpp(4655) - Log - Created device. RDOC 007868: [10:47:40] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007868: [10:47:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007868: [10:47:40] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007868: [10:47:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007868: [10:47:41] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007868: [10:47:41] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007868: [10:47:41] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007868: [10:47:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007868: [10:47:41] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 590.139 ms RDOC 007868: [10:47:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008140: [10:47:41] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 008140: [10:47:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008140: [10:47:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008140: [10:47:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008140: [10:47:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8124 RDOC 008124: [10:47:41] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 008124: [10:47:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008124: [10:47:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008124: [10:47:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008124: [10:47:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008124: [10:47:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008124: [10:47:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008124: [10:47:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008124: [10:47:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008124: [10:47:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008124: [10:47:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008124: [10:47:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008124: [10:47:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008124: [10:47:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008140: [10:47:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8124] RDOC 008124: [10:47:41] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008124: [10:47:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001D746F5F7D0 RDOC 008124: [10:47:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 008124: [10:47:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 008124: [10:47:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 008124: [10:47:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 008124: [10:47:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 008124: [10:47:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 008124: [10:47:41] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 008124: [10:47:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 008124: [10:47:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 008124: [10:47:41] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008124: [10:47:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 008124: [10:47:41] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008124: [10:47:41] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D746F5F7D0 RDOC 008124: [10:47:41] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008124: [10:47:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008124: [10:47:41] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008124: [10:47:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001D746F5F7D0 RDOC 008124: [10:47:41] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008140: [10:47:41] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008124: [10:47:41] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008124: [10:47:41] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001D746F5F7D0 / 0x0000000000040312 RDOC 008124: [10:47:42] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008124: [10:47:42] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 008140: [10:47:42] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008124: [10:47:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008124: [10:47:42] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 008124: [10:47:42] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 008124: [10:47:42] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 48 referenced resources RDOC 008124: [10:47:42] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 008124: [10:47:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3145792 bytes to 112634 (3.58 %) RDOC 008124: [10:47:42] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 3.000061 MB capture section in 0.099029 seconds RDOC 008124: [10:47:42] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008124: [10:47:42] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008124: [10:47:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008124: [10:47:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 008124: [10:47:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 008140: [10:47:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2675237 bytes) (time 1702378062) 2529 byte thumbnail RDOC 008140: [10:47:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 008140: [10:47:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008140: [10:47:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008140: [10:47:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008140: [10:47:43] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008140: [10:47:43] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008140: [10:47:43] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008140: [10:47:43] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008140: [10:47:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008140: [10:47:43] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008140: [10:47:43] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008140: [10:47:43] d3d12_replay.cpp(4655) - Log - Created device. RDOC 008140: [10:47:43] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008140: [10:47:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008140: [10:47:43] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008140: [10:47:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 008140: [10:47:44] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008140: [10:47:44] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008140: [10:47:44] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008140: [10:47:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008140: [10:47:44] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 708.258 ms RDOC 008140: [10:47:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002648: [10:47:44] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 002648: [10:47:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002648: [10:47:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002648: [10:47:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002648: [10:47:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 768 RDOC 000768: [10:47:44] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 000768: [10:47:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000768: [10:47:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000768: [10:47:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000768: [10:47:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000768: [10:47:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000768: [10:47:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000768: [10:47:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000768: [10:47:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000768: [10:47:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000768: [10:47:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000768: [10:47:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000768: [10:47:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000768: [10:47:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000768: [10:47:44] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002648: [10:47:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [768] RDOC 000768: [10:47:44] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000232441FC138 RDOC 000768: [10:47:44] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000768: [10:47:44] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000768: [10:47:44] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002324420C5E0 RDOC 000768: [10:47:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 000768: [10:47:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 000768: [10:47:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 000768: [10:47:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 000768: [10:47:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 000768: [10:47:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 000768: [10:47:44] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 000768: [10:47:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 000768: [10:47:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 000768: [10:47:44] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 000768: [10:47:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 000768: [10:47:44] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 000768: [10:47:44] core.cpp(2028) - Log - Removing device frame capturer for 0x000002324420C5E0 RDOC 000768: [10:47:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000768: [10:47:44] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000768: [10:47:44] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002324420C5E0 RDOC 000768: [10:47:44] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002648: [10:47:44] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000768: [10:47:44] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000768: [10:47:45] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002324420C5E0 / 0x0000000000050310 RDOC 000768: [10:47:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000768: [10:47:45] core.cpp(2028) - Log - Removing device frame capturer for 0x00000232441FC138 RDOC 000768: [10:47:45] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000232441FC138 RDOC 000768: [10:47:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000768: [10:47:45] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000768: [10:47:45] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000768: [10:47:45] d3d12_device.cpp(2518) - Log - Starting capture RDOC 000768: [10:47:45] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 002648: [10:47:45] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 000768: [10:47:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 000768: [10:47:45] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 000768: [10:47:45] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 000768: [10:47:45] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 000768: [10:47:45] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 000768: [10:47:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 199616 bytes to 11195 (5.61 %) RDOC 000768: [10:47:45] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.190369 MB capture section in 0.120181 seconds RDOC 000768: [10:47:45] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 000768: [10:47:45] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 000768: [10:47:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 000768: [10:47:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 000768: [10:47:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 002648: [10:47:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575917 bytes) (time 1702378065) 4639 byte thumbnail RDOC 002648: [10:47:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 002648: [10:47:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002648: [10:47:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002648: [10:47:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002648: [10:47:46] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002648: [10:47:46] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002648: [10:47:46] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002648: [10:47:46] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002648: [10:47:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002648: [10:47:46] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002648: [10:47:46] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002648: [10:47:46] d3d12_replay.cpp(4655) - Log - Created device. RDOC 002648: [10:47:46] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002648: [10:47:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002648: [10:47:46] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002648: [10:47:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 002648: [10:47:47] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002648: [10:47:47] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002648: [10:47:47] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002648: [10:47:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002648: [10:47:47] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 543.678 ms RDOC 002648: [10:47:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006812: [10:47:47] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 006812: [10:47:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006812: [10:47:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006812: [10:47:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006812: [10:47:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5956 RDOC 005956: [10:47:47] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 005956: [10:47:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005956: [10:47:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005956: [10:47:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005956: [10:47:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005956: [10:47:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005956: [10:47:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005956: [10:47:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005956: [10:47:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005956: [10:47:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005956: [10:47:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005956: [10:47:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005956: [10:47:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005956: [10:47:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006812: [10:47:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5956] RDOC 005956: [10:47:47] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005956: [10:47:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000171395DE470 RDOC 005956: [10:47:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005956: [10:47:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005956: [10:47:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005956: [10:47:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005956: [10:47:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005956: [10:47:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005956: [10:47:47] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005956: [10:47:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005956: [10:47:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005956: [10:47:47] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005956: [10:47:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005956: [10:47:47] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005956: [10:47:47] core.cpp(2028) - Log - Removing device frame capturer for 0x00000171395DE470 RDOC 005956: [10:47:47] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005956: [10:47:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005956: [10:47:47] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005956: [10:47:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000171395DE470 RDOC 005956: [10:47:47] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006812: [10:47:47] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005956: [10:47:47] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005956: [10:47:47] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000171395DE470 / 0x0000000000060310 RDOC 005956: [10:47:47] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005956: [10:47:47] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 006812: [10:47:47] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005956: [10:47:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005956: [10:47:47] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 005956: [10:47:47] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005956: [10:47:47] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 005956: [10:47:47] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 005956: [10:47:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8917 (12.77 %) RDOC 005956: [10:47:47] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.123061 seconds RDOC 005956: [10:47:48] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005956: [10:47:48] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005956: [10:47:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005956: [10:47:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 005956: [10:47:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 006812: [10:47:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574612 bytes) (time 1702378068) 5116 byte thumbnail RDOC 006812: [10:47:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 006812: [10:47:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006812: [10:47:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006812: [10:47:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006812: [10:47:49] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006812: [10:47:49] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006812: [10:47:49] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006812: [10:47:49] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006812: [10:47:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006812: [10:47:49] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006812: [10:47:49] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006812: [10:47:49] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006812: [10:47:49] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006812: [10:47:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006812: [10:47:49] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006812: [10:47:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 006812: [10:47:49] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006812: [10:47:49] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006812: [10:47:49] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006812: [10:47:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006812: [10:47:49] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 585.611 ms RDOC 006812: [10:47:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 006812: [10:47:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3898 (5.58 %) RDOC 006812: [10:47:50] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006812: [10:47:50] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006812: [10:47:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006812: [10:47:50] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 0.520 ms RDOC 006812: [10:47:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3898 (5.58 %) RDOC 006812: [10:47:50] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006812: [10:47:50] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006812: [10:47:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006812: [10:47:50] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 006812: [10:47:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 006812: [10:47:50] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006812: [10:47:50] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006812: [10:47:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006812: [10:47:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 006812: [10:47:50] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006812: [10:47:50] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006812: [10:47:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006812: [10:47:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 006812: [10:47:50] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006812: [10:47:50] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006812: [10:47:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006812: [10:47:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000283) RDOC 006812: [10:47:50] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006812: [10:47:50] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006812: [10:47:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006812: [10:47:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 006812: [10:47:50] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006812: [10:47:50] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006812: [10:47:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006812: [10:47:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 006812: [10:47:50] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006812: [10:47:50] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006812: [10:47:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006812: [10:47:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000286) RDOC 006812: [10:47:50] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 006812: [10:47:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000287) RDOC 006812: [10:47:50] d3d12_replay.cpp(3641) - Error - Getting texture data for buffer ResourceId::0! RDOC 006812: [10:47:50] dxgi_common.cpp( 307) - Error - Getting byte size of unknown DXGI format RDOC 006812: [10:47:50] d3d12_replay.cpp(3641) - Error - Getting texture data for buffer ResourceId::0! RDOC 006812: [10:47:50] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006812: [10:47:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 006812: [10:47:50] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006812: [10:47:50] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006812: [10:47:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006812: [10:47:50] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000289! RDOC 006812: [10:47:50] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000289! RDOC 006812: [10:47:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006812: [10:47:50] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000290! RDOC 006812: [10:47:50] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000290! RDOC 006812: [10:47:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006812: [10:47:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000291) RDOC 006812: [10:47:50] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 006812: [10:47:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000292) RDOC 006812: [10:47:50] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 006812: [10:47:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000293) RDOC 006812: [10:47:50] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 006812: [10:47:50] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000317! RDOC 006812: [10:47:50] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000317! RDOC 006812: [10:47:50] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::315) RDOC 006812: [10:47:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006812: [10:47:50] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000303! RDOC 006812: [10:47:50] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000303! RDOC 006812: [10:47:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006812: [10:47:50] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000308! RDOC 006812: [10:47:50] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000308! RDOC 006812: [10:47:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006812: [10:47:50] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000313! RDOC 006812: [10:47:50] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000313! RDOC 006812: [10:47:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006812: [10:47:50] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000317) RDOC 006812: [10:47:50] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 006812: [10:47:50] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 006812: [10:47:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 006812: [10:47:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001904: [10:47:50] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 001904: [10:47:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001904: [10:47:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001904: [10:47:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001904: [10:47:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9648 RDOC 009648: [10:47:51] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 009648: [10:47:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009648: [10:47:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009648: [10:47:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009648: [10:47:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009648: [10:47:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009648: [10:47:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009648: [10:47:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009648: [10:47:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009648: [10:47:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009648: [10:47:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009648: [10:47:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009648: [10:47:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009648: [10:47:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001904: [10:47:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9648] RDOC 009648: [10:47:51] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009648: [10:47:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000025A0E1BC010 RDOC 009648: [10:47:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009648: [10:47:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009648: [10:47:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009648: [10:47:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009648: [10:47:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009648: [10:47:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009648: [10:47:51] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009648: [10:47:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009648: [10:47:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009648: [10:47:51] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009648: [10:47:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009648: [10:47:51] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009648: [10:47:51] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025A0E1BC010 RDOC 009648: [10:47:51] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009648: [10:47:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009648: [10:47:51] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009648: [10:47:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000025A0E1BC010 RDOC 009648: [10:47:51] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001904: [10:47:51] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009648: [10:47:51] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009648: [10:47:51] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000025A0E1BC010 / 0x0000000000070310 RDOC 009648: [10:47:51] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000025A0E1BC010 / 0x000000000001031A RDOC 009648: [10:47:51] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009648: [10:47:51] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 001904: [10:47:51] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009648: [10:47:51] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 009648: [10:47:51] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009648: [10:47:51] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 11 referenced resources RDOC 009648: [10:47:51] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 009648: [10:47:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 45376 bytes to 8258 (18.20 %) RDOC 009648: [10:47:51] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.043274 MB capture section in 0.121137 seconds RDOC 009648: [10:47:51] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009648: [10:47:51] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009648: [10:47:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 009648: [10:47:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 009648: [10:47:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 001904: [10:47:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575218 bytes) (time 1702378071) 6530 byte thumbnail RDOC 001904: [10:47:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 001904: [10:47:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001904: [10:47:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001904: [10:47:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001904: [10:47:52] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001904: [10:47:52] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 001904: [10:47:52] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 001904: [10:47:52] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001904: [10:47:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001904: [10:47:52] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001904: [10:47:52] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001904: [10:47:53] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001904: [10:47:53] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001904: [10:47:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001904: [10:47:53] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001904: [10:47:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 001904: [10:47:53] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001904: [10:47:53] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001904: [10:47:53] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001904: [10:47:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001904: [10:47:53] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 553.408 ms RDOC 001904: [10:47:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009660: [10:47:53] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 009660: [10:47:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009660: [10:47:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009660: [10:47:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009660: [10:47:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7420 RDOC 007420: [10:47:53] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 007420: [10:47:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007420: [10:47:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007420: [10:47:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007420: [10:47:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007420: [10:47:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007420: [10:47:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007420: [10:47:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007420: [10:47:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007420: [10:47:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007420: [10:47:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007420: [10:47:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007420: [10:47:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007420: [10:47:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009660: [10:47:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7420] RDOC 007420: [10:47:54] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007420: [10:47:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023EAA3DC4E0 RDOC 007420: [10:47:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007420: [10:47:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007420: [10:47:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007420: [10:47:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007420: [10:47:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007420: [10:47:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007420: [10:47:54] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007420: [10:47:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007420: [10:47:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007420: [10:47:54] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007420: [10:47:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007420: [10:47:54] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007420: [10:47:54] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023EAA3DC4E0 RDOC 007420: [10:47:54] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007420: [10:47:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007420: [10:47:54] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007420: [10:47:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023EAA3DC4E0 RDOC 007420: [10:47:54] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009660: [10:47:54] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007420: [10:47:54] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007420: [10:47:54] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000023EAA3DC4E0 / 0x0000000000080310 RDOC 007420: [10:47:54] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007420: [10:47:54] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 009660: [10:47:54] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007420: [10:47:54] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 007420: [10:47:54] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 007420: [10:47:54] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 007420: [10:47:54] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 007420: [10:47:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44672 bytes to 7688 (17.21 %) RDOC 007420: [10:47:54] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.042603 MB capture section in 0.114774 seconds RDOC 007420: [10:47:54] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007420: [10:47:54] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007420: [10:47:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 007420: [10:47:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 007420: [10:47:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 009660: [10:47:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574520 bytes) (time 1702378074) 6419 byte thumbnail RDOC 009660: [10:47:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 009660: [10:47:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009660: [10:47:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009660: [10:47:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009660: [10:47:55] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009660: [10:47:55] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009660: [10:47:55] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009660: [10:47:55] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009660: [10:47:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009660: [10:47:55] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009660: [10:47:55] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009660: [10:47:55] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009660: [10:47:55] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009660: [10:47:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009660: [10:47:55] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009660: [10:47:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009660: [10:47:56] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009660: [10:47:56] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009660: [10:47:56] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009660: [10:47:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009660: [10:47:56] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 564.585 ms RDOC 009660: [10:47:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009372: [10:47:56] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 009372: [10:47:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009372: [10:47:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009372: [10:47:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009372: [10:47:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11812 RDOC 011812: [10:47:56] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 011812: [10:47:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011812: [10:47:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011812: [10:47:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011812: [10:47:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011812: [10:47:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011812: [10:47:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011812: [10:47:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011812: [10:47:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011812: [10:47:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011812: [10:47:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011812: [10:47:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011812: [10:47:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011812: [10:47:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009372: [10:47:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11812] RDOC 011812: [10:47:56] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011812: [10:47:56] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002196F77CE90 RDOC 011812: [10:47:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011812: [10:47:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011812: [10:47:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011812: [10:47:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011812: [10:47:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011812: [10:47:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011812: [10:47:56] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011812: [10:47:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011812: [10:47:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011812: [10:47:56] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011812: [10:47:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011812: [10:47:56] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011812: [10:47:56] core.cpp(2028) - Log - Removing device frame capturer for 0x000002196F77CE90 RDOC 011812: [10:47:57] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011812: [10:47:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011812: [10:47:57] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011812: [10:47:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002196F77CE90 RDOC 011812: [10:47:57] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009372: [10:47:57] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011812: [10:47:57] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011812: [10:47:57] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002196F77CE90 / 0x0000000000090310 RDOC 011812: [10:47:57] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011812: [10:47:57] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 009372: [10:47:57] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011812: [10:47:57] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 011812: [10:47:57] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011812: [10:47:57] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 011812: [10:47:57] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 011812: [10:47:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68224 bytes to 16403 (24.04 %) RDOC 011812: [10:47:57] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.065063 MB capture section in 0.101733 seconds RDOC 011812: [10:47:57] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011812: [10:47:57] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011812: [10:47:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 011812: [10:47:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011812: [10:47:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009372: [10:47:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2581559 bytes) (time 1702378078) 4687 byte thumbnail RDOC 009372: [10:47:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009372: [10:47:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009372: [10:47:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009372: [10:47:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009372: [10:47:59] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009372: [10:47:59] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009372: [10:47:59] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009372: [10:47:59] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009372: [10:47:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009372: [10:47:59] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009372: [10:47:59] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009372: [10:47:59] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009372: [10:47:59] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009372: [10:47:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009372: [10:47:59] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009372: [10:47:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009372: [10:47:59] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009372: [10:47:59] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009372: [10:47:59] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009372: [10:47:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009372: [10:47:59] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 581.063 ms RDOC 009372: [10:47:59] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 009372: [10:47:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001316: [10:47:59] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 001316: [10:47:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001316: [10:47:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001316: [10:47:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001316: [10:47:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5224 RDOC 005224: [10:48:00] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 005224: [10:48:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005224: [10:48:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005224: [10:48:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005224: [10:48:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005224: [10:48:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005224: [10:48:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005224: [10:48:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005224: [10:48:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005224: [10:48:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005224: [10:48:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005224: [10:48:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005224: [10:48:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005224: [10:48:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001316: [10:48:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5224] RDOC 005224: [10:48:00] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005224: [10:48:00] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002454359C3C0 RDOC 005224: [10:48:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005224: [10:48:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005224: [10:48:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005224: [10:48:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005224: [10:48:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005224: [10:48:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005224: [10:48:00] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005224: [10:48:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005224: [10:48:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005224: [10:48:00] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005224: [10:48:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005224: [10:48:00] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005224: [10:48:00] core.cpp(2028) - Log - Removing device frame capturer for 0x000002454359C3C0 RDOC 005224: [10:48:00] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005224: [10:48:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005224: [10:48:00] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005224: [10:48:00] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002454359C3C0 RDOC 005224: [10:48:00] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001316: [10:48:00] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005224: [10:48:00] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005224: [10:48:00] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002454359C3C0 / 0x00000000000A0310 RDOC 001316: [10:48:00] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005224: [10:48:00] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005224: [10:48:00] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 005224: [10:48:00] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 005224: [10:48:00] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005224: [10:48:00] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 005224: [10:48:00] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 16 referenced resources RDOC 005224: [10:48:00] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 005224: [10:48:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136256 bytes to 32021 (23.50 %) RDOC 005224: [10:48:00] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.129944 MB capture section in 0.110647 seconds RDOC 005224: [10:48:00] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005224: [10:48:00] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005224: [10:48:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4941 bytes to 4941 (100.00 %) RDOC 005224: [10:48:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 005224: [10:48:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 001316: [10:48:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2599591 bytes) (time 1702378080) 6469 byte thumbnail RDOC 001316: [10:48:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 001316: [10:48:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001316: [10:48:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001316: [10:48:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001316: [10:48:01] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001316: [10:48:01] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 001316: [10:48:01] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 001316: [10:48:01] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001316: [10:48:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001316: [10:48:01] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001316: [10:48:01] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001316: [10:48:02] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001316: [10:48:02] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001316: [10:48:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001316: [10:48:02] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001316: [10:48:02] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 001316: [10:48:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 001316: [10:48:02] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001316: [10:48:02] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001316: [10:48:02] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001316: [10:48:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001316: [10:48:02] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 566.509 ms RDOC 001316: [10:48:02] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 13.025 ms RDOC 001316: [10:48:02] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 3.624 ms RDOC 001316: [10:48:02] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 6.269 ms RDOC 001316: [10:48:02] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 3.274 ms RDOC 001316: [10:48:02] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 001316: [10:48:02] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 17.221 ms RDOC 001316: [10:48:02] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 001316: [10:48:02] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 15.821 ms RDOC 001316: [10:48:02] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 001316: [10:48:02] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 7.397 ms RDOC 001316: [10:48:02] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 001316: [10:48:02] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 001316: [10:48:02] d3d12_overlay.cpp(1955) - Log - Timer Quad Overdraw - 21.894 ms RDOC 001316: [10:48:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002808: [10:48:02] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 002808: [10:48:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002808: [10:48:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002808: [10:48:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002808: [10:48:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9468 RDOC 009468: [10:48:03] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 009468: [10:48:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009468: [10:48:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009468: [10:48:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009468: [10:48:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009468: [10:48:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009468: [10:48:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009468: [10:48:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009468: [10:48:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009468: [10:48:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009468: [10:48:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009468: [10:48:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009468: [10:48:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009468: [10:48:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002808: [10:48:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9468] RDOC 009468: [10:48:03] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009468: [10:48:03] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001DD455BCF00 RDOC 009468: [10:48:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009468: [10:48:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009468: [10:48:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009468: [10:48:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009468: [10:48:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009468: [10:48:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009468: [10:48:03] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009468: [10:48:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009468: [10:48:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009468: [10:48:03] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009468: [10:48:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009468: [10:48:03] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009468: [10:48:03] core.cpp(2028) - Log - Removing device frame capturer for 0x000001DD455BCF00 RDOC 009468: [10:48:03] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009468: [10:48:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009468: [10:48:03] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009468: [10:48:03] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001DD455BCF00 RDOC 009468: [10:48:03] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002808: [10:48:03] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009468: [10:48:03] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009468: [10:48:03] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001DD455BCF00 / 0x00000000000B0310 RDOC 002808: [10:48:03] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009468: [10:48:03] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009468: [10:48:03] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 009468: [10:48:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009468: [10:48:03] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 009468: [10:48:03] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009468: [10:48:03] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 009468: [10:48:03] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 009468: [10:48:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30226560 bytes to 132647 (0.44 %) RDOC 009468: [10:48:03] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 28.826294 MB capture section in 0.147283 seconds RDOC 009468: [10:48:03] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009468: [10:48:03] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009468: [10:48:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 009468: [10:48:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 009468: [10:48:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 002808: [10:48:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2697208 bytes) (time 1702378083) 4618 byte thumbnail RDOC 002808: [10:48:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 002808: [10:48:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002808: [10:48:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002808: [10:48:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002808: [10:48:04] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002808: [10:48:04] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002808: [10:48:04] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002808: [10:48:04] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002808: [10:48:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002808: [10:48:04] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002808: [10:48:04] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002808: [10:48:05] d3d12_replay.cpp(4655) - Log - Created device. RDOC 002808: [10:48:05] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002808: [10:48:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002808: [10:48:05] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002808: [10:48:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 002808: [10:48:05] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002808: [10:48:05] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002808: [10:48:05] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002808: [10:48:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002808: [10:48:05] d3d12_device.cpp(3387) - Log - Ignoring return code E_INVALIDARG RDOC 002808: [10:48:05] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 002808: [10:48:05] d3d12_device.cpp(3387) - Log - Ignoring return code E_INVALIDARG RDOC 002808: [10:48:05] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 002808: [10:48:05] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 598.824 ms RDOC 002808: [10:48:05] d3d12_device.cpp(3387) - Log - Ignoring return code E_INVALIDARG RDOC 002808: [10:48:05] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 002808: [10:48:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 004348: [10:48:05] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 004348: [10:48:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004348: [10:48:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004348: [10:48:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004348: [10:48:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10648 RDOC 010648: [10:48:05] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 010648: [10:48:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010648: [10:48:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010648: [10:48:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010648: [10:48:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010648: [10:48:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010648: [10:48:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010648: [10:48:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010648: [10:48:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010648: [10:48:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010648: [10:48:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010648: [10:48:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010648: [10:48:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010648: [10:48:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010648: [10:48:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004348: [10:48:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10648] RDOC 010648: [10:48:06] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010648: [10:48:06] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E22AC316E0 RDOC 010648: [10:48:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010648: [10:48:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010648: [10:48:06] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010648: [10:48:06] gl_driver.cpp(1116) - Log - Deleting shader group 000001E22AC316E0 RDOC 010648: [10:48:06] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010648: [10:48:06] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E22AC31660 RDOC 010648: [10:48:06] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010648: [10:48:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010648: [10:48:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010648: [10:48:06] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010648: [10:48:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004348: [10:48:06] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010648: [10:48:06] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000002030C RDOC 010648: [10:48:06] gl_driver.cpp(2221) - Log - Starting capture RDOC 010648: [10:48:06] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 010648: [10:48:06] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 004348: [10:48:06] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010648: [10:48:06] gl_driver.cpp(2292) - Log - Finished capture, Frame 10 RDOC 010648: [10:48:06] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 010648: [10:48:06] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 010648: [10:48:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55936 bytes to 5464 (9.77 %) RDOC 010648: [10:48:06] gl_driver.cpp(2441) - Log - Captured GL frame with 0.053345 MB capture section in 0.069133 seconds RDOC 010648: [10:48:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010648: [10:48:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 010648: [10:48:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 004348: [10:48:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (15214 bytes) (time 1702378086) 5116 byte thumbnail RDOC 004348: [10:48:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 004348: [10:48:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004348: [10:48:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004348: [10:48:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004348: [10:48:07] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004348: [10:48:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004348: [10:48:07] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004348: [10:48:07] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004348: [10:48:07] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004348: [10:48:07] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004348: [10:48:07] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004348: [10:48:07] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004348: [10:48:07] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004348: [10:48:07] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004348: [10:48:07] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004348: [10:48:07] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004348: [10:48:07] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004348: [10:48:07] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004348: [10:48:07] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004348: [10:48:07] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004348: [10:48:07] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004348: [10:48:07] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004348: [10:48:07] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004348: [10:48:07] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004348: [10:48:07] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004348: [10:48:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004348: [10:48:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004348: [10:48:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004348: [10:48:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004348: [10:48:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004348: [10:48:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004348: [10:48:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004348: [10:48:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004348: [10:48:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004348: [10:48:07] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004348: [10:48:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004348: [10:48:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004348: [10:48:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004348: [10:48:07] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004348: [10:48:07] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004348: [10:48:07] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004348: [10:48:07] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004348: [10:48:07] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004348: [10:48:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004348: [10:48:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004348: [10:48:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004348: [10:48:09] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004348: [10:48:09] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004348: [10:48:09] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004348: [10:48:09] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004348: [10:48:09] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 66.794 ms RDOC 004348: [10:48:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008308: [10:48:09] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 008308: [10:48:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008308: [10:48:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008308: [10:48:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008308: [10:48:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10252 RDOC 010252: [10:48:09] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 010252: [10:48:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010252: [10:48:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010252: [10:48:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010252: [10:48:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010252: [10:48:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010252: [10:48:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010252: [10:48:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010252: [10:48:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010252: [10:48:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010252: [10:48:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010252: [10:48:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010252: [10:48:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010252: [10:48:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010252: [10:48:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008308: [10:48:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10252] RDOC 010252: [10:48:09] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010252: [10:48:09] gl_driver.cpp(1217) - Log - Created new sharegroup 00000262450C2A60 RDOC 010252: [10:48:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010252: [10:48:09] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010252: [10:48:09] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010252: [10:48:09] gl_driver.cpp(1116) - Log - Deleting shader group 00000262450C2A60 RDOC 010252: [10:48:09] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010252: [10:48:09] gl_driver.cpp(1217) - Log - Created new sharegroup 00000262450C2EA0 RDOC 010252: [10:48:09] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010252: [10:48:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010252: [10:48:09] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010252: [10:48:09] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010252: [10:48:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008308: [10:48:11] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010252: [10:48:11] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000005030E RDOC 008308: [10:48:11] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010252: [10:48:12] gl_driver.cpp(2221) - Log - Starting capture RDOC 010252: [10:48:12] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 010252: [10:48:12] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010252: [10:48:12] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010252: [10:48:12] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 131077 referenced resources RDOC 010252: [10:48:12] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 010252: [10:48:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10639255 (21.13 %) RDOC 010252: [10:48:12] gl_driver.cpp(2441) - Log - Captured GL frame with 48.026306 MB capture section in 0.475780 seconds RDOC 010252: [10:48:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010252: [10:48:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 010252: [10:48:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 008308: [10:48:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (10649005 bytes) (time 1702378092) 5116 byte thumbnail RDOC 008308: [10:48:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 008308: [10:48:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008308: [10:48:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008308: [10:48:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008308: [10:48:13] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008308: [10:48:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008308: [10:48:13] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008308: [10:48:13] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008308: [10:48:13] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008308: [10:48:13] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008308: [10:48:13] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008308: [10:48:13] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008308: [10:48:13] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008308: [10:48:13] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008308: [10:48:13] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008308: [10:48:13] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008308: [10:48:13] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008308: [10:48:13] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008308: [10:48:13] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008308: [10:48:13] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008308: [10:48:13] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008308: [10:48:13] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008308: [10:48:13] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008308: [10:48:13] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008308: [10:48:13] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008308: [10:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008308: [10:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008308: [10:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008308: [10:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008308: [10:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008308: [10:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008308: [10:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008308: [10:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008308: [10:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008308: [10:48:13] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008308: [10:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008308: [10:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008308: [10:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008308: [10:48:13] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008308: [10:48:13] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008308: [10:48:13] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008308: [10:48:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008308: [10:48:13] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008308: [10:48:13] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008308: [10:48:13] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008308: [10:48:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008308: [10:48:17] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008308: [10:48:17] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008308: [10:48:17] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008308: [10:48:17] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008308: [10:48:18] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 4181.398 ms RDOC 008308: [10:48:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 008308: [10:48:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3129739 (6.21 %) RDOC 008308: [10:48:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008308: [10:48:19] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 426.549 ms RDOC 008308: [10:48:23] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 008308: [10:48:23] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 008308: [10:48:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3129739 (6.21 %) RDOC 008308: [10:48:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008308: [10:48:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003388: [10:48:24] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 003388: [10:48:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003388: [10:48:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003388: [10:48:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003388: [10:48:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11172 RDOC 011172: [10:48:24] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 011172: [10:48:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011172: [10:48:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011172: [10:48:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011172: [10:48:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011172: [10:48:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011172: [10:48:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011172: [10:48:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011172: [10:48:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011172: [10:48:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011172: [10:48:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011172: [10:48:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011172: [10:48:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011172: [10:48:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011172: [10:48:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003388: [10:48:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11172] RDOC 011172: [10:48:24] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011172: [10:48:24] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FC461DCCA0 RDOC 011172: [10:48:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011172: [10:48:24] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011172: [10:48:24] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011172: [10:48:24] gl_driver.cpp(1116) - Log - Deleting shader group 000001FC461DCCA0 RDOC 011172: [10:48:24] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011172: [10:48:24] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FC461DD0A0 RDOC 011172: [10:48:24] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011172: [10:48:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011172: [10:48:24] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011172: [10:48:24] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011172: [10:48:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011172: [10:48:24] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000022005A RDOC 003388: [10:48:24] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011172: [10:48:24] gl_driver.cpp(2221) - Log - Starting capture RDOC 011172: [10:48:24] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 011172: [10:48:24] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 011172: [10:48:24] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011172: [10:48:24] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 10 referenced resources RDOC 003388: [10:48:24] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011172: [10:48:24] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 011172: [10:48:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 17785 (0.91 %) RDOC 011172: [10:48:24] gl_driver.cpp(2441) - Log - Captured GL frame with 1.861023 MB capture section in 0.065623 seconds RDOC 011172: [10:48:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 011172: [10:48:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 011172: [10:48:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 003388: [10:48:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27765 bytes) (time 1702378104) 5476 byte thumbnail RDOC 003388: [10:48:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 003388: [10:48:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003388: [10:48:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003388: [10:48:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003388: [10:48:25] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003388: [10:48:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003388: [10:48:26] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003388: [10:48:26] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003388: [10:48:26] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003388: [10:48:26] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003388: [10:48:26] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003388: [10:48:26] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003388: [10:48:26] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003388: [10:48:26] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003388: [10:48:26] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003388: [10:48:26] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003388: [10:48:26] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003388: [10:48:26] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003388: [10:48:26] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003388: [10:48:26] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003388: [10:48:26] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003388: [10:48:26] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003388: [10:48:26] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003388: [10:48:26] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003388: [10:48:26] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003388: [10:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003388: [10:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003388: [10:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003388: [10:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003388: [10:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003388: [10:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003388: [10:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003388: [10:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003388: [10:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003388: [10:48:26] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003388: [10:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003388: [10:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003388: [10:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003388: [10:48:26] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003388: [10:48:26] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003388: [10:48:26] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003388: [10:48:26] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003388: [10:48:26] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003388: [10:48:26] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003388: [10:48:26] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003388: [10:48:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003388: [10:48:26] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 136.800 ms RDOC 003388: [10:48:26] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003388: [10:48:26] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 003388: [10:48:26] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003388: [10:48:26] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003388: [10:48:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002736: [10:48:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 002736: [10:48:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002736: [10:48:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002736: [10:48:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002736: [10:48:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4920 RDOC 004920: [10:48:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 004920: [10:48:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004920: [10:48:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004920: [10:48:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004920: [10:48:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004920: [10:48:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004920: [10:48:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004920: [10:48:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004920: [10:48:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004920: [10:48:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004920: [10:48:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004920: [10:48:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004920: [10:48:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004920: [10:48:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004920: [10:48:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002736: [10:48:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4920] RDOC 004920: [10:48:26] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004920: [10:48:26] gl_driver.cpp(1217) - Log - Created new sharegroup 00000169A50EFF20 RDOC 004920: [10:48:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004920: [10:48:26] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004920: [10:48:26] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004920: [10:48:26] gl_driver.cpp(1116) - Log - Deleting shader group 00000169A50EFF20 RDOC 004920: [10:48:26] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004920: [10:48:26] gl_driver.cpp(1217) - Log - Created new sharegroup 00000169A50F0BA0 RDOC 004920: [10:48:26] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004920: [10:48:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004920: [10:48:26] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004920: [10:48:26] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 004920: [10:48:26] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004920: [10:48:26] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000B0050 RDOC 002736: [10:48:27] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004920: [10:48:27] gl_driver.cpp(2221) - Log - Starting capture RDOC 004920: [10:48:27] resource_manager.h(1469) - Log - Preparing up to 21 potentially dirty resources RDOC 004920: [10:48:27] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 4, skipped 0 RDOC 004920: [10:48:27] resource_manager.h(1145) - Log - Preparing resource ResourceId::75 after it has been postponed. RDOC 004920: [10:48:27] resource_manager.h(1145) - Log - Preparing resource ResourceId::73 after it has been postponed. RDOC 004920: [10:48:27] resource_manager.h(1145) - Log - Preparing resource ResourceId::76 after it has been postponed. RDOC 004920: [10:48:27] resource_manager.h(1145) - Log - Preparing resource ResourceId::74 after it has been postponed. RDOC 002736: [10:48:27] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004920: [10:48:27] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 004920: [10:48:27] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 004920: [10:48:27] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 004920: [10:48:27] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 34 referenced resources RDOC 004920: [10:48:27] resource_manager.h(1642) - Log - Serialised 18 resources, skipped 3 unreferenced RDOC 004920: [10:48:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 70464 bytes to 10191 (14.46 %) RDOC 004920: [10:48:27] gl_driver.cpp(2441) - Log - Captured GL frame with 0.067200 MB capture section in 0.088587 seconds RDOC 004920: [10:48:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4003 bytes to 4003 (100.00 %) RDOC 004920: [10:48:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 004920: [10:48:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 002736: [10:48:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27087 bytes) (time 1702378107) 12678 byte thumbnail RDOC 002736: [10:48:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 002736: [10:48:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002736: [10:48:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002736: [10:48:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002736: [10:48:28] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002736: [10:48:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002736: [10:48:28] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002736: [10:48:28] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002736: [10:48:28] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002736: [10:48:28] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002736: [10:48:28] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002736: [10:48:28] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002736: [10:48:28] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002736: [10:48:28] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002736: [10:48:28] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002736: [10:48:28] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002736: [10:48:28] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002736: [10:48:28] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002736: [10:48:28] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002736: [10:48:28] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002736: [10:48:28] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002736: [10:48:28] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002736: [10:48:28] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002736: [10:48:28] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002736: [10:48:28] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002736: [10:48:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002736: [10:48:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002736: [10:48:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002736: [10:48:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002736: [10:48:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002736: [10:48:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002736: [10:48:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002736: [10:48:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002736: [10:48:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002736: [10:48:28] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002736: [10:48:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002736: [10:48:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002736: [10:48:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002736: [10:48:28] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002736: [10:48:28] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 002736: [10:48:28] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002736: [10:48:28] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002736: [10:48:28] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002736: [10:48:28] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002736: [10:48:28] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002736: [10:48:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002736: [10:48:28] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 109.015 ms RDOC 002736: [10:48:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 002736: [10:48:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011408: [10:48:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 011408: [10:48:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011408: [10:48:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011408: [10:48:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011408: [10:48:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4636 RDOC 004636: [10:48:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 004636: [10:48:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004636: [10:48:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004636: [10:48:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004636: [10:48:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004636: [10:48:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004636: [10:48:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004636: [10:48:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004636: [10:48:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004636: [10:48:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004636: [10:48:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004636: [10:48:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004636: [10:48:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004636: [10:48:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004636: [10:48:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011408: [10:48:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4636] RDOC 004636: [10:48:29] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004636: [10:48:29] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020379083B70 RDOC 004636: [10:48:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004636: [10:48:29] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004636: [10:48:29] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004636: [10:48:29] gl_driver.cpp(1116) - Log - Deleting shader group 0000020379083B70 RDOC 004636: [10:48:29] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004636: [10:48:29] gl_driver.cpp(1217) - Log - Created new sharegroup 00000203790848B0 RDOC 004636: [10:48:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004636: [10:48:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004636: [10:48:29] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004636: [10:48:29] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 004636: [10:48:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004636: [10:48:29] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000B030E RDOC 011408: [10:48:29] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011408: [10:48:29] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004636: [10:48:29] gl_driver.cpp(2221) - Log - Starting capture RDOC 004636: [10:48:29] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 004636: [10:48:29] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 004636: [10:48:29] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 004636: [10:48:29] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 9 referenced resources RDOC 004636: [10:48:29] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 004636: [10:48:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1984704 bytes to 38588 (1.94 %) RDOC 004636: [10:48:29] gl_driver.cpp(2441) - Log - Captured GL frame with 1.892761 MB capture section in 0.063306 seconds RDOC 004636: [10:48:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 004636: [10:48:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 004636: [10:48:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 011408: [10:48:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48206 bytes) (time 1702378109) 4975 byte thumbnail RDOC 011408: [10:48:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 011408: [10:48:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011408: [10:48:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011408: [10:48:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011408: [10:48:30] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011408: [10:48:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011408: [10:48:30] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011408: [10:48:30] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011408: [10:48:30] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011408: [10:48:30] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011408: [10:48:30] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011408: [10:48:30] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011408: [10:48:30] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011408: [10:48:30] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011408: [10:48:30] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011408: [10:48:30] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011408: [10:48:30] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011408: [10:48:30] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011408: [10:48:30] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011408: [10:48:30] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011408: [10:48:30] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011408: [10:48:30] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011408: [10:48:30] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011408: [10:48:30] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011408: [10:48:30] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011408: [10:48:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011408: [10:48:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011408: [10:48:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011408: [10:48:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011408: [10:48:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011408: [10:48:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011408: [10:48:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011408: [10:48:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011408: [10:48:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011408: [10:48:30] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011408: [10:48:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011408: [10:48:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011408: [10:48:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011408: [10:48:30] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011408: [10:48:30] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011408: [10:48:30] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011408: [10:48:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011408: [10:48:30] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011408: [10:48:31] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011408: [10:48:31] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011408: [10:48:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011408: [10:48:31] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011408: [10:48:31] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011408: [10:48:31] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011408: [10:48:31] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011408: [10:48:31] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 78.245 ms RDOC 011408: [10:48:31] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].b RDOC 011408: [10:48:31] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[0].a RDOC 011408: [10:48:31] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[1].a RDOC 011408: [10:48:31] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[2].a RDOC 011408: [10:48:31] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[3].a RDOC 011408: [10:48:31] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[1].c[0].a RDOC 011408: [10:48:31] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[1].c[1].a RDOC 011408: [10:48:31] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[1].c[2].a RDOC 011408: [10:48:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011672: [10:48:31] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 011672: [10:48:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011672: [10:48:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011672: [10:48:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011672: [10:48:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3864 RDOC 003864: [10:48:31] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 003864: [10:48:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003864: [10:48:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003864: [10:48:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003864: [10:48:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003864: [10:48:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003864: [10:48:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003864: [10:48:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003864: [10:48:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003864: [10:48:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003864: [10:48:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003864: [10:48:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003864: [10:48:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003864: [10:48:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003864: [10:48:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011672: [10:48:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3864] RDOC 003864: [10:48:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003864: [10:48:31] gl_driver.cpp(1217) - Log - Created new sharegroup 000001DB990C1590 RDOC 003864: [10:48:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003864: [10:48:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003864: [10:48:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003864: [10:48:31] gl_driver.cpp(1116) - Log - Deleting shader group 000001DB990C1590 RDOC 003864: [10:48:31] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003864: [10:48:31] gl_driver.cpp(1217) - Log - Created new sharegroup 000001DB990C1310 RDOC 003864: [10:48:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003864: [10:48:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003864: [10:48:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003864: [10:48:31] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003864: [10:48:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003864: [10:48:31] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000D030E RDOC 011672: [10:48:31] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011672: [10:48:31] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003864: [10:48:31] gl_driver.cpp(2221) - Log - Starting capture RDOC 003864: [10:48:31] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 003864: [10:48:31] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003864: [10:48:31] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003864: [10:48:31] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 003864: [10:48:31] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 003864: [10:48:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3295 (11.07 %) RDOC 003864: [10:48:31] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062045 seconds RDOC 003864: [10:48:31] rdcfile.cpp(1254) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 4752 bytes to 4752 (100.00 %) RDOC 003864: [10:48:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003864: [10:48:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 003864: [10:48:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 011672: [10:48:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17866 bytes) (time 1702378111) 5116 byte thumbnail RDOC 011672: [10:48:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 011672: [10:48:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011672: [10:48:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011672: [10:48:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011672: [10:48:33] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011672: [10:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011672: [10:48:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011672: [10:48:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011672: [10:48:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011672: [10:48:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011672: [10:48:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011672: [10:48:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011672: [10:48:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011672: [10:48:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011672: [10:48:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011672: [10:48:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011672: [10:48:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011672: [10:48:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011672: [10:48:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011672: [10:48:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011672: [10:48:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011672: [10:48:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011672: [10:48:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011672: [10:48:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011672: [10:48:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011672: [10:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011672: [10:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011672: [10:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011672: [10:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011672: [10:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011672: [10:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011672: [10:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011672: [10:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011672: [10:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011672: [10:48:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011672: [10:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011672: [10:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011672: [10:48:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011672: [10:48:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011672: [10:48:33] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011672: [10:48:33] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011672: [10:48:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011672: [10:48:33] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011672: [10:48:33] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011672: [10:48:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011672: [10:48:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011672: [10:48:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011672: [10:48:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011672: [10:48:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011672: [10:48:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011672: [10:48:33] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 67.416 ms RDOC 011672: [10:48:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 011672: [10:48:33] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 011672: [10:48:36] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntdll.pdb RDOC 011672: [10:48:38] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernel32.pdb RDOC 011672: [10:48:39] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernelbase.pdb RDOC 011672: [10:48:41] win32_callstack.cpp(1018) - Log - Loaded Symbols for user32.pdb RDOC 011672: [10:48:43] win32_callstack.cpp(1018) - Log - Loaded Symbols for win32u.pdb RDOC 011672: [10:48:44] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32.pdb RDOC 011672: [10:48:46] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32full.pdb RDOC 011672: [10:48:48] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcp_win.pdb RDOC 011672: [10:48:50] win32_callstack.cpp(1018) - Log - Loaded Symbols for ucrtbase.pdb RDOC 011672: [10:48:54] win32_callstack.cpp(1018) - Log - Loaded Symbols for shell32.pdb RDOC 011672: [10:48:58] win32_callstack.cpp(1018) - Log - Loaded Symbols for ole32.pdb RDOC 011672: [10:49:00] win32_callstack.cpp(1018) - Log - Loaded Symbols for rpcrt4.pdb RDOC 011672: [10:49:06] win32_callstack.cpp(1018) - Log - Loaded Symbols for combase.pdb RDOC 011672: [10:49:08] win32_callstack.cpp(1018) - Log - Loaded Symbols for oleaut32.pdb RDOC 011672: [10:49:09] win32_callstack.cpp(1018) - Log - Loaded Symbols for msimg32.pdb RDOC 011672: [10:49:10] win32_callstack.cpp(1018) - Log - Loaded Symbols for imm32.pdb RDOC 011672: [10:49:11] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 011672: [10:49:12] win32_callstack.cpp(1018) - Log - Loaded Symbols for ws2_32.pdb RDOC 011672: [10:49:13] win32_callstack.cpp(1018) - Log - Loaded Symbols for shlwapi.pdb RDOC 011672: [10:49:15] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcrt.pdb RDOC 011672: [10:49:17] win32_callstack.cpp(1018) - Log - Loaded Symbols for setupapi.pdb RDOC 011672: [10:49:18] win32_callstack.cpp(1018) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 011672: [10:49:20] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcrypt.pdb RDOC 011672: [10:49:22] win32_callstack.cpp(1018) - Log - Loaded Symbols for comdlg32.pdb RDOC 011672: [10:49:22] win32_callstack.cpp(1018) - Log - Loaded Symbols for shcore.pdb RDOC 011672: [10:49:24] win32_callstack.cpp(1018) - Log - Loaded Symbols for advapi32.pdb RDOC 011672: [10:49:25] win32_callstack.cpp(1018) - Log - Loaded Symbols for sechost.pdb RDOC 011672: [10:49:26] win32_callstack.cpp(1018) - Log - Loaded Symbols for comctl32v582.pdb RDOC 011672: [10:49:27] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 011672: [10:49:29] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 011672: [10:49:31] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 011672: [10:49:31] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 011672: [10:49:32] win32_callstack.cpp(1018) - Log - Loaded Symbols for symsrv.pdb RDOC 011672: [10:49:33] win32_callstack.cpp(1018) - Log - Loaded Symbols for mswsock.pdb RDOC 011672: [10:49:38] win32_callstack.cpp(1018) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 011672: [10:49:39] win32_callstack.cpp(1018) - Log - Loaded Symbols for WLDP.pdb RDOC 011672: [10:49:42] win32_callstack.cpp(1018) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 011672: [10:49:43] win32_callstack.cpp(1018) - Log - Loaded Symbols for opengl32.pdb RDOC 011672: [10:49:43] win32_callstack.cpp(1018) - Log - Loaded Symbols for glu32.pdb RDOC 011672: [10:49:45] win32_callstack.cpp(1018) - Log - Loaded Symbols for UxTheme.pdb RDOC 011672: [10:49:46] win32_callstack.cpp(1018) - Log - Loaded Symbols for msctf.pdb RDOC 011672: [10:49:47] win32_callstack.cpp(1018) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 011672: [10:49:49] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 011672: [10:49:51] win32_callstack.cpp(1018) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 011672: [10:49:55] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 011672: [10:49:57] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 011672: [10:49:58] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntmarta.pdb RDOC 011672: [10:50:02] win32_callstack.cpp(1018) - Log - Loaded Symbols for WinTypes.pdb RDOC 011672: [10:50:04] win32_callstack.cpp(1018) - Log - Loaded Symbols for CLBCatQ.pdb RDOC 011672: [10:50:05] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 011672: [10:50:06] win32_callstack.cpp(1018) - Log - Loaded Symbols for version.pdb RDOC 011672: [10:50:06] win32_callstack.cpp(1018) - Log - Loaded Symbols for wtsapi32.pdb RDOC 011672: [10:50:07] win32_callstack.cpp(1018) - Log - Loaded Symbols for msasn1.pdb RDOC 011672: [10:50:09] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptnet.pdb RDOC 011672: [10:50:11] win32_callstack.cpp(1018) - Log - Loaded Symbols for crypt32.pdb RDOC 011672: [10:50:12] win32_callstack.cpp(1018) - Log - Loaded Symbols for drvstore.pdb RDOC 011672: [10:50:13] win32_callstack.cpp(1018) - Log - Loaded Symbols for devobj.pdb RDOC 011672: [10:50:14] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptbase.pdb RDOC 011672: [10:50:16] win32_callstack.cpp(1018) - Log - Loaded Symbols for wintrust.pdb RDOC 011672: [10:50:17] win32_callstack.cpp(1018) - Log - Loaded Symbols for DXCore.pdb RDOC 011672: [10:50:19] win32_callstack.cpp(1018) - Log - Loaded Symbols for dwmapi.pdb RDOC 011672: [10:50:20] win32_callstack.cpp(1018) - Log - Loaded Symbols for powrprof.pdb RDOC 011672: [10:50:21] win32_callstack.cpp(1018) - Log - Loaded Symbols for UMPDC.pdb RDOC 011672: [10:50:22] win32_callstack.cpp(1018) - Log - Loaded Symbols for winsta.pdb RDOC 011672: [10:50:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010536: [10:50:22] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 010536: [10:50:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010536: [10:50:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010536: [10:50:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010536: [10:50:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8584 RDOC 008584: [10:50:22] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 008584: [10:50:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008584: [10:50:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008584: [10:50:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008584: [10:50:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008584: [10:50:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008584: [10:50:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008584: [10:50:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008584: [10:50:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008584: [10:50:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008584: [10:50:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008584: [10:50:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008584: [10:50:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008584: [10:50:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008584: [10:50:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010536: [10:50:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8584] RDOC 008584: [10:50:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008584: [10:50:22] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021D98624740 RDOC 008584: [10:50:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008584: [10:50:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008584: [10:50:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008584: [10:50:22] gl_driver.cpp(1116) - Log - Deleting shader group 0000021D98624740 RDOC 008584: [10:50:22] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008584: [10:50:22] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021D98624880 RDOC 008584: [10:50:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008584: [10:50:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008584: [10:50:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008584: [10:50:22] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008584: [10:50:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008584: [10:50:22] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000013030A RDOC 010536: [10:50:22] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010536: [10:50:22] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008584: [10:50:22] gl_driver.cpp(2221) - Log - Starting capture RDOC 008584: [10:50:22] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 008584: [10:50:22] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008584: [10:50:22] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 008584: [10:50:22] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 008584: [10:50:22] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 008584: [10:50:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3168 (10.38 %) RDOC 008584: [10:50:22] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029114 MB capture section in 0.030075 seconds RDOC 008584: [10:50:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008584: [10:50:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 008584: [10:50:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 010536: [10:50:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12918 bytes) (time 1702378222) 5116 byte thumbnail RDOC 010536: [10:50:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 010536: [10:50:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010536: [10:50:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010536: [10:50:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010536: [10:50:23] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010536: [10:50:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010536: [10:50:24] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010536: [10:50:24] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010536: [10:50:24] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010536: [10:50:24] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010536: [10:50:24] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010536: [10:50:24] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010536: [10:50:24] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010536: [10:50:24] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010536: [10:50:24] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010536: [10:50:24] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010536: [10:50:24] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010536: [10:50:24] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010536: [10:50:24] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010536: [10:50:24] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010536: [10:50:24] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010536: [10:50:24] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010536: [10:50:24] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010536: [10:50:24] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010536: [10:50:24] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010536: [10:50:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010536: [10:50:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010536: [10:50:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010536: [10:50:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010536: [10:50:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010536: [10:50:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010536: [10:50:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010536: [10:50:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010536: [10:50:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010536: [10:50:24] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010536: [10:50:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010536: [10:50:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010536: [10:50:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010536: [10:50:24] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010536: [10:50:24] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010536: [10:50:24] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010536: [10:50:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010536: [10:50:24] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010536: [10:50:24] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010536: [10:50:24] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010536: [10:50:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010536: [10:50:24] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010536: [10:50:24] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010536: [10:50:24] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010536: [10:50:24] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010536: [10:50:24] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 52.413 ms RDOC 010536: [10:50:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 012092: [10:50:24] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 012092: [10:50:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012092: [10:50:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012092: [10:50:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012092: [10:50:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 328 RDOC 000328: [10:50:24] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 000328: [10:50:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000328: [10:50:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000328: [10:50:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000328: [10:50:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000328: [10:50:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000328: [10:50:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000328: [10:50:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000328: [10:50:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000328: [10:50:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000328: [10:50:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000328: [10:50:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000328: [10:50:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000328: [10:50:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000328: [10:50:24] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012092: [10:50:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [328] RDOC 000328: [10:50:24] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F73F53B448 RDOC 000328: [10:50:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000328: [10:50:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000328: [10:50:24] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F73F53B448 RDOC 000328: [10:50:24] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 000328: [10:50:25] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F73F53B448 RDOC 000328: [10:50:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000328: [10:50:25] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000328: [10:50:25] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000328: [10:50:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000328: [10:50:25] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000328: [10:50:25] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F747D7C1B0 RDOC 000328: [10:50:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000328: [10:50:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000328: [10:50:25] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 000328: [10:50:25] gl_driver.cpp(1116) - Log - Deleting shader group 000001F747D7C1B0 RDOC 000328: [10:50:25] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000328: [10:50:25] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F747D7C6B0 RDOC 000328: [10:50:25] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000328: [10:50:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 000328: [10:50:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000328: [10:50:25] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 000328: [10:50:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000328: [10:50:25] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003E01A4 RDOC 012092: [10:50:25] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 012092: [10:50:25] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000328: [10:50:25] gl_driver.cpp(2221) - Log - Starting capture RDOC 000328: [10:50:25] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 012092: [10:50:25] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 000328: [10:50:25] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 000328: [10:50:25] gl_driver.cpp(2292) - Log - Finished capture, Frame 4 RDOC 000328: [10:50:25] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 000328: [10:50:25] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 000328: [10:50:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 62397 (0.49 %) RDOC 000328: [10:50:25] gl_driver.cpp(2441) - Log - Captured GL frame with 12.032593 MB capture section in 0.079470 seconds RDOC 000328: [10:50:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 000328: [10:50:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 000328: [10:50:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 012092: [10:50:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4) (85084 bytes) (time 1702378225) 18309 byte thumbnail RDOC 012092: [10:50:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 012092: [10:50:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012092: [10:50:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012092: [10:50:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012092: [10:50:26] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012092: [10:50:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012092: [10:50:26] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012092: [10:50:26] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012092: [10:50:26] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012092: [10:50:26] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012092: [10:50:26] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012092: [10:50:26] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012092: [10:50:26] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012092: [10:50:26] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012092: [10:50:26] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012092: [10:50:26] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012092: [10:50:26] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012092: [10:50:26] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012092: [10:50:26] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012092: [10:50:26] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 012092: [10:50:26] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 012092: [10:50:26] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 012092: [10:50:26] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 012092: [10:50:26] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 012092: [10:50:26] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012092: [10:50:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012092: [10:50:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012092: [10:50:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012092: [10:50:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012092: [10:50:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012092: [10:50:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012092: [10:50:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012092: [10:50:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012092: [10:50:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012092: [10:50:26] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012092: [10:50:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012092: [10:50:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012092: [10:50:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012092: [10:50:26] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012092: [10:50:26] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 012092: [10:50:26] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 012092: [10:50:26] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012092: [10:50:26] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 012092: [10:50:26] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012092: [10:50:26] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012092: [10:50:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012092: [10:50:26] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012092: [10:50:26] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012092: [10:50:26] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012092: [10:50:26] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012092: [10:50:26] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 106.588 ms RDOC 012092: [10:50:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005560: [10:50:27] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 005560: [10:50:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005560: [10:50:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005560: [10:50:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005560: [10:50:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6516 RDOC 006516: [10:50:27] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 006516: [10:50:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006516: [10:50:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006516: [10:50:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006516: [10:50:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006516: [10:50:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006516: [10:50:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006516: [10:50:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006516: [10:50:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006516: [10:50:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006516: [10:50:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006516: [10:50:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006516: [10:50:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006516: [10:50:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006516: [10:50:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005560: [10:50:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6516] RDOC 006516: [10:50:27] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006516: [10:50:27] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B8EBDB7410 RDOC 006516: [10:50:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006516: [10:50:27] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006516: [10:50:27] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006516: [10:50:27] gl_driver.cpp(1116) - Log - Deleting shader group 000001B8EBDB7410 RDOC 006516: [10:50:27] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006516: [10:50:27] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B8EBDB7D10 RDOC 006516: [10:50:27] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006516: [10:50:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006516: [10:50:27] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006516: [10:50:27] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006516: [10:50:27] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006516: [10:50:27] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004502C2 RDOC 005560: [10:50:27] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006516: [10:50:27] gl_driver.cpp(2221) - Log - Starting capture RDOC 006516: [10:50:27] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006516: [10:50:27] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005560: [10:50:27] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006516: [10:50:27] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 006516: [10:50:27] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 006516: [10:50:27] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 006516: [10:50:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28160 bytes to 2887 (10.25 %) RDOC 006516: [10:50:27] gl_driver.cpp(2441) - Log - Captured GL frame with 0.026855 MB capture section in 0.036226 seconds RDOC 006516: [10:50:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4254 bytes to 4254 (100.00 %) RDOC 006516: [10:50:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 006516: [10:50:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 005560: [10:50:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12626 bytes) (time 1702378227) 5270 byte thumbnail RDOC 005560: [10:50:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 005560: [10:50:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005560: [10:50:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005560: [10:50:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005560: [10:50:28] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005560: [10:50:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005560: [10:50:28] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005560: [10:50:28] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005560: [10:50:28] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005560: [10:50:28] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005560: [10:50:28] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005560: [10:50:28] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005560: [10:50:28] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005560: [10:50:28] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005560: [10:50:28] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005560: [10:50:28] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005560: [10:50:28] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005560: [10:50:28] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005560: [10:50:28] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005560: [10:50:28] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005560: [10:50:28] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005560: [10:50:28] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005560: [10:50:28] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005560: [10:50:28] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005560: [10:50:28] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005560: [10:50:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005560: [10:50:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005560: [10:50:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005560: [10:50:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005560: [10:50:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005560: [10:50:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005560: [10:50:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005560: [10:50:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005560: [10:50:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005560: [10:50:28] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005560: [10:50:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005560: [10:50:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005560: [10:50:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005560: [10:50:28] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005560: [10:50:28] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005560: [10:50:28] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005560: [10:50:28] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005560: [10:50:28] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005560: [10:50:28] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005560: [10:50:28] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005560: [10:50:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005560: [10:50:28] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005560: [10:50:28] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005560: [10:50:28] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005560: [10:50:28] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005560: [10:50:28] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 50.665 ms RDOC 005560: [10:50:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 001556: [10:50:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 001556: [10:50:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001556: [10:50:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001556: [10:50:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001556: [10:50:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11880 RDOC 011880: [10:50:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 011880: [10:50:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011880: [10:50:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011880: [10:50:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011880: [10:50:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011880: [10:50:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011880: [10:50:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011880: [10:50:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011880: [10:50:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011880: [10:50:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011880: [10:50:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011880: [10:50:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011880: [10:50:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011880: [10:50:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011880: [10:50:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001556: [10:50:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11880] RDOC 011880: [10:50:29] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011880: [10:50:29] gl_driver.cpp(1217) - Log - Created new sharegroup 000001CA77337550 RDOC 011880: [10:50:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011880: [10:50:29] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011880: [10:50:29] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011880: [10:50:29] gl_driver.cpp(1116) - Log - Deleting shader group 000001CA77337550 RDOC 011880: [10:50:29] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011880: [10:50:29] gl_driver.cpp(1217) - Log - Created new sharegroup 000001CA77336BD0 RDOC 011880: [10:50:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011880: [10:50:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011880: [10:50:29] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011880: [10:50:29] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011880: [10:50:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001556: [10:50:29] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011880: [10:50:29] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000019030A RDOC 001556: [10:50:29] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011880: [10:50:29] gl_driver.cpp(2221) - Log - Starting capture RDOC 011880: [10:50:29] resource_manager.h(1469) - Log - Preparing up to 56 potentially dirty resources RDOC 011880: [10:50:29] resource_manager.h(1526) - Log - Prepared 56 dirty resources, postponed 0, skipped 0 RDOC 011880: [10:50:29] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011880: [10:50:30] resource_manager.h(1538) - Log - Checking 56 resources with initial contents against 67 referenced resources RDOC 011880: [10:50:30] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011880: [10:50:30] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011880: [10:50:30] resource_manager.h(1642) - Log - Serialised 55 resources, skipped 1 unreferenced RDOC 011880: [10:50:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 157844928 bytes to 663917 (0.42 %) RDOC 011880: [10:50:30] gl_driver.cpp(2441) - Log - Captured GL frame with 150.532654 MB capture section in 0.510234 seconds RDOC 011880: [10:50:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011880: [10:50:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 011880: [10:50:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 001556: [10:50:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670572 bytes) (time 1702378230) 2526 byte thumbnail RDOC 001556: [10:50:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 001556: [10:50:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001556: [10:50:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001556: [10:50:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001556: [10:50:31] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001556: [10:50:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001556: [10:50:31] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001556: [10:50:31] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001556: [10:50:31] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001556: [10:50:31] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001556: [10:50:31] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001556: [10:50:31] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001556: [10:50:31] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001556: [10:50:31] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001556: [10:50:31] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001556: [10:50:31] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001556: [10:50:31] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001556: [10:50:31] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001556: [10:50:31] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001556: [10:50:31] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001556: [10:50:31] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001556: [10:50:31] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001556: [10:50:31] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001556: [10:50:31] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001556: [10:50:31] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001556: [10:50:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001556: [10:50:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001556: [10:50:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001556: [10:50:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001556: [10:50:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001556: [10:50:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001556: [10:50:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001556: [10:50:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001556: [10:50:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001556: [10:50:31] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001556: [10:50:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001556: [10:50:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001556: [10:50:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001556: [10:50:31] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001556: [10:50:31] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001556: [10:50:31] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001556: [10:50:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001556: [10:50:31] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001556: [10:50:31] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001556: [10:50:31] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001556: [10:50:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001556: [10:50:31] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001556: [10:50:31] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001556: [10:50:32] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 691.512 ms RDOC 001556: [10:50:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011196: [10:50:34] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 011196: [10:50:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011196: [10:50:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011196: [10:50:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011196: [10:50:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10700 RDOC 010700: [10:50:34] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 010700: [10:50:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010700: [10:50:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010700: [10:50:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010700: [10:50:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010700: [10:50:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010700: [10:50:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010700: [10:50:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010700: [10:50:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010700: [10:50:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010700: [10:50:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010700: [10:50:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010700: [10:50:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010700: [10:50:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010700: [10:50:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011196: [10:50:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10700] RDOC 010700: [10:50:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010700: [10:50:34] gl_driver.cpp(1217) - Log - Created new sharegroup 0000019BF3A2EA60 RDOC 010700: [10:50:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010700: [10:50:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010700: [10:50:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010700: [10:50:34] gl_driver.cpp(1116) - Log - Deleting shader group 0000019BF3A2EA60 RDOC 010700: [10:50:34] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010700: [10:50:34] gl_driver.cpp(1217) - Log - Created new sharegroup 0000019BF3A2F320 RDOC 010700: [10:50:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010700: [10:50:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010700: [10:50:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010700: [10:50:34] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010700: [10:50:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010700: [10:50:34] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004501A4 RDOC 011196: [10:50:34] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010700: [10:50:34] gl_driver.cpp(2221) - Log - Starting capture RDOC 010700: [10:50:34] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 010700: [10:50:34] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 011196: [10:50:34] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010700: [10:50:34] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010700: [10:50:34] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 12 referenced resources RDOC 010700: [10:50:34] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 010700: [10:50:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2467520 bytes to 51788 (2.10 %) RDOC 010700: [10:50:34] gl_driver.cpp(2441) - Log - Captured GL frame with 2.353210 MB capture section in 0.074094 seconds RDOC 010700: [10:50:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 010700: [10:50:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 010700: [10:50:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 011196: [10:50:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67013 bytes) (time 1702378234) 9593 byte thumbnail RDOC 011196: [10:50:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 011196: [10:50:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011196: [10:50:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011196: [10:50:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011196: [10:50:35] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011196: [10:50:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011196: [10:50:35] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011196: [10:50:35] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011196: [10:50:35] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011196: [10:50:35] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011196: [10:50:35] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011196: [10:50:35] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011196: [10:50:35] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011196: [10:50:35] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011196: [10:50:35] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011196: [10:50:35] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011196: [10:50:35] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011196: [10:50:35] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011196: [10:50:35] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011196: [10:50:35] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011196: [10:50:35] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011196: [10:50:35] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011196: [10:50:35] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011196: [10:50:35] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011196: [10:50:35] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011196: [10:50:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011196: [10:50:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011196: [10:50:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011196: [10:50:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011196: [10:50:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011196: [10:50:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011196: [10:50:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011196: [10:50:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011196: [10:50:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011196: [10:50:35] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011196: [10:50:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011196: [10:50:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011196: [10:50:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011196: [10:50:35] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011196: [10:50:35] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011196: [10:50:35] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011196: [10:50:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011196: [10:50:35] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011196: [10:50:35] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011196: [10:50:35] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011196: [10:50:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011196: [10:50:35] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 115.209 ms RDOC 011196: [10:50:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 011196: [10:50:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 011196: [10:50:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 011196: [10:50:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 011196: [10:50:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011196: [10:50:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 011196: [10:50:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011196: [10:50:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 011196: [10:50:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 011196: [10:50:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011196: [10:50:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011196: [10:50:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011196: [10:50:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 011196: [10:50:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011196: [10:50:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008604: [10:50:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 008604: [10:50:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008604: [10:50:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008604: [10:50:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008604: [10:50:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6344 RDOC 006344: [10:50:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 006344: [10:50:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006344: [10:50:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006344: [10:50:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006344: [10:50:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006344: [10:50:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006344: [10:50:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006344: [10:50:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006344: [10:50:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006344: [10:50:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006344: [10:50:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006344: [10:50:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006344: [10:50:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006344: [10:50:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006344: [10:50:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008604: [10:50:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6344] RDOC 006344: [10:50:36] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006344: [10:50:36] gl_driver.cpp(1217) - Log - Created new sharegroup 000001EC7BFF1800 RDOC 006344: [10:50:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006344: [10:50:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006344: [10:50:36] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006344: [10:50:36] gl_driver.cpp(1116) - Log - Deleting shader group 000001EC7BFF1800 RDOC 006344: [10:50:36] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006344: [10:50:36] gl_driver.cpp(1217) - Log - Created new sharegroup 000001EC7BFF1E00 RDOC 006344: [10:50:36] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006344: [10:50:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006344: [10:50:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006344: [10:50:36] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006344: [10:50:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006344: [10:50:36] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001B030E RDOC 008604: [10:50:36] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006344: [10:50:36] gl_driver.cpp(2221) - Log - Starting capture RDOC 006344: [10:50:36] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 006344: [10:50:36] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006344: [10:50:36] gl_driver.cpp(2292) - Log - Finished capture, Frame 4294967295 RDOC 008604: [10:50:36] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006344: [10:50:36] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 2 referenced resources RDOC 006344: [10:50:36] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 1 unreferenced RDOC 006344: [10:50:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1229 (5.01 %) RDOC 006344: [10:50:36] gl_driver.cpp(2441) - Log - Captured GL frame with 0.023376 MB capture section in 0.040362 seconds RDOC 006344: [10:50:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 006344: [10:50:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 006344: [10:50:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 008604: [10:50:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (7541 bytes) (time 1702378236) 2527 byte thumbnail RDOC 008604: [10:50:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 008604: [10:50:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [10:50:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [10:50:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [10:50:37] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008604: [10:50:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008604: [10:50:38] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008604: [10:50:38] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008604: [10:50:38] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008604: [10:50:38] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008604: [10:50:38] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008604: [10:50:38] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008604: [10:50:38] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008604: [10:50:38] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008604: [10:50:38] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008604: [10:50:38] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008604: [10:50:38] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008604: [10:50:38] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008604: [10:50:38] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008604: [10:50:38] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008604: [10:50:38] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008604: [10:50:38] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008604: [10:50:38] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008604: [10:50:38] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008604: [10:50:38] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008604: [10:50:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008604: [10:50:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008604: [10:50:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008604: [10:50:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008604: [10:50:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008604: [10:50:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008604: [10:50:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008604: [10:50:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008604: [10:50:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008604: [10:50:38] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008604: [10:50:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008604: [10:50:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008604: [10:50:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008604: [10:50:38] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008604: [10:50:38] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008604: [10:50:38] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008604: [10:50:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008604: [10:50:38] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008604: [10:50:38] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008604: [10:50:38] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008604: [10:50:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008604: [10:50:38] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2.157 ms RDOC 008604: [10:50:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010716: [10:50:38] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 010716: [10:50:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010716: [10:50:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010716: [10:50:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010716: [10:50:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2752 RDOC 002752: [10:50:38] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 002752: [10:50:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002752: [10:50:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002752: [10:50:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002752: [10:50:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002752: [10:50:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002752: [10:50:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002752: [10:50:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002752: [10:50:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002752: [10:50:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002752: [10:50:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002752: [10:50:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002752: [10:50:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002752: [10:50:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002752: [10:50:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010716: [10:50:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2752] RDOC 002752: [10:50:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002752: [10:50:38] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023DD8202840 RDOC 002752: [10:50:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002752: [10:50:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002752: [10:50:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002752: [10:50:38] gl_driver.cpp(1116) - Log - Deleting shader group 0000023DD8202840 RDOC 002752: [10:50:38] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002752: [10:50:38] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023DD82030C0 RDOC 002752: [10:50:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002752: [10:50:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002752: [10:50:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002752: [10:50:38] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 002752: [10:50:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002752: [10:50:38] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003A005A RDOC 010716: [10:50:38] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002752: [10:50:39] gl_driver.cpp(2221) - Log - Starting capture RDOC 002752: [10:50:39] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 002752: [10:50:39] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010716: [10:50:39] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002752: [10:50:39] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 002752: [10:50:39] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 002752: [10:50:39] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 002752: [10:50:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3070 (10.68 %) RDOC 002752: [10:50:39] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027405 MB capture section in 0.033536 seconds RDOC 002752: [10:50:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 002752: [10:50:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 002752: [10:50:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 010716: [10:50:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12785 bytes) (time 1702378239) 5223 byte thumbnail RDOC 010716: [10:50:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 010716: [10:50:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010716: [10:50:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010716: [10:50:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010716: [10:50:40] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010716: [10:50:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010716: [10:50:40] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010716: [10:50:40] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010716: [10:50:40] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010716: [10:50:40] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010716: [10:50:40] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010716: [10:50:40] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010716: [10:50:40] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010716: [10:50:40] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010716: [10:50:40] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010716: [10:50:40] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010716: [10:50:40] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010716: [10:50:40] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010716: [10:50:40] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010716: [10:50:40] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010716: [10:50:40] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010716: [10:50:40] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010716: [10:50:40] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010716: [10:50:40] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010716: [10:50:40] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010716: [10:50:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010716: [10:50:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010716: [10:50:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010716: [10:50:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010716: [10:50:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010716: [10:50:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010716: [10:50:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010716: [10:50:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010716: [10:50:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010716: [10:50:40] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010716: [10:50:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010716: [10:50:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010716: [10:50:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010716: [10:50:40] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010716: [10:50:40] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010716: [10:50:40] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010716: [10:50:40] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010716: [10:50:40] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010716: [10:50:40] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010716: [10:50:40] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010716: [10:50:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010716: [10:50:40] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 77.828 ms RDOC 010716: [10:50:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 012084: [10:50:40] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 012084: [10:50:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012084: [10:50:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012084: [10:50:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012084: [10:50:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1064 RDOC 001064: [10:50:41] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 001064: [10:50:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001064: [10:50:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001064: [10:50:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001064: [10:50:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001064: [10:50:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001064: [10:50:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001064: [10:50:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001064: [10:50:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001064: [10:50:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001064: [10:50:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001064: [10:50:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001064: [10:50:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001064: [10:50:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001064: [10:50:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012084: [10:50:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1064] RDOC 001064: [10:50:41] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001064: [10:50:41] gl_driver.cpp(1217) - Log - Created new sharegroup 000002B472C41BC0 RDOC 001064: [10:50:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001064: [10:50:41] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001064: [10:50:41] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001064: [10:50:41] gl_driver.cpp(1116) - Log - Deleting shader group 000002B472C41BC0 RDOC 001064: [10:50:41] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001064: [10:50:41] gl_driver.cpp(1217) - Log - Created new sharegroup 000002B472C41A00 RDOC 001064: [10:50:41] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001064: [10:50:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001064: [10:50:41] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001064: [10:50:41] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001064: [10:50:41] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001064: [10:50:41] gl_driver.cpp(2221) - Log - Starting capture RDOC 001064: [10:50:41] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 001064: [10:50:41] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 001064: [10:50:41] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000024030A RDOC 012084: [10:50:41] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001064: [10:50:41] gl_driver.cpp(2292) - Log - Finished capture, Frame 0 RDOC 001064: [10:50:41] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 001064: [10:50:41] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 012084: [10:50:41] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001064: [10:50:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 3622 (11.89 %) RDOC 001064: [10:50:41] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029053 MB capture section in 0.114067 seconds RDOC 001064: [10:50:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001064: [10:50:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 001064: [10:50:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 012084: [10:50:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (13372 bytes) (time 1702378241) 5116 byte thumbnail RDOC 012084: [10:50:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 012084: [10:50:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012084: [10:50:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012084: [10:50:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012084: [10:50:42] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012084: [10:50:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012084: [10:50:42] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012084: [10:50:42] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012084: [10:50:42] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012084: [10:50:42] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012084: [10:50:42] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012084: [10:50:42] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012084: [10:50:42] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012084: [10:50:42] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012084: [10:50:42] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012084: [10:50:42] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012084: [10:50:42] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012084: [10:50:42] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012084: [10:50:42] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012084: [10:50:42] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 012084: [10:50:42] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 012084: [10:50:42] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 012084: [10:50:42] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 012084: [10:50:42] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 012084: [10:50:42] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012084: [10:50:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012084: [10:50:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012084: [10:50:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012084: [10:50:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012084: [10:50:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012084: [10:50:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012084: [10:50:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012084: [10:50:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012084: [10:50:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012084: [10:50:42] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012084: [10:50:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012084: [10:50:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012084: [10:50:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012084: [10:50:42] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012084: [10:50:42] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 012084: [10:50:42] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 012084: [10:50:42] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012084: [10:50:42] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 012084: [10:50:42] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012084: [10:50:42] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012084: [10:50:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012084: [10:50:42] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012084: [10:50:42] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012084: [10:50:42] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012084: [10:50:42] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012084: [10:50:42] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 64.114 ms RDOC 012084: [10:50:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 012084: [10:50:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1591 (5.22 %) RDOC 012084: [10:50:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012084: [10:50:42] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1.565 ms RDOC 012084: [10:50:42] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 012084: [10:50:42] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 012084: [10:50:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1591 (5.22 %) RDOC 012084: [10:50:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012084: [10:50:43] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 012084: [10:50:43] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 012084: [10:50:43] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 012084: [10:50:43] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000040 RDOC 012084: [10:50:43] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 012084: [10:50:43] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 012084: [10:50:43] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 012084: [10:50:43] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 012084: [10:50:43] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000043 RDOC 012084: [10:50:43] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000043 RDOC 012084: [10:50:43] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000044 RDOC 012084: [10:50:43] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000044 RDOC 012084: [10:50:43] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 012084: [10:50:43] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000053 RDOC 012084: [10:50:43] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000054 RDOC 012084: [10:50:43] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000055 RDOC 012084: [10:50:43] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 012084: [10:50:43] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 012084: [10:50:43] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 012084: [10:50:43] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000067 RDOC 012084: [10:50:43] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000068 RDOC 012084: [10:50:43] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000069 RDOC 012084: [10:50:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003116: [10:50:43] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 003116: [10:50:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003116: [10:50:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003116: [10:50:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003116: [10:50:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10312 RDOC 010312: [10:50:43] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 010312: [10:50:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010312: [10:50:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010312: [10:50:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010312: [10:50:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010312: [10:50:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010312: [10:50:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010312: [10:50:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010312: [10:50:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010312: [10:50:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010312: [10:50:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010312: [10:50:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010312: [10:50:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010312: [10:50:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010312: [10:50:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003116: [10:50:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10312] RDOC 010312: [10:50:43] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010312: [10:50:43] gl_driver.cpp(1217) - Log - Created new sharegroup 000002833EA614E0 RDOC 010312: [10:50:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010312: [10:50:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010312: [10:50:43] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010312: [10:50:43] gl_driver.cpp(1116) - Log - Deleting shader group 000002833EA614E0 RDOC 010312: [10:50:43] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010312: [10:50:43] gl_driver.cpp(1217) - Log - Created new sharegroup 000002833EA61220 RDOC 010312: [10:50:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010312: [10:50:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010312: [10:50:43] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010312: [10:50:43] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010312: [10:50:43] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010312: [10:50:46] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000026030A RDOC 003116: [10:50:46] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003116: [10:50:46] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010312: [10:50:46] gl_driver.cpp(2221) - Log - Starting capture RDOC 010312: [10:50:46] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 010312: [10:50:46] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010312: [10:50:46] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010312: [10:50:46] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 7 referenced resources RDOC 010312: [10:50:46] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 010312: [10:50:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398976 bytes to 8783752 (0.39 %) RDOC 010312: [10:50:46] gl_driver.cpp(2441) - Log - Captured GL frame with 2128.027893 MB capture section in 0.334056 seconds RDOC 010312: [10:50:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010312: [10:50:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 010312: [10:50:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 003116: [10:50:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (8793502 bytes) (time 1702378247) 5116 byte thumbnail RDOC 003116: [10:50:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 003116: [10:50:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003116: [10:50:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003116: [10:50:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003116: [10:50:48] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003116: [10:50:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003116: [10:50:48] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003116: [10:50:48] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003116: [10:50:48] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003116: [10:50:48] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003116: [10:50:48] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003116: [10:50:48] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003116: [10:50:48] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003116: [10:50:48] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003116: [10:50:48] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003116: [10:50:48] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003116: [10:50:48] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003116: [10:50:48] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003116: [10:50:48] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003116: [10:50:48] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003116: [10:50:48] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003116: [10:50:48] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003116: [10:50:48] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003116: [10:50:48] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003116: [10:50:48] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003116: [10:50:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003116: [10:50:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003116: [10:50:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003116: [10:50:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003116: [10:50:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003116: [10:50:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003116: [10:50:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003116: [10:50:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003116: [10:50:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003116: [10:50:48] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003116: [10:50:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003116: [10:50:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003116: [10:50:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003116: [10:50:48] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003116: [10:50:48] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003116: [10:50:48] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003116: [10:50:48] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003116: [10:50:48] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003116: [10:50:48] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003116: [10:50:48] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003116: [10:50:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003116: [10:50:50] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003116: [10:50:50] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003116: [10:50:50] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003116: [10:50:50] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003116: [10:50:50] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2535.605 ms RDOC 003116: [10:50:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008276: [10:50:54] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 008276: [10:50:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008276: [10:50:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008276: [10:50:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008276: [10:50:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8788 RDOC 008788: [10:50:54] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 008788: [10:50:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008788: [10:50:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008788: [10:50:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008788: [10:50:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008788: [10:50:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008788: [10:50:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008788: [10:50:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008788: [10:50:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008788: [10:50:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008788: [10:50:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008788: [10:50:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008788: [10:50:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008788: [10:50:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008788: [10:50:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008276: [10:50:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8788] RDOC 008788: [10:50:54] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008788: [10:50:54] gl_driver.cpp(1217) - Log - Created new sharegroup 000001BFA8025650 RDOC 008788: [10:50:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008788: [10:50:54] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008788: [10:50:54] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008788: [10:50:54] gl_driver.cpp(1116) - Log - Deleting shader group 000001BFA8025650 RDOC 008788: [10:50:54] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008788: [10:50:54] gl_driver.cpp(1217) - Log - Created new sharegroup 000001BFA80254D0 RDOC 008788: [10:50:54] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008788: [10:50:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008788: [10:50:54] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008788: [10:50:54] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008788: [10:50:54] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008788: [10:50:54] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000041005A RDOC 008276: [10:50:54] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008276: [10:50:54] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008788: [10:51:02] gl_driver.cpp(2221) - Log - Starting capture RDOC 008788: [10:51:02] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 008788: [10:51:02] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 008788: [10:51:02] gl_driver.cpp(2292) - Log - Finished capture, Frame 50000 RDOC 008788: [10:51:02] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 008788: [10:51:02] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 008788: [10:51:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3123 (10.92 %) RDOC 008788: [10:51:02] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027283 MB capture section in 0.030988 seconds RDOC 008788: [10:51:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008788: [10:51:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 008788: [10:51:02] gl_driver.cpp(2221) - Log - Starting capture RDOC 008788: [10:51:02] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 008788: [10:51:02] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 008788: [10:51:02] gl_driver.cpp(2292) - Log - Finished capture, Frame 50001 RDOC 008788: [10:51:02] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 008788: [10:51:02] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008788: [10:51:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 008276: [10:51:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (12873 bytes) (time 1702378262) 5116 byte thumbnail RDOC 008788: [10:51:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3250 (10.92 %) RDOC 008788: [10:51:02] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.063068 seconds RDOC 008788: [10:51:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008788: [10:51:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 008788: [10:51:02] gl_driver.cpp(2221) - Log - Starting capture RDOC 008788: [10:51:02] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 008788: [10:51:02] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 008788: [10:51:02] gl_driver.cpp(2292) - Log - Finished capture, Frame 50002 RDOC 008788: [10:51:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 008788: [10:51:02] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 008788: [10:51:02] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008276: [10:51:02] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (13000 bytes) (time 1702378262) 5116 byte thumbnail RDOC 008788: [10:51:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3273 (11.00 %) RDOC 008788: [10:51:02] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.046304 seconds RDOC 008788: [10:51:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008788: [10:51:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 008788: [10:51:02] gl_driver.cpp(2221) - Log - Starting capture RDOC 008788: [10:51:02] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 008788: [10:51:02] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 008788: [10:51:02] gl_driver.cpp(2292) - Log - Finished capture, Frame 50003 RDOC 008788: [10:51:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 008788: [10:51:02] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 008788: [10:51:02] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008276: [10:51:02] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (13023 bytes) (time 1702378262) 5116 byte thumbnail RDOC 008788: [10:51:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3234 (10.87 %) RDOC 008788: [10:51:02] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062194 seconds RDOC 008788: [10:51:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008788: [10:51:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 008788: [10:51:02] gl_driver.cpp(2221) - Log - Starting capture RDOC 008788: [10:51:02] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 008788: [10:51:02] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 008788: [10:51:02] gl_driver.cpp(2292) - Log - Finished capture, Frame 50004 RDOC 008788: [10:51:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 008788: [10:51:02] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 008788: [10:51:02] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008276: [10:51:02] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (12984 bytes) (time 1702378262) 5116 byte thumbnail RDOC 008788: [10:51:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3261 (10.96 %) RDOC 008788: [10:51:02] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.047352 seconds RDOC 008788: [10:51:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008788: [10:51:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 008788: [10:51:02] gl_driver.cpp(2221) - Log - Starting capture RDOC 008788: [10:51:02] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 008788: [10:51:02] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 008788: [10:51:02] gl_driver.cpp(2292) - Log - Finished capture, Frame 50005 RDOC 008788: [10:51:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 008788: [10:51:02] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 008788: [10:51:02] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008276: [10:51:02] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (13011 bytes) (time 1702378262) 5116 byte thumbnail RDOC 008788: [10:51:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3258 (10.95 %) RDOC 008788: [10:51:02] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062437 seconds RDOC 008788: [10:51:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008788: [10:51:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 008788: [10:51:02] gl_driver.cpp(2221) - Log - Starting capture RDOC 008788: [10:51:02] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 008788: [10:51:02] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 008788: [10:51:02] gl_driver.cpp(2292) - Log - Finished capture, Frame 50006 RDOC 008788: [10:51:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 008788: [10:51:02] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 008788: [10:51:02] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008276: [10:51:02] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (13008 bytes) (time 1702378262) 5116 byte thumbnail RDOC 008788: [10:51:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3231 (10.86 %) RDOC 008788: [10:51:03] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.046497 seconds RDOC 008788: [10:51:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008788: [10:51:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 008788: [10:51:03] gl_driver.cpp(2221) - Log - Starting capture RDOC 008788: [10:51:03] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 008788: [10:51:03] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 008788: [10:51:03] gl_driver.cpp(2292) - Log - Finished capture, Frame 50007 RDOC 008788: [10:51:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 008788: [10:51:03] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 008788: [10:51:03] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008276: [10:51:03] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (12981 bytes) (time 1702378263) 5116 byte thumbnail RDOC 008788: [10:51:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3241 (10.89 %) RDOC 008788: [10:51:03] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.046363 seconds RDOC 008788: [10:51:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008788: [10:51:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 008788: [10:51:03] gl_driver.cpp(2221) - Log - Starting capture RDOC 008788: [10:51:03] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 008788: [10:51:03] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 008788: [10:51:03] gl_driver.cpp(2292) - Log - Finished capture, Frame 50008 RDOC 008788: [10:51:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 008788: [10:51:03] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 008788: [10:51:03] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008276: [10:51:03] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (12991 bytes) (time 1702378263) 5116 byte thumbnail RDOC 008788: [10:51:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3271 (10.99 %) RDOC 008788: [10:51:03] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.041094 seconds RDOC 008788: [10:51:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008788: [10:51:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 008788: [10:51:03] gl_driver.cpp(2221) - Log - Starting capture RDOC 008788: [10:51:03] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 008788: [10:51:03] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 008788: [10:51:03] gl_driver.cpp(2292) - Log - Finished capture, Frame 50009 RDOC 008788: [10:51:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 008276: [10:51:03] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (13021 bytes) (time 1702378263) 5116 byte thumbnail RDOC 008788: [10:51:03] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 008788: [10:51:03] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008788: [10:51:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3275 (11.00 %) RDOC 008788: [10:51:03] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.078117 seconds RDOC 008788: [10:51:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008788: [10:51:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 008788: [10:51:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 008276: [10:51:03] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (13025 bytes) (time 1702378263) 5116 byte thumbnail RDOC 008276: [10:51:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 008276: [10:51:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008276: [10:51:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008276: [10:51:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008276: [10:51:04] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008276: [10:51:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008276: [10:51:04] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008276: [10:51:04] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008276: [10:51:04] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008276: [10:51:04] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008276: [10:51:04] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008276: [10:51:04] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008276: [10:51:04] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008276: [10:51:04] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008276: [10:51:04] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008276: [10:51:04] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008276: [10:51:04] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008276: [10:51:04] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008276: [10:51:04] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008276: [10:51:04] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008276: [10:51:04] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008276: [10:51:04] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008276: [10:51:04] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008276: [10:51:04] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008276: [10:51:04] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008276: [10:51:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008276: [10:51:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008276: [10:51:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008276: [10:51:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008276: [10:51:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008276: [10:51:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008276: [10:51:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008276: [10:51:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008276: [10:51:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008276: [10:51:04] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008276: [10:51:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008276: [10:51:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008276: [10:51:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008276: [10:51:04] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008276: [10:51:04] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008276: [10:51:04] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008276: [10:51:04] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008276: [10:51:04] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008276: [10:51:04] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008276: [10:51:04] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008276: [10:51:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008276: [10:51:04] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008276: [10:51:04] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008276: [10:51:04] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008276: [10:51:04] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008276: [10:51:04] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 50.110 ms RDOC 008276: [10:51:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005620: [10:51:05] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 005620: [10:51:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005620: [10:51:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005620: [10:51:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005620: [10:51:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9908 RDOC 009908: [10:51:05] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 009908: [10:51:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009908: [10:51:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009908: [10:51:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009908: [10:51:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009908: [10:51:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009908: [10:51:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009908: [10:51:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009908: [10:51:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009908: [10:51:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009908: [10:51:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009908: [10:51:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009908: [10:51:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009908: [10:51:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009908: [10:51:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005620: [10:51:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9908] RDOC 009908: [10:51:05] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009908: [10:51:05] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023142E33750 RDOC 009908: [10:51:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009908: [10:51:05] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009908: [10:51:05] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009908: [10:51:05] gl_driver.cpp(1116) - Log - Deleting shader group 0000023142E33750 RDOC 009908: [10:51:05] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009908: [10:51:05] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023142E33550 RDOC 009908: [10:51:05] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009908: [10:51:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009908: [10:51:05] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009908: [10:51:05] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009908: [10:51:05] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005620: [10:51:05] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009908: [10:51:05] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000027030E RDOC 009908: [10:51:05] gl_driver.cpp(2221) - Log - Starting capture RDOC 009908: [10:51:05] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 009908: [10:51:05] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005620: [10:51:05] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009908: [10:51:05] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009908: [10:51:05] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 009908: [10:51:05] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 009908: [10:51:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29824 bytes to 3564 (11.95 %) RDOC 009908: [10:51:05] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028442 MB capture section in 0.036902 seconds RDOC 009908: [10:51:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009908: [10:51:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 009908: [10:51:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 005620: [10:51:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13314 bytes) (time 1702378265) 5116 byte thumbnail RDOC 005620: [10:51:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 005620: [10:51:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005620: [10:51:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005620: [10:51:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005620: [10:51:06] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005620: [10:51:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005620: [10:51:06] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005620: [10:51:06] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005620: [10:51:06] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005620: [10:51:06] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005620: [10:51:06] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005620: [10:51:06] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005620: [10:51:06] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005620: [10:51:06] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005620: [10:51:06] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005620: [10:51:06] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005620: [10:51:06] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005620: [10:51:06] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005620: [10:51:06] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005620: [10:51:06] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005620: [10:51:06] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005620: [10:51:06] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005620: [10:51:06] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005620: [10:51:06] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005620: [10:51:06] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005620: [10:51:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005620: [10:51:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005620: [10:51:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005620: [10:51:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005620: [10:51:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005620: [10:51:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005620: [10:51:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005620: [10:51:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005620: [10:51:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005620: [10:51:06] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005620: [10:51:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005620: [10:51:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005620: [10:51:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005620: [10:51:06] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005620: [10:51:06] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005620: [10:51:06] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005620: [10:51:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005620: [10:51:06] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005620: [10:51:06] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005620: [10:51:06] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005620: [10:51:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005620: [10:51:06] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005620: [10:51:06] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005620: [10:51:06] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005620: [10:51:06] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005620: [10:51:06] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 53.928 ms RDOC 005620: [10:51:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 008036: [10:51:07] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 008036: [10:51:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008036: [10:51:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008036: [10:51:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008036: [10:51:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 848 RDOC 000848: [10:51:07] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 000848: [10:51:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000848: [10:51:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000848: [10:51:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000848: [10:51:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000848: [10:51:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000848: [10:51:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000848: [10:51:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000848: [10:51:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000848: [10:51:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000848: [10:51:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000848: [10:51:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000848: [10:51:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000848: [10:51:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000848: [10:51:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008036: [10:51:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [848] RDOC 000848: [10:51:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000848: [10:51:07] gl_driver.cpp(1217) - Log - Created new sharegroup 00000277294800D0 RDOC 000848: [10:51:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000848: [10:51:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000848: [10:51:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 000848: [10:51:07] gl_driver.cpp(1116) - Log - Deleting shader group 00000277294800D0 RDOC 000848: [10:51:07] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000848: [10:51:07] gl_driver.cpp(1217) - Log - Created new sharegroup 00000277294804D0 RDOC 000848: [10:51:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000848: [10:51:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000848: [10:51:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000848: [10:51:07] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 000848: [10:51:07] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000848: [10:51:07] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000430308 RDOC 008036: [10:51:07] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000848: [10:51:07] gl_driver.cpp(2221) - Log - Starting capture RDOC 000848: [10:51:07] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 000848: [10:51:07] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 008036: [10:51:07] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 000848: [10:51:07] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 000848: [10:51:07] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 15 referenced resources RDOC 000848: [10:51:07] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 000848: [10:51:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 999040 bytes to 22720 (2.27 %) RDOC 000848: [10:51:07] gl_driver.cpp(2441) - Log - Captured GL frame with 0.952759 MB capture section in 0.066140 seconds RDOC 000848: [10:51:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4869 bytes to 4869 (100.00 %) RDOC 000848: [10:51:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 000848: [10:51:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 008036: [10:51:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38861 bytes) (time 1702378267) 11057 byte thumbnail RDOC 008036: [10:51:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 008036: [10:51:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008036: [10:51:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008036: [10:51:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008036: [10:51:08] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008036: [10:51:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008036: [10:51:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008036: [10:51:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008036: [10:51:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008036: [10:51:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008036: [10:51:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008036: [10:51:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008036: [10:51:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008036: [10:51:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008036: [10:51:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008036: [10:51:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008036: [10:51:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008036: [10:51:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008036: [10:51:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008036: [10:51:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008036: [10:51:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008036: [10:51:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008036: [10:51:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008036: [10:51:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008036: [10:51:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008036: [10:51:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008036: [10:51:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008036: [10:51:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008036: [10:51:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008036: [10:51:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008036: [10:51:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008036: [10:51:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008036: [10:51:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008036: [10:51:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008036: [10:51:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008036: [10:51:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008036: [10:51:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008036: [10:51:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008036: [10:51:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008036: [10:51:08] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008036: [10:51:08] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008036: [10:51:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008036: [10:51:08] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008036: [10:51:08] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008036: [10:51:08] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008036: [10:51:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008036: [10:51:09] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 264.713 ms RDOC 008036: [10:51:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008036: [10:51:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008036: [10:51:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008036: [10:51:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008036: [10:51:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008036: [10:51:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008036: [10:51:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008036: [10:51:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008036: [10:51:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008036: [10:51:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008036: [10:51:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008036: [10:51:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 360). Will be clamped (360) RDOC 008036: [10:51:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 720). Will be clamped (720) RDOC 008036: [10:51:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (360 720). Will be clamped (720) RDOC 008036: [10:51:09] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (540 720). Will be clamped (720) RDOC 008036: [10:51:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011324: [10:51:09] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 011324: [10:51:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011324: [10:51:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011324: [10:51:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011324: [10:51:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11392 RDOC 011392: [10:51:09] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 011392: [10:51:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011392: [10:51:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011392: [10:51:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011392: [10:51:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011392: [10:51:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011392: [10:51:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011392: [10:51:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011392: [10:51:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011392: [10:51:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011392: [10:51:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011392: [10:51:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011392: [10:51:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011392: [10:51:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011392: [10:51:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011324: [10:51:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11392] RDOC 011392: [10:51:09] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011392: [10:51:09] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020F4E1A3410 RDOC 011392: [10:51:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011392: [10:51:09] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011392: [10:51:09] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011392: [10:51:09] gl_driver.cpp(1116) - Log - Deleting shader group 0000020F4E1A3410 RDOC 011392: [10:51:09] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011392: [10:51:09] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020F4E1A3450 RDOC 011392: [10:51:09] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011392: [10:51:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011392: [10:51:09] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011392: [10:51:09] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011392: [10:51:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011392: [10:51:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB00106EE - possibly stale. Using new DC FFFFFFFFB00106EE to ensure context is rebound properly RDOC 011392: [10:51:09] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 011392: [10:51:09] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020F4E1A3450 RDOC 011392: [10:51:09] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 011392: [10:51:09] gl_driver.cpp(1205) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 011392: [10:51:09] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020F4E1A3450 RDOC 011392: [10:51:09] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 011392: [10:51:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011392: [10:51:09] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011392: [10:51:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011392: [10:51:09] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011324: [10:51:09] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011392: [10:51:10] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002B030E RDOC 011324: [10:51:10] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011392: [10:51:10] gl_driver.cpp(2221) - Log - Starting capture RDOC 011392: [10:51:10] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 011392: [10:51:10] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 011392: [10:51:11] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011392: [10:51:11] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 14 referenced resources RDOC 011392: [10:51:11] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 3 unreferenced RDOC 011392: [10:51:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7223616 bytes to 340144 (4.71 %) RDOC 011392: [10:51:11] gl_driver.cpp(2441) - Log - Captured GL frame with 6.888977 MB capture section in 1.310507 seconds RDOC 011392: [10:51:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7376 bytes to 7376 (100.00 %) RDOC 011392: [10:51:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 011392: [10:51:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 011324: [10:51:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (417695 bytes) (time 1702378271) 69960 byte thumbnail RDOC 011324: [10:51:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 011324: [10:51:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011324: [10:51:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011324: [10:51:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011324: [10:51:12] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011324: [10:51:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011324: [10:51:12] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011324: [10:51:12] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011324: [10:51:12] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011324: [10:51:12] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011324: [10:51:12] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011324: [10:51:12] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011324: [10:51:12] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011324: [10:51:12] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011324: [10:51:12] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011324: [10:51:12] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011324: [10:51:12] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011324: [10:51:12] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011324: [10:51:12] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011324: [10:51:12] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011324: [10:51:12] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011324: [10:51:12] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011324: [10:51:12] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011324: [10:51:12] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011324: [10:51:12] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011324: [10:51:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011324: [10:51:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011324: [10:51:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011324: [10:51:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011324: [10:51:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011324: [10:51:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011324: [10:51:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011324: [10:51:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011324: [10:51:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011324: [10:51:12] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011324: [10:51:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011324: [10:51:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011324: [10:51:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011324: [10:51:12] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011324: [10:51:12] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011324: [10:51:12] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011324: [10:51:12] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011324: [10:51:12] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011324: [10:51:12] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011324: [10:51:12] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011324: [10:51:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011324: [10:51:12] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011324: [10:51:12] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011324: [10:51:12] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011324: [10:51:12] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011324: [10:51:12] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011324: [10:51:12] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011324: [10:51:13] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011324: [10:51:13] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011324: [10:51:13] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 822.301 ms RDOC 011324: [10:51:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011552: [10:51:14] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 011552: [10:51:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011552: [10:51:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011552: [10:51:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011552: [10:51:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10892 RDOC 010892: [10:51:14] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 010892: [10:51:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010892: [10:51:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010892: [10:51:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010892: [10:51:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010892: [10:51:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010892: [10:51:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010892: [10:51:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010892: [10:51:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010892: [10:51:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010892: [10:51:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010892: [10:51:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010892: [10:51:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010892: [10:51:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010892: [10:51:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011552: [10:51:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10892] RDOC 010892: [10:51:14] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010892: [10:51:14] gl_driver.cpp(1217) - Log - Created new sharegroup 0000025C91A71300 RDOC 010892: [10:51:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010892: [10:51:14] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010892: [10:51:14] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010892: [10:51:14] gl_driver.cpp(1116) - Log - Deleting shader group 0000025C91A71300 RDOC 010892: [10:51:14] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010892: [10:51:14] gl_driver.cpp(1217) - Log - Created new sharegroup 0000025C91A718C0 RDOC 010892: [10:51:14] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010892: [10:51:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010892: [10:51:14] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010892: [10:51:14] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010892: [10:51:14] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011552: [10:51:14] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010892: [10:51:14] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000E0312 RDOC 010892: [10:51:14] gl_driver.cpp(2221) - Log - Starting capture RDOC 010892: [10:51:14] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 011552: [10:51:14] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010892: [10:51:14] resource_manager.h(1526) - Log - Prepared 27 dirty resources, postponed 0, skipped 0 RDOC 010892: [10:51:15] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010892: [10:51:15] resource_manager.h(1538) - Log - Checking 27 resources with initial contents against 41 referenced resources RDOC 010892: [10:51:15] resource_manager.h(1642) - Log - Serialised 26 resources, skipped 1 unreferenced RDOC 010892: [10:51:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28460992 bytes to 481969 (1.69 %) RDOC 010892: [10:51:15] gl_driver.cpp(2441) - Log - Captured GL frame with 27.142517 MB capture section in 0.319560 seconds RDOC 010892: [10:51:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6568 bytes to 6568 (100.00 %) RDOC 010892: [10:51:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 010892: [10:51:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 011552: [10:51:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (498777 bytes) (time 1702378275) 10025 byte thumbnail RDOC 011552: [10:51:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 011552: [10:51:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011552: [10:51:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011552: [10:51:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011552: [10:51:16] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011552: [10:51:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011552: [10:51:16] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011552: [10:51:16] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011552: [10:51:16] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011552: [10:51:16] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011552: [10:51:16] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011552: [10:51:16] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011552: [10:51:16] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011552: [10:51:16] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011552: [10:51:16] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011552: [10:51:16] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011552: [10:51:16] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011552: [10:51:16] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011552: [10:51:16] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011552: [10:51:16] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011552: [10:51:16] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011552: [10:51:16] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011552: [10:51:16] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011552: [10:51:16] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011552: [10:51:16] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011552: [10:51:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011552: [10:51:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011552: [10:51:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011552: [10:51:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011552: [10:51:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011552: [10:51:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011552: [10:51:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011552: [10:51:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011552: [10:51:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011552: [10:51:16] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011552: [10:51:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011552: [10:51:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011552: [10:51:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011552: [10:51:16] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011552: [10:51:16] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011552: [10:51:16] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011552: [10:51:16] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011552: [10:51:16] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011552: [10:51:16] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011552: [10:51:16] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011552: [10:51:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011552: [10:51:16] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011552: [10:51:16] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011552: [10:51:16] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011552: [10:51:16] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011552: [10:51:16] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011552: [10:51:16] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011552: [10:51:16] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011552: [10:51:16] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011552: [10:51:16] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011552: [10:51:16] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011552: [10:51:16] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011552: [10:51:16] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011552: [10:51:16] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 242.377 ms RDOC 011552: [10:51:16] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 12.664 ms RDOC 011552: [10:51:16] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 1.419 ms RDOC 011552: [10:51:16] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 8.524 ms RDOC 011552: [10:51:16] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.580 ms RDOC 011552: [10:51:17] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 122.427 ms RDOC 011552: [10:51:17] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 4.056 ms RDOC 011552: [10:51:17] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 3.132 ms RDOC 011552: [10:51:17] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.352 ms RDOC 011552: [10:51:17] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 5.597 ms RDOC 011552: [10:51:17] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 1.386 ms RDOC 011552: [10:51:17] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 2.935 ms RDOC 011552: [10:51:17] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.340 ms RDOC 011552: [10:51:17] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 5.630 ms RDOC 011552: [10:51:17] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 2.217 ms RDOC 011552: [10:51:17] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 3.278 ms RDOC 011552: [10:51:17] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.739 ms RDOC 011552: [10:51:17] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 112.285 ms RDOC 011552: [10:51:17] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 5.549 ms RDOC 011552: [10:51:17] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 3.129 ms RDOC 011552: [10:51:17] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.413 ms RDOC 011552: [10:51:18] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 6.027 ms RDOC 011552: [10:51:18] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 1.370 ms RDOC 011552: [10:51:18] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 3.355 ms RDOC 011552: [10:51:18] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.334 ms RDOC 011552: [10:51:18] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 6.217 ms RDOC 011552: [10:51:18] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 1.395 ms RDOC 011552: [10:51:18] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 4.015 ms RDOC 011552: [10:51:18] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.380 ms RDOC 011552: [10:51:18] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 12.077 ms RDOC 011552: [10:51:18] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 3.505 ms RDOC 011552: [10:51:18] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 3.616 ms RDOC 011552: [10:51:18] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.417 ms RDOC 011552: [10:51:18] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 6.047 ms RDOC 011552: [10:51:18] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 1.677 ms RDOC 011552: [10:51:18] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 3.975 ms RDOC 011552: [10:51:18] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.331 ms RDOC 011552: [10:51:18] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 6.166 ms RDOC 011552: [10:51:18] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 1.664 ms RDOC 011552: [10:51:18] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 3.686 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.392 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 13.458 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 7.430 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 3.675 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.525 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 5.458 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 1.267 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 1.725 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.219 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 3.762 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 1.400 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 1.897 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.192 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 5.613 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 2.837 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 1.942 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.210 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 4.721 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 2.226 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 2.688 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.227 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 10.347 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 1.440 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 1.918 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.481 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.153 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 4.682 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 1.408 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 1.988 ms RDOC 011552: [10:51:19] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.173 ms RDOC 011552: [10:51:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 002732: [10:51:20] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 002732: [10:51:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002732: [10:51:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002732: [10:51:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002732: [10:51:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10280 RDOC 010280: [10:51:20] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 010280: [10:51:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010280: [10:51:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010280: [10:51:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010280: [10:51:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010280: [10:51:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010280: [10:51:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010280: [10:51:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010280: [10:51:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010280: [10:51:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010280: [10:51:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010280: [10:51:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010280: [10:51:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010280: [10:51:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010280: [10:51:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002732: [10:51:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10280] RDOC 010280: [10:51:20] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010280: [10:51:20] gl_driver.cpp(1217) - Log - Created new sharegroup 0000014082A66960 RDOC 010280: [10:51:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010280: [10:51:20] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010280: [10:51:20] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010280: [10:51:20] gl_driver.cpp(1116) - Log - Deleting shader group 0000014082A66960 RDOC 010280: [10:51:20] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010280: [10:51:20] gl_driver.cpp(1217) - Log - Created new sharegroup 0000014082A66920 RDOC 010280: [10:51:20] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010280: [10:51:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010280: [10:51:20] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010280: [10:51:20] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000030030E RDOC 002732: [10:51:20] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010280: [10:51:20] gl_driver.cpp(2221) - Log - Starting capture RDOC 010280: [10:51:20] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 010280: [10:51:20] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010280: [10:51:20] gl_driver.cpp(2292) - Log - Finished capture, Frame 6 RDOC 002732: [10:51:20] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010280: [10:51:20] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 8 referenced resources RDOC 010280: [10:51:20] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 010280: [10:51:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34112 bytes to 3572 (10.47 %) RDOC 010280: [10:51:20] gl_driver.cpp(2441) - Log - Captured GL frame with 0.032532 MB capture section in 0.059930 seconds RDOC 010280: [10:51:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 010280: [10:51:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 010280: [10:51:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 002732: [10:51:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (14314 bytes) (time 1702378280) 6102 byte thumbnail RDOC 002732: [10:51:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 002732: [10:51:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002732: [10:51:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002732: [10:51:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002732: [10:51:21] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002732: [10:51:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002732: [10:51:21] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002732: [10:51:21] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002732: [10:51:21] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002732: [10:51:21] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002732: [10:51:21] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002732: [10:51:21] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002732: [10:51:21] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002732: [10:51:21] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002732: [10:51:21] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002732: [10:51:21] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002732: [10:51:21] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002732: [10:51:21] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002732: [10:51:21] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002732: [10:51:21] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002732: [10:51:21] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002732: [10:51:21] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002732: [10:51:21] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002732: [10:51:21] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002732: [10:51:21] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002732: [10:51:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002732: [10:51:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002732: [10:51:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002732: [10:51:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002732: [10:51:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002732: [10:51:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002732: [10:51:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002732: [10:51:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002732: [10:51:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002732: [10:51:21] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002732: [10:51:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002732: [10:51:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002732: [10:51:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002732: [10:51:21] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002732: [10:51:21] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 002732: [10:51:21] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002732: [10:51:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002732: [10:51:21] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002732: [10:51:21] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002732: [10:51:21] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002732: [10:51:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002732: [10:51:22] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 124.547 ms RDOC 002732: [10:51:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008440: [10:51:22] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 008440: [10:51:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008440: [10:51:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008440: [10:51:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008440: [10:51:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6684 RDOC 006684: [10:51:22] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 006684: [10:51:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006684: [10:51:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006684: [10:51:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006684: [10:51:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006684: [10:51:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006684: [10:51:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006684: [10:51:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006684: [10:51:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006684: [10:51:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006684: [10:51:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006684: [10:51:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006684: [10:51:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006684: [10:51:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006684: [10:51:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008440: [10:51:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6684] RDOC 006684: [10:51:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006684: [10:51:22] gl_driver.cpp(1217) - Log - Created new sharegroup 00000167DF2143D0 RDOC 006684: [10:51:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006684: [10:51:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006684: [10:51:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006684: [10:51:22] gl_driver.cpp(1116) - Log - Deleting shader group 00000167DF2143D0 RDOC 006684: [10:51:22] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006684: [10:51:22] gl_driver.cpp(1217) - Log - Created new sharegroup 00000167DF214450 RDOC 006684: [10:51:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006684: [10:51:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006684: [10:51:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006684: [10:51:22] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006684: [10:51:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008440: [10:51:22] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006684: [10:51:22] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000120312 RDOC 006684: [10:51:22] gl_driver.cpp(2221) - Log - Starting capture RDOC 006684: [10:51:22] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006684: [10:51:22] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006684: [10:51:22] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 008440: [10:51:22] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006684: [10:51:22] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 006684: [10:51:22] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 006684: [10:51:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3650 (12.34 %) RDOC 006684: [10:51:22] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028198 MB capture section in 0.060242 seconds RDOC 006684: [10:51:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006684: [10:51:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 006684: [10:51:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 008440: [10:51:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14113 bytes) (time 1702378282) 5829 byte thumbnail RDOC 008440: [10:51:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 008440: [10:51:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008440: [10:51:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008440: [10:51:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008440: [10:51:24] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008440: [10:51:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008440: [10:51:24] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008440: [10:51:24] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008440: [10:51:24] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008440: [10:51:24] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008440: [10:51:24] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008440: [10:51:24] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008440: [10:51:24] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008440: [10:51:24] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008440: [10:51:24] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008440: [10:51:24] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008440: [10:51:24] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008440: [10:51:24] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008440: [10:51:24] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008440: [10:51:24] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008440: [10:51:24] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008440: [10:51:24] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008440: [10:51:24] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008440: [10:51:24] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008440: [10:51:24] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008440: [10:51:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008440: [10:51:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008440: [10:51:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008440: [10:51:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008440: [10:51:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008440: [10:51:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008440: [10:51:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008440: [10:51:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008440: [10:51:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008440: [10:51:24] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008440: [10:51:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008440: [10:51:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008440: [10:51:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008440: [10:51:24] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008440: [10:51:24] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008440: [10:51:24] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008440: [10:51:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008440: [10:51:24] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008440: [10:51:24] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008440: [10:51:24] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008440: [10:51:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008440: [10:51:24] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008440: [10:51:24] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008440: [10:51:24] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008440: [10:51:24] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008440: [10:51:24] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 72.695 ms RDOC 008440: [10:51:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011708: [10:51:24] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 011708: [10:51:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011708: [10:51:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011708: [10:51:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011708: [10:51:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9468 RDOC 009468: [10:51:24] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 009468: [10:51:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009468: [10:51:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009468: [10:51:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009468: [10:51:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009468: [10:51:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009468: [10:51:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009468: [10:51:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009468: [10:51:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009468: [10:51:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009468: [10:51:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009468: [10:51:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009468: [10:51:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009468: [10:51:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009468: [10:51:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011708: [10:51:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9468] RDOC 009468: [10:51:24] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009468: [10:51:24] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B2A8970670 RDOC 009468: [10:51:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009468: [10:51:24] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009468: [10:51:24] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009468: [10:51:24] gl_driver.cpp(1116) - Log - Deleting shader group 000001B2A8970670 RDOC 009468: [10:51:24] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009468: [10:51:24] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B2A896F770 RDOC 009468: [10:51:24] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009468: [10:51:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009468: [10:51:24] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009468: [10:51:24] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009468: [10:51:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011708: [10:51:24] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009468: [10:51:25] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000140312 RDOC 011708: [10:51:25] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009468: [10:51:25] gl_driver.cpp(2221) - Log - Starting capture RDOC 009468: [10:51:25] resource_manager.h(1469) - Log - Preparing up to 84 potentially dirty resources RDOC 009468: [10:51:25] resource_manager.h(1526) - Log - Prepared 84 dirty resources, postponed 0, skipped 0 RDOC 009468: [10:51:27] gl_driver.cpp(2292) - Log - Finished capture, Frame 10 RDOC 009468: [10:51:27] resource_manager.h(1538) - Log - Checking 84 resources with initial contents against 86 referenced resources RDOC 009468: [10:51:27] resource_manager.h(1642) - Log - Serialised 83 resources, skipped 1 unreferenced RDOC 009468: [10:51:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 72387264 bytes to 520892 (0.72 %) RDOC 009468: [10:51:27] gl_driver.cpp(2441) - Log - Captured GL frame with 69.033875 MB capture section in 2.281491 seconds RDOC 009468: [10:51:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13948 bytes to 13948 (100.00 %) RDOC 009468: [10:51:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 009468: [10:51:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 011708: [10:51:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (544910 bytes) (time 1702378287) 9855 byte thumbnail RDOC 011708: [10:51:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 011708: [10:51:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011708: [10:51:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011708: [10:51:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011708: [10:51:28] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011708: [10:51:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011708: [10:51:28] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011708: [10:51:28] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011708: [10:51:28] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011708: [10:51:28] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011708: [10:51:28] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011708: [10:51:28] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011708: [10:51:28] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011708: [10:51:28] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011708: [10:51:28] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011708: [10:51:28] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011708: [10:51:28] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011708: [10:51:28] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011708: [10:51:28] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011708: [10:51:28] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011708: [10:51:28] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011708: [10:51:28] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011708: [10:51:28] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011708: [10:51:28] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011708: [10:51:28] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011708: [10:51:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011708: [10:51:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011708: [10:51:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011708: [10:51:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011708: [10:51:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011708: [10:51:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011708: [10:51:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011708: [10:51:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011708: [10:51:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011708: [10:51:28] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011708: [10:51:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011708: [10:51:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011708: [10:51:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011708: [10:51:28] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011708: [10:51:28] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011708: [10:51:28] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011708: [10:51:28] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011708: [10:51:28] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011708: [10:51:28] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011708: [10:51:28] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011708: [10:51:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011708: [10:51:28] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011708: [10:51:28] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011708: [10:51:28] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011708: [10:51:28] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011708: [10:51:28] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011708: [10:51:28] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011708: [10:51:28] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011708: [10:51:28] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011708: [10:51:28] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011708: [10:51:28] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011708: [10:51:28] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011708: [10:51:28] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011708: [10:51:29] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 818.943 ms RDOC 011708: [10:53:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 012040: [10:53:19] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 012040: [10:53:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012040: [10:53:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012040: [10:53:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012040: [10:53:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11928 RDOC 011928: [10:53:20] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 011928: [10:53:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011928: [10:53:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011928: [10:53:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011928: [10:53:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011928: [10:53:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011928: [10:53:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011928: [10:53:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011928: [10:53:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011928: [10:53:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011928: [10:53:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011928: [10:53:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011928: [10:53:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011928: [10:53:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011928: [10:53:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012040: [10:53:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11928] RDOC 011928: [10:53:20] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011928: [10:53:20] gl_driver.cpp(1217) - Log - Created new sharegroup 000001DD76813B30 RDOC 011928: [10:53:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011928: [10:53:20] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011928: [10:53:20] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011928: [10:53:20] gl_driver.cpp(1116) - Log - Deleting shader group 000001DD76813B30 RDOC 011928: [10:53:20] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011928: [10:53:20] gl_driver.cpp(1217) - Log - Created new sharegroup 000001DD76813AF0 RDOC 011928: [10:53:20] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011928: [10:53:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011928: [10:53:20] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011928: [10:53:20] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011928: [10:53:20] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011928: [10:53:20] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000170316 RDOC 012040: [10:53:20] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011928: [10:53:20] gl_driver.cpp(2221) - Log - Starting capture RDOC 011928: [10:53:20] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 011928: [10:53:20] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 012040: [10:53:20] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011928: [10:53:20] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011928: [10:53:20] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 011928: [10:53:20] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 011928: [10:53:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32256 bytes to 3907 (12.11 %) RDOC 011928: [10:53:20] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030762 MB capture section in 0.052931 seconds RDOC 011928: [10:53:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011928: [10:53:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 011928: [10:53:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 012040: [10:53:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13657 bytes) (time 1702378400) 5116 byte thumbnail RDOC 012040: [10:53:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 012040: [10:53:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012040: [10:53:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012040: [10:53:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012040: [10:53:21] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012040: [10:53:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012040: [10:53:21] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012040: [10:53:21] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012040: [10:53:21] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012040: [10:53:21] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012040: [10:53:21] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012040: [10:53:21] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012040: [10:53:21] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012040: [10:53:21] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012040: [10:53:21] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012040: [10:53:21] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012040: [10:53:21] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012040: [10:53:21] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012040: [10:53:21] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012040: [10:53:21] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 012040: [10:53:21] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 012040: [10:53:21] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 012040: [10:53:21] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 012040: [10:53:21] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 012040: [10:53:21] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012040: [10:53:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [10:53:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [10:53:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [10:53:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [10:53:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [10:53:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [10:53:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [10:53:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [10:53:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [10:53:21] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012040: [10:53:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [10:53:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012040: [10:53:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012040: [10:53:21] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012040: [10:53:21] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 012040: [10:53:21] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 012040: [10:53:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012040: [10:53:21] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 012040: [10:53:21] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012040: [10:53:21] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012040: [10:53:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012040: [10:53:21] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012040: [10:53:21] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012040: [10:53:21] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012040: [10:53:21] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012040: [10:53:21] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 59.799 ms RDOC 012040: [10:53:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 001820: [10:53:22] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 001820: [10:53:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001820: [10:53:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001820: [10:53:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001820: [10:53:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1132 RDOC 001132: [10:53:22] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 001132: [10:53:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001132: [10:53:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001132: [10:53:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001132: [10:53:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001132: [10:53:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001132: [10:53:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001132: [10:53:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001132: [10:53:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001132: [10:53:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001132: [10:53:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001132: [10:53:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001132: [10:53:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001132: [10:53:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001132: [10:53:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001820: [10:53:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1132] RDOC 001132: [10:53:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001132: [10:53:22] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021587C62890 RDOC 001132: [10:53:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001132: [10:53:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001132: [10:53:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001132: [10:53:22] gl_driver.cpp(1116) - Log - Deleting shader group 0000021587C62890 RDOC 001132: [10:53:22] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001132: [10:53:22] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021587C632D0 RDOC 001132: [10:53:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001132: [10:53:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001132: [10:53:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001132: [10:53:22] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001132: [10:53:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001132: [10:53:22] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000190316 RDOC 001820: [10:53:22] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001132: [10:53:22] gl_driver.cpp(2221) - Log - Starting capture RDOC 001132: [10:53:22] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 001132: [10:53:22] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 001820: [10:53:22] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001132: [10:53:22] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 001132: [10:53:22] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 15 referenced resources RDOC 001132: [10:53:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001132: [10:53:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001132: [10:53:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001132: [10:53:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001132: [10:53:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001132: [10:53:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001132: [10:53:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001132: [10:53:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001132: [10:53:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001132: [10:53:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001132: [10:53:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001132: [10:53:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001132: [10:53:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001132: [10:53:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001132: [10:53:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001132: [10:53:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001132: [10:53:22] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001132: [10:53:22] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001132: [10:53:22] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 001132: [10:53:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34048 bytes to 4370 (12.83 %) RDOC 001132: [10:53:22] gl_driver.cpp(2441) - Log - Captured GL frame with 0.032471 MB capture section in 0.075077 seconds RDOC 001132: [10:53:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13943 bytes to 13943 (100.00 %) RDOC 001132: [10:53:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 001132: [10:53:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 001820: [10:53:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28332 bytes) (time 1702378402) 9804 byte thumbnail RDOC 001820: [10:53:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 001820: [10:53:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001820: [10:53:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001820: [10:53:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001820: [10:53:23] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001820: [10:53:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001820: [10:53:23] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001820: [10:53:23] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001820: [10:53:23] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001820: [10:53:23] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001820: [10:53:23] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001820: [10:53:23] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001820: [10:53:23] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001820: [10:53:23] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001820: [10:53:23] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001820: [10:53:23] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001820: [10:53:23] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001820: [10:53:23] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001820: [10:53:23] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001820: [10:53:23] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001820: [10:53:23] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001820: [10:53:23] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001820: [10:53:23] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001820: [10:53:23] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001820: [10:53:23] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001820: [10:53:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [10:53:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [10:53:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [10:53:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [10:53:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [10:53:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [10:53:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [10:53:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [10:53:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [10:53:23] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001820: [10:53:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [10:53:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001820: [10:53:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001820: [10:53:23] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001820: [10:53:23] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001820: [10:53:23] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001820: [10:53:23] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001820: [10:53:23] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001820: [10:53:23] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001820: [10:53:23] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001820: [10:53:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001820: [10:53:23] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001820: [10:53:23] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001820: [10:53:23] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001820: [10:53:23] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001820: [10:53:23] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001820: [10:53:23] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001820: [10:53:23] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001820: [10:53:23] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001820: [10:53:23] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001820: [10:53:23] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001820: [10:53:23] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001820: [10:53:23] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001820: [10:53:23] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001820: [10:53:23] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001820: [10:53:23] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001820: [10:53:23] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001820: [10:53:23] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001820: [10:53:23] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001820: [10:53:23] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001820: [10:53:23] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001820: [10:53:23] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 001820: [10:53:23] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 001820: [10:53:24] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 83.468 ms RDOC 001820: [10:53:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 004460: [10:53:24] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 004460: [10:53:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004460: [10:53:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004460: [10:53:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004460: [10:53:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3172 RDOC 003172: [10:53:24] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 003172: [10:53:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003172: [10:53:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003172: [10:53:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003172: [10:53:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003172: [10:53:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003172: [10:53:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003172: [10:53:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003172: [10:53:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003172: [10:53:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003172: [10:53:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003172: [10:53:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003172: [10:53:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003172: [10:53:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003172: [10:53:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004460: [10:53:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3172] RDOC 003172: [10:53:24] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003172: [10:53:24] gl_driver.cpp(1217) - Log - Created new sharegroup 000002692EBE4750 RDOC 003172: [10:53:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003172: [10:53:24] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003172: [10:53:24] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003172: [10:53:24] gl_driver.cpp(1116) - Log - Deleting shader group 000002692EBE4750 RDOC 003172: [10:53:24] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003172: [10:53:24] gl_driver.cpp(1217) - Log - Created new sharegroup 000002692EBE46D0 RDOC 003172: [10:53:24] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003172: [10:53:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003172: [10:53:24] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003172: [10:53:24] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003172: [10:53:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004460: [10:53:24] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003172: [10:53:25] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001B0316 RDOC 004460: [10:53:25] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003172: [10:53:25] gl_driver.cpp(2221) - Log - Starting capture RDOC 003172: [10:53:25] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 003172: [10:53:25] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 003172: [10:53:25] gl_driver.cpp(2292) - Log - Finished capture, Frame 200 RDOC 003172: [10:53:25] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 34 referenced resources RDOC 003172: [10:53:25] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 1 unreferenced RDOC 003172: [10:53:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 13491 (10.79 %) RDOC 003172: [10:53:25] gl_driver.cpp(2441) - Log - Captured GL frame with 0.119202 MB capture section in 0.058491 seconds RDOC 003172: [10:53:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 003172: [10:53:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 003172: [10:53:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 004460: [10:53:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (26906 bytes) (time 1702378405) 7788 byte thumbnail RDOC 004460: [10:53:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 004460: [10:53:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004460: [10:53:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004460: [10:53:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004460: [10:53:26] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004460: [10:53:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004460: [10:53:26] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004460: [10:53:26] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004460: [10:53:26] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004460: [10:53:26] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004460: [10:53:26] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004460: [10:53:26] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004460: [10:53:26] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004460: [10:53:26] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004460: [10:53:26] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004460: [10:53:26] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004460: [10:53:26] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004460: [10:53:26] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004460: [10:53:26] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004460: [10:53:26] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004460: [10:53:26] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004460: [10:53:26] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004460: [10:53:26] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004460: [10:53:26] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004460: [10:53:26] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004460: [10:53:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004460: [10:53:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004460: [10:53:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004460: [10:53:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004460: [10:53:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004460: [10:53:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004460: [10:53:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004460: [10:53:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004460: [10:53:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004460: [10:53:26] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004460: [10:53:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004460: [10:53:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004460: [10:53:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004460: [10:53:26] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004460: [10:53:26] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004460: [10:53:26] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004460: [10:53:26] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004460: [10:53:26] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004460: [10:53:26] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004460: [10:53:26] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004460: [10:53:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004460: [10:53:26] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 127.321 ms RDOC 004460: [10:53:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002708: [10:53:27] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 002708: [10:53:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002708: [10:53:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002708: [10:53:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002708: [10:53:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3844 RDOC 003844: [10:53:27] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 003844: [10:53:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003844: [10:53:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003844: [10:53:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003844: [10:53:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003844: [10:53:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003844: [10:53:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003844: [10:53:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003844: [10:53:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003844: [10:53:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003844: [10:53:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003844: [10:53:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003844: [10:53:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003844: [10:53:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003844: [10:53:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002708: [10:53:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3844] RDOC 003844: [10:53:27] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003844: [10:53:27] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F4E15C3510 RDOC 003844: [10:53:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003844: [10:53:27] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003844: [10:53:27] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003844: [10:53:27] gl_driver.cpp(1116) - Log - Deleting shader group 000001F4E15C3510 RDOC 003844: [10:53:27] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003844: [10:53:27] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F4E15C3310 RDOC 003844: [10:53:27] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003844: [10:53:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003844: [10:53:27] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003844: [10:53:27] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003844: [10:53:27] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003844: [10:53:27] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000006202C4 RDOC 002708: [10:53:27] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002708: [10:53:27] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003844: [10:53:27] gl_driver.cpp(2221) - Log - Starting capture RDOC 003844: [10:53:27] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 003844: [10:53:27] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 003844: [10:53:27] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003844: [10:53:27] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 003844: [10:53:27] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003844: [10:53:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3590 (12.49 %) RDOC 003844: [10:53:27] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027405 MB capture section in 0.029959 seconds RDOC 003844: [10:53:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 003844: [10:53:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 003844: [10:53:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 002708: [10:53:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17833 bytes) (time 1702378407) 8936 byte thumbnail RDOC 002708: [10:53:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 002708: [10:53:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002708: [10:53:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002708: [10:53:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002708: [10:53:28] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002708: [10:53:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002708: [10:53:28] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002708: [10:53:28] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002708: [10:53:28] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002708: [10:53:28] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002708: [10:53:28] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002708: [10:53:28] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002708: [10:53:28] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002708: [10:53:28] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002708: [10:53:28] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002708: [10:53:28] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002708: [10:53:28] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002708: [10:53:28] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002708: [10:53:28] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002708: [10:53:28] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002708: [10:53:28] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002708: [10:53:28] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002708: [10:53:28] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002708: [10:53:28] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002708: [10:53:28] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002708: [10:53:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002708: [10:53:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002708: [10:53:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002708: [10:53:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002708: [10:53:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002708: [10:53:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002708: [10:53:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002708: [10:53:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002708: [10:53:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002708: [10:53:28] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002708: [10:53:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002708: [10:53:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002708: [10:53:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002708: [10:53:28] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002708: [10:53:28] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 002708: [10:53:28] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002708: [10:53:28] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002708: [10:53:28] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002708: [10:53:28] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002708: [10:53:28] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002708: [10:53:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002708: [10:53:29] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 75.851 ms RDOC 002708: [10:53:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 000084: [10:53:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 000084: [10:53:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000084: [10:53:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000084: [10:53:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000084: [10:53:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 528 RDOC 000528: [10:53:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 000528: [10:53:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000528: [10:53:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000528: [10:53:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000528: [10:53:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000528: [10:53:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000528: [10:53:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000528: [10:53:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000528: [10:53:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000528: [10:53:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000528: [10:53:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000528: [10:53:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000528: [10:53:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000528: [10:53:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000528: [10:53:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000084: [10:53:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [528] RDOC 000528: [10:53:29] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000528: [10:53:29] gl_driver.cpp(1217) - Log - Created new sharegroup 0000027991731BD0 RDOC 000528: [10:53:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000528: [10:53:29] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000528: [10:53:29] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 000528: [10:53:29] gl_driver.cpp(1116) - Log - Deleting shader group 0000027991731BD0 RDOC 000528: [10:53:29] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000528: [10:53:29] gl_driver.cpp(1217) - Log - Created new sharegroup 00000279917319D0 RDOC 000528: [10:53:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000528: [10:53:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 000528: [10:53:29] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000528: [10:53:29] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 000528: [10:53:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000528: [10:53:29] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001F0316 RDOC 000084: [10:53:29] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000528: [10:53:29] gl_driver.cpp(2221) - Log - Starting capture RDOC 000528: [10:53:29] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 000528: [10:53:29] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 000084: [10:53:29] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 000528: [10:53:29] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 000528: [10:53:29] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 11 referenced resources RDOC 000528: [10:53:29] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 000528: [10:53:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16324 (0.84 %) RDOC 000528: [10:53:29] gl_driver.cpp(2441) - Log - Captured GL frame with 1.863708 MB capture section in 0.066022 seconds RDOC 000528: [10:53:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 000528: [10:53:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 000528: [10:53:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 000084: [10:53:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28749 bytes) (time 1702378409) 7478 byte thumbnail RDOC 000084: [10:53:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 000084: [10:53:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000084: [10:53:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000084: [10:53:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000084: [10:53:30] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000084: [10:53:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000084: [10:53:31] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 000084: [10:53:31] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000084: [10:53:31] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000084: [10:53:31] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000084: [10:53:31] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000084: [10:53:31] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000084: [10:53:31] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000084: [10:53:31] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000084: [10:53:31] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000084: [10:53:31] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000084: [10:53:31] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000084: [10:53:31] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000084: [10:53:31] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000084: [10:53:31] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 000084: [10:53:31] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 000084: [10:53:31] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 000084: [10:53:31] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 000084: [10:53:31] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 000084: [10:53:31] gl_common.cpp( 98) - Log - Function pointers available: RDOC 000084: [10:53:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000084: [10:53:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000084: [10:53:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000084: [10:53:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000084: [10:53:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000084: [10:53:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000084: [10:53:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000084: [10:53:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000084: [10:53:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000084: [10:53:31] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000084: [10:53:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000084: [10:53:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000084: [10:53:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000084: [10:53:31] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000084: [10:53:31] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 000084: [10:53:31] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 000084: [10:53:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000084: [10:53:31] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 000084: [10:53:31] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000084: [10:53:31] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 000084: [10:53:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000084: [10:53:31] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 69.241 ms RDOC 000084: [10:53:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003724: [10:53:31] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 003724: [10:53:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003724: [10:53:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003724: [10:53:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003724: [10:53:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11360 RDOC 011360: [10:53:31] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 011360: [10:53:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011360: [10:53:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011360: [10:53:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011360: [10:53:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011360: [10:53:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011360: [10:53:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011360: [10:53:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011360: [10:53:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011360: [10:53:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011360: [10:53:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011360: [10:53:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011360: [10:53:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011360: [10:53:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011360: [10:53:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003724: [10:53:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11360] RDOC 011360: [10:53:32] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011360: [10:53:32] gl_driver.cpp(1217) - Log - Created new sharegroup 00000217CE3BDDB0 RDOC 011360: [10:53:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011360: [10:53:32] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011360: [10:53:32] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011360: [10:53:32] gl_driver.cpp(1116) - Log - Deleting shader group 00000217CE3BDDB0 RDOC 011360: [10:53:32] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011360: [10:53:32] gl_driver.cpp(1217) - Log - Created new sharegroup 00000217CE3BE2F0 RDOC 011360: [10:53:32] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011360: [10:53:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011360: [10:53:32] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011360: [10:53:32] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011360: [10:53:32] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011360: [10:53:32] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000210316 RDOC 003724: [10:53:32] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011360: [10:53:32] gl_driver.cpp(2221) - Log - Starting capture RDOC 011360: [10:53:32] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 003724: [10:53:32] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011360: [10:53:32] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 011360: [10:53:32] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011360: [10:53:32] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 011360: [10:53:32] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 011360: [10:53:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3262 (11.40 %) RDOC 011360: [10:53:32] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027283 MB capture section in 0.032160 seconds RDOC 011360: [10:53:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011360: [10:53:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 011360: [10:53:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 003724: [10:53:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13012 bytes) (time 1702378412) 5116 byte thumbnail RDOC 003724: [10:53:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 003724: [10:53:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003724: [10:53:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003724: [10:53:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003724: [10:53:33] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003724: [10:53:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003724: [10:53:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003724: [10:53:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003724: [10:53:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003724: [10:53:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003724: [10:53:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003724: [10:53:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003724: [10:53:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003724: [10:53:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003724: [10:53:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003724: [10:53:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003724: [10:53:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003724: [10:53:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003724: [10:53:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003724: [10:53:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003724: [10:53:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003724: [10:53:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003724: [10:53:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003724: [10:53:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003724: [10:53:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003724: [10:53:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [10:53:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [10:53:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [10:53:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [10:53:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [10:53:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [10:53:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [10:53:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [10:53:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [10:53:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003724: [10:53:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [10:53:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003724: [10:53:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003724: [10:53:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003724: [10:53:33] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003724: [10:53:33] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003724: [10:53:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003724: [10:53:33] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003724: [10:53:33] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003724: [10:53:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003724: [10:53:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003724: [10:53:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003724: [10:53:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003724: [10:53:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003724: [10:53:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003724: [10:53:33] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 61.887 ms RDOC 003724: [10:53:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010384: [10:53:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 010384: [10:53:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010384: [10:53:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010384: [10:53:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010384: [10:53:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6724 RDOC 006724: [10:53:34] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 006724: [10:53:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006724: [10:53:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006724: [10:53:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006724: [10:53:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006724: [10:53:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006724: [10:53:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006724: [10:53:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006724: [10:53:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006724: [10:53:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006724: [10:53:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006724: [10:53:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006724: [10:53:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006724: [10:53:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006724: [10:53:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010384: [10:53:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6724] RDOC 006724: [10:53:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006724: [10:53:34] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B995AB5450 RDOC 006724: [10:53:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006724: [10:53:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006724: [10:53:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006724: [10:53:34] gl_driver.cpp(1116) - Log - Deleting shader group 000001B995AB5450 RDOC 006724: [10:53:34] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006724: [10:53:34] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B995AB4ED0 RDOC 006724: [10:53:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006724: [10:53:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006724: [10:53:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006724: [10:53:34] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006724: [10:53:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006724: [10:53:34] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000230316 RDOC 010384: [10:53:34] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006724: [10:53:34] gl_driver.cpp(2221) - Log - Starting capture RDOC 006724: [10:53:34] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006724: [10:53:34] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006724: [10:53:34] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010384: [10:53:34] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006724: [10:53:34] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 006724: [10:53:34] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 006724: [10:53:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3199 (10.48 %) RDOC 006724: [10:53:34] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029114 MB capture section in 0.043225 seconds RDOC 006724: [10:53:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006724: [10:53:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 006724: [10:53:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 010384: [10:53:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12949 bytes) (time 1702378414) 5116 byte thumbnail RDOC 010384: [10:53:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 010384: [10:53:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010384: [10:53:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010384: [10:53:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010384: [10:53:35] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010384: [10:53:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010384: [10:53:35] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010384: [10:53:35] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010384: [10:53:35] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010384: [10:53:35] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010384: [10:53:35] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010384: [10:53:35] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010384: [10:53:35] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010384: [10:53:35] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010384: [10:53:35] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010384: [10:53:35] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010384: [10:53:35] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010384: [10:53:35] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010384: [10:53:35] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010384: [10:53:35] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010384: [10:53:35] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010384: [10:53:35] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010384: [10:53:35] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010384: [10:53:35] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010384: [10:53:35] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010384: [10:53:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010384: [10:53:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010384: [10:53:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010384: [10:53:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010384: [10:53:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010384: [10:53:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010384: [10:53:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010384: [10:53:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010384: [10:53:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010384: [10:53:35] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010384: [10:53:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010384: [10:53:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010384: [10:53:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010384: [10:53:35] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010384: [10:53:35] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010384: [10:53:35] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010384: [10:53:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010384: [10:53:35] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010384: [10:53:35] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010384: [10:53:35] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010384: [10:53:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010384: [10:53:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010384: [10:53:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010384: [10:53:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010384: [10:53:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010384: [10:53:35] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 55.069 ms RDOC 010384: [10:53:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 010384: [10:53:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1455 (4.77 %) RDOC 010384: [10:53:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010384: [10:53:35] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1.201 ms RDOC 010384: [10:53:35] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 010384: [10:53:35] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 010384: [10:53:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1455 (4.77 %) RDOC 010384: [10:53:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010384: [10:53:36] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 010384: [10:53:36] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 010384: [10:53:36] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000038 requested RDOC 010384: [10:53:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 010384: [10:53:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 010384: [10:53:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 010384: [10:53:36] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000038! RDOC 010384: [10:53:36] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010384: [10:53:36] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 010384: [10:53:36] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 010384: [10:53:36] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000039 requested RDOC 010384: [10:53:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 010384: [10:53:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 010384: [10:53:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 010384: [10:53:36] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000039! RDOC 010384: [10:53:36] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010384: [10:53:36] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 010384: [10:53:36] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000040 requested RDOC 010384: [10:53:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 010384: [10:53:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 010384: [10:53:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 010384: [10:53:36] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000040! RDOC 010384: [10:53:36] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010384: [10:53:36] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 010384: [10:53:36] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 010384: [10:53:36] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000041 requested RDOC 010384: [10:53:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 010384: [10:53:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 010384: [10:53:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 010384: [10:53:36] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000041! RDOC 010384: [10:53:36] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010384: [10:53:36] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 010384: [10:53:36] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 010384: [10:53:36] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000042 requested RDOC 010384: [10:53:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 010384: [10:53:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 010384: [10:53:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 010384: [10:53:36] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000042! RDOC 010384: [10:53:36] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010384: [10:53:36] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000051 RDOC 010384: [10:53:36] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000051 RDOC 010384: [10:53:36] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000051 requested RDOC 010384: [10:53:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 010384: [10:53:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 010384: [10:53:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 010384: [10:53:36] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000051! RDOC 010384: [10:53:36] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010384: [10:53:36] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 010384: [10:53:36] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 010384: [10:53:36] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 010384: [10:53:36] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 010384: [10:53:36] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 010384: [10:53:36] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000065 RDOC 010384: [10:53:36] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000065 RDOC 010384: [10:53:36] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000065 requested RDOC 010384: [10:53:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 010384: [10:53:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 010384: [10:53:36] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 010384: [10:53:36] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000065! RDOC 010384: [10:53:36] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010384: [10:53:36] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 010384: [10:53:36] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 010384: [10:53:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 010384: [10:53:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003208: [10:53:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 003208: [10:53:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003208: [10:53:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003208: [10:53:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003208: [10:53:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3320 RDOC 003320: [10:53:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 003320: [10:53:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003320: [10:53:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003320: [10:53:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003320: [10:53:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003320: [10:53:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003320: [10:53:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003320: [10:53:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003320: [10:53:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003320: [10:53:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003320: [10:53:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003320: [10:53:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003320: [10:53:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003320: [10:53:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003320: [10:53:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003208: [10:53:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3320] RDOC 003320: [10:53:36] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003320: [10:53:36] gl_driver.cpp(1217) - Log - Created new sharegroup 00000279FE5E3550 RDOC 003320: [10:53:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003320: [10:53:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003320: [10:53:36] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003320: [10:53:36] gl_driver.cpp(1116) - Log - Deleting shader group 00000279FE5E3550 RDOC 003320: [10:53:36] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003320: [10:53:36] gl_driver.cpp(1217) - Log - Created new sharegroup 00000279FE5E2FD0 RDOC 003320: [10:53:36] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003320: [10:53:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003320: [10:53:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003320: [10:53:36] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003320: [10:53:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003320: [10:53:36] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000250316 RDOC 003208: [10:53:36] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003208: [10:53:36] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003320: [10:53:36] gl_driver.cpp(2221) - Log - Starting capture RDOC 003320: [10:53:36] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 003320: [10:53:36] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 003320: [10:53:36] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003320: [10:53:36] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 13 referenced resources RDOC 003320: [10:53:36] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 003320: [10:53:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14840064 bytes to 65179 (0.44 %) RDOC 003320: [10:53:36] gl_driver.cpp(2441) - Log - Captured GL frame with 14.152588 MB capture section in 0.093769 seconds RDOC 003320: [10:53:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 003320: [10:53:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 003320: [10:53:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 003208: [10:53:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (74708 bytes) (time 1702378416) 4886 byte thumbnail RDOC 003208: [10:53:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 003208: [10:53:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003208: [10:53:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003208: [10:53:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003208: [10:53:37] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003208: [10:53:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003208: [10:53:37] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003208: [10:53:37] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003208: [10:53:37] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003208: [10:53:37] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003208: [10:53:37] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003208: [10:53:37] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003208: [10:53:37] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003208: [10:53:37] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003208: [10:53:37] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003208: [10:53:37] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003208: [10:53:37] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003208: [10:53:37] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003208: [10:53:37] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003208: [10:53:37] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003208: [10:53:37] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003208: [10:53:37] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003208: [10:53:37] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003208: [10:53:37] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003208: [10:53:37] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003208: [10:53:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003208: [10:53:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003208: [10:53:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003208: [10:53:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003208: [10:53:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003208: [10:53:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003208: [10:53:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003208: [10:53:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003208: [10:53:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003208: [10:53:37] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003208: [10:53:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003208: [10:53:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003208: [10:53:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003208: [10:53:37] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003208: [10:53:37] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003208: [10:53:37] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003208: [10:53:37] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003208: [10:53:38] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003208: [10:53:38] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003208: [10:53:38] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003208: [10:53:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003208: [10:53:38] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003208: [10:53:38] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003208: [10:53:38] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003208: [10:53:38] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003208: [10:53:38] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 124.781 ms RDOC 003208: [10:53:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 000204: [10:53:38] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 000204: [10:53:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000204: [10:53:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000204: [10:53:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000204: [10:53:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8620 RDOC 008620: [10:53:38] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 008620: [10:53:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008620: [10:53:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008620: [10:53:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008620: [10:53:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008620: [10:53:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008620: [10:53:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008620: [10:53:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008620: [10:53:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008620: [10:53:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008620: [10:53:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008620: [10:53:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008620: [10:53:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008620: [10:53:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008620: [10:53:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000204: [10:53:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8620] RDOC 008620: [10:53:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008620: [10:53:38] gl_driver.cpp(1217) - Log - Created new sharegroup 000001DF27A276F0 RDOC 008620: [10:53:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008620: [10:53:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008620: [10:53:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008620: [10:53:38] gl_driver.cpp(1116) - Log - Deleting shader group 000001DF27A276F0 RDOC 008620: [10:53:38] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008620: [10:53:38] gl_driver.cpp(1217) - Log - Created new sharegroup 000001DF27A270B0 RDOC 008620: [10:53:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008620: [10:53:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008620: [10:53:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008620: [10:53:38] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008620: [10:53:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008620: [10:53:38] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 008620: [10:53:38] gl_driver.cpp(1217) - Log - Created new sharegroup 000001DF27A316F0 RDOC 008620: [10:53:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 008620: [10:53:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008620: [10:53:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000204: [10:53:38] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008620: [10:53:41] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000270316 RDOC 008620: [10:53:42] gl_driver.cpp(2221) - Log - Starting capture RDOC 008620: [10:53:42] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008620: [10:53:42] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 1, skipped 0 RDOC 000204: [10:53:42] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008620: [10:53:42] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 008620: [10:53:42] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 008620: [10:53:42] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 2 unreferenced RDOC 008620: [10:53:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5739 (1.00 %) RDOC 008620: [10:53:42] gl_driver.cpp(2441) - Log - Captured GL frame with 0.550049 MB capture section in 0.056262 seconds RDOC 008620: [10:53:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 008620: [10:53:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 008620: [10:53:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 000204: [10:53:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12397 bytes) (time 1702378422) 2530 byte thumbnail RDOC 000204: [10:53:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 000204: [10:53:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000204: [10:53:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000204: [10:53:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000204: [10:53:43] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000204: [10:53:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000204: [10:53:43] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 000204: [10:53:43] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000204: [10:53:43] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000204: [10:53:43] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000204: [10:53:43] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000204: [10:53:43] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000204: [10:53:43] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000204: [10:53:43] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000204: [10:53:43] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000204: [10:53:43] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000204: [10:53:43] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000204: [10:53:43] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000204: [10:53:43] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000204: [10:53:43] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 000204: [10:53:43] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 000204: [10:53:43] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 000204: [10:53:43] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 000204: [10:53:43] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 000204: [10:53:43] gl_common.cpp( 98) - Log - Function pointers available: RDOC 000204: [10:53:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000204: [10:53:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000204: [10:53:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000204: [10:53:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000204: [10:53:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000204: [10:53:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000204: [10:53:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000204: [10:53:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000204: [10:53:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000204: [10:53:43] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000204: [10:53:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000204: [10:53:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000204: [10:53:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000204: [10:53:43] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000204: [10:53:43] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 000204: [10:53:43] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 000204: [10:53:43] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000204: [10:53:43] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 000204: [10:53:43] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000204: [10:53:43] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 000204: [10:53:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000204: [10:53:43] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000204: [10:53:43] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000204: [10:53:43] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000204: [10:53:43] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000204: [10:53:43] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 81.973 ms RDOC 000204: [10:53:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 008840: [10:53:43] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 008840: [10:53:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008840: [10:53:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008840: [10:53:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008840: [10:53:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11200 RDOC 011200: [10:53:43] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 011200: [10:53:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011200: [10:53:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011200: [10:53:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011200: [10:53:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011200: [10:53:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011200: [10:53:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011200: [10:53:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011200: [10:53:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011200: [10:53:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011200: [10:53:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011200: [10:53:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011200: [10:53:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011200: [10:53:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011200: [10:53:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008840: [10:53:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11200] RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011200: [10:53:44] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023250191C20 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011200: [10:53:44] gl_driver.cpp(1116) - Log - Deleting shader group 0000023250191C20 RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011200: [10:53:44] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000010002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000020002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000030002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000030002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000040002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000040002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000050002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000050002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000060002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000060002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000070002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000070002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000080002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000080002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000090002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000090002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000A0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000000A0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000B0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000000B0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000C0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000000C0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000D0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000000D0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000E0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000000E0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000F0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000000F0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000100002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000100002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000110002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000110002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000120002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000120002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000130002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000130002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000140002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000140002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000150002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000150002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000160002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000160002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000170002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000170002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000180002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000180002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000190002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000190002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001A0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000001A0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001B0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000001B0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001C0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000001C0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001D0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000001D0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001E0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000001E0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001F0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000001F0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000200002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000200002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000210002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000210002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000220002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000220002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000230002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000230002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000240002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000240002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000250002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000250002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000260002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000260002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000270002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000270002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000280002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000280002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000290002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000290002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002A0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000002A0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002B0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000002B0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002C0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000002C0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002D0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000002D0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002E0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000002E0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002F0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000002F0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000300002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000300002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000310002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000310002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000320002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000320002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000330002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000330002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000340002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000340002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000350002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000350002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000360002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000360002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000370002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000370002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000380002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000380002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000390002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000390002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003A0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000003A0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003B0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000003B0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003C0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000003C0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003D0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000003D0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003E0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000003E0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003F0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000003F0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000400002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000400002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000410002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000410002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000420002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000420002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000430002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000430002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000440002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000440002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000450002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000450002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000460002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000460002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000470002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000470002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000480002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000480002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000490002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000490002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004A0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000004A0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004B0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000004B0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004C0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000004C0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004D0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000004D0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004E0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000004E0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004F0002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 00000000004F0002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000500002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000500002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 011200: [10:53:44] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:44] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000510002 RDOC 011200: [10:53:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000510002 RDOC 011200: [10:53:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 011200: [10:53:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000520002 RDOC 011200: [10:53:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000520002 RDOC 011200: [10:53:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 011200: [10:53:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000530002 RDOC 011200: [10:53:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000530002 RDOC 011200: [10:53:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 011200: [10:53:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000540002 RDOC 011200: [10:53:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000540002 RDOC 011200: [10:53:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 011200: [10:53:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000550002 RDOC 011200: [10:53:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000550002 RDOC 011200: [10:53:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 011200: [10:53:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF9C0108BB - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000560002 RDOC 011200: [10:53:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000560002 RDOC 011200: [10:53:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 011200: [10:53:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000570002 RDOC 011200: [10:53:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000570002 RDOC 011200: [10:53:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 011200: [10:53:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000580002 RDOC 011200: [10:53:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000580002 RDOC 011200: [10:53:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 011200: [10:53:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000590002 RDOC 011200: [10:53:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000590002 RDOC 011200: [10:53:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 011200: [10:53:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC 0000000039010907 to ensure context is rebound properly RDOC 011200: [10:53:45] gl_driver.cpp(1205) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005A0002 RDOC 011200: [10:53:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:45] gl_driver.cpp(1092) - Log - Deleting context 00000000005A0002 RDOC 011200: [10:53:45] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 011200: [10:53:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010860 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:45] gl_driver.cpp(1205) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005B0002 RDOC 011200: [10:53:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:45] gl_driver.cpp(1092) - Log - Deleting context 00000000005B0002 RDOC 011200: [10:53:45] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 011200: [10:53:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:45] gl_driver.cpp(1205) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005C0002 RDOC 011200: [10:53:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:45] gl_driver.cpp(1092) - Log - Deleting context 00000000005C0002 RDOC 011200: [10:53:45] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 011200: [10:53:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:45] gl_driver.cpp(1205) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005D0002 RDOC 011200: [10:53:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:45] gl_driver.cpp(1092) - Log - Deleting context 00000000005D0002 RDOC 011200: [10:53:45] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 011200: [10:53:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:45] gl_driver.cpp(1205) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005E0002 RDOC 011200: [10:53:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:45] gl_driver.cpp(1092) - Log - Deleting context 00000000005E0002 RDOC 011200: [10:53:45] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 011200: [10:53:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:45] gl_driver.cpp(1205) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005F0002 RDOC 011200: [10:53:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:45] gl_driver.cpp(1092) - Log - Deleting context 00000000005F0002 RDOC 011200: [10:53:45] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 011200: [10:53:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000600002 RDOC 011200: [10:53:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000600002 RDOC 011200: [10:53:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 011200: [10:53:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC 000000004E010860 to ensure context is rebound properly RDOC 011200: [10:53:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000610002 RDOC 011200: [10:53:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000610002 RDOC 011200: [10:53:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 011200: [10:53:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000620002 RDOC 011200: [10:53:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000620002 RDOC 011200: [10:53:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 011200: [10:53:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000630002 RDOC 011200: [10:53:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000630002 RDOC 011200: [10:53:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 011200: [10:53:45] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000039010907 - possibly stale. Using new DC FFFFFFFF9C0108BB to ensure context is rebound properly RDOC 011200: [10:53:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 011200: [10:53:45] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000023250191A20 RDOC 011200: [10:53:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000640002 RDOC 011200: [10:53:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011200: [10:53:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011200: [10:53:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000640002 RDOC 011200: [10:53:45] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 011200: [10:53:45] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000590050 RDOC 008840: [10:53:45] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011200: [10:53:45] gl_driver.cpp(2221) - Log - Starting capture RDOC 011200: [10:53:45] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011200: [10:53:45] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008840: [10:53:45] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011200: [10:53:45] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011200: [10:53:45] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 011200: [10:53:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 011200: [10:53:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 5011 (13.07 %) RDOC 011200: [10:53:45] gl_driver.cpp(2441) - Log - Captured GL frame with 0.036560 MB capture section in 0.068062 seconds RDOC 011200: [10:53:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 011200: [10:53:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 011200: [10:53:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 008840: [10:53:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (21898 bytes) (time 1702378425) 12052 byte thumbnail RDOC 008840: [10:53:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 008840: [10:53:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008840: [10:53:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008840: [10:53:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008840: [10:53:46] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008840: [10:53:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008840: [10:53:46] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008840: [10:53:46] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008840: [10:53:46] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008840: [10:53:46] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008840: [10:53:46] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008840: [10:53:46] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008840: [10:53:46] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008840: [10:53:46] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008840: [10:53:46] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008840: [10:53:46] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008840: [10:53:46] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008840: [10:53:46] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008840: [10:53:46] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008840: [10:53:46] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008840: [10:53:46] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008840: [10:53:46] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008840: [10:53:46] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008840: [10:53:46] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008840: [10:53:46] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008840: [10:53:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008840: [10:53:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008840: [10:53:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008840: [10:53:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008840: [10:53:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008840: [10:53:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008840: [10:53:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008840: [10:53:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008840: [10:53:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008840: [10:53:46] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008840: [10:53:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008840: [10:53:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008840: [10:53:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008840: [10:53:46] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008840: [10:53:46] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008840: [10:53:46] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008840: [10:53:46] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008840: [10:53:46] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008840: [10:53:46] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008840: [10:53:46] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008840: [10:53:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008840: [10:53:46] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008840: [10:53:46] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008840: [10:53:46] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008840: [10:53:46] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008840: [10:53:46] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 111.076 ms RDOC 008840: [10:53:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 008840: [10:53:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 008840: [10:53:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 008840: [10:53:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 008840: [10:53:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 008840: [10:53:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 008840: [10:53:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 008840: [10:53:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 008840: [10:53:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 008840: [10:53:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 008840: [10:53:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 008840: [10:53:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 008840: [10:53:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 008840: [10:53:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 008840: [10:53:47] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 008840: [10:53:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002740: [10:53:47] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 002740: [10:53:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002740: [10:53:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002740: [10:53:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002740: [10:53:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5056 RDOC 005056: [10:53:47] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 005056: [10:53:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005056: [10:53:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005056: [10:53:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005056: [10:53:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005056: [10:53:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005056: [10:53:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005056: [10:53:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005056: [10:53:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005056: [10:53:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005056: [10:53:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005056: [10:53:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005056: [10:53:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005056: [10:53:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005056: [10:53:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002740: [10:53:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5056] RDOC 005056: [10:53:47] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005056: [10:53:47] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021D80233020 RDOC 005056: [10:53:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005056: [10:53:47] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005056: [10:53:47] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005056: [10:53:47] gl_driver.cpp(1116) - Log - Deleting shader group 0000021D80233020 RDOC 005056: [10:53:47] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005056: [10:53:47] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021D80232C60 RDOC 005056: [10:53:47] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005056: [10:53:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005056: [10:53:47] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005056: [10:53:47] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005056: [10:53:47] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005056: [10:53:47] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004F030E RDOC 002740: [10:53:47] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005056: [10:53:47] gl_driver.cpp(2221) - Log - Starting capture RDOC 005056: [10:53:47] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 005056: [10:53:47] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005056: [10:53:47] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 002740: [10:53:47] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005056: [10:53:47] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 005056: [10:53:47] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 005056: [10:53:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5183 (16.39 %) RDOC 005056: [10:53:47] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030151 MB capture section in 0.054204 seconds RDOC 005056: [10:53:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 005056: [10:53:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005056: [10:53:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002740: [10:53:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14394 bytes) (time 1702378427) 4687 byte thumbnail RDOC 002740: [10:53:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002740: [10:53:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002740: [10:53:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002740: [10:53:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002740: [10:53:48] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002740: [10:53:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002740: [10:53:48] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002740: [10:53:48] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002740: [10:53:48] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002740: [10:53:48] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002740: [10:53:48] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002740: [10:53:48] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002740: [10:53:48] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002740: [10:53:48] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002740: [10:53:48] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002740: [10:53:48] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002740: [10:53:48] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002740: [10:53:48] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002740: [10:53:48] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002740: [10:53:48] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002740: [10:53:48] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002740: [10:53:48] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002740: [10:53:48] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002740: [10:53:48] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002740: [10:53:48] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002740: [10:53:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002740: [10:53:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002740: [10:53:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002740: [10:53:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002740: [10:53:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002740: [10:53:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002740: [10:53:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002740: [10:53:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002740: [10:53:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002740: [10:53:48] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002740: [10:53:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002740: [10:53:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002740: [10:53:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002740: [10:53:48] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002740: [10:53:48] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 002740: [10:53:48] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002740: [10:53:48] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002740: [10:53:48] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002740: [10:53:49] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002740: [10:53:49] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002740: [10:53:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002740: [10:53:49] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 146.141 ms RDOC 002740: [10:53:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006668: [10:53:49] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 006668: [10:53:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006668: [10:53:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006668: [10:53:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006668: [10:53:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10800 RDOC 010800: [10:53:49] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 010800: [10:53:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010800: [10:53:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010800: [10:53:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010800: [10:53:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010800: [10:53:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010800: [10:53:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010800: [10:53:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010800: [10:53:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010800: [10:53:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010800: [10:53:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010800: [10:53:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010800: [10:53:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010800: [10:53:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006668: [10:53:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10800] RDOC 010800: [10:53:50] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000010742C60E50 RDOC 010800: [10:53:50] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010800: [10:53:50] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010800: [10:53:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010800: [10:53:50] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 010800: [10:53:50] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010800: [10:53:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010800: [10:53:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010800: [10:53:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010800: [10:53:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010800: [10:53:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010800: [10:53:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010800: [10:53:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010800: [10:53:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010800: [10:53:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010800: [10:53:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010800: [10:53:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010800: [10:53:50] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 010800: [10:53:50] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000005E0050 RDOC 010800: [10:53:50] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000010742C60E50 / 0x00000000005E0050 RDOC 010800: [10:53:51] vk_core.cpp(2064) - Log - Starting capture RDOC 010800: [10:53:51] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010800: [10:53:51] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010800: [10:53:51] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 006668: [10:53:51] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010800: [10:53:51] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 010800: [10:53:51] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010800: [10:53:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3525440 bytes to 25477 (0.72 %) RDOC 010800: [10:53:51] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.362122 MB capture section in 0.052576 seconds RDOC 010800: [10:53:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010800: [10:53:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 010800: [10:53:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 006668: [10:53:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35227 bytes) (time 1702378431) 5116 byte thumbnail RDOC 006668: [10:53:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 006668: [10:53:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006668: [10:53:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006668: [10:53:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006668: [10:53:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006668: [10:53:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006668: [10:53:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006668: [10:53:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006668: [10:53:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006668: [10:53:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006668: [10:53:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006668: [10:53:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006668: [10:53:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006668: [10:53:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006668: [10:53:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006668: [10:53:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006668: [10:53:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006668: [10:53:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006668: [10:53:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006668: [10:53:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006668: [10:53:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006668: [10:53:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006668: [10:53:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006668: [10:53:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006668: [10:53:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006668: [10:53:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006668: [10:53:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006668: [10:53:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006668: [10:53:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006668: [10:53:52] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006668: [10:53:52] vk_replay.cpp(4810) - Log - Created device. RDOC 006668: [10:53:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006668: [10:53:52] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006668: [10:53:52] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006668: [10:53:52] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006668: [10:53:52] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006668: [10:53:52] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006668: [10:53:52] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006668: [10:53:52] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006668: [10:53:52] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006668: [10:53:52] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006668: [10:53:52] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006668: [10:53:52] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006668: [10:53:52] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006668: [10:53:52] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006668: [10:53:52] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006668: [10:53:52] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006668: [10:53:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006668: [10:53:52] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006668: [10:53:52] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006668: [10:53:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006668: [10:53:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006668: [10:53:52] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006668: [10:53:52] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006668: [10:53:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006668: [10:53:52] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006668: [10:53:52] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006668: [10:53:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006668: [10:53:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006668: [10:53:52] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006668: [10:53:52] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006668: [10:53:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006668: [10:53:52] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006668: [10:53:52] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006668: [10:53:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006668: [10:53:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006668: [10:53:52] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006668: [10:53:52] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006668: [10:53:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006668: [10:53:52] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006668: [10:53:52] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006668: [10:53:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006668: [10:53:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006668: [10:53:52] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006668: [10:53:52] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006668: [10:53:52] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006668: [10:53:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006668: [10:53:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006668: [10:53:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006668: [10:53:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006668: [10:53:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006668: [10:53:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006668: [10:53:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006668: [10:53:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006668: [10:53:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006668: [10:53:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006668: [10:53:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006668: [10:53:52] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 006668: [10:53:53] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006668: [10:53:53] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006668: [10:53:53] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006668: [10:53:53] vk_core.cpp(2872) - Log - Timer chunk initialisation - 809.560 ms RDOC 006668: [10:53:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009992: [10:53:53] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 009992: [10:53:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009992: [10:53:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009992: [10:53:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009992: [10:53:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7424 RDOC 007424: [10:53:53] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 007424: [10:53:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007424: [10:53:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007424: [10:53:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007424: [10:53:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007424: [10:53:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007424: [10:53:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007424: [10:53:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007424: [10:53:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007424: [10:53:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007424: [10:53:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007424: [10:53:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007424: [10:53:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007424: [10:53:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009992: [10:53:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7424] RDOC 007424: [10:53:54] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000187FD0754F0 RDOC 007424: [10:53:54] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007424: [10:53:54] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007424: [10:53:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007424: [10:53:54] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 007424: [10:53:54] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007424: [10:53:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007424: [10:53:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007424: [10:53:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007424: [10:53:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007424: [10:53:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007424: [10:53:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007424: [10:53:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007424: [10:53:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007424: [10:53:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007424: [10:53:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007424: [10:53:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007424: [10:53:54] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000005F0050 RDOC 007424: [10:53:54] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000187FD0754F0 / 0x00000000005F0050 RDOC 009992: [10:53:54] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007424: [10:53:54] vk_core.cpp(2064) - Log - Starting capture RDOC 007424: [10:53:54] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 007424: [10:53:54] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007424: [10:53:54] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 007424: [10:53:54] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 007424: [10:53:54] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007424: [10:53:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5442176 bytes to 31554 (0.58 %) RDOC 007424: [10:53:54] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.190063 MB capture section in 0.108294 seconds RDOC 007424: [10:53:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4284 bytes to 4284 (100.00 %) RDOC 007424: [10:53:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 007424: [10:53:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 009992: [10:53:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42450 bytes) (time 1702378434) 6397 byte thumbnail RDOC 009992: [10:53:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 009992: [10:53:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009992: [10:53:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009992: [10:53:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009992: [10:53:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009992: [10:53:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009992: [10:53:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009992: [10:53:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009992: [10:53:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009992: [10:53:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009992: [10:53:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009992: [10:53:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009992: [10:53:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009992: [10:53:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009992: [10:53:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009992: [10:53:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009992: [10:53:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009992: [10:53:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009992: [10:53:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009992: [10:53:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009992: [10:53:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009992: [10:53:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009992: [10:53:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009992: [10:53:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009992: [10:53:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009992: [10:53:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009992: [10:53:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009992: [10:53:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009992: [10:53:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009992: [10:53:55] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009992: [10:53:55] vk_replay.cpp(4810) - Log - Created device. RDOC 009992: [10:53:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009992: [10:53:55] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009992: [10:53:55] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009992: [10:53:55] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009992: [10:53:55] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009992: [10:53:55] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009992: [10:53:55] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009992: [10:53:55] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009992: [10:53:55] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009992: [10:53:55] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009992: [10:53:55] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009992: [10:53:55] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009992: [10:53:55] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009992: [10:53:55] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009992: [10:53:55] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009992: [10:53:55] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009992: [10:53:55] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009992: [10:53:55] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009992: [10:53:55] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009992: [10:53:55] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009992: [10:53:55] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 009992: [10:53:55] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009992: [10:53:55] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009992: [10:53:55] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009992: [10:53:55] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009992: [10:53:55] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009992: [10:53:55] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009992: [10:53:55] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 009992: [10:53:55] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009992: [10:53:55] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009992: [10:53:55] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009992: [10:53:55] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009992: [10:53:55] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009992: [10:53:55] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009992: [10:53:55] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 009992: [10:53:55] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009992: [10:53:55] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009992: [10:53:55] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009992: [10:53:55] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009992: [10:53:55] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009992: [10:53:55] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009992: [10:53:55] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 009992: [10:53:55] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009992: [10:53:55] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009992: [10:53:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009992: [10:53:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009992: [10:53:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009992: [10:53:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009992: [10:53:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009992: [10:53:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009992: [10:53:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009992: [10:53:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009992: [10:53:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009992: [10:53:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009992: [10:53:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009992: [10:53:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009992: [10:53:55] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009992: [10:53:55] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009992: [10:53:55] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009992: [10:53:56] vk_core.cpp(2872) - Log - Timer chunk initialisation - 102.067 ms RDOC 009992: [10:53:56] vk_pixelhistory.cpp(3915) - Log - Timer VkDebugManager::PixelHistory - 154.057 ms RDOC 009992: [10:53:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012256: [10:53:56] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 012256: [10:53:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012256: [10:53:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012256: [10:53:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012256: [10:53:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10032 RDOC 010032: [10:53:56] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 010032: [10:53:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010032: [10:53:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010032: [10:53:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010032: [10:53:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010032: [10:53:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010032: [10:53:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010032: [10:53:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010032: [10:53:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010032: [10:53:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010032: [10:53:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010032: [10:53:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010032: [10:53:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010032: [10:53:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012256: [10:53:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10032] RDOC 010032: [10:53:57] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001C9D43E6FA0 RDOC 010032: [10:53:57] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010032: [10:53:57] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010032: [10:53:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010032: [10:53:57] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 010032: [10:53:57] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010032: [10:53:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [10:53:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [10:53:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [10:53:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [10:53:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [10:53:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [10:53:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [10:53:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010032: [10:53:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010032: [10:53:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010032: [10:53:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010032: [10:53:57] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000600050 RDOC 010032: [10:53:57] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001C9D43E6FA0 / 0x0000000000600050 RDOC 010032: [10:53:57] vk_core.cpp(2064) - Log - Starting capture RDOC 010032: [10:53:57] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010032: [10:53:57] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010032: [10:53:57] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 012256: [10:53:57] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010032: [10:53:57] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 010032: [10:53:57] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010032: [10:53:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519488 bytes to 20663 (0.59 %) RDOC 010032: [10:53:57] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.356445 MB capture section in 0.055868 seconds RDOC 010032: [10:53:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 010032: [10:53:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 010032: [10:53:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 012256: [10:53:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30162 bytes) (time 1702378437) 4844 byte thumbnail RDOC 012256: [10:53:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 012256: [10:53:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012256: [10:53:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012256: [10:53:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012256: [10:53:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012256: [10:53:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012256: [10:53:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012256: [10:53:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012256: [10:53:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012256: [10:53:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012256: [10:53:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012256: [10:53:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012256: [10:53:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012256: [10:53:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012256: [10:53:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012256: [10:53:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012256: [10:53:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012256: [10:53:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012256: [10:53:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012256: [10:53:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012256: [10:53:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012256: [10:53:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012256: [10:53:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012256: [10:53:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012256: [10:53:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012256: [10:53:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012256: [10:53:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012256: [10:53:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012256: [10:53:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012256: [10:53:59] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012256: [10:53:59] vk_replay.cpp(4810) - Log - Created device. RDOC 012256: [10:53:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012256: [10:53:59] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 012256: [10:53:59] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012256: [10:53:59] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012256: [10:53:59] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 012256: [10:53:59] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012256: [10:53:59] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012256: [10:53:59] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 012256: [10:53:59] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 012256: [10:53:59] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012256: [10:53:59] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 012256: [10:53:59] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012256: [10:53:59] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012256: [10:53:59] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012256: [10:53:59] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 012256: [10:53:59] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 012256: [10:53:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 012256: [10:53:59] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012256: [10:53:59] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012256: [10:53:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012256: [10:53:59] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 012256: [10:53:59] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012256: [10:53:59] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012256: [10:53:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 012256: [10:53:59] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012256: [10:53:59] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012256: [10:53:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012256: [10:53:59] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 012256: [10:53:59] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012256: [10:53:59] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012256: [10:53:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 012256: [10:53:59] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012256: [10:53:59] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012256: [10:53:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012256: [10:53:59] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 012256: [10:53:59] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012256: [10:53:59] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012256: [10:53:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 012256: [10:53:59] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012256: [10:53:59] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012256: [10:53:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012256: [10:53:59] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 012256: [10:53:59] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012256: [10:53:59] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 012256: [10:53:59] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 012256: [10:53:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012256: [10:53:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012256: [10:53:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012256: [10:53:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012256: [10:53:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012256: [10:53:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012256: [10:53:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012256: [10:53:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012256: [10:53:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012256: [10:53:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012256: [10:53:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012256: [10:53:59] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012256: [10:53:59] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012256: [10:53:59] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012256: [10:53:59] vk_core.cpp(2872) - Log - Timer chunk initialisation - 88.646 ms RDOC 012256: [10:53:59] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 012256: [10:53:59] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 012256: [10:53:59] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 012256: [10:53:59] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 012256: [10:53:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 15000 total instances RDOC 012256: [10:53:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006388: [10:53:59] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 006388: [10:53:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006388: [10:53:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006388: [10:53:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006388: [10:53:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2648 RDOC 002648: [10:53:59] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 002648: [10:53:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002648: [10:53:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002648: [10:53:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002648: [10:53:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002648: [10:53:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002648: [10:53:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002648: [10:53:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002648: [10:53:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002648: [10:53:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002648: [10:53:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002648: [10:53:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002648: [10:53:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002648: [10:53:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006388: [10:53:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2648] RDOC 002648: [10:54:00] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002A8D8DA9000 RDOC 002648: [10:54:00] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 002648: [10:54:00] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002648: [10:54:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002648: [10:54:00] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 002648: [10:54:00] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002648: [10:54:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002648: [10:54:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002648: [10:54:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002648: [10:54:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002648: [10:54:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002648: [10:54:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002648: [10:54:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002648: [10:54:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002648: [10:54:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002648: [10:54:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002648: [10:54:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002648: [10:54:00] vk_core.cpp(4096) - Log - RegisterSurface() window 000000000062030A RDOC 002648: [10:54:00] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002A8D8DA9000 / 0x000000000062030A RDOC 006388: [10:54:00] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002648: [10:54:00] vk_core.cpp(2064) - Log - Starting capture RDOC 002648: [10:54:00] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 002648: [10:54:00] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002648: [10:54:00] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 002648: [10:54:01] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 002648: [10:54:01] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002648: [10:54:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5479552 bytes to 58262 (1.06 %) RDOC 002648: [10:54:01] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.225708 MB capture section in 0.057793 seconds RDOC 002648: [10:54:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 002648: [10:54:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 002648: [10:54:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 006388: [10:54:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67880 bytes) (time 1702378441) 4975 byte thumbnail RDOC 006388: [10:54:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 006388: [10:54:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006388: [10:54:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006388: [10:54:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006388: [10:54:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006388: [10:54:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006388: [10:54:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006388: [10:54:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006388: [10:54:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006388: [10:54:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006388: [10:54:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006388: [10:54:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006388: [10:54:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006388: [10:54:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006388: [10:54:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006388: [10:54:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006388: [10:54:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006388: [10:54:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006388: [10:54:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006388: [10:54:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006388: [10:54:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006388: [10:54:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006388: [10:54:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006388: [10:54:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006388: [10:54:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006388: [10:54:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006388: [10:54:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006388: [10:54:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006388: [10:54:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006388: [10:54:02] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006388: [10:54:02] vk_replay.cpp(4810) - Log - Created device. RDOC 006388: [10:54:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006388: [10:54:02] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006388: [10:54:02] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006388: [10:54:02] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006388: [10:54:02] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006388: [10:54:02] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006388: [10:54:02] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006388: [10:54:02] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006388: [10:54:02] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006388: [10:54:02] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006388: [10:54:02] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006388: [10:54:02] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006388: [10:54:02] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006388: [10:54:02] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006388: [10:54:02] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006388: [10:54:02] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006388: [10:54:02] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006388: [10:54:02] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006388: [10:54:02] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006388: [10:54:02] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006388: [10:54:02] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006388: [10:54:02] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006388: [10:54:02] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006388: [10:54:02] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006388: [10:54:02] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006388: [10:54:02] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006388: [10:54:02] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006388: [10:54:02] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006388: [10:54:02] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006388: [10:54:02] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006388: [10:54:02] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006388: [10:54:02] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006388: [10:54:02] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006388: [10:54:02] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006388: [10:54:02] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006388: [10:54:02] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006388: [10:54:02] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006388: [10:54:02] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006388: [10:54:02] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006388: [10:54:02] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006388: [10:54:02] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006388: [10:54:02] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006388: [10:54:02] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006388: [10:54:02] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006388: [10:54:02] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006388: [10:54:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006388: [10:54:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006388: [10:54:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006388: [10:54:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006388: [10:54:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006388: [10:54:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006388: [10:54:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006388: [10:54:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006388: [10:54:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006388: [10:54:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006388: [10:54:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006388: [10:54:02] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006388: [10:54:02] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006388: [10:54:02] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006388: [10:54:02] vk_core.cpp(2872) - Log - Timer chunk initialisation - 104.425 ms RDOC 006388: [10:54:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005268: [10:54:02] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 005268: [10:54:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005268: [10:54:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005268: [10:54:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005268: [10:54:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6680 RDOC 006680: [10:54:02] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 006680: [10:54:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006680: [10:54:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006680: [10:54:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006680: [10:54:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006680: [10:54:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006680: [10:54:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006680: [10:54:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006680: [10:54:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006680: [10:54:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006680: [10:54:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006680: [10:54:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006680: [10:54:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006680: [10:54:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005268: [10:54:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6680] RDOC 006680: [10:54:03] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001FD81BB2520 RDOC 006680: [10:54:03] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006680: [10:54:03] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006680: [10:54:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006680: [10:54:03] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 006680: [10:54:03] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006680: [10:54:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006680: [10:54:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006680: [10:54:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006680: [10:54:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006680: [10:54:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006680: [10:54:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006680: [10:54:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006680: [10:54:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006680: [10:54:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006680: [10:54:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006680: [10:54:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006680: [10:54:03] vk_core.cpp(2064) - Log - Starting capture RDOC 006680: [10:54:03] vk_core.cpp(2068) - Log - Creating desired queue as none was obtained by the application RDOC 006680: [10:54:03] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 005268: [10:54:03] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006680: [10:54:03] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006680: [10:54:03] vk_core.cpp(2207) - Log - Finished capture, Frame 4294967295 RDOC 006680: [10:54:03] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 15 referenced resources RDOC 006680: [10:54:03] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006680: [10:54:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517312 bytes to 19688 (0.56 %) RDOC 006680: [10:54:03] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.354370 MB capture section in 0.052508 seconds RDOC 006680: [10:54:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 006680: [10:54:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 005268: [10:54:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (19836 bytes) (time 1702378443) 0 byte thumbnail RDOC 005268: [10:54:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 005268: [10:54:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005268: [10:54:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005268: [10:54:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005268: [10:54:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005268: [10:54:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005268: [10:54:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005268: [10:54:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005268: [10:54:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005268: [10:54:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005268: [10:54:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005268: [10:54:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005268: [10:54:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005268: [10:54:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005268: [10:54:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005268: [10:54:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005268: [10:54:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005268: [10:54:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005268: [10:54:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005268: [10:54:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005268: [10:54:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005268: [10:54:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005268: [10:54:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005268: [10:54:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005268: [10:54:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005268: [10:54:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005268: [10:54:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005268: [10:54:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005268: [10:54:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005268: [10:54:04] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005268: [10:54:04] vk_replay.cpp(4810) - Log - Created device. RDOC 005268: [10:54:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005268: [10:54:04] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005268: [10:54:04] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005268: [10:54:04] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005268: [10:54:04] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005268: [10:54:04] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005268: [10:54:04] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005268: [10:54:04] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005268: [10:54:04] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005268: [10:54:04] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005268: [10:54:04] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005268: [10:54:04] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005268: [10:54:04] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005268: [10:54:04] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005268: [10:54:04] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005268: [10:54:04] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005268: [10:54:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005268: [10:54:04] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005268: [10:54:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005268: [10:54:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005268: [10:54:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005268: [10:54:04] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005268: [10:54:04] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005268: [10:54:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005268: [10:54:04] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005268: [10:54:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005268: [10:54:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005268: [10:54:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005268: [10:54:04] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005268: [10:54:04] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005268: [10:54:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005268: [10:54:04] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005268: [10:54:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005268: [10:54:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005268: [10:54:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005268: [10:54:04] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005268: [10:54:04] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005268: [10:54:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005268: [10:54:04] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005268: [10:54:04] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005268: [10:54:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005268: [10:54:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005268: [10:54:04] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005268: [10:54:04] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005268: [10:54:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005268: [10:54:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005268: [10:54:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005268: [10:54:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005268: [10:54:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005268: [10:54:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005268: [10:54:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005268: [10:54:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005268: [10:54:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005268: [10:54:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005268: [10:54:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005268: [10:54:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005268: [10:54:04] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005268: [10:54:04] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005268: [10:54:04] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005268: [10:54:04] vk_core.cpp(2872) - Log - Timer chunk initialisation - 96.308 ms RDOC 005268: [10:54:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011416: [10:54:05] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 011416: [10:54:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011416: [10:54:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011416: [10:54:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011416: [10:54:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3696 RDOC 003696: [10:54:05] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 003696: [10:54:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003696: [10:54:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003696: [10:54:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003696: [10:54:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003696: [10:54:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003696: [10:54:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003696: [10:54:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003696: [10:54:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003696: [10:54:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003696: [10:54:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003696: [10:54:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003696: [10:54:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003696: [10:54:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011416: [10:54:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3696] RDOC 003696: [10:54:05] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002053992FDC0 RDOC 003696: [10:54:05] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 003696: [10:54:05] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003696: [10:54:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003696: [10:54:05] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 003696: [10:54:05] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003696: [10:54:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003696: [10:54:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003696: [10:54:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003696: [10:54:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003696: [10:54:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003696: [10:54:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003696: [10:54:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003696: [10:54:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003696: [10:54:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003696: [10:54:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003696: [10:54:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003696: [10:54:06] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000630050 RDOC 003696: [10:54:06] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002053992FDC0 / 0x0000000000630050 RDOC 003696: [10:54:06] vk_core.cpp(2064) - Log - Starting capture RDOC 003696: [10:54:06] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011416: [10:54:06] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003696: [10:54:06] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003696: [10:54:06] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 003696: [10:54:06] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 003696: [10:54:06] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003696: [10:54:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521792 bytes to 21515 (0.61 %) RDOC 003696: [10:54:06] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.358643 MB capture section in 0.053978 seconds RDOC 003696: [10:54:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003696: [10:54:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 003696: [10:54:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 011416: [10:54:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31265 bytes) (time 1702378446) 5116 byte thumbnail RDOC 011416: [10:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 011416: [10:54:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011416: [10:54:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011416: [10:54:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011416: [10:54:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011416: [10:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011416: [10:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011416: [10:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011416: [10:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011416: [10:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011416: [10:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011416: [10:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011416: [10:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011416: [10:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011416: [10:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011416: [10:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011416: [10:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011416: [10:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011416: [10:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011416: [10:54:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011416: [10:54:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011416: [10:54:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011416: [10:54:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011416: [10:54:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011416: [10:54:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011416: [10:54:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011416: [10:54:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011416: [10:54:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011416: [10:54:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011416: [10:54:07] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011416: [10:54:07] vk_replay.cpp(4810) - Log - Created device. RDOC 011416: [10:54:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011416: [10:54:07] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011416: [10:54:07] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011416: [10:54:07] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011416: [10:54:07] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011416: [10:54:07] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011416: [10:54:07] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011416: [10:54:07] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011416: [10:54:07] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011416: [10:54:07] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011416: [10:54:07] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011416: [10:54:07] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011416: [10:54:07] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011416: [10:54:07] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011416: [10:54:07] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011416: [10:54:07] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011416: [10:54:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011416: [10:54:07] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011416: [10:54:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011416: [10:54:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011416: [10:54:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011416: [10:54:07] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011416: [10:54:07] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011416: [10:54:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011416: [10:54:07] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011416: [10:54:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011416: [10:54:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011416: [10:54:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011416: [10:54:07] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011416: [10:54:07] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011416: [10:54:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011416: [10:54:07] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011416: [10:54:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011416: [10:54:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011416: [10:54:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011416: [10:54:07] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011416: [10:54:07] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011416: [10:54:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011416: [10:54:07] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011416: [10:54:07] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011416: [10:54:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011416: [10:54:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011416: [10:54:07] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011416: [10:54:07] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011416: [10:54:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011416: [10:54:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011416: [10:54:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011416: [10:54:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011416: [10:54:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011416: [10:54:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011416: [10:54:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011416: [10:54:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011416: [10:54:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011416: [10:54:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011416: [10:54:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011416: [10:54:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011416: [10:54:07] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011416: [10:54:07] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011416: [10:54:07] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011416: [10:54:07] vk_core.cpp(2872) - Log - Timer chunk initialisation - 85.908 ms RDOC 011416: [10:54:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012248: [10:54:08] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 012248: [10:54:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012248: [10:54:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012248: [10:54:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012248: [10:54:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8108 RDOC 008108: [10:54:08] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 008108: [10:54:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008108: [10:54:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008108: [10:54:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008108: [10:54:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008108: [10:54:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008108: [10:54:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008108: [10:54:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008108: [10:54:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008108: [10:54:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008108: [10:54:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008108: [10:54:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008108: [10:54:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008108: [10:54:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012248: [10:54:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8108] RDOC 008108: [10:54:08] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001708460F4B0 RDOC 008108: [10:54:08] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008108: [10:54:08] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008108: [10:54:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008108: [10:54:08] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 008108: [10:54:08] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008108: [10:54:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008108: [10:54:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008108: [10:54:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008108: [10:54:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008108: [10:54:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008108: [10:54:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008108: [10:54:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008108: [10:54:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008108: [10:54:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008108: [10:54:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008108: [10:54:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008108: [10:54:08] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000190274 RDOC 008108: [10:54:08] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001708460F4B0 / 0x0000000000190274 RDOC 008108: [10:54:09] vk_core.cpp(2064) - Log - Starting capture RDOC 008108: [10:54:09] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 008108: [10:54:09] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 008108: [10:54:09] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 008108: [10:54:09] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 23 referenced resources RDOC 008108: [10:54:09] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 012248: [10:54:09] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008108: [10:54:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24000 bytes to 8904 (37.10 %) RDOC 008108: [10:54:09] vk_core.cpp(2616) - Log - Captured Vulkan frame with 0.022888 MB capture section in 0.035863 seconds RDOC 008108: [10:54:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 008108: [10:54:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 008108: [10:54:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 012248: [10:54:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27229 bytes) (time 1702378449) 11541 byte thumbnail RDOC 012248: [10:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 012248: [10:54:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012248: [10:54:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012248: [10:54:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012248: [10:54:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012248: [10:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012248: [10:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012248: [10:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012248: [10:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012248: [10:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012248: [10:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012248: [10:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012248: [10:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012248: [10:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012248: [10:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012248: [10:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012248: [10:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012248: [10:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012248: [10:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012248: [10:54:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012248: [10:54:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012248: [10:54:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012248: [10:54:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012248: [10:54:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012248: [10:54:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012248: [10:54:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012248: [10:54:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012248: [10:54:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012248: [10:54:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012248: [10:54:10] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012248: [10:54:10] vk_replay.cpp(4810) - Log - Created device. RDOC 012248: [10:54:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012248: [10:54:10] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 012248: [10:54:10] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012248: [10:54:10] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012248: [10:54:10] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 012248: [10:54:10] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012248: [10:54:10] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012248: [10:54:10] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 012248: [10:54:10] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 012248: [10:54:10] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012248: [10:54:10] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 012248: [10:54:10] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012248: [10:54:10] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012248: [10:54:10] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012248: [10:54:10] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 012248: [10:54:10] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 012248: [10:54:10] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 012248: [10:54:10] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012248: [10:54:10] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012248: [10:54:10] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012248: [10:54:10] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 012248: [10:54:10] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012248: [10:54:10] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012248: [10:54:10] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 012248: [10:54:10] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012248: [10:54:10] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012248: [10:54:10] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012248: [10:54:10] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 012248: [10:54:10] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012248: [10:54:10] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012248: [10:54:10] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 012248: [10:54:10] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012248: [10:54:10] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012248: [10:54:10] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012248: [10:54:10] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 012248: [10:54:10] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012248: [10:54:10] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012248: [10:54:10] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 012248: [10:54:10] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012248: [10:54:10] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012248: [10:54:10] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012248: [10:54:10] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 012248: [10:54:10] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012248: [10:54:10] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 012248: [10:54:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 012248: [10:54:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012248: [10:54:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012248: [10:54:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012248: [10:54:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012248: [10:54:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012248: [10:54:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012248: [10:54:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012248: [10:54:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012248: [10:54:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012248: [10:54:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012248: [10:54:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012248: [10:54:10] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012248: [10:54:10] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012248: [10:54:10] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012248: [10:54:10] vk_core.cpp(2872) - Log - Timer chunk initialisation - 91.530 ms RDOC 012248: [10:54:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005228: [10:54:11] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 005228: [10:54:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005228: [10:54:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005228: [10:54:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005228: [10:54:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7840 RDOC 007840: [10:54:11] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 007840: [10:54:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007840: [10:54:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007840: [10:54:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007840: [10:54:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007840: [10:54:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007840: [10:54:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007840: [10:54:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007840: [10:54:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007840: [10:54:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007840: [10:54:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007840: [10:54:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007840: [10:54:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007840: [10:54:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005228: [10:54:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7840] RDOC 007840: [10:54:11] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000029E47E4F4D0 RDOC 007840: [10:54:11] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007840: [10:54:11] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007840: [10:54:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007840: [10:54:11] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 007840: [10:54:11] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007840: [10:54:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007840: [10:54:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007840: [10:54:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007840: [10:54:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007840: [10:54:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007840: [10:54:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007840: [10:54:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007840: [10:54:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007840: [10:54:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007840: [10:54:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007840: [10:54:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007840: [10:54:11] vk_core.cpp(4096) - Log - RegisterSurface() window 000000000066030A RDOC 007840: [10:54:11] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000029E47E4F4D0 / 0x000000000066030A RDOC 007840: [10:54:12] vk_core.cpp(2064) - Log - Starting capture RDOC 007840: [10:54:12] resource_manager.h(1469) - Log - Preparing up to 17 potentially dirty resources RDOC 005228: [10:54:12] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007840: [10:54:12] resource_manager.h(1526) - Log - Prepared 9 dirty resources, postponed 0, skipped 0 RDOC 007840: [10:54:12] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 007840: [10:54:12] resource_manager.h(1538) - Log - Checking 9 resources with initial contents against 31 referenced resources RDOC 007840: [10:54:12] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 0 unreferenced RDOC 007840: [10:54:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37215296 bytes to 165293 (0.44 %) RDOC 007840: [10:54:12] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.491272 MB capture section in 0.081808 seconds RDOC 007840: [10:54:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 21520 bytes to 21520 (100.00 %) RDOC 007840: [10:54:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 007840: [10:54:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 005228: [10:54:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (193202 bytes) (time 1702378452) 6174 byte thumbnail RDOC 005228: [10:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 005228: [10:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005228: [10:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005228: [10:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005228: [10:54:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005228: [10:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005228: [10:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005228: [10:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005228: [10:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005228: [10:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005228: [10:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005228: [10:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005228: [10:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005228: [10:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005228: [10:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005228: [10:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005228: [10:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005228: [10:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005228: [10:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005228: [10:54:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005228: [10:54:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005228: [10:54:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005228: [10:54:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005228: [10:54:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005228: [10:54:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005228: [10:54:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005228: [10:54:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005228: [10:54:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005228: [10:54:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005228: [10:54:13] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005228: [10:54:13] vk_replay.cpp(4810) - Log - Created device. RDOC 005228: [10:54:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005228: [10:54:13] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005228: [10:54:13] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005228: [10:54:13] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005228: [10:54:13] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005228: [10:54:13] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005228: [10:54:13] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005228: [10:54:13] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005228: [10:54:13] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005228: [10:54:13] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005228: [10:54:13] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005228: [10:54:13] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005228: [10:54:13] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005228: [10:54:13] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005228: [10:54:13] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005228: [10:54:13] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005228: [10:54:13] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005228: [10:54:13] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005228: [10:54:13] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005228: [10:54:13] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005228: [10:54:13] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005228: [10:54:13] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005228: [10:54:13] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005228: [10:54:13] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005228: [10:54:13] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005228: [10:54:13] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005228: [10:54:13] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005228: [10:54:13] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005228: [10:54:13] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005228: [10:54:13] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005228: [10:54:13] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005228: [10:54:13] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005228: [10:54:13] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005228: [10:54:13] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005228: [10:54:13] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005228: [10:54:13] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005228: [10:54:13] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005228: [10:54:13] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005228: [10:54:13] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005228: [10:54:13] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005228: [10:54:13] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005228: [10:54:13] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005228: [10:54:13] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005228: [10:54:13] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005228: [10:54:13] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005228: [10:54:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005228: [10:54:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005228: [10:54:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005228: [10:54:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005228: [10:54:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005228: [10:54:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005228: [10:54:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005228: [10:54:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005228: [10:54:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005228: [10:54:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005228: [10:54:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005228: [10:54:13] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005228: [10:54:13] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005228: [10:54:13] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005228: [10:54:14] vk_core.cpp(2872) - Log - Timer chunk initialisation - 380.233 ms RDOC 005228: [10:54:14] vk_replay.cpp(1153) - Warning - Couldn't find offset for spec ID 2 RDOC 005228: [10:54:14] vk_replay.cpp(1153) - Warning - Couldn't find offset for spec ID 2 RDOC 005228: [10:54:14] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 005228: [10:54:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006984: [10:54:14] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 006984: [10:54:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006984: [10:54:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006984: [10:54:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006984: [10:54:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9200 RDOC 009200: [10:54:14] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 009200: [10:54:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009200: [10:54:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009200: [10:54:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009200: [10:54:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009200: [10:54:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009200: [10:54:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009200: [10:54:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009200: [10:54:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009200: [10:54:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009200: [10:54:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009200: [10:54:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009200: [10:54:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009200: [10:54:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006984: [10:54:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9200] RDOC 009200: [10:54:15] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000208B5C90B60 RDOC 009200: [10:54:15] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009200: [10:54:15] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009200: [10:54:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009200: [10:54:15] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 009200: [10:54:15] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009200: [10:54:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009200: [10:54:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009200: [10:54:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009200: [10:54:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009200: [10:54:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009200: [10:54:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009200: [10:54:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009200: [10:54:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009200: [10:54:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009200: [10:54:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009200: [10:54:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009200: [10:54:15] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000680050 RDOC 009200: [10:54:15] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000208B5C90B60 / 0x0000000000680050 RDOC 006984: [10:54:16] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006984: [10:54:16] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009200: [10:54:16] vk_core.cpp(2064) - Log - Starting capture RDOC 009200: [10:54:16] resource_manager.h(1469) - Log - Preparing up to 15377 potentially dirty resources RDOC 009200: [10:54:16] resource_manager.h(1526) - Log - Prepared 15369 dirty resources, postponed 0, skipped 0 RDOC 009200: [10:54:16] vk_core.cpp(2207) - Log - Finished capture, Frame 100 RDOC 009200: [10:54:16] resource_manager.h(1538) - Log - Checking 15369 resources with initial contents against 12201 referenced resources RDOC 009200: [10:54:16] resource_manager.h(1642) - Log - Serialised 3031 resources, skipped 12338 unreferenced RDOC 009200: [10:54:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42247424 bytes to 1643626 (3.89 %) RDOC 009200: [10:54:16] vk_core.cpp(2616) - Log - Captured Vulkan frame with 40.290283 MB capture section in 0.330698 seconds RDOC 009200: [10:54:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009200: [10:54:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 009200: [10:54:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 006984: [10:54:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 100) (1650281 bytes) (time 1702378456) 2526 byte thumbnail RDOC 006984: [10:54:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 006984: [10:54:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006984: [10:54:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006984: [10:54:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006984: [10:54:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006984: [10:54:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006984: [10:54:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006984: [10:54:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006984: [10:54:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006984: [10:54:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006984: [10:54:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006984: [10:54:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006984: [10:54:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006984: [10:54:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006984: [10:54:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006984: [10:54:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006984: [10:54:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006984: [10:54:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006984: [10:54:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006984: [10:54:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006984: [10:54:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006984: [10:54:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006984: [10:54:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006984: [10:54:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006984: [10:54:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006984: [10:54:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006984: [10:54:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006984: [10:54:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006984: [10:54:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006984: [10:54:17] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006984: [10:54:17] vk_replay.cpp(4810) - Log - Created device. RDOC 006984: [10:54:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006984: [10:54:17] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006984: [10:54:17] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006984: [10:54:17] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006984: [10:54:17] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006984: [10:54:17] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006984: [10:54:17] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006984: [10:54:17] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006984: [10:54:17] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006984: [10:54:17] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006984: [10:54:17] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006984: [10:54:17] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006984: [10:54:17] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006984: [10:54:17] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006984: [10:54:17] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006984: [10:54:17] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006984: [10:54:17] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006984: [10:54:17] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006984: [10:54:17] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006984: [10:54:17] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006984: [10:54:17] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006984: [10:54:17] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006984: [10:54:17] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006984: [10:54:17] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006984: [10:54:17] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006984: [10:54:17] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006984: [10:54:17] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006984: [10:54:17] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006984: [10:54:17] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006984: [10:54:17] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006984: [10:54:17] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006984: [10:54:17] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006984: [10:54:17] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006984: [10:54:17] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006984: [10:54:17] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006984: [10:54:17] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006984: [10:54:17] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006984: [10:54:17] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006984: [10:54:17] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006984: [10:54:17] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006984: [10:54:17] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006984: [10:54:17] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006984: [10:54:17] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006984: [10:54:17] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006984: [10:54:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006984: [10:54:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006984: [10:54:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006984: [10:54:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006984: [10:54:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006984: [10:54:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006984: [10:54:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006984: [10:54:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006984: [10:54:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006984: [10:54:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006984: [10:54:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006984: [10:54:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006984: [10:54:17] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006984: [10:54:17] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006984: [10:54:17] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006984: [10:54:18] vk_core.cpp(2872) - Log - Timer chunk initialisation - 411.810 ms RDOC 006984: [10:54:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005072: [10:54:18] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 005072: [10:54:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005072: [10:54:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005072: [10:54:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005072: [10:54:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11776 RDOC 011776: [10:54:19] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 011776: [10:54:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011776: [10:54:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011776: [10:54:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011776: [10:54:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011776: [10:54:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011776: [10:54:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011776: [10:54:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011776: [10:54:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011776: [10:54:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011776: [10:54:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011776: [10:54:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011776: [10:54:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011776: [10:54:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005072: [10:54:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11776] RDOC 011776: [10:54:19] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000019B973A0540 RDOC 011776: [10:54:19] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011776: [10:54:19] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011776: [10:54:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011776: [10:54:19] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 011776: [10:54:19] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011776: [10:54:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011776: [10:54:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011776: [10:54:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011776: [10:54:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011776: [10:54:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011776: [10:54:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011776: [10:54:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011776: [10:54:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011776: [10:54:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011776: [10:54:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011776: [10:54:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011776: [10:54:19] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000005B030E RDOC 011776: [10:54:19] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000019B973A0540 / 0x00000000005B030E RDOC 005072: [10:54:20] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005072: [10:54:20] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011776: [10:54:20] vk_core.cpp(2064) - Log - Starting capture RDOC 011776: [10:54:20] resource_manager.h(1469) - Log - Preparing up to 10250 potentially dirty resources RDOC 011776: [10:54:20] resource_manager.h(1526) - Log - Prepared 10242 dirty resources, postponed 0, skipped 0 RDOC 011776: [10:54:20] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011776: [10:54:20] resource_manager.h(1538) - Log - Checking 10242 resources with initial contents against 10261 referenced resources RDOC 011776: [10:54:20] resource_manager.h(1642) - Log - Serialised 10242 resources, skipped 0 unreferenced RDOC 011776: [10:54:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 11552704 bytes to 608441 (5.27 %) RDOC 011776: [10:54:20] vk_core.cpp(2616) - Log - Captured Vulkan frame with 11.017517 MB capture section in 0.167815 seconds RDOC 011776: [10:54:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011776: [10:54:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 011776: [10:54:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 005072: [10:54:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (618191 bytes) (time 1702378460) 5116 byte thumbnail RDOC 005072: [10:54:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 005072: [10:54:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005072: [10:54:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005072: [10:54:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005072: [10:54:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005072: [10:54:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005072: [10:54:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005072: [10:54:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005072: [10:54:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005072: [10:54:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005072: [10:54:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005072: [10:54:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005072: [10:54:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005072: [10:54:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005072: [10:54:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005072: [10:54:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005072: [10:54:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005072: [10:54:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005072: [10:54:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005072: [10:54:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005072: [10:54:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005072: [10:54:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005072: [10:54:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005072: [10:54:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005072: [10:54:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005072: [10:54:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005072: [10:54:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005072: [10:54:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005072: [10:54:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005072: [10:54:21] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005072: [10:54:21] vk_replay.cpp(4810) - Log - Created device. RDOC 005072: [10:54:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005072: [10:54:21] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005072: [10:54:21] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005072: [10:54:21] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005072: [10:54:21] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005072: [10:54:21] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005072: [10:54:21] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005072: [10:54:21] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005072: [10:54:21] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005072: [10:54:21] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005072: [10:54:21] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005072: [10:54:21] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005072: [10:54:21] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005072: [10:54:21] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005072: [10:54:21] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005072: [10:54:21] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005072: [10:54:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005072: [10:54:21] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005072: [10:54:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005072: [10:54:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005072: [10:54:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005072: [10:54:21] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005072: [10:54:21] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005072: [10:54:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005072: [10:54:21] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005072: [10:54:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005072: [10:54:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005072: [10:54:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005072: [10:54:21] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005072: [10:54:21] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005072: [10:54:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005072: [10:54:21] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005072: [10:54:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005072: [10:54:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005072: [10:54:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005072: [10:54:21] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005072: [10:54:21] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005072: [10:54:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005072: [10:54:21] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005072: [10:54:21] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005072: [10:54:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005072: [10:54:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005072: [10:54:21] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005072: [10:54:21] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005072: [10:54:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005072: [10:54:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005072: [10:54:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005072: [10:54:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005072: [10:54:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005072: [10:54:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005072: [10:54:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005072: [10:54:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005072: [10:54:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005072: [10:54:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005072: [10:54:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005072: [10:54:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005072: [10:54:21] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005072: [10:54:21] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005072: [10:54:21] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005072: [10:54:21] vk_core.cpp(2872) - Log - Timer chunk initialisation - 311.202 ms RDOC 005072: [10:54:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002552: [10:54:22] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 002552: [10:54:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002552: [10:54:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002552: [10:54:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002552: [10:54:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3732 RDOC 003732: [10:54:22] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 003732: [10:54:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003732: [10:54:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003732: [10:54:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003732: [10:54:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003732: [10:54:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003732: [10:54:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003732: [10:54:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003732: [10:54:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003732: [10:54:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003732: [10:54:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003732: [10:54:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003732: [10:54:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003732: [10:54:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002552: [10:54:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3732] RDOC 003732: [10:54:22] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001DAAC01F3C0 RDOC 003732: [10:54:22] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 003732: [10:54:22] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003732: [10:54:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003732: [10:54:22] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 003732: [10:54:22] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003732: [10:54:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003732: [10:54:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003732: [10:54:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003732: [10:54:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003732: [10:54:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003732: [10:54:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003732: [10:54:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003732: [10:54:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003732: [10:54:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003732: [10:54:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003732: [10:54:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003732: [10:54:22] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000006B0050 RDOC 003732: [10:54:22] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001DAAC01F3C0 / 0x00000000006B0050 RDOC 002552: [10:54:23] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 002552: [10:54:23] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003732: [10:54:23] vk_core.cpp(2064) - Log - Starting capture RDOC 003732: [10:54:23] resource_manager.h(1469) - Log - Preparing up to 62 potentially dirty resources RDOC 003732: [10:54:24] resource_manager.h(1526) - Log - Prepared 54 dirty resources, postponed 0, skipped 0 RDOC 003732: [10:54:24] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 003732: [10:54:24] resource_manager.h(1538) - Log - Checking 54 resources with initial contents against 84 referenced resources RDOC 003732: [10:54:24] resource_manager.h(1642) - Log - Serialised 54 resources, skipped 0 unreferenced RDOC 003732: [10:54:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 437973824 bytes to 1751819 (0.40 %) RDOC 003732: [10:54:24] vk_core.cpp(2616) - Log - Captured Vulkan frame with 417.684387 MB capture section in 1.259964 seconds RDOC 003732: [10:54:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003732: [10:54:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 003732: [10:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 002552: [10:54:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1758474 bytes) (time 1702378464) 2526 byte thumbnail RDOC 002552: [10:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 002552: [10:54:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002552: [10:54:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002552: [10:54:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002552: [10:54:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002552: [10:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002552: [10:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002552: [10:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002552: [10:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002552: [10:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002552: [10:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002552: [10:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002552: [10:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002552: [10:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002552: [10:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002552: [10:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002552: [10:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002552: [10:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002552: [10:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002552: [10:54:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002552: [10:54:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002552: [10:54:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002552: [10:54:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002552: [10:54:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002552: [10:54:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002552: [10:54:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002552: [10:54:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002552: [10:54:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002552: [10:54:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002552: [10:54:25] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002552: [10:54:25] vk_replay.cpp(4810) - Log - Created device. RDOC 002552: [10:54:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002552: [10:54:25] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 002552: [10:54:25] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002552: [10:54:25] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002552: [10:54:25] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 002552: [10:54:25] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002552: [10:54:25] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002552: [10:54:25] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 002552: [10:54:25] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 002552: [10:54:25] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002552: [10:54:25] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 002552: [10:54:25] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002552: [10:54:25] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002552: [10:54:25] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002552: [10:54:25] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002552: [10:54:25] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 002552: [10:54:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 002552: [10:54:25] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002552: [10:54:25] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002552: [10:54:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002552: [10:54:25] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 002552: [10:54:25] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002552: [10:54:25] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002552: [10:54:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 002552: [10:54:25] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002552: [10:54:25] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002552: [10:54:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002552: [10:54:25] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 002552: [10:54:25] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002552: [10:54:25] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002552: [10:54:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 002552: [10:54:25] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002552: [10:54:25] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002552: [10:54:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002552: [10:54:25] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 002552: [10:54:25] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002552: [10:54:25] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002552: [10:54:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 002552: [10:54:25] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002552: [10:54:25] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002552: [10:54:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002552: [10:54:25] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 002552: [10:54:25] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002552: [10:54:25] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002552: [10:54:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002552: [10:54:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002552: [10:54:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002552: [10:54:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002552: [10:54:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002552: [10:54:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002552: [10:54:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002552: [10:54:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002552: [10:54:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002552: [10:54:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002552: [10:54:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002552: [10:54:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002552: [10:54:26] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002552: [10:54:26] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002552: [10:54:26] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002552: [10:54:26] vk_core.cpp(2872) - Log - Timer chunk initialisation - 676.241 ms RDOC 002552: [10:54:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006716: [10:54:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 006716: [10:54:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006716: [10:54:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006716: [10:54:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006716: [10:54:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8068 RDOC 008068: [10:54:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 008068: [10:54:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008068: [10:54:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008068: [10:54:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008068: [10:54:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008068: [10:54:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008068: [10:54:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008068: [10:54:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008068: [10:54:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008068: [10:54:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008068: [10:54:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008068: [10:54:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008068: [10:54:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008068: [10:54:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006716: [10:54:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8068] RDOC 008068: [10:54:34] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000019A6A396DC0 RDOC 008068: [10:54:34] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008068: [10:54:34] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008068: [10:54:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008068: [10:54:34] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 008068: [10:54:34] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008068: [10:54:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008068: [10:54:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008068: [10:54:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008068: [10:54:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008068: [10:54:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008068: [10:54:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008068: [10:54:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008068: [10:54:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008068: [10:54:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008068: [10:54:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008068: [10:54:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008068: [10:54:34] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000006C0050 RDOC 008068: [10:54:34] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000019A6A396DC0 / 0x00000000006C0050 RDOC 008068: [10:54:34] vk_core.cpp(2064) - Log - Starting capture RDOC 008068: [10:54:34] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 008068: [10:54:34] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008068: [10:54:34] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 006716: [10:54:34] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008068: [10:54:34] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 008068: [10:54:34] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008068: [10:54:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5449216 bytes to 67472 (1.24 %) RDOC 008068: [10:54:34] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.196777 MB capture section in 0.052373 seconds RDOC 008068: [10:54:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 008068: [10:54:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 008068: [10:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 006716: [10:54:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (82784 bytes) (time 1702378474) 9645 byte thumbnail RDOC 006716: [10:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 006716: [10:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006716: [10:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006716: [10:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006716: [10:54:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006716: [10:54:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006716: [10:54:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006716: [10:54:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006716: [10:54:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006716: [10:54:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006716: [10:54:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006716: [10:54:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006716: [10:54:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006716: [10:54:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006716: [10:54:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006716: [10:54:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006716: [10:54:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006716: [10:54:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006716: [10:54:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006716: [10:54:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006716: [10:54:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006716: [10:54:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006716: [10:54:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006716: [10:54:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006716: [10:54:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006716: [10:54:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006716: [10:54:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006716: [10:54:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006716: [10:54:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006716: [10:54:35] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006716: [10:54:36] vk_replay.cpp(4810) - Log - Created device. RDOC 006716: [10:54:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006716: [10:54:36] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006716: [10:54:36] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006716: [10:54:36] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006716: [10:54:36] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006716: [10:54:36] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006716: [10:54:36] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006716: [10:54:36] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006716: [10:54:36] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006716: [10:54:36] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006716: [10:54:36] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006716: [10:54:36] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006716: [10:54:36] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006716: [10:54:36] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006716: [10:54:36] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006716: [10:54:36] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006716: [10:54:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006716: [10:54:36] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006716: [10:54:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006716: [10:54:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006716: [10:54:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006716: [10:54:36] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006716: [10:54:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006716: [10:54:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006716: [10:54:36] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006716: [10:54:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006716: [10:54:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006716: [10:54:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006716: [10:54:36] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006716: [10:54:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006716: [10:54:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006716: [10:54:36] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006716: [10:54:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006716: [10:54:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006716: [10:54:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006716: [10:54:36] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006716: [10:54:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006716: [10:54:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006716: [10:54:36] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006716: [10:54:36] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006716: [10:54:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006716: [10:54:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006716: [10:54:36] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006716: [10:54:36] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006716: [10:54:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006716: [10:54:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006716: [10:54:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006716: [10:54:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006716: [10:54:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006716: [10:54:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006716: [10:54:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006716: [10:54:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006716: [10:54:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006716: [10:54:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006716: [10:54:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006716: [10:54:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006716: [10:54:36] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006716: [10:54:36] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006716: [10:54:36] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006716: [10:54:36] vk_core.cpp(2872) - Log - Timer chunk initialisation - 89.282 ms RDOC 006716: [10:54:36] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 006716: [10:54:36] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 006716: [10:54:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011488: [10:54:37] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 011488: [10:54:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011488: [10:54:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011488: [10:54:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011488: [10:54:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10588 RDOC 010588: [10:54:37] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 010588: [10:54:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010588: [10:54:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010588: [10:54:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010588: [10:54:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010588: [10:54:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010588: [10:54:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010588: [10:54:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010588: [10:54:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010588: [10:54:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010588: [10:54:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010588: [10:54:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010588: [10:54:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010588: [10:54:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011488: [10:54:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10588] RDOC 010588: [10:54:37] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000211BF311290 RDOC 010588: [10:54:37] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010588: [10:54:37] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010588: [10:54:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010588: [10:54:37] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 010588: [10:54:37] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010588: [10:54:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010588: [10:54:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010588: [10:54:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010588: [10:54:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010588: [10:54:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010588: [10:54:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010588: [10:54:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010588: [10:54:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010588: [10:54:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010588: [10:54:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010588: [10:54:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010588: [10:54:37] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000006D030A RDOC 010588: [10:54:37] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000211BF311290 / 0x00000000006D030A RDOC 010588: [10:54:38] vk_core.cpp(2064) - Log - Starting capture RDOC 010588: [10:54:38] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010588: [10:54:38] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010588: [10:54:38] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011488: [10:54:38] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010588: [10:54:38] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 010588: [10:54:38] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010588: [10:54:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529472 bytes to 24434 (0.69 %) RDOC 010588: [10:54:38] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.365967 MB capture section in 0.055570 seconds RDOC 010588: [10:54:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 010588: [10:54:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 010588: [10:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 011488: [10:54:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35390 bytes) (time 1702378478) 6118 byte thumbnail RDOC 011488: [10:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 011488: [10:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011488: [10:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011488: [10:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011488: [10:54:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011488: [10:54:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011488: [10:54:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011488: [10:54:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011488: [10:54:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011488: [10:54:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011488: [10:54:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011488: [10:54:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011488: [10:54:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011488: [10:54:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011488: [10:54:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011488: [10:54:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011488: [10:54:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011488: [10:54:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011488: [10:54:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011488: [10:54:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011488: [10:54:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011488: [10:54:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011488: [10:54:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011488: [10:54:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011488: [10:54:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011488: [10:54:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011488: [10:54:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011488: [10:54:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011488: [10:54:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011488: [10:54:39] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011488: [10:54:39] vk_replay.cpp(4810) - Log - Created device. RDOC 011488: [10:54:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011488: [10:54:39] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011488: [10:54:39] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011488: [10:54:39] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011488: [10:54:39] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011488: [10:54:39] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011488: [10:54:39] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011488: [10:54:39] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011488: [10:54:39] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011488: [10:54:39] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011488: [10:54:39] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011488: [10:54:39] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011488: [10:54:39] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011488: [10:54:39] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011488: [10:54:39] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011488: [10:54:39] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011488: [10:54:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011488: [10:54:39] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011488: [10:54:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011488: [10:54:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011488: [10:54:39] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011488: [10:54:39] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011488: [10:54:39] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011488: [10:54:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011488: [10:54:39] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011488: [10:54:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011488: [10:54:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011488: [10:54:39] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011488: [10:54:39] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011488: [10:54:39] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011488: [10:54:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011488: [10:54:39] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011488: [10:54:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011488: [10:54:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011488: [10:54:39] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011488: [10:54:39] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011488: [10:54:39] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011488: [10:54:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011488: [10:54:39] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011488: [10:54:39] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011488: [10:54:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011488: [10:54:39] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011488: [10:54:39] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011488: [10:54:39] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011488: [10:54:39] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011488: [10:54:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011488: [10:54:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011488: [10:54:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011488: [10:54:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011488: [10:54:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011488: [10:54:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011488: [10:54:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011488: [10:54:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011488: [10:54:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011488: [10:54:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011488: [10:54:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011488: [10:54:39] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011488: [10:54:39] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011488: [10:54:39] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011488: [10:54:39] vk_core.cpp(2872) - Log - Timer chunk initialisation - 103.965 ms RDOC 011488: [10:54:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005616: [10:54:40] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 005616: [10:54:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005616: [10:54:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005616: [10:54:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005616: [10:54:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11808 RDOC 011808: [10:54:40] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 011808: [10:54:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011808: [10:54:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011808: [10:54:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011808: [10:54:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011808: [10:54:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011808: [10:54:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011808: [10:54:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011808: [10:54:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011808: [10:54:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011808: [10:54:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011808: [10:54:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011808: [10:54:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011808: [10:54:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005616: [10:54:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11808] RDOC 011808: [10:54:40] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000018E11548B40 RDOC 011808: [10:54:40] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011808: [10:54:40] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011808: [10:54:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011808: [10:54:40] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 011808: [10:54:40] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011808: [10:54:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011808: [10:54:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011808: [10:54:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011808: [10:54:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011808: [10:54:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011808: [10:54:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011808: [10:54:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011808: [10:54:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011808: [10:54:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011808: [10:54:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011808: [10:54:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011808: [10:54:40] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000360064 RDOC 011808: [10:54:40] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000018E11548B40 / 0x0000000000360064 RDOC 011808: [10:54:41] vk_core.cpp(2064) - Log - Starting capture RDOC 011808: [10:54:41] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 011808: [10:54:41] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011808: [10:54:41] vk_core.cpp(2207) - Log - Finished capture, Frame 4294967295 RDOC 005616: [10:54:41] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011808: [10:54:41] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 6 referenced resources RDOC 011808: [10:54:41] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 011808: [10:54:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1803 (42.68 %) RDOC 011808: [10:54:41] vk_core.cpp(2616) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.043321 seconds RDOC 011808: [10:54:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13903 bytes to 13903 (100.00 %) RDOC 011808: [10:54:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 011808: [10:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 005616: [10:54:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (24127 bytes) (time 1702378481) 8206 byte thumbnail RDOC 005616: [10:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 005616: [10:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005616: [10:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005616: [10:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005616: [10:54:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005616: [10:54:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005616: [10:54:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005616: [10:54:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005616: [10:54:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005616: [10:54:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005616: [10:54:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005616: [10:54:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005616: [10:54:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005616: [10:54:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005616: [10:54:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005616: [10:54:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005616: [10:54:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005616: [10:54:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005616: [10:54:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005616: [10:54:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005616: [10:54:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005616: [10:54:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005616: [10:54:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005616: [10:54:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005616: [10:54:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005616: [10:54:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005616: [10:54:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005616: [10:54:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005616: [10:54:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005616: [10:54:42] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005616: [10:54:42] vk_replay.cpp(4810) - Log - Created device. RDOC 005616: [10:54:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005616: [10:54:42] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005616: [10:54:42] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005616: [10:54:42] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005616: [10:54:42] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005616: [10:54:42] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005616: [10:54:42] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005616: [10:54:42] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005616: [10:54:42] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005616: [10:54:42] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005616: [10:54:42] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005616: [10:54:42] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005616: [10:54:42] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005616: [10:54:42] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005616: [10:54:42] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005616: [10:54:42] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005616: [10:54:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005616: [10:54:42] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005616: [10:54:42] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005616: [10:54:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005616: [10:54:42] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005616: [10:54:42] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005616: [10:54:42] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005616: [10:54:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005616: [10:54:42] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005616: [10:54:42] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005616: [10:54:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005616: [10:54:42] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005616: [10:54:42] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005616: [10:54:42] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005616: [10:54:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005616: [10:54:42] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005616: [10:54:42] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005616: [10:54:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005616: [10:54:42] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005616: [10:54:42] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005616: [10:54:42] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005616: [10:54:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005616: [10:54:42] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005616: [10:54:42] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005616: [10:54:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005616: [10:54:42] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005616: [10:54:42] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005616: [10:54:42] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005616: [10:54:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005616: [10:54:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005616: [10:54:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005616: [10:54:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005616: [10:54:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005616: [10:54:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005616: [10:54:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005616: [10:54:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005616: [10:54:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005616: [10:54:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005616: [10:54:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005616: [10:54:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005616: [10:54:42] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005616: [10:54:42] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005616: [10:54:42] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005616: [10:54:42] vk_core.cpp(2872) - Log - Timer chunk initialisation - 72.392 ms RDOC 005616: [10:54:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002168: [10:54:42] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 002168: [10:54:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002168: [10:54:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002168: [10:54:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002168: [10:54:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7188 RDOC 007188: [10:54:42] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 007188: [10:54:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007188: [10:54:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007188: [10:54:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007188: [10:54:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007188: [10:54:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007188: [10:54:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007188: [10:54:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007188: [10:54:42] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007188: [10:54:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007188: [10:54:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007188: [10:54:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007188: [10:54:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007188: [10:54:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002168: [10:54:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7188] RDOC 007188: [10:54:43] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020E539FC430 RDOC 007188: [10:54:43] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007188: [10:54:43] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007188: [10:54:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007188: [10:54:43] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 007188: [10:54:43] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007188: [10:54:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007188: [10:54:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007188: [10:54:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007188: [10:54:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007188: [10:54:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007188: [10:54:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007188: [10:54:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007188: [10:54:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007188: [10:54:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007188: [10:54:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007188: [10:54:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007188: [10:54:43] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000370064 RDOC 007188: [10:54:43] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020E539FC430 / 0x0000000000370064 RDOC 007188: [10:54:44] vk_core.cpp(2064) - Log - Starting capture RDOC 007188: [10:54:44] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 007188: [10:54:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007188: [10:54:44] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 002168: [10:54:44] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007188: [10:54:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 007188: [10:54:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007188: [10:54:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4120768 bytes to 28491 (0.69 %) RDOC 007188: [10:54:44] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.929871 MB capture section in 0.055779 seconds RDOC 007188: [10:54:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 007188: [10:54:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 007188: [10:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 002168: [10:54:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41315 bytes) (time 1702378484) 7918 byte thumbnail RDOC 002168: [10:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 002168: [10:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002168: [10:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002168: [10:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002168: [10:54:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002168: [10:54:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002168: [10:54:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002168: [10:54:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002168: [10:54:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002168: [10:54:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002168: [10:54:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002168: [10:54:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002168: [10:54:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002168: [10:54:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002168: [10:54:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002168: [10:54:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002168: [10:54:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002168: [10:54:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002168: [10:54:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002168: [10:54:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002168: [10:54:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002168: [10:54:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002168: [10:54:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002168: [10:54:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002168: [10:54:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002168: [10:54:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002168: [10:54:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002168: [10:54:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002168: [10:54:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002168: [10:54:45] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002168: [10:54:45] vk_replay.cpp(4810) - Log - Created device. RDOC 002168: [10:54:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002168: [10:54:45] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 002168: [10:54:45] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002168: [10:54:45] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002168: [10:54:45] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 002168: [10:54:45] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002168: [10:54:45] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002168: [10:54:45] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 002168: [10:54:45] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 002168: [10:54:45] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002168: [10:54:45] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 002168: [10:54:45] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002168: [10:54:45] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002168: [10:54:45] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002168: [10:54:45] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002168: [10:54:45] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 002168: [10:54:45] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 002168: [10:54:45] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002168: [10:54:45] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002168: [10:54:45] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002168: [10:54:45] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 002168: [10:54:45] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002168: [10:54:45] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002168: [10:54:45] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 002168: [10:54:45] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002168: [10:54:45] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002168: [10:54:45] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002168: [10:54:45] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 002168: [10:54:45] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002168: [10:54:45] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002168: [10:54:45] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 002168: [10:54:45] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002168: [10:54:45] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002168: [10:54:45] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002168: [10:54:45] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 002168: [10:54:45] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002168: [10:54:45] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002168: [10:54:45] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 002168: [10:54:45] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002168: [10:54:45] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002168: [10:54:45] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002168: [10:54:45] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 002168: [10:54:45] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002168: [10:54:45] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002168: [10:54:45] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002168: [10:54:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002168: [10:54:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002168: [10:54:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002168: [10:54:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002168: [10:54:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002168: [10:54:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002168: [10:54:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002168: [10:54:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002168: [10:54:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002168: [10:54:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002168: [10:54:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002168: [10:54:45] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002168: [10:54:45] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002168: [10:54:45] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002168: [10:54:45] vk_core.cpp(2872) - Log - Timer chunk initialisation - 88.170 ms RDOC 002168: [10:54:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010372: [10:54:45] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 010372: [10:54:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010372: [10:54:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010372: [10:54:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010372: [10:54:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4520 RDOC 004520: [10:54:45] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 004520: [10:54:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004520: [10:54:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004520: [10:54:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004520: [10:54:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004520: [10:54:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004520: [10:54:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004520: [10:54:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004520: [10:54:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004520: [10:54:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004520: [10:54:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004520: [10:54:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004520: [10:54:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004520: [10:54:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010372: [10:54:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4520] RDOC 004520: [10:54:46] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001D2CA659070 RDOC 004520: [10:54:46] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 004520: [10:54:46] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004520: [10:54:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004520: [10:54:46] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 004520: [10:54:46] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004520: [10:54:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004520: [10:54:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004520: [10:54:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004520: [10:54:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004520: [10:54:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004520: [10:54:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004520: [10:54:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004520: [10:54:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004520: [10:54:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004520: [10:54:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004520: [10:54:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004520: [10:54:46] vk_core.cpp(2064) - Log - Starting capture RDOC 004520: [10:54:46] vk_core.cpp(2068) - Log - Creating desired queue as none was obtained by the application RDOC 004520: [10:54:46] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 004520: [10:54:46] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 004520: [10:54:46] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000380064 RDOC 004520: [10:54:46] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001D2CA659070 / 0x0000000000380064 RDOC 004520: [10:54:47] vk_core.cpp(2207) - Log - Finished capture, Frame 0 RDOC 010372: [10:54:47] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004520: [10:54:47] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 19 referenced resources RDOC 004520: [10:54:47] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 004520: [10:54:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 34974 (0.50 %) RDOC 004520: [10:54:47] vk_core.cpp(2616) - Log - Captured Vulkan frame with 6.700989 MB capture section in 0.669891 seconds RDOC 004520: [10:54:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004520: [10:54:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 004520: [10:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 010372: [10:54:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (44724 bytes) (time 1702378487) 5116 byte thumbnail RDOC 010372: [10:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 010372: [10:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [10:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [10:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [10:54:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010372: [10:54:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010372: [10:54:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010372: [10:54:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010372: [10:54:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010372: [10:54:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010372: [10:54:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010372: [10:54:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010372: [10:54:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010372: [10:54:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010372: [10:54:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010372: [10:54:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010372: [10:54:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010372: [10:54:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010372: [10:54:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010372: [10:54:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010372: [10:54:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010372: [10:54:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010372: [10:54:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010372: [10:54:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010372: [10:54:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010372: [10:54:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010372: [10:54:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010372: [10:54:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010372: [10:54:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010372: [10:54:48] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010372: [10:54:48] vk_replay.cpp(4810) - Log - Created device. RDOC 010372: [10:54:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [10:54:48] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010372: [10:54:48] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010372: [10:54:48] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010372: [10:54:48] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010372: [10:54:48] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010372: [10:54:48] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010372: [10:54:48] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010372: [10:54:48] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010372: [10:54:48] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010372: [10:54:48] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010372: [10:54:48] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010372: [10:54:48] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010372: [10:54:48] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010372: [10:54:48] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010372: [10:54:48] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010372: [10:54:48] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010372: [10:54:48] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010372: [10:54:48] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010372: [10:54:48] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010372: [10:54:48] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010372: [10:54:48] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010372: [10:54:48] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010372: [10:54:48] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010372: [10:54:48] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010372: [10:54:48] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010372: [10:54:48] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010372: [10:54:48] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010372: [10:54:48] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010372: [10:54:48] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010372: [10:54:48] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010372: [10:54:48] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010372: [10:54:48] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010372: [10:54:48] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010372: [10:54:48] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010372: [10:54:48] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010372: [10:54:48] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010372: [10:54:48] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010372: [10:54:48] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010372: [10:54:48] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010372: [10:54:48] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010372: [10:54:48] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010372: [10:54:48] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010372: [10:54:48] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010372: [10:54:48] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010372: [10:54:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010372: [10:54:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010372: [10:54:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010372: [10:54:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010372: [10:54:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010372: [10:54:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010372: [10:54:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010372: [10:54:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010372: [10:54:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010372: [10:54:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010372: [10:54:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010372: [10:54:48] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010372: [10:54:48] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010372: [10:54:48] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010372: [10:54:48] vk_core.cpp(2872) - Log - Timer chunk initialisation - 94.978 ms RDOC 010372: [10:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 010372: [10:54:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4537 (0.06 %) RDOC 010372: [10:54:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010372: [10:54:48] vk_core.cpp(2872) - Log - Timer chunk initialisation - 21.505 ms RDOC 010372: [10:54:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4537 (0.06 %) RDOC 010372: [10:54:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010372: [10:54:49] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 010372: [10:54:49] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 010372: [10:54:49] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 010372: [10:54:49] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 010372: [10:54:49] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 010372: [10:54:49] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 010372: [10:54:49] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000517! RDOC 010372: [10:54:49] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000517! RDOC 010372: [10:54:49] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000518! RDOC 010372: [10:54:49] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000518! RDOC 010372: [10:54:49] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000519! RDOC 010372: [10:54:49] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000519! RDOC 010372: [10:54:49] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000520! RDOC 010372: [10:54:49] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000520! RDOC 010372: [10:54:49] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::131 getting buffer data RDOC 010372: [10:54:49] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::131 getting texture data RDOC 010372: [10:54:49] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000521! RDOC 010372: [10:54:49] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000523! RDOC 010372: [10:54:49] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000525! RDOC 010372: [10:54:49] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000525! RDOC 010372: [10:54:49] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000527! RDOC 010372: [10:54:49] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000527! RDOC 010372: [10:54:49] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000528! RDOC 010372: [10:54:49] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000528! RDOC 010372: [10:54:49] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000530! RDOC 010372: [10:54:49] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000532! RDOC 010372: [10:54:49] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000532! RDOC 010372: [10:54:49] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000533! RDOC 010372: [10:54:49] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000533! RDOC 010372: [10:54:49] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000534! RDOC 010372: [10:54:49] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000534! RDOC 010372: [10:54:49] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000535! RDOC 010372: [10:54:49] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000535! RDOC 010372: [10:54:49] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000537! RDOC 010372: [10:54:49] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000538! RDOC 010372: [10:54:49] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000539! RDOC 010372: [10:54:49] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000541! RDOC 010372: [10:54:49] vk_debug.cpp(1884) - Error - Getting buffer data for unknown buffer/memory ResourceId::173! RDOC 010372: [10:54:49] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::173! RDOC 010372: [10:54:49] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000543! RDOC 010372: [10:54:49] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000543! RDOC 010372: [10:54:49] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000673! RDOC 010372: [10:54:49] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000673! RDOC 010372: [10:54:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009772: [10:54:49] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 009772: [10:54:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009772: [10:54:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009772: [10:54:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009772: [10:54:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11640 RDOC 011640: [10:54:49] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 011640: [10:54:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011640: [10:54:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011640: [10:54:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011640: [10:54:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011640: [10:54:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011640: [10:54:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011640: [10:54:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011640: [10:54:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011640: [10:54:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011640: [10:54:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011640: [10:54:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011640: [10:54:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011640: [10:54:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009772: [10:54:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11640] RDOC 011640: [10:54:49] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001FB085C48B0 RDOC 011640: [10:54:49] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011640: [10:54:49] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011640: [10:54:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011640: [10:54:49] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 011640: [10:54:49] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011640: [10:54:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011640: [10:54:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011640: [10:54:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011640: [10:54:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011640: [10:54:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011640: [10:54:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011640: [10:54:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011640: [10:54:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011640: [10:54:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011640: [10:54:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011640: [10:54:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011640: [10:54:50] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000390064 RDOC 011640: [10:54:50] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001FB085C48B0 / 0x0000000000390064 RDOC 009772: [10:54:50] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011640: [10:54:50] vk_core.cpp(2064) - Log - Starting capture RDOC 011640: [10:54:50] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 011640: [10:54:50] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 1, skipped 0 RDOC 011640: [10:54:50] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 009772: [10:54:50] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011640: [10:54:50] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 31 referenced resources RDOC 011640: [10:54:50] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 011640: [10:54:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057280 bytes to 38683 (0.64 %) RDOC 011640: [10:54:50] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.776672 MB capture section in 0.056467 seconds RDOC 011640: [10:54:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 011640: [10:54:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 011640: [10:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 009772: [10:54:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48653 bytes) (time 1702378490) 5333 byte thumbnail RDOC 009772: [10:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 009772: [10:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009772: [10:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009772: [10:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009772: [10:54:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009772: [10:54:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009772: [10:54:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009772: [10:54:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009772: [10:54:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009772: [10:54:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009772: [10:54:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009772: [10:54:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009772: [10:54:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009772: [10:54:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009772: [10:54:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009772: [10:54:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009772: [10:54:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009772: [10:54:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009772: [10:54:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009772: [10:54:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009772: [10:54:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009772: [10:54:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009772: [10:54:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009772: [10:54:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009772: [10:54:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009772: [10:54:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009772: [10:54:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009772: [10:54:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009772: [10:54:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009772: [10:54:51] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009772: [10:54:51] vk_replay.cpp(4810) - Log - Created device. RDOC 009772: [10:54:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009772: [10:54:51] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009772: [10:54:51] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009772: [10:54:51] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009772: [10:54:51] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009772: [10:54:51] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009772: [10:54:51] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009772: [10:54:51] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009772: [10:54:51] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009772: [10:54:51] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009772: [10:54:51] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009772: [10:54:51] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009772: [10:54:51] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009772: [10:54:51] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009772: [10:54:51] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009772: [10:54:51] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009772: [10:54:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009772: [10:54:51] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009772: [10:54:51] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009772: [10:54:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009772: [10:54:51] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 009772: [10:54:51] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009772: [10:54:51] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009772: [10:54:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009772: [10:54:51] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009772: [10:54:51] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009772: [10:54:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009772: [10:54:51] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 009772: [10:54:51] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009772: [10:54:51] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009772: [10:54:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009772: [10:54:51] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009772: [10:54:51] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009772: [10:54:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009772: [10:54:51] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 009772: [10:54:51] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009772: [10:54:51] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009772: [10:54:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009772: [10:54:51] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009772: [10:54:51] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009772: [10:54:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009772: [10:54:51] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 009772: [10:54:51] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009772: [10:54:51] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009772: [10:54:51] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009772: [10:54:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009772: [10:54:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009772: [10:54:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009772: [10:54:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009772: [10:54:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009772: [10:54:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009772: [10:54:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009772: [10:54:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009772: [10:54:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009772: [10:54:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009772: [10:54:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009772: [10:54:51] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009772: [10:54:51] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009772: [10:54:51] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009772: [10:54:51] vk_core.cpp(2872) - Log - Timer chunk initialisation - 110.266 ms RDOC 009772: [10:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 009772: [10:54:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057280 bytes to 8381 (0.14 %) RDOC 009772: [10:54:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 009772: [10:54:52] vk_core.cpp(2872) - Log - Timer chunk initialisation - 15.000 ms RDOC 009772: [10:54:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057280 bytes to 8381 (0.14 %) RDOC 009772: [10:54:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 009772: [10:54:52] vk_pixelhistory.cpp(3915) - Log - Timer VkDebugManager::PixelHistory - 31.970 ms RDOC 009772: [10:54:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 15000 total instances RDOC 009772: [10:54:52] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 009772: [10:54:52] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 18.614 ms RDOC 009772: [10:54:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001356: [10:54:52] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 001356: [10:54:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001356: [10:54:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001356: [10:54:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001356: [10:54:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10032 RDOC 010032: [10:54:52] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 010032: [10:54:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010032: [10:54:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010032: [10:54:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010032: [10:54:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010032: [10:54:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010032: [10:54:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010032: [10:54:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010032: [10:54:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010032: [10:54:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010032: [10:54:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010032: [10:54:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010032: [10:54:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010032: [10:54:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001356: [10:54:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10032] RDOC 010032: [10:54:53] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000024034CB0EB0 RDOC 010032: [10:54:53] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010032: [10:54:53] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010032: [10:54:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010032: [10:54:53] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 010032: [10:54:53] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010032: [10:54:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [10:54:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [10:54:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [10:54:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [10:54:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [10:54:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [10:54:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010032: [10:54:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010032: [10:54:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010032: [10:54:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010032: [10:54:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010032: [10:54:53] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000003A0064 RDOC 010032: [10:54:53] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000024034CB0EB0 / 0x00000000003A0064 RDOC 010032: [10:54:53] vk_core.cpp(2064) - Log - Starting capture RDOC 010032: [10:54:53] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 001356: [10:54:53] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010032: [10:54:53] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010032: [10:54:53] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010032: [10:54:53] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 010032: [10:54:53] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 010032: [10:54:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3527808 bytes to 22163 (0.63 %) RDOC 010032: [10:54:53] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.364380 MB capture section in 0.049597 seconds RDOC 010032: [10:54:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010032: [10:54:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 010032: [10:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 001356: [10:54:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31913 bytes) (time 1702378493) 5116 byte thumbnail RDOC 001356: [10:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 001356: [10:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001356: [10:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001356: [10:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001356: [10:54:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001356: [10:54:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001356: [10:54:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001356: [10:54:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001356: [10:54:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001356: [10:54:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001356: [10:54:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001356: [10:54:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001356: [10:54:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001356: [10:54:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001356: [10:54:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001356: [10:54:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001356: [10:54:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001356: [10:54:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001356: [10:54:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001356: [10:54:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001356: [10:54:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001356: [10:54:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001356: [10:54:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001356: [10:54:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001356: [10:54:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001356: [10:54:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001356: [10:54:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001356: [10:54:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001356: [10:54:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001356: [10:54:55] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001356: [10:54:55] vk_replay.cpp(4810) - Log - Created device. RDOC 001356: [10:54:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001356: [10:54:55] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 001356: [10:54:55] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001356: [10:54:55] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001356: [10:54:55] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 001356: [10:54:55] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001356: [10:54:55] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001356: [10:54:55] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 001356: [10:54:55] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 001356: [10:54:55] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001356: [10:54:55] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 001356: [10:54:55] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001356: [10:54:55] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001356: [10:54:55] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001356: [10:54:55] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001356: [10:54:55] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 001356: [10:54:55] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 001356: [10:54:55] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001356: [10:54:55] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001356: [10:54:55] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001356: [10:54:55] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 001356: [10:54:55] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001356: [10:54:55] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001356: [10:54:55] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 001356: [10:54:55] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001356: [10:54:55] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001356: [10:54:55] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001356: [10:54:55] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 001356: [10:54:55] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001356: [10:54:55] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001356: [10:54:55] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 001356: [10:54:55] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001356: [10:54:55] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001356: [10:54:55] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001356: [10:54:55] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 001356: [10:54:55] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001356: [10:54:55] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001356: [10:54:55] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 001356: [10:54:55] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001356: [10:54:55] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001356: [10:54:55] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001356: [10:54:55] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 001356: [10:54:55] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001356: [10:54:55] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001356: [10:54:55] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001356: [10:54:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001356: [10:54:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001356: [10:54:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001356: [10:54:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001356: [10:54:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001356: [10:54:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001356: [10:54:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001356: [10:54:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001356: [10:54:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001356: [10:54:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001356: [10:54:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001356: [10:54:55] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001356: [10:54:55] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001356: [10:54:55] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001356: [10:54:55] vk_core.cpp(2872) - Log - Timer chunk initialisation - 83.730 ms RDOC 001356: [10:54:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006244: [10:54:55] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 006244: [10:54:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006244: [10:54:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006244: [10:54:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006244: [10:54:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11460 RDOC 011460: [10:54:55] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 011460: [10:54:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011460: [10:54:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011460: [10:54:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011460: [10:54:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011460: [10:54:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011460: [10:54:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011460: [10:54:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011460: [10:54:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011460: [10:54:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011460: [10:54:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011460: [10:54:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011460: [10:54:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011460: [10:54:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006244: [10:54:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11460] RDOC 011460: [10:54:56] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001BEE27505A0 RDOC 011460: [10:54:56] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011460: [10:54:56] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011460: [10:54:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011460: [10:54:56] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 011460: [10:54:56] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011460: [10:54:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011460: [10:54:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011460: [10:54:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011460: [10:54:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011460: [10:54:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011460: [10:54:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011460: [10:54:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011460: [10:54:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011460: [10:54:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011460: [10:54:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011460: [10:54:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011460: [10:54:56] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000003B0064 RDOC 011460: [10:54:56] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001BEE27505A0 / 0x00000000003B0064 RDOC 011460: [10:54:56] vk_core.cpp(2064) - Log - Starting capture RDOC 011460: [10:54:56] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 011460: [10:54:56] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011460: [10:54:56] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 006244: [10:54:56] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011460: [10:54:56] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 011460: [10:54:56] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011460: [10:54:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520192 bytes to 21354 (0.61 %) RDOC 011460: [10:54:56] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.357117 MB capture section in 0.058146 seconds RDOC 011460: [10:54:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 011460: [10:54:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 011460: [10:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 006244: [10:54:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32310 bytes) (time 1702378496) 6118 byte thumbnail RDOC 006244: [10:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 006244: [10:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006244: [10:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006244: [10:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006244: [10:54:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006244: [10:54:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006244: [10:54:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006244: [10:54:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006244: [10:54:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006244: [10:54:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006244: [10:54:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006244: [10:54:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006244: [10:54:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006244: [10:54:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006244: [10:54:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006244: [10:54:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006244: [10:54:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006244: [10:54:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006244: [10:54:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006244: [10:54:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006244: [10:54:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006244: [10:54:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006244: [10:54:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006244: [10:54:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006244: [10:54:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006244: [10:54:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006244: [10:54:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006244: [10:54:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006244: [10:54:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006244: [10:54:57] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006244: [10:54:57] vk_replay.cpp(4810) - Log - Created device. RDOC 006244: [10:54:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006244: [10:54:57] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006244: [10:54:57] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006244: [10:54:57] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006244: [10:54:57] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006244: [10:54:57] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006244: [10:54:57] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006244: [10:54:57] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006244: [10:54:57] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006244: [10:54:57] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006244: [10:54:57] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006244: [10:54:57] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006244: [10:54:57] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006244: [10:54:57] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006244: [10:54:57] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006244: [10:54:57] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006244: [10:54:57] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006244: [10:54:57] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006244: [10:54:57] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006244: [10:54:57] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006244: [10:54:57] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006244: [10:54:57] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006244: [10:54:57] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006244: [10:54:57] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006244: [10:54:57] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006244: [10:54:57] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006244: [10:54:57] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006244: [10:54:57] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006244: [10:54:57] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006244: [10:54:57] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006244: [10:54:57] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006244: [10:54:57] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006244: [10:54:57] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006244: [10:54:57] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006244: [10:54:57] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006244: [10:54:57] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006244: [10:54:57] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006244: [10:54:57] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006244: [10:54:57] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006244: [10:54:57] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006244: [10:54:57] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006244: [10:54:57] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006244: [10:54:57] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006244: [10:54:57] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006244: [10:54:57] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006244: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006244: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006244: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006244: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006244: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006244: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006244: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006244: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006244: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006244: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006244: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006244: [10:54:58] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006244: [10:54:58] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006244: [10:54:58] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006244: [10:54:58] vk_core.cpp(2872) - Log - Timer chunk initialisation - 90.020 ms RDOC 006244: [10:54:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003692: [10:54:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 003692: [10:54:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003692: [10:54:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003692: [10:54:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003692: [10:54:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5844 RDOC 005844: [10:54:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 005844: [10:54:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005844: [10:54:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005844: [10:54:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005844: [10:54:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005844: [10:54:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005844: [10:54:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005844: [10:54:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005844: [10:54:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005844: [10:54:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005844: [10:54:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005844: [10:54:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005844: [10:54:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005844: [10:54:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003692: [10:54:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5844] RDOC 005844: [10:54:59] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000245E33C0EB0 RDOC 005844: [10:54:59] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005844: [10:54:59] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005844: [10:54:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005844: [10:54:59] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 005844: [10:54:59] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005844: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005844: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005844: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005844: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005844: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005844: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005844: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005844: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005844: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005844: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005844: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005844: [10:54:59] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000003C0064 RDOC 005844: [10:54:59] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000245E33C0EB0 / 0x00000000003C0064 RDOC 003692: [10:54:59] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005844: [10:54:59] vk_core.cpp(2064) - Log - Starting capture RDOC 005844: [10:54:59] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 005844: [10:54:59] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005844: [10:54:59] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005844: [10:54:59] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 29 referenced resources RDOC 005844: [10:54:59] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005844: [10:54:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37097856 bytes to 162376 (0.44 %) RDOC 005844: [10:54:59] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.379272 MB capture section in 0.105093 seconds RDOC 005844: [10:54:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 005844: [10:54:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 005844: [10:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 003692: [10:54:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177383 bytes) (time 1702378499) 9596 byte thumbnail RDOC 003692: [10:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 003692: [10:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003692: [10:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003692: [10:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003692: [10:55:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003692: [10:55:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003692: [10:55:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003692: [10:55:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003692: [10:55:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003692: [10:55:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003692: [10:55:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003692: [10:55:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003692: [10:55:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003692: [10:55:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003692: [10:55:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003692: [10:55:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003692: [10:55:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003692: [10:55:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003692: [10:55:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003692: [10:55:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003692: [10:55:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003692: [10:55:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003692: [10:55:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003692: [10:55:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003692: [10:55:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003692: [10:55:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003692: [10:55:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003692: [10:55:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003692: [10:55:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003692: [10:55:01] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003692: [10:55:01] vk_replay.cpp(4810) - Log - Created device. RDOC 003692: [10:55:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003692: [10:55:01] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003692: [10:55:01] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003692: [10:55:01] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003692: [10:55:01] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003692: [10:55:01] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003692: [10:55:01] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003692: [10:55:01] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003692: [10:55:01] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003692: [10:55:01] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003692: [10:55:01] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003692: [10:55:01] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003692: [10:55:01] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003692: [10:55:01] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003692: [10:55:01] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003692: [10:55:01] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003692: [10:55:01] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003692: [10:55:01] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003692: [10:55:01] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003692: [10:55:01] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003692: [10:55:01] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 003692: [10:55:01] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003692: [10:55:01] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003692: [10:55:01] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003692: [10:55:01] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003692: [10:55:01] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003692: [10:55:01] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003692: [10:55:01] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 003692: [10:55:01] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003692: [10:55:01] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003692: [10:55:01] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003692: [10:55:01] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003692: [10:55:01] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003692: [10:55:01] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003692: [10:55:01] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 003692: [10:55:01] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003692: [10:55:01] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003692: [10:55:01] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003692: [10:55:01] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003692: [10:55:01] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003692: [10:55:01] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003692: [10:55:01] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 003692: [10:55:01] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003692: [10:55:01] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003692: [10:55:01] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003692: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003692: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003692: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003692: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003692: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003692: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003692: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003692: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003692: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003692: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003692: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003692: [10:55:01] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003692: [10:55:01] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003692: [10:55:01] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003692: [10:55:01] vk_core.cpp(2872) - Log - Timer chunk initialisation - 116.371 ms RDOC 003692: [10:55:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007648: [10:55:01] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 007648: [10:55:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007648: [10:55:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007648: [10:55:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007648: [10:55:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11676 RDOC 011676: [10:55:01] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 011676: [10:55:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011676: [10:55:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011676: [10:55:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011676: [10:55:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011676: [10:55:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011676: [10:55:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011676: [10:55:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011676: [10:55:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011676: [10:55:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011676: [10:55:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011676: [10:55:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011676: [10:55:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011676: [10:55:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007648: [10:55:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11676] RDOC 011676: [10:55:02] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000299716E2360 RDOC 011676: [10:55:02] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011676: [10:55:02] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011676: [10:55:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011676: [10:55:02] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 011676: [10:55:02] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011676: [10:55:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011676: [10:55:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011676: [10:55:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011676: [10:55:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011676: [10:55:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011676: [10:55:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011676: [10:55:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011676: [10:55:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011676: [10:55:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011676: [10:55:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011676: [10:55:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011676: [10:55:02] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000006B030E RDOC 011676: [10:55:02] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000299716E2360 / 0x00000000006B030E RDOC 011676: [10:55:03] vk_core.cpp(2064) - Log - Starting capture RDOC 011676: [10:55:03] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 011676: [10:55:03] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011676: [10:55:03] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 007648: [10:55:03] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011676: [10:55:03] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 011676: [10:55:03] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011676: [10:55:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519168 bytes to 21154 (0.60 %) RDOC 011676: [10:55:03] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.356140 MB capture section in 0.058197 seconds RDOC 011676: [10:55:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 011676: [10:55:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 011676: [10:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 007648: [10:55:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31064 bytes) (time 1702378503) 5744 byte thumbnail RDOC 007648: [10:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 007648: [10:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007648: [10:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007648: [10:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007648: [10:55:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007648: [10:55:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007648: [10:55:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007648: [10:55:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007648: [10:55:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007648: [10:55:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007648: [10:55:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007648: [10:55:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007648: [10:55:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007648: [10:55:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007648: [10:55:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007648: [10:55:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007648: [10:55:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007648: [10:55:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007648: [10:55:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007648: [10:55:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007648: [10:55:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007648: [10:55:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007648: [10:55:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007648: [10:55:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007648: [10:55:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007648: [10:55:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007648: [10:55:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007648: [10:55:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007648: [10:55:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007648: [10:55:04] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007648: [10:55:04] vk_replay.cpp(4810) - Log - Created device. RDOC 007648: [10:55:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007648: [10:55:04] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007648: [10:55:04] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007648: [10:55:04] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007648: [10:55:04] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007648: [10:55:04] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007648: [10:55:04] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007648: [10:55:04] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007648: [10:55:04] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007648: [10:55:04] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007648: [10:55:04] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007648: [10:55:04] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007648: [10:55:04] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007648: [10:55:04] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007648: [10:55:04] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007648: [10:55:04] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007648: [10:55:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007648: [10:55:04] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007648: [10:55:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007648: [10:55:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007648: [10:55:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 007648: [10:55:04] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007648: [10:55:04] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007648: [10:55:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007648: [10:55:04] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007648: [10:55:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007648: [10:55:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007648: [10:55:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 007648: [10:55:04] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007648: [10:55:04] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007648: [10:55:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007648: [10:55:04] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007648: [10:55:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007648: [10:55:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007648: [10:55:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 007648: [10:55:04] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007648: [10:55:04] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007648: [10:55:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007648: [10:55:04] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007648: [10:55:04] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007648: [10:55:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007648: [10:55:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 007648: [10:55:04] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007648: [10:55:04] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007648: [10:55:04] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007648: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007648: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007648: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007648: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007648: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007648: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007648: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007648: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007648: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007648: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007648: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007648: [10:55:04] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007648: [10:55:04] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007648: [10:55:04] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007648: [10:55:04] vk_core.cpp(2872) - Log - Timer chunk initialisation - 76.402 ms RDOC 007648: [10:55:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001304: [10:55:04] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 001304: [10:55:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001304: [10:55:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001304: [10:55:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001304: [10:55:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3840 RDOC 003840: [10:55:04] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 003840: [10:55:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003840: [10:55:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003840: [10:55:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003840: [10:55:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003840: [10:55:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003840: [10:55:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003840: [10:55:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003840: [10:55:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003840: [10:55:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003840: [10:55:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003840: [10:55:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003840: [10:55:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003840: [10:55:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001304: [10:55:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3840] RDOC 003840: [10:55:05] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001DF1650E280 RDOC 003840: [10:55:05] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 003840: [10:55:05] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003840: [10:55:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003840: [10:55:05] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 003840: [10:55:05] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003840: [10:55:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003840: [10:55:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003840: [10:55:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003840: [10:55:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003840: [10:55:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003840: [10:55:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003840: [10:55:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003840: [10:55:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003840: [10:55:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003840: [10:55:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003840: [10:55:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003840: [10:55:05] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000003F0064 RDOC 003840: [10:55:05] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001DF1650E280 / 0x00000000003F0064 RDOC 003840: [10:55:06] vk_core.cpp(2064) - Log - Starting capture RDOC 003840: [10:55:06] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 001304: [10:55:06] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003840: [10:55:06] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003840: [10:55:06] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 003840: [10:55:06] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 003840: [10:55:06] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003840: [10:55:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 137738752 bytes to 549673 (0.40 %) RDOC 003840: [10:55:06] vk_core.cpp(2616) - Log - Captured Vulkan frame with 131.357910 MB capture section in 0.145564 seconds RDOC 003840: [10:55:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003840: [10:55:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 003840: [10:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 001304: [10:55:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (559423 bytes) (time 1702378506) 5116 byte thumbnail RDOC 001304: [10:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 001304: [10:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001304: [10:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001304: [10:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001304: [10:55:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001304: [10:55:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001304: [10:55:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001304: [10:55:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001304: [10:55:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001304: [10:55:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001304: [10:55:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001304: [10:55:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001304: [10:55:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001304: [10:55:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001304: [10:55:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001304: [10:55:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001304: [10:55:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001304: [10:55:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001304: [10:55:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001304: [10:55:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001304: [10:55:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001304: [10:55:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001304: [10:55:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001304: [10:55:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001304: [10:55:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001304: [10:55:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001304: [10:55:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001304: [10:55:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001304: [10:55:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001304: [10:55:07] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001304: [10:55:07] vk_replay.cpp(4810) - Log - Created device. RDOC 001304: [10:55:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001304: [10:55:07] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 001304: [10:55:07] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001304: [10:55:07] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001304: [10:55:07] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 001304: [10:55:07] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001304: [10:55:07] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001304: [10:55:07] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 001304: [10:55:07] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 001304: [10:55:07] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001304: [10:55:07] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 001304: [10:55:07] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001304: [10:55:07] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001304: [10:55:07] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001304: [10:55:07] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001304: [10:55:07] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 001304: [10:55:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 001304: [10:55:07] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001304: [10:55:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001304: [10:55:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001304: [10:55:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 001304: [10:55:07] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001304: [10:55:07] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001304: [10:55:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 001304: [10:55:07] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001304: [10:55:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001304: [10:55:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001304: [10:55:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 001304: [10:55:07] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001304: [10:55:07] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001304: [10:55:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 001304: [10:55:07] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001304: [10:55:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001304: [10:55:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001304: [10:55:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 001304: [10:55:07] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001304: [10:55:07] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001304: [10:55:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 001304: [10:55:07] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001304: [10:55:07] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001304: [10:55:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001304: [10:55:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 001304: [10:55:07] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001304: [10:55:07] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001304: [10:55:07] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001304: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001304: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001304: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001304: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001304: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001304: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001304: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001304: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001304: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001304: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001304: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001304: [10:55:07] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001304: [10:55:07] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001304: [10:55:07] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001304: [10:55:07] vk_core.cpp(2872) - Log - Timer chunk initialisation - 215.438 ms RDOC 001304: [10:55:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004332: [10:55:08] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 004332: [10:55:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004332: [10:55:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004332: [10:55:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004332: [10:55:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4100 RDOC 004100: [10:55:08] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 004100: [10:55:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004100: [10:55:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004100: [10:55:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004100: [10:55:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004100: [10:55:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004100: [10:55:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004100: [10:55:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004100: [10:55:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004100: [10:55:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004100: [10:55:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004100: [10:55:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004100: [10:55:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004100: [10:55:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004332: [10:55:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4100] RDOC 004100: [10:55:08] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000226660AD970 RDOC 004100: [10:55:08] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 004100: [10:55:08] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004100: [10:55:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004100: [10:55:09] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 004100: [10:55:09] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004100: [10:55:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004100: [10:55:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004100: [10:55:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004100: [10:55:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004100: [10:55:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004100: [10:55:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004100: [10:55:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004100: [10:55:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004100: [10:55:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004100: [10:55:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004100: [10:55:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004100: [10:55:09] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000400064 RDOC 004100: [10:55:09] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000226660AD970 / 0x0000000000400064 RDOC 004332: [10:55:09] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 004100: [10:55:09] vk_core.cpp(2064) - Log - Starting capture RDOC 004100: [10:55:09] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 004332: [10:55:09] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004100: [10:55:09] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 004100: [10:55:09] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 004100: [10:55:09] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 26 referenced resources RDOC 004100: [10:55:09] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 004100: [10:55:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163532736 bytes to 654527 (0.40 %) RDOC 004100: [10:55:09] vk_core.cpp(2616) - Log - Captured Vulkan frame with 155.956970 MB capture section in 0.180277 seconds RDOC 004100: [10:55:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 004100: [10:55:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 004100: [10:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 004332: [10:55:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670477 bytes) (time 1702378509) 9775 byte thumbnail RDOC 004332: [10:55:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 004332: [10:55:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004332: [10:55:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004332: [10:55:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004332: [10:55:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004332: [10:55:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004332: [10:55:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004332: [10:55:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004332: [10:55:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004332: [10:55:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004332: [10:55:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004332: [10:55:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004332: [10:55:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004332: [10:55:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004332: [10:55:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004332: [10:55:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004332: [10:55:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004332: [10:55:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004332: [10:55:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004332: [10:55:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004332: [10:55:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004332: [10:55:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004332: [10:55:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004332: [10:55:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004332: [10:55:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004332: [10:55:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004332: [10:55:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004332: [10:55:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004332: [10:55:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004332: [10:55:10] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004332: [10:55:10] vk_replay.cpp(4810) - Log - Created device. RDOC 004332: [10:55:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004332: [10:55:10] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 004332: [10:55:10] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004332: [10:55:10] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004332: [10:55:10] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 004332: [10:55:10] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004332: [10:55:10] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004332: [10:55:10] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 004332: [10:55:10] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 004332: [10:55:10] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004332: [10:55:10] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 004332: [10:55:10] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004332: [10:55:10] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004332: [10:55:10] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004332: [10:55:10] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004332: [10:55:10] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 004332: [10:55:10] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 004332: [10:55:10] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004332: [10:55:10] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004332: [10:55:10] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004332: [10:55:10] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 004332: [10:55:10] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004332: [10:55:10] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004332: [10:55:10] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 004332: [10:55:10] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004332: [10:55:10] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004332: [10:55:10] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004332: [10:55:10] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 004332: [10:55:10] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004332: [10:55:10] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004332: [10:55:10] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 004332: [10:55:10] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004332: [10:55:10] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004332: [10:55:10] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004332: [10:55:10] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 004332: [10:55:10] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004332: [10:55:10] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004332: [10:55:10] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 004332: [10:55:10] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004332: [10:55:10] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004332: [10:55:10] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004332: [10:55:10] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 004332: [10:55:10] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004332: [10:55:10] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004332: [10:55:10] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004332: [10:55:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004332: [10:55:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004332: [10:55:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004332: [10:55:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004332: [10:55:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004332: [10:55:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004332: [10:55:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004332: [10:55:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004332: [10:55:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004332: [10:55:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004332: [10:55:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004332: [10:55:10] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004332: [10:55:10] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004332: [10:55:10] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004332: [10:55:11] vk_core.cpp(5107) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 004332: [10:55:11] vk_core.cpp(2872) - Log - Timer chunk initialisation - 328.008 ms RDOC 004332: [10:55:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004512: [10:55:11] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 004512: [10:55:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004512: [10:55:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004512: [10:55:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004512: [10:55:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9896 RDOC 009896: [10:55:11] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 009896: [10:55:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009896: [10:55:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009896: [10:55:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009896: [10:55:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009896: [10:55:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009896: [10:55:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009896: [10:55:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009896: [10:55:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009896: [10:55:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009896: [10:55:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009896: [10:55:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009896: [10:55:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009896: [10:55:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004512: [10:55:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9896] RDOC 009896: [10:55:12] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000019253941EA0 RDOC 009896: [10:55:12] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009896: [10:55:12] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009896: [10:55:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009896: [10:55:12] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 009896: [10:55:12] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009896: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009896: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009896: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009896: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009896: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009896: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009896: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009896: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009896: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009896: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009896: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009896: [10:55:12] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000410064 RDOC 009896: [10:55:12] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000019253941EA0 / 0x0000000000410064 RDOC 004512: [10:55:12] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009896: [10:55:20] vk_core.cpp(2064) - Log - Starting capture RDOC 009896: [10:55:20] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 009896: [10:55:20] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 1, skipped 0 RDOC 009896: [10:55:20] vk_core.cpp(2207) - Log - Finished capture, Frame 50000 RDOC 009896: [10:55:20] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 009896: [10:55:20] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009896: [10:55:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21228 (0.60 %) RDOC 009896: [10:55:20] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.056385 seconds RDOC 009896: [10:55:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009896: [10:55:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 009896: [10:55:20] vk_core.cpp(2064) - Log - Starting capture RDOC 009896: [10:55:20] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 009896: [10:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 009896: [10:55:20] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009896: [10:55:20] vk_core.cpp(2207) - Log - Finished capture, Frame 50001 RDOC 009896: [10:55:21] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 004512: [10:55:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (30978 bytes) (time 1702378520) 5116 byte thumbnail RDOC 009896: [10:55:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009896: [10:55:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153377 (0.41 %) RDOC 009896: [10:55:21] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.093534 seconds RDOC 009896: [10:55:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009896: [10:55:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 009896: [10:55:21] vk_core.cpp(2064) - Log - Starting capture RDOC 009896: [10:55:21] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009896: [10:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 004512: [10:55:21] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (163127 bytes) (time 1702378521) 5116 byte thumbnail RDOC 009896: [10:55:21] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009896: [10:55:21] vk_core.cpp(2207) - Log - Finished capture, Frame 50002 RDOC 009896: [10:55:21] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009896: [10:55:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009896: [10:55:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153354 (0.41 %) RDOC 009896: [10:55:21] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.093066 seconds RDOC 009896: [10:55:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009896: [10:55:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 009896: [10:55:21] vk_core.cpp(2064) - Log - Starting capture RDOC 009896: [10:55:21] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009896: [10:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 004512: [10:55:21] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (163104 bytes) (time 1702378521) 5116 byte thumbnail RDOC 009896: [10:55:21] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009896: [10:55:21] vk_core.cpp(2207) - Log - Finished capture, Frame 50003 RDOC 009896: [10:55:21] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009896: [10:55:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009896: [10:55:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153347 (0.41 %) RDOC 009896: [10:55:21] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.109350 seconds RDOC 009896: [10:55:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009896: [10:55:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 009896: [10:55:21] vk_core.cpp(2064) - Log - Starting capture RDOC 009896: [10:55:21] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009896: [10:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 004512: [10:55:21] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (163097 bytes) (time 1702378521) 5116 byte thumbnail RDOC 009896: [10:55:21] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009896: [10:55:21] vk_core.cpp(2207) - Log - Finished capture, Frame 50004 RDOC 009896: [10:55:21] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009896: [10:55:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009896: [10:55:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153305 (0.41 %) RDOC 009896: [10:55:21] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.171586 seconds RDOC 009896: [10:55:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009896: [10:55:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 009896: [10:55:21] vk_core.cpp(2064) - Log - Starting capture RDOC 009896: [10:55:21] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009896: [10:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 004512: [10:55:21] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (163055 bytes) (time 1702378521) 5116 byte thumbnail RDOC 009896: [10:55:21] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009896: [10:55:21] vk_core.cpp(2207) - Log - Finished capture, Frame 50005 RDOC 009896: [10:55:21] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009896: [10:55:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009896: [10:55:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153373 (0.41 %) RDOC 009896: [10:55:21] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124645 seconds RDOC 009896: [10:55:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009896: [10:55:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 009896: [10:55:21] vk_core.cpp(2064) - Log - Starting capture RDOC 009896: [10:55:21] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009896: [10:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 004512: [10:55:21] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (163123 bytes) (time 1702378521) 5116 byte thumbnail RDOC 009896: [10:55:21] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009896: [10:55:21] vk_core.cpp(2207) - Log - Finished capture, Frame 50006 RDOC 009896: [10:55:21] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009896: [10:55:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009896: [10:55:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153337 (0.41 %) RDOC 009896: [10:55:21] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.109085 seconds RDOC 009896: [10:55:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009896: [10:55:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 009896: [10:55:21] vk_core.cpp(2064) - Log - Starting capture RDOC 009896: [10:55:21] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009896: [10:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 004512: [10:55:21] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (163087 bytes) (time 1702378521) 5116 byte thumbnail RDOC 009896: [10:55:21] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009896: [10:55:21] vk_core.cpp(2207) - Log - Finished capture, Frame 50007 RDOC 009896: [10:55:21] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009896: [10:55:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009896: [10:55:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153442 (0.41 %) RDOC 009896: [10:55:21] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.141568 seconds RDOC 009896: [10:55:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009896: [10:55:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 009896: [10:55:22] vk_core.cpp(2064) - Log - Starting capture RDOC 009896: [10:55:22] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009896: [10:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 004512: [10:55:22] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (163192 bytes) (time 1702378522) 5116 byte thumbnail RDOC 009896: [10:55:22] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009896: [10:55:22] vk_core.cpp(2207) - Log - Finished capture, Frame 50008 RDOC 009896: [10:55:22] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009896: [10:55:22] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009896: [10:55:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153322 (0.41 %) RDOC 009896: [10:55:22] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124823 seconds RDOC 009896: [10:55:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009896: [10:55:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 009896: [10:55:22] vk_core.cpp(2064) - Log - Starting capture RDOC 009896: [10:55:22] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009896: [10:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 004512: [10:55:22] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (163072 bytes) (time 1702378522) 5116 byte thumbnail RDOC 009896: [10:55:22] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009896: [10:55:22] vk_core.cpp(2207) - Log - Finished capture, Frame 50009 RDOC 009896: [10:55:22] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009896: [10:55:22] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009896: [10:55:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153385 (0.41 %) RDOC 009896: [10:55:22] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.125238 seconds RDOC 009896: [10:55:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009896: [10:55:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 009896: [10:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 004512: [10:55:22] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (163135 bytes) (time 1702378522) 5116 byte thumbnail RDOC 004512: [10:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 004512: [10:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004512: [10:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004512: [10:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004512: [10:55:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004512: [10:55:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004512: [10:55:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004512: [10:55:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004512: [10:55:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004512: [10:55:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004512: [10:55:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004512: [10:55:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004512: [10:55:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004512: [10:55:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004512: [10:55:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004512: [10:55:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004512: [10:55:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004512: [10:55:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004512: [10:55:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004512: [10:55:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004512: [10:55:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004512: [10:55:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004512: [10:55:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004512: [10:55:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004512: [10:55:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004512: [10:55:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004512: [10:55:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004512: [10:55:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004512: [10:55:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004512: [10:55:23] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004512: [10:55:23] vk_replay.cpp(4810) - Log - Created device. RDOC 004512: [10:55:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004512: [10:55:23] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 004512: [10:55:23] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004512: [10:55:23] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004512: [10:55:23] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 004512: [10:55:23] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004512: [10:55:23] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004512: [10:55:23] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 004512: [10:55:23] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 004512: [10:55:23] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004512: [10:55:23] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 004512: [10:55:23] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004512: [10:55:23] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004512: [10:55:23] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004512: [10:55:23] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004512: [10:55:23] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 004512: [10:55:23] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 004512: [10:55:23] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004512: [10:55:23] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004512: [10:55:23] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004512: [10:55:23] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 004512: [10:55:23] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004512: [10:55:23] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004512: [10:55:23] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 004512: [10:55:23] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004512: [10:55:23] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004512: [10:55:23] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004512: [10:55:23] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 004512: [10:55:23] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004512: [10:55:23] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004512: [10:55:23] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 004512: [10:55:23] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004512: [10:55:23] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004512: [10:55:23] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004512: [10:55:23] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 004512: [10:55:23] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004512: [10:55:23] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004512: [10:55:23] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 004512: [10:55:23] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004512: [10:55:23] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004512: [10:55:23] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004512: [10:55:23] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 004512: [10:55:23] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004512: [10:55:23] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004512: [10:55:23] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004512: [10:55:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004512: [10:55:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004512: [10:55:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004512: [10:55:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004512: [10:55:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004512: [10:55:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004512: [10:55:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004512: [10:55:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004512: [10:55:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004512: [10:55:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004512: [10:55:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004512: [10:55:23] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004512: [10:55:23] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004512: [10:55:23] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004512: [10:55:23] vk_core.cpp(2872) - Log - Timer chunk initialisation - 84.525 ms RDOC 004512: [10:55:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011036: [10:55:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 011036: [10:55:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011036: [10:55:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011036: [10:55:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011036: [10:55:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11792 RDOC 011792: [10:55:24] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 011792: [10:55:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011792: [10:55:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011792: [10:55:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011792: [10:55:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011792: [10:55:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011792: [10:55:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011792: [10:55:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011792: [10:55:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011792: [10:55:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011792: [10:55:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011792: [10:55:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011792: [10:55:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011792: [10:55:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011036: [10:55:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11792] RDOC 011792: [10:55:24] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001C178935380 RDOC 011792: [10:55:24] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011792: [10:55:24] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011792: [10:55:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011792: [10:55:24] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 011792: [10:55:24] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011792: [10:55:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011792: [10:55:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011792: [10:55:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011792: [10:55:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011792: [10:55:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011792: [10:55:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011792: [10:55:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011792: [10:55:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011792: [10:55:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011792: [10:55:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011792: [10:55:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011792: [10:55:24] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000420064 RDOC 011792: [10:55:24] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001C178935380 / 0x0000000000420064 RDOC 011792: [10:55:25] vk_core.cpp(2064) - Log - Starting capture RDOC 011792: [10:55:25] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 011036: [10:55:25] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011792: [10:55:25] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011792: [10:55:25] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011792: [10:55:25] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 23 referenced resources RDOC 011792: [10:55:25] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011792: [10:55:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522944 bytes to 20153 (0.57 %) RDOC 011792: [10:55:25] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.359741 MB capture section in 0.068325 seconds RDOC 011792: [10:55:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 011792: [10:55:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 011792: [10:55:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 011036: [10:55:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (36743 bytes) (time 1702378525) 10965 byte thumbnail RDOC 011036: [10:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 011036: [10:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011036: [10:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011036: [10:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011036: [10:55:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011036: [10:55:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011036: [10:55:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011036: [10:55:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011036: [10:55:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011036: [10:55:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011036: [10:55:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011036: [10:55:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011036: [10:55:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011036: [10:55:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011036: [10:55:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011036: [10:55:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011036: [10:55:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011036: [10:55:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011036: [10:55:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011036: [10:55:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011036: [10:55:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011036: [10:55:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011036: [10:55:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011036: [10:55:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011036: [10:55:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011036: [10:55:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011036: [10:55:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011036: [10:55:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011036: [10:55:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011036: [10:55:26] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011036: [10:55:26] vk_replay.cpp(4810) - Log - Created device. RDOC 011036: [10:55:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011036: [10:55:26] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011036: [10:55:26] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011036: [10:55:26] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011036: [10:55:26] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011036: [10:55:26] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011036: [10:55:26] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011036: [10:55:26] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011036: [10:55:26] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011036: [10:55:26] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011036: [10:55:26] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011036: [10:55:26] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011036: [10:55:26] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011036: [10:55:26] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011036: [10:55:26] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011036: [10:55:26] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011036: [10:55:26] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011036: [10:55:26] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011036: [10:55:26] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011036: [10:55:26] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011036: [10:55:26] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011036: [10:55:26] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011036: [10:55:26] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011036: [10:55:26] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011036: [10:55:26] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011036: [10:55:26] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011036: [10:55:26] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011036: [10:55:26] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011036: [10:55:26] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011036: [10:55:26] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011036: [10:55:26] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011036: [10:55:26] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011036: [10:55:26] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011036: [10:55:26] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011036: [10:55:26] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011036: [10:55:26] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011036: [10:55:26] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011036: [10:55:26] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011036: [10:55:26] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011036: [10:55:26] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011036: [10:55:26] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011036: [10:55:26] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011036: [10:55:26] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011036: [10:55:26] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011036: [10:55:26] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011036: [10:55:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011036: [10:55:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011036: [10:55:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011036: [10:55:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011036: [10:55:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011036: [10:55:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011036: [10:55:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011036: [10:55:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011036: [10:55:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011036: [10:55:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011036: [10:55:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011036: [10:55:26] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011036: [10:55:26] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011036: [10:55:26] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011036: [10:55:26] vk_core.cpp(2872) - Log - Timer chunk initialisation - 92.287 ms RDOC 011036: [10:55:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003456: [10:55:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 003456: [10:55:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003456: [10:55:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003456: [10:55:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003456: [10:55:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5200 RDOC 005200: [10:55:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 005200: [10:55:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005200: [10:55:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005200: [10:55:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005200: [10:55:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005200: [10:55:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005200: [10:55:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005200: [10:55:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005200: [10:55:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005200: [10:55:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005200: [10:55:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005200: [10:55:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005200: [10:55:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005200: [10:55:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003456: [10:55:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5200] RDOC 005200: [10:55:27] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002D933F78900 RDOC 005200: [10:55:27] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005200: [10:55:27] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005200: [10:55:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005200: [10:55:27] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 005200: [10:55:27] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005200: [10:55:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005200: [10:55:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005200: [10:55:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005200: [10:55:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005200: [10:55:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005200: [10:55:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005200: [10:55:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005200: [10:55:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005200: [10:55:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005200: [10:55:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005200: [10:55:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005200: [10:55:27] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000007F0050 RDOC 005200: [10:55:27] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002D933F78900 / 0x00000000007F0050 RDOC 005200: [10:55:28] vk_core.cpp(2064) - Log - Starting capture RDOC 005200: [10:55:28] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 005200: [10:55:28] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005200: [10:55:28] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005200: [10:55:28] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 005200: [10:55:28] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003456: [10:55:28] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005200: [10:55:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7360896 bytes to 38918 (0.53 %) RDOC 005200: [10:55:28] vk_core.cpp(2616) - Log - Captured Vulkan frame with 7.019897 MB capture section in 0.046961 seconds RDOC 005200: [10:55:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3930 bytes to 3930 (100.00 %) RDOC 005200: [10:55:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 005200: [10:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 003456: [10:55:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46507 bytes) (time 1702378528) 3444 byte thumbnail RDOC 003456: [10:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 003456: [10:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003456: [10:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003456: [10:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003456: [10:55:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003456: [10:55:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003456: [10:55:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003456: [10:55:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003456: [10:55:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003456: [10:55:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003456: [10:55:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003456: [10:55:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003456: [10:55:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003456: [10:55:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003456: [10:55:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003456: [10:55:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003456: [10:55:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003456: [10:55:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003456: [10:55:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003456: [10:55:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003456: [10:55:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003456: [10:55:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003456: [10:55:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003456: [10:55:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003456: [10:55:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003456: [10:55:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003456: [10:55:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003456: [10:55:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003456: [10:55:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003456: [10:55:29] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003456: [10:55:29] vk_replay.cpp(4810) - Log - Created device. RDOC 003456: [10:55:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003456: [10:55:29] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003456: [10:55:29] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003456: [10:55:29] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003456: [10:55:29] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003456: [10:55:29] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003456: [10:55:29] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003456: [10:55:29] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003456: [10:55:29] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003456: [10:55:29] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003456: [10:55:29] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003456: [10:55:29] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003456: [10:55:29] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003456: [10:55:29] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003456: [10:55:29] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003456: [10:55:29] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003456: [10:55:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003456: [10:55:29] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003456: [10:55:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003456: [10:55:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003456: [10:55:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 003456: [10:55:29] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003456: [10:55:29] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003456: [10:55:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003456: [10:55:29] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003456: [10:55:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003456: [10:55:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003456: [10:55:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 003456: [10:55:29] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003456: [10:55:29] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003456: [10:55:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003456: [10:55:29] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003456: [10:55:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003456: [10:55:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003456: [10:55:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 003456: [10:55:29] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003456: [10:55:29] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003456: [10:55:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003456: [10:55:29] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003456: [10:55:29] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003456: [10:55:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003456: [10:55:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 003456: [10:55:29] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003456: [10:55:29] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003456: [10:55:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003456: [10:55:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003456: [10:55:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003456: [10:55:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003456: [10:55:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003456: [10:55:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003456: [10:55:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003456: [10:55:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003456: [10:55:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003456: [10:55:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003456: [10:55:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003456: [10:55:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003456: [10:55:29] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003456: [10:55:29] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003456: [10:55:29] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003456: [10:55:29] vk_core.cpp(2872) - Log - Timer chunk initialisation - 97.283 ms RDOC 003456: [10:55:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006948: [10:55:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 006948: [10:55:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006948: [10:55:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006948: [10:55:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006948: [10:55:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 940 RDOC 000940: [10:55:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 000940: [10:55:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000940: [10:55:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000940: [10:55:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000940: [10:55:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000940: [10:55:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000940: [10:55:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000940: [10:55:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000940: [10:55:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000940: [10:55:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000940: [10:55:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000940: [10:55:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000940: [10:55:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000940: [10:55:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006948: [10:55:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [940] RDOC 000940: [10:55:30] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000027B49AE37F0 RDOC 000940: [10:55:30] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 000940: [10:55:30] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000940: [10:55:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000940: [10:55:30] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 000940: [10:55:30] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000940: [10:55:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000940: [10:55:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000940: [10:55:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000940: [10:55:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000940: [10:55:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000940: [10:55:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000940: [10:55:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000940: [10:55:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000940: [10:55:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000940: [10:55:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000940: [10:55:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000940: [10:55:30] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000800050 RDOC 000940: [10:55:30] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000027B49AE37F0 / 0x0000000000800050 RDOC 000940: [10:55:31] vk_core.cpp(2064) - Log - Starting capture RDOC 000940: [10:55:31] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 006948: [10:55:31] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000940: [10:55:31] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 000940: [10:55:31] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 000940: [10:55:31] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 27 referenced resources RDOC 000940: [10:55:31] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 000940: [10:55:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37694016 bytes to 165512 (0.44 %) RDOC 000940: [10:55:31] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.947815 MB capture section in 0.085443 seconds RDOC 000940: [10:55:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4274 bytes to 4274 (100.00 %) RDOC 000940: [10:55:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 000940: [10:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 006948: [10:55:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (178519 bytes) (time 1702378531) 8518 byte thumbnail RDOC 006948: [10:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 006948: [10:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006948: [10:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006948: [10:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006948: [10:55:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006948: [10:55:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006948: [10:55:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006948: [10:55:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006948: [10:55:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006948: [10:55:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006948: [10:55:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006948: [10:55:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006948: [10:55:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006948: [10:55:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006948: [10:55:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006948: [10:55:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006948: [10:55:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006948: [10:55:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006948: [10:55:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006948: [10:55:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006948: [10:55:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006948: [10:55:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006948: [10:55:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006948: [10:55:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006948: [10:55:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006948: [10:55:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006948: [10:55:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006948: [10:55:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006948: [10:55:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006948: [10:55:32] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006948: [10:55:32] vk_replay.cpp(4810) - Log - Created device. RDOC 006948: [10:55:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006948: [10:55:32] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006948: [10:55:32] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006948: [10:55:32] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006948: [10:55:32] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006948: [10:55:32] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006948: [10:55:32] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006948: [10:55:32] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006948: [10:55:32] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006948: [10:55:32] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006948: [10:55:32] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006948: [10:55:32] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006948: [10:55:32] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006948: [10:55:32] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006948: [10:55:32] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006948: [10:55:32] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006948: [10:55:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006948: [10:55:32] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006948: [10:55:32] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006948: [10:55:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006948: [10:55:32] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006948: [10:55:32] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006948: [10:55:32] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006948: [10:55:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006948: [10:55:32] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006948: [10:55:32] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006948: [10:55:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006948: [10:55:32] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006948: [10:55:32] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006948: [10:55:32] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006948: [10:55:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006948: [10:55:32] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006948: [10:55:32] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006948: [10:55:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006948: [10:55:32] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006948: [10:55:32] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006948: [10:55:32] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006948: [10:55:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006948: [10:55:32] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006948: [10:55:32] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006948: [10:55:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006948: [10:55:32] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006948: [10:55:32] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006948: [10:55:32] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006948: [10:55:32] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006948: [10:55:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006948: [10:55:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006948: [10:55:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006948: [10:55:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006948: [10:55:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006948: [10:55:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006948: [10:55:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006948: [10:55:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006948: [10:55:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006948: [10:55:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006948: [10:55:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006948: [10:55:32] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006948: [10:55:32] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006948: [10:55:32] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006948: [10:55:32] vk_core.cpp(2872) - Log - Timer chunk initialisation - 118.731 ms RDOC 006948: [10:55:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001876: [10:55:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 001876: [10:55:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001876: [10:55:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001876: [10:55:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001876: [10:55:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12144 RDOC 012144: [10:55:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 012144: [10:55:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012144: [10:55:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012144: [10:55:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012144: [10:55:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012144: [10:55:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012144: [10:55:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012144: [10:55:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012144: [10:55:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012144: [10:55:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012144: [10:55:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012144: [10:55:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012144: [10:55:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012144: [10:55:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001876: [10:55:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12144] RDOC 012144: [10:55:34] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000024592DF3C50 RDOC 012144: [10:55:34] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 012144: [10:55:34] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012144: [10:55:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012144: [10:55:34] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 012144: [10:55:34] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012144: [10:55:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012144: [10:55:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012144: [10:55:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012144: [10:55:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012144: [10:55:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012144: [10:55:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012144: [10:55:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012144: [10:55:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012144: [10:55:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012144: [10:55:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012144: [10:55:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012144: [10:55:34] vk_core.cpp(4096) - Log - RegisterSurface() window 000000000086030A RDOC 012144: [10:55:34] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000024592DF3C50 / 0x000000000086030A RDOC 001876: [10:55:34] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001876: [10:55:34] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012144: [10:55:34] vk_core.cpp(2064) - Log - Starting capture RDOC 012144: [10:55:34] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 012144: [10:55:34] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 012144: [10:55:34] vk_debug.cpp(2573) - Log - Allocating readback window of 4096 bytes RDOC 012144: [10:55:34] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::155 (0 -> 28) RDOC 012144: [10:55:34] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::155 (22 -> 23) RDOC 012144: [10:55:34] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::155 (22 -> 23) RDOC 012144: [10:55:34] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 012144: [10:55:34] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 22 referenced resources RDOC 012144: [10:55:34] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 012144: [10:55:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521920 bytes to 21832 (0.62 %) RDOC 012144: [10:55:34] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.358765 MB capture section in 0.073335 seconds RDOC 012144: [10:55:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 012144: [10:55:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 012144: [10:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 001876: [10:55:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32806 bytes) (time 1702378534) 6206 byte thumbnail RDOC 001876: [10:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 001876: [10:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001876: [10:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001876: [10:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001876: [10:55:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001876: [10:55:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001876: [10:55:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001876: [10:55:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001876: [10:55:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001876: [10:55:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001876: [10:55:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001876: [10:55:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001876: [10:55:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001876: [10:55:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001876: [10:55:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001876: [10:55:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001876: [10:55:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001876: [10:55:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001876: [10:55:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001876: [10:55:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001876: [10:55:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001876: [10:55:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001876: [10:55:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001876: [10:55:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001876: [10:55:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001876: [10:55:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001876: [10:55:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001876: [10:55:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001876: [10:55:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001876: [10:55:35] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001876: [10:55:36] vk_replay.cpp(4810) - Log - Created device. RDOC 001876: [10:55:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001876: [10:55:36] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 001876: [10:55:36] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001876: [10:55:36] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001876: [10:55:36] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 001876: [10:55:36] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001876: [10:55:36] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001876: [10:55:36] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 001876: [10:55:36] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 001876: [10:55:36] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001876: [10:55:36] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 001876: [10:55:36] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001876: [10:55:36] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001876: [10:55:36] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001876: [10:55:36] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001876: [10:55:36] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 001876: [10:55:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 001876: [10:55:36] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001876: [10:55:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001876: [10:55:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001876: [10:55:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 001876: [10:55:36] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001876: [10:55:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001876: [10:55:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 001876: [10:55:36] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001876: [10:55:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001876: [10:55:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001876: [10:55:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 001876: [10:55:36] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001876: [10:55:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001876: [10:55:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 001876: [10:55:36] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001876: [10:55:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001876: [10:55:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001876: [10:55:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 001876: [10:55:36] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001876: [10:55:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001876: [10:55:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 001876: [10:55:36] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001876: [10:55:36] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001876: [10:55:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001876: [10:55:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 001876: [10:55:36] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001876: [10:55:36] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001876: [10:55:36] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001876: [10:55:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001876: [10:55:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001876: [10:55:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001876: [10:55:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001876: [10:55:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001876: [10:55:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001876: [10:55:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001876: [10:55:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001876: [10:55:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001876: [10:55:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001876: [10:55:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001876: [10:55:36] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001876: [10:55:36] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001876: [10:55:36] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001876: [10:55:36] vk_core.cpp(2872) - Log - Timer chunk initialisation - 81.564 ms RDOC 001876: [10:55:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002124: [10:55:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 002124: [10:55:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002124: [10:55:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002124: [10:55:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002124: [10:55:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4424 RDOC 004424: [10:55:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 004424: [10:55:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004424: [10:55:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004424: [10:55:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004424: [10:55:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004424: [10:55:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004424: [10:55:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004424: [10:55:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004424: [10:55:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004424: [10:55:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004424: [10:55:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004424: [10:55:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004424: [10:55:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004424: [10:55:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002124: [10:55:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4424] RDOC 004424: [10:55:37] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001FE30C6D600 RDOC 004424: [10:55:37] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 004424: [10:55:37] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004424: [10:55:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004424: [10:55:37] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 004424: [10:55:37] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004424: [10:55:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004424: [10:55:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004424: [10:55:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004424: [10:55:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004424: [10:55:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004424: [10:55:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004424: [10:55:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004424: [10:55:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004424: [10:55:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004424: [10:55:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004424: [10:55:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004424: [10:55:37] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000470064 RDOC 004424: [10:55:37] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001FE30C6D600 / 0x0000000000470064 RDOC 004424: [10:55:37] vk_core.cpp(2064) - Log - Starting capture RDOC 004424: [10:55:37] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 002124: [10:55:37] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004424: [10:55:37] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 004424: [10:55:37] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 004424: [10:55:37] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 004424: [10:55:37] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004424: [10:55:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522880 bytes to 20388 (0.58 %) RDOC 004424: [10:55:37] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.359680 MB capture section in 0.082540 seconds RDOC 004424: [10:55:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004424: [10:55:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 004424: [10:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 002124: [10:55:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30138 bytes) (time 1702378537) 5116 byte thumbnail RDOC 002124: [10:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 002124: [10:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002124: [10:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002124: [10:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002124: [10:55:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002124: [10:55:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002124: [10:55:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002124: [10:55:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002124: [10:55:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002124: [10:55:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002124: [10:55:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002124: [10:55:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002124: [10:55:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002124: [10:55:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002124: [10:55:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002124: [10:55:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002124: [10:55:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002124: [10:55:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002124: [10:55:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002124: [10:55:38] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002124: [10:55:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002124: [10:55:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002124: [10:55:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002124: [10:55:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002124: [10:55:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002124: [10:55:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002124: [10:55:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002124: [10:55:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002124: [10:55:38] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002124: [10:55:38] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002124: [10:55:38] vk_replay.cpp(4810) - Log - Created device. RDOC 002124: [10:55:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002124: [10:55:38] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 002124: [10:55:38] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002124: [10:55:38] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002124: [10:55:38] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 002124: [10:55:38] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002124: [10:55:38] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002124: [10:55:38] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 002124: [10:55:38] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 002124: [10:55:38] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002124: [10:55:38] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 002124: [10:55:38] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002124: [10:55:38] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002124: [10:55:38] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002124: [10:55:38] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002124: [10:55:38] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 002124: [10:55:38] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 002124: [10:55:38] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002124: [10:55:38] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002124: [10:55:38] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002124: [10:55:38] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 002124: [10:55:38] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002124: [10:55:38] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002124: [10:55:38] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 002124: [10:55:38] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002124: [10:55:38] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002124: [10:55:38] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002124: [10:55:38] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 002124: [10:55:38] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002124: [10:55:38] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002124: [10:55:38] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 002124: [10:55:38] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002124: [10:55:38] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002124: [10:55:38] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002124: [10:55:38] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 002124: [10:55:38] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002124: [10:55:38] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002124: [10:55:38] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 002124: [10:55:38] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002124: [10:55:38] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002124: [10:55:38] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002124: [10:55:38] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 002124: [10:55:38] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002124: [10:55:38] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002124: [10:55:38] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002124: [10:55:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002124: [10:55:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002124: [10:55:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002124: [10:55:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002124: [10:55:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002124: [10:55:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002124: [10:55:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002124: [10:55:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002124: [10:55:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002124: [10:55:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002124: [10:55:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002124: [10:55:39] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002124: [10:55:39] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002124: [10:55:39] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002124: [10:55:39] vk_core.cpp(2872) - Log - Timer chunk initialisation - 88.432 ms RDOC 002124: [10:55:39] vk_pixelhistory.cpp(3915) - Log - Timer VkDebugManager::PixelHistory - 19.917 ms RDOC 002124: [10:55:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 15000 total instances RDOC 002124: [10:55:39] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 002124: [10:55:39] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 1.064 ms RDOC 002124: [10:55:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001644: [10:55:39] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 001644: [10:55:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001644: [10:55:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001644: [10:55:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001644: [10:55:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7644 RDOC 007644: [10:55:39] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 007644: [10:55:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007644: [10:55:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007644: [10:55:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007644: [10:55:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007644: [10:55:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007644: [10:55:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007644: [10:55:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007644: [10:55:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007644: [10:55:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007644: [10:55:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007644: [10:55:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007644: [10:55:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007644: [10:55:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001644: [10:55:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7644] RDOC 007644: [10:55:40] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000247049F43C0 RDOC 007644: [10:55:40] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007644: [10:55:40] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007644: [10:55:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007644: [10:55:40] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 007644: [10:55:40] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007644: [10:55:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007644: [10:55:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007644: [10:55:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007644: [10:55:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007644: [10:55:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007644: [10:55:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007644: [10:55:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007644: [10:55:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007644: [10:55:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007644: [10:55:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007644: [10:55:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007644: [10:55:40] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000850050 RDOC 007644: [10:55:40] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000247049F43C0 / 0x0000000000850050 RDOC 007644: [10:55:40] vk_core.cpp(2064) - Log - Starting capture RDOC 007644: [10:55:40] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 001644: [10:55:41] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007644: [10:55:41] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 007644: [10:55:41] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 007644: [10:55:41] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 126 referenced resources RDOC 007644: [10:55:41] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 0 unreferenced RDOC 007644: [10:55:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29357888 bytes to 406501 (1.38 %) RDOC 007644: [10:55:41] vk_core.cpp(2616) - Log - Captured Vulkan frame with 27.997864 MB capture section in 0.084735 seconds RDOC 007644: [10:55:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6254 bytes to 6254 (100.00 %) RDOC 007644: [10:55:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 007644: [10:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 001644: [10:55:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (422424 bytes) (time 1702378541) 9454 byte thumbnail RDOC 001644: [10:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 001644: [10:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001644: [10:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001644: [10:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001644: [10:55:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001644: [10:55:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001644: [10:55:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001644: [10:55:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001644: [10:55:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001644: [10:55:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001644: [10:55:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001644: [10:55:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001644: [10:55:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001644: [10:55:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001644: [10:55:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001644: [10:55:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001644: [10:55:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001644: [10:55:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001644: [10:55:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001644: [10:55:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001644: [10:55:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001644: [10:55:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001644: [10:55:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001644: [10:55:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001644: [10:55:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001644: [10:55:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001644: [10:55:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001644: [10:55:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001644: [10:55:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001644: [10:55:42] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001644: [10:55:42] vk_replay.cpp(4810) - Log - Created device. RDOC 001644: [10:55:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001644: [10:55:42] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 001644: [10:55:42] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001644: [10:55:42] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001644: [10:55:42] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 001644: [10:55:42] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001644: [10:55:42] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001644: [10:55:42] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 001644: [10:55:42] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 001644: [10:55:42] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001644: [10:55:42] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 001644: [10:55:42] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001644: [10:55:42] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001644: [10:55:42] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001644: [10:55:42] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001644: [10:55:42] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 001644: [10:55:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 001644: [10:55:42] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001644: [10:55:42] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001644: [10:55:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001644: [10:55:42] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 001644: [10:55:42] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001644: [10:55:42] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001644: [10:55:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 001644: [10:55:42] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001644: [10:55:42] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001644: [10:55:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001644: [10:55:42] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 001644: [10:55:42] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001644: [10:55:42] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001644: [10:55:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 001644: [10:55:42] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001644: [10:55:42] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001644: [10:55:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001644: [10:55:42] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 001644: [10:55:42] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001644: [10:55:42] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001644: [10:55:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 001644: [10:55:42] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001644: [10:55:42] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001644: [10:55:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001644: [10:55:42] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 001644: [10:55:42] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001644: [10:55:42] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001644: [10:55:42] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001644: [10:55:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001644: [10:55:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001644: [10:55:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001644: [10:55:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001644: [10:55:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001644: [10:55:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001644: [10:55:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001644: [10:55:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001644: [10:55:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001644: [10:55:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001644: [10:55:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001644: [10:55:42] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001644: [10:55:42] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001644: [10:55:42] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001644: [10:55:42] vk_core.cpp(2872) - Log - Timer chunk initialisation - 196.580 ms RDOC 001644: [10:55:42] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:55:42] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:55:42] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:55:42] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:55:42] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:55:42] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:55:43] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:55:43] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:55:43] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 124.089 ms RDOC 001644: [10:55:43] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 106.681 ms RDOC 001644: [10:55:44] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 56.464 ms RDOC 001644: [10:55:44] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 52.218 ms RDOC 001644: [10:55:44] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:55:44] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:55:45] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 110.102 ms RDOC 001644: [10:55:45] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 107.026 ms RDOC 001644: [10:55:45] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 55.292 ms RDOC 001644: [10:55:45] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 55.214 ms RDOC 001644: [10:55:45] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:55:45] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:55:46] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 109.645 ms RDOC 001644: [10:55:46] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 107.148 ms RDOC 001644: [10:55:46] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 54.448 ms RDOC 001644: [10:55:47] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 52.463 ms RDOC 001644: [10:55:47] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:55:47] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:55:47] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:55:47] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:55:47] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:55:47] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:55:48] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 111.102 ms RDOC 001644: [10:55:48] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 107.505 ms RDOC 001644: [10:55:49] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 54.297 ms RDOC 001644: [10:55:49] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 53.385 ms RDOC 001644: [10:55:49] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:55:49] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:55:50] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 113.339 ms RDOC 001644: [10:55:50] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 108.797 ms RDOC 001644: [10:55:50] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 54.791 ms RDOC 001644: [10:55:50] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 52.883 ms RDOC 001644: [10:55:50] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:55:50] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:55:51] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 110.515 ms RDOC 001644: [10:55:51] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 107.451 ms RDOC 001644: [10:55:51] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 55.732 ms RDOC 001644: [10:55:52] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 53.147 ms RDOC 001644: [10:55:52] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:55:52] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:55:52] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:55:52] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:55:52] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:55:52] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:55:53] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 110.712 ms RDOC 001644: [10:55:53] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 111.316 ms RDOC 001644: [10:55:53] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 55.101 ms RDOC 001644: [10:55:54] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 53.412 ms RDOC 001644: [10:55:54] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:55:54] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:55:54] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 112.590 ms RDOC 001644: [10:55:54] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 110.494 ms RDOC 001644: [10:55:55] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 54.896 ms RDOC 001644: [10:55:55] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 53.405 ms RDOC 001644: [10:55:55] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:55:55] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:55:56] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 112.158 ms RDOC 001644: [10:55:56] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 108.983 ms RDOC 001644: [10:55:56] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 56.216 ms RDOC 001644: [10:55:56] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 53.731 ms RDOC 001644: [10:55:57] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:55:57] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:55:57] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:55:57] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:55:57] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:55:57] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:55:58] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 111.685 ms RDOC 001644: [10:55:58] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 109.081 ms RDOC 001644: [10:55:58] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 55.509 ms RDOC 001644: [10:55:58] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 54.253 ms RDOC 001644: [10:55:59] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:55:59] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:55:59] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 111.522 ms RDOC 001644: [10:55:59] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 107.169 ms RDOC 001644: [10:56:00] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 57.156 ms RDOC 001644: [10:56:00] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 54.498 ms RDOC 001644: [10:56:00] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:56:00] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:56:01] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 113.409 ms RDOC 001644: [10:56:01] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 110.058 ms RDOC 001644: [10:56:01] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 56.466 ms RDOC 001644: [10:56:01] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 53.848 ms RDOC 001644: [10:56:01] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:56:01] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:56:02] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:56:02] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:56:02] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:56:02] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:56:03] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 112.663 ms RDOC 001644: [10:56:03] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 108.778 ms RDOC 001644: [10:56:03] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 55.926 ms RDOC 001644: [10:56:03] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 54.598 ms RDOC 001644: [10:56:03] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:56:03] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:56:04] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 113.084 ms RDOC 001644: [10:56:04] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 112.204 ms RDOC 001644: [10:56:04] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 57.120 ms RDOC 001644: [10:56:05] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 55.078 ms RDOC 001644: [10:56:05] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:56:05] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:56:05] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 111.636 ms RDOC 001644: [10:56:06] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 110.233 ms RDOC 001644: [10:56:06] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 57.110 ms RDOC 001644: [10:56:06] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 54.578 ms RDOC 001644: [10:56:06] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:56:06] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:56:06] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:56:06] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:56:07] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:56:07] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:56:07] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 113.049 ms RDOC 001644: [10:56:08] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 111.539 ms RDOC 001644: [10:56:08] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 57.265 ms RDOC 001644: [10:56:08] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 55.058 ms RDOC 001644: [10:56:08] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 52.955 ms RDOC 001644: [10:56:08] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:56:08] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 001644: [10:56:09] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 112.443 ms RDOC 001644: [10:56:09] vk_overlay.cpp(2407) - Log - Timer Quad Overdraw - 110.839 ms RDOC 001644: [10:56:09] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 55.427 ms RDOC 001644: [10:56:09] vk_overlay.cpp(2668) - Log - Timer Triangle Size - 55.120 ms RDOC 001644: [10:56:10] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 001644: [10:56:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_parameter_zoo.cpp:383 Log: 1 tools available: vk\vk_parameter_zoo.cpp:385 Log: - RenderDoc vk\vk_parameter_zoo.cpp:400 Log: Got physical device NVIDIA GeForce GT 1030
RDOC 001580: [10:56:11] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 001580: [10:56:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001580: [10:56:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001580: [10:56:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001580: [10:56:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9516 RDOC 009516: [10:56:11] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 009516: [10:56:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009516: [10:56:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009516: [10:56:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009516: [10:56:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009516: [10:56:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009516: [10:56:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009516: [10:56:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009516: [10:56:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009516: [10:56:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009516: [10:56:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009516: [10:56:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009516: [10:56:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009516: [10:56:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001580: [10:56:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9516] RDOC 009516: [10:56:11] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001DE6966FE80 RDOC 009516: [10:56:11] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009516: [10:56:11] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009516: [10:56:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009516: [10:56:11] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 009516: [10:56:11] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009516: [10:56:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009516: [10:56:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009516: [10:56:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009516: [10:56:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009516: [10:56:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009516: [10:56:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009516: [10:56:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009516: [10:56:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009516: [10:56:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009516: [10:56:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009516: [10:56:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009516: [10:56:11] vk_core.cpp(4096) - Log - RegisterSurface() window 000000000005027E RDOC 009516: [10:56:11] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001DE6966FE80 / 0x000000000005027E RDOC 001580: [10:56:13] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001580: [10:56:13] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009516: [10:56:13] vk_core.cpp(2064) - Log - Starting capture RDOC 009516: [10:56:13] resource_manager.h(1469) - Log - Preparing up to 32 potentially dirty resources RDOC 009516: [10:56:13] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 1, skipped 0 RDOC 009516: [10:56:13] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 009516: [10:56:13] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 119 referenced resources RDOC 009516: [10:56:13] resource_manager.h(1642) - Log - Serialised 24 resources, skipped 0 unreferenced RDOC 009516: [10:56:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 39059200 bytes to 175008 (0.45 %) RDOC 009516: [10:56:13] vk_core.cpp(2616) - Log - Captured Vulkan frame with 37.249756 MB capture section in 0.090627 seconds RDOC 009516: [10:56:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009516: [10:56:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 009516: [10:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 001580: [10:56:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (184758 bytes) (time 1702378573) 5116 byte thumbnail RDOC 001580: [10:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 001580: [10:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001580: [10:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001580: [10:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001580: [10:56:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001580: [10:56:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001580: [10:56:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001580: [10:56:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001580: [10:56:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001580: [10:56:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001580: [10:56:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001580: [10:56:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001580: [10:56:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001580: [10:56:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001580: [10:56:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001580: [10:56:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001580: [10:56:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001580: [10:56:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001580: [10:56:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001580: [10:56:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001580: [10:56:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001580: [10:56:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001580: [10:56:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001580: [10:56:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001580: [10:56:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001580: [10:56:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001580: [10:56:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001580: [10:56:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001580: [10:56:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001580: [10:56:14] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001580: [10:56:14] vk_replay.cpp(4810) - Log - Created device. RDOC 001580: [10:56:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001580: [10:56:14] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 001580: [10:56:14] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001580: [10:56:14] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001580: [10:56:14] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 001580: [10:56:14] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001580: [10:56:14] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001580: [10:56:14] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 001580: [10:56:14] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 001580: [10:56:14] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001580: [10:56:14] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 001580: [10:56:14] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001580: [10:56:14] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001580: [10:56:14] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001580: [10:56:14] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001580: [10:56:14] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 001580: [10:56:14] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 001580: [10:56:14] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001580: [10:56:14] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001580: [10:56:14] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001580: [10:56:14] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 001580: [10:56:14] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001580: [10:56:14] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001580: [10:56:14] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 001580: [10:56:14] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001580: [10:56:14] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001580: [10:56:14] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001580: [10:56:14] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 001580: [10:56:14] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001580: [10:56:14] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001580: [10:56:14] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 001580: [10:56:14] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001580: [10:56:14] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001580: [10:56:14] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001580: [10:56:14] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 001580: [10:56:14] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001580: [10:56:14] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001580: [10:56:14] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 001580: [10:56:14] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001580: [10:56:14] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001580: [10:56:14] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001580: [10:56:14] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 001580: [10:56:14] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001580: [10:56:14] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001580: [10:56:14] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001580: [10:56:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001580: [10:56:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001580: [10:56:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001580: [10:56:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001580: [10:56:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001580: [10:56:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001580: [10:56:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001580: [10:56:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001580: [10:56:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001580: [10:56:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001580: [10:56:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001580: [10:56:14] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001580: [10:56:14] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001580: [10:56:14] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001580: [10:56:14] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 001580: [10:56:14] vk_core.cpp(2872) - Log - Timer chunk initialisation - 135.319 ms RDOC 001580: [10:56:15] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 001580: [10:56:15] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 001580: [10:56:15] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 001580: [10:56:15] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 001580: [10:56:15] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 001580: [10:56:15] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 001580: [10:56:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007888: [10:56:15] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 007888: [10:56:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007888: [10:56:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007888: [10:56:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007888: [10:56:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11768 RDOC 011768: [10:56:15] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 011768: [10:56:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011768: [10:56:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011768: [10:56:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011768: [10:56:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011768: [10:56:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011768: [10:56:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011768: [10:56:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011768: [10:56:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011768: [10:56:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011768: [10:56:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011768: [10:56:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011768: [10:56:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011768: [10:56:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007888: [10:56:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11768] RDOC 011768: [10:56:16] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001ED7A9E4030 RDOC 011768: [10:56:16] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011768: [10:56:16] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011768: [10:56:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011768: [10:56:16] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 011768: [10:56:16] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011768: [10:56:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011768: [10:56:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011768: [10:56:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011768: [10:56:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011768: [10:56:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011768: [10:56:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011768: [10:56:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011768: [10:56:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011768: [10:56:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011768: [10:56:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011768: [10:56:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011768: [10:56:16] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000008C030A RDOC 011768: [10:56:16] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001ED7A9E4030 / 0x00000000008C030A RDOC 011768: [10:56:16] vk_core.cpp(2064) - Log - Starting capture RDOC 011768: [10:56:16] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 007888: [10:56:16] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011768: [10:56:16] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 011768: [10:56:16] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011768: [10:56:16] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 45 referenced resources RDOC 011768: [10:56:16] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 0 unreferenced RDOC 011768: [10:56:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22689984 bytes to 128484 (0.57 %) RDOC 011768: [10:56:16] vk_core.cpp(2616) - Log - Captured Vulkan frame with 21.638855 MB capture section in 0.066079 seconds RDOC 011768: [10:56:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 011768: [10:56:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 011768: [10:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 007888: [10:56:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (151120 bytes) (time 1702378576) 15389 byte thumbnail RDOC 007888: [10:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 007888: [10:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007888: [10:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007888: [10:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007888: [10:56:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007888: [10:56:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007888: [10:56:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007888: [10:56:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007888: [10:56:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007888: [10:56:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007888: [10:56:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007888: [10:56:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007888: [10:56:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007888: [10:56:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007888: [10:56:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007888: [10:56:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007888: [10:56:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007888: [10:56:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007888: [10:56:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007888: [10:56:17] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007888: [10:56:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007888: [10:56:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007888: [10:56:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007888: [10:56:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007888: [10:56:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007888: [10:56:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007888: [10:56:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007888: [10:56:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007888: [10:56:17] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007888: [10:56:17] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007888: [10:56:17] vk_replay.cpp(4810) - Log - Created device. RDOC 007888: [10:56:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007888: [10:56:17] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007888: [10:56:17] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007888: [10:56:17] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007888: [10:56:17] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007888: [10:56:17] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007888: [10:56:17] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007888: [10:56:17] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007888: [10:56:17] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007888: [10:56:17] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007888: [10:56:17] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007888: [10:56:17] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007888: [10:56:17] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007888: [10:56:17] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007888: [10:56:17] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007888: [10:56:17] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007888: [10:56:17] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007888: [10:56:17] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007888: [10:56:17] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007888: [10:56:17] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007888: [10:56:17] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 007888: [10:56:17] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007888: [10:56:17] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007888: [10:56:17] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007888: [10:56:17] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007888: [10:56:17] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007888: [10:56:17] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007888: [10:56:17] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 007888: [10:56:17] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007888: [10:56:17] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007888: [10:56:17] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007888: [10:56:17] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007888: [10:56:17] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007888: [10:56:17] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007888: [10:56:17] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 007888: [10:56:17] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007888: [10:56:17] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007888: [10:56:17] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007888: [10:56:17] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007888: [10:56:17] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007888: [10:56:17] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007888: [10:56:17] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 007888: [10:56:17] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007888: [10:56:17] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007888: [10:56:17] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007888: [10:56:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007888: [10:56:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007888: [10:56:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007888: [10:56:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007888: [10:56:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007888: [10:56:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007888: [10:56:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007888: [10:56:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007888: [10:56:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007888: [10:56:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007888: [10:56:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007888: [10:56:18] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007888: [10:56:18] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007888: [10:56:18] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007888: [10:56:18] vk_core.cpp(2872) - Log - Timer chunk initialisation - 200.074 ms RDOC 007888: [10:56:18] vk_pixelhistory.cpp(3915) - Log - Timer VkDebugManager::PixelHistory - 360.130 ms RDOC 007888: [10:56:19] vk_pixelhistory.cpp(3915) - Log - Timer VkDebugManager::PixelHistory - 329.575 ms RDOC 007888: [10:56:19] vk_pixelhistory.cpp(3915) - Log - Timer VkDebugManager::PixelHistory - 335.647 ms RDOC 007888: [10:56:20] vk_pixelhistory.cpp(3915) - Log - Timer VkDebugManager::PixelHistory - 417.043 ms RDOC 007888: [10:56:20] vk_pixelhistory.cpp(3915) - Log - Timer VkDebugManager::PixelHistory - 328.309 ms RDOC 007888: [10:56:20] vk_pixelhistory.cpp(3915) - Log - Timer VkDebugManager::PixelHistory - 250.678 ms RDOC 007888: [10:56:21] vk_pixelhistory.cpp(3915) - Log - Timer VkDebugManager::PixelHistory - 330.080 ms RDOC 007888: [10:56:21] vk_pixelhistory.cpp(3915) - Log - Timer VkDebugManager::PixelHistory - 328.123 ms RDOC 007888: [10:56:22] vk_pixelhistory.cpp(3915) - Log - Timer VkDebugManager::PixelHistory - 327.900 ms RDOC 007888: [10:56:22] vk_pixelhistory.cpp(3915) - Log - Timer VkDebugManager::PixelHistory - 329.723 ms RDOC 007888: [10:56:23] vk_pixelhistory.cpp(3915) - Log - Timer VkDebugManager::PixelHistory - 331.209 ms RDOC 007888: [10:56:23] vk_pixelhistory.cpp(3915) - Log - Timer VkDebugManager::PixelHistory - 361.625 ms RDOC 007888: [10:56:23] vk_pixelhistory.cpp(3915) - Log - Timer VkDebugManager::PixelHistory - 339.997 ms RDOC 007888: [10:56:24] vk_pixelhistory.cpp(3915) - Log - Timer VkDebugManager::PixelHistory - 255.622 ms RDOC 007888: [10:56:24] vk_pixelhistory.cpp(3915) - Log - Timer VkDebugManager::PixelHistory - 255.575 ms RDOC 007888: [10:56:25] vk_pixelhistory.cpp(3915) - Log - Timer VkDebugManager::PixelHistory - 256.998 ms RDOC 007888: [10:56:25] vk_pixelhistory.cpp(3915) - Log - Timer VkDebugManager::PixelHistory - 333.270 ms RDOC 007888: [10:56:26] vk_pixelhistory.cpp(3915) - Log - Timer VkDebugManager::PixelHistory - 352.779 ms RDOC 007888: [10:56:26] vk_pixelhistory.cpp(3915) - Log - Timer VkDebugManager::PixelHistory - 344.709 ms RDOC 007888: [10:56:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011668: [10:56:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 011668: [10:56:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011668: [10:56:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011668: [10:56:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011668: [10:56:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8680 RDOC 008680: [10:56:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 008680: [10:56:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008680: [10:56:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008680: [10:56:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008680: [10:56:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008680: [10:56:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008680: [10:56:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008680: [10:56:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008680: [10:56:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008680: [10:56:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008680: [10:56:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008680: [10:56:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008680: [10:56:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008680: [10:56:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011668: [10:56:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8680] RDOC 008680: [10:56:27] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000023825CF2500 RDOC 008680: [10:56:27] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008680: [10:56:27] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008680: [10:56:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008680: [10:56:27] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 008680: [10:56:27] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008680: [10:56:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008680: [10:56:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008680: [10:56:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008680: [10:56:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008680: [10:56:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008680: [10:56:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008680: [10:56:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008680: [10:56:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008680: [10:56:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008680: [10:56:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008680: [10:56:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008680: [10:56:27] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000004D0064 RDOC 008680: [10:56:27] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000023825CF2500 / 0x00000000004D0064 RDOC 011668: [10:56:28] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008680: [10:56:33] vk_core.cpp(2064) - Log - Starting capture RDOC 008680: [10:56:33] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 008680: [10:56:33] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 19, skipped 0 RDOC 008680: [10:56:33] resource_manager.h(1145) - Log - Preparing resource ResourceId::195 after it has been postponed. RDOC 008680: [10:56:33] resource_manager.h(1145) - Log - Preparing resource ResourceId::197 after it has been postponed. RDOC 008680: [10:56:33] resource_manager.h(1145) - Log - Preparing resource ResourceId::199 after it has been postponed. RDOC 008680: [10:56:33] vk_core.cpp(2207) - Log - Finished capture, Frame 505 RDOC 008680: [10:56:33] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 27 referenced resources RDOC 008680: [10:56:33] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 13 unreferenced RDOC 008680: [10:56:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22720 bytes to 8685 (38.23 %) RDOC 008680: [10:56:33] vk_core.cpp(2616) - Log - Captured Vulkan frame with 0.021667 MB capture section in 0.054756 seconds RDOC 008680: [10:56:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4619 bytes to 4619 (100.00 %) RDOC 008680: [10:56:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 008680: [10:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 011668: [10:56:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 505) (20760 bytes) (time 1702378593) 7241 byte thumbnail RDOC 011668: [10:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 011668: [10:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011668: [10:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011668: [10:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011668: [10:56:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011668: [10:56:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011668: [10:56:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011668: [10:56:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011668: [10:56:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011668: [10:56:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011668: [10:56:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011668: [10:56:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011668: [10:56:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011668: [10:56:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011668: [10:56:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011668: [10:56:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011668: [10:56:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011668: [10:56:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011668: [10:56:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011668: [10:56:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011668: [10:56:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011668: [10:56:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011668: [10:56:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011668: [10:56:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011668: [10:56:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011668: [10:56:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011668: [10:56:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011668: [10:56:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011668: [10:56:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011668: [10:56:34] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011668: [10:56:34] vk_replay.cpp(4810) - Log - Created device. RDOC 011668: [10:56:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011668: [10:56:34] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011668: [10:56:34] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011668: [10:56:34] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011668: [10:56:34] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011668: [10:56:34] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011668: [10:56:34] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011668: [10:56:34] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011668: [10:56:34] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011668: [10:56:34] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011668: [10:56:34] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011668: [10:56:34] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011668: [10:56:34] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011668: [10:56:34] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011668: [10:56:34] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011668: [10:56:34] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011668: [10:56:34] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011668: [10:56:34] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011668: [10:56:34] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011668: [10:56:34] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011668: [10:56:34] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011668: [10:56:34] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011668: [10:56:34] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011668: [10:56:34] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011668: [10:56:34] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011668: [10:56:34] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011668: [10:56:34] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011668: [10:56:34] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011668: [10:56:34] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011668: [10:56:34] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011668: [10:56:34] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011668: [10:56:34] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011668: [10:56:34] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011668: [10:56:34] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011668: [10:56:34] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011668: [10:56:34] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011668: [10:56:34] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011668: [10:56:34] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011668: [10:56:34] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011668: [10:56:34] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011668: [10:56:34] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011668: [10:56:34] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011668: [10:56:34] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011668: [10:56:34] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011668: [10:56:34] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011668: [10:56:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011668: [10:56:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011668: [10:56:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011668: [10:56:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011668: [10:56:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011668: [10:56:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011668: [10:56:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011668: [10:56:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011668: [10:56:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011668: [10:56:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011668: [10:56:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011668: [10:56:34] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011668: [10:56:34] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011668: [10:56:34] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011668: [10:56:34] vk_core.cpp(2872) - Log - Timer chunk initialisation - 84.053 ms RDOC 011668: [10:56:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010112: [10:56:35] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 010112: [10:56:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010112: [10:56:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010112: [10:56:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010112: [10:56:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6152 RDOC 006152: [10:56:35] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 006152: [10:56:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006152: [10:56:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006152: [10:56:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006152: [10:56:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006152: [10:56:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006152: [10:56:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006152: [10:56:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006152: [10:56:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006152: [10:56:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006152: [10:56:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006152: [10:56:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006152: [10:56:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006152: [10:56:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010112: [10:56:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6152] RDOC 006152: [10:56:36] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020E17183720 RDOC 006152: [10:56:36] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006152: [10:56:36] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006152: [10:56:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006152: [10:56:36] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 006152: [10:56:36] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006152: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006152: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006152: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006152: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006152: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006152: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006152: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006152: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006152: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006152: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006152: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006152: [10:56:36] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000004E0064 RDOC 006152: [10:56:36] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020E17183720 / 0x00000000004E0064 RDOC 006152: [10:56:36] vk_core.cpp(2064) - Log - Starting capture RDOC 006152: [10:56:36] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 010112: [10:56:36] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006152: [10:56:36] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006152: [10:56:36] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 006152: [10:56:36] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 006152: [10:56:36] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006152: [10:56:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519424 bytes to 20966 (0.60 %) RDOC 006152: [10:56:36] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.356384 MB capture section in 0.064047 seconds RDOC 006152: [10:56:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006152: [10:56:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 006152: [10:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 010112: [10:56:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30716 bytes) (time 1702378596) 5116 byte thumbnail RDOC 010112: [10:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 010112: [10:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010112: [10:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010112: [10:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010112: [10:56:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010112: [10:56:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010112: [10:56:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010112: [10:56:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010112: [10:56:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010112: [10:56:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010112: [10:56:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010112: [10:56:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010112: [10:56:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010112: [10:56:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010112: [10:56:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010112: [10:56:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010112: [10:56:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010112: [10:56:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010112: [10:56:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010112: [10:56:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010112: [10:56:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010112: [10:56:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010112: [10:56:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010112: [10:56:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010112: [10:56:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010112: [10:56:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010112: [10:56:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010112: [10:56:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010112: [10:56:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010112: [10:56:37] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010112: [10:56:37] vk_replay.cpp(4810) - Log - Created device. RDOC 010112: [10:56:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010112: [10:56:37] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010112: [10:56:37] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010112: [10:56:37] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010112: [10:56:37] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010112: [10:56:37] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010112: [10:56:37] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010112: [10:56:37] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010112: [10:56:37] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010112: [10:56:37] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010112: [10:56:37] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010112: [10:56:37] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010112: [10:56:37] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010112: [10:56:37] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010112: [10:56:37] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010112: [10:56:37] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010112: [10:56:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010112: [10:56:37] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010112: [10:56:37] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010112: [10:56:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010112: [10:56:37] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010112: [10:56:37] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010112: [10:56:37] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010112: [10:56:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010112: [10:56:37] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010112: [10:56:37] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010112: [10:56:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010112: [10:56:37] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010112: [10:56:37] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010112: [10:56:37] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010112: [10:56:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010112: [10:56:37] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010112: [10:56:37] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010112: [10:56:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010112: [10:56:37] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010112: [10:56:37] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010112: [10:56:37] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010112: [10:56:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010112: [10:56:37] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010112: [10:56:37] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010112: [10:56:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010112: [10:56:37] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010112: [10:56:37] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010112: [10:56:37] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010112: [10:56:37] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010112: [10:56:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010112: [10:56:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010112: [10:56:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010112: [10:56:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010112: [10:56:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010112: [10:56:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010112: [10:56:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010112: [10:56:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010112: [10:56:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010112: [10:56:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010112: [10:56:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010112: [10:56:37] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010112: [10:56:37] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010112: [10:56:37] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010112: [10:57:03] vk_core.cpp(2872) - Log - Timer chunk initialisation - 25693.760 ms RDOC 010112: [10:57:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010520: [10:57:03] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 010520: [10:57:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010520: [10:57:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010520: [10:57:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010520: [10:57:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3592 RDOC 003592: [10:57:03] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 003592: [10:57:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003592: [10:57:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003592: [10:57:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003592: [10:57:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003592: [10:57:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003592: [10:57:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003592: [10:57:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003592: [10:57:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003592: [10:57:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003592: [10:57:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003592: [10:57:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003592: [10:57:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003592: [10:57:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010520: [10:57:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3592] RDOC 003592: [10:57:04] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020C87DCF6B0 RDOC 003592: [10:57:04] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 003592: [10:57:04] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003592: [10:57:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003592: [10:57:04] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 003592: [10:57:04] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003592: [10:57:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003592: [10:57:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003592: [10:57:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003592: [10:57:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003592: [10:57:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003592: [10:57:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003592: [10:57:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003592: [10:57:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003592: [10:57:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003592: [10:57:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003592: [10:57:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003592: [10:57:04] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000590316 RDOC 003592: [10:57:04] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020C87DCF6B0 / 0x0000000000590316 RDOC 010520: [10:57:05] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003592: [10:57:05] vk_core.cpp(2064) - Log - Starting capture RDOC 003592: [10:57:05] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 003592: [10:57:05] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003592: [10:57:05] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 003592: [10:57:05] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 003592: [10:57:05] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003592: [10:57:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21439 (0.61 %) RDOC 003592: [10:57:05] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.063131 seconds RDOC 003592: [10:57:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003592: [10:57:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 003592: [10:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 010520: [10:57:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31189 bytes) (time 1702378625) 5116 byte thumbnail RDOC 010520: [10:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 010520: [10:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010520: [10:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010520: [10:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010520: [10:57:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010520: [10:57:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010520: [10:57:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010520: [10:57:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010520: [10:57:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010520: [10:57:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010520: [10:57:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010520: [10:57:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010520: [10:57:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010520: [10:57:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010520: [10:57:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010520: [10:57:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010520: [10:57:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010520: [10:57:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010520: [10:57:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010520: [10:57:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010520: [10:57:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010520: [10:57:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010520: [10:57:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010520: [10:57:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010520: [10:57:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010520: [10:57:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010520: [10:57:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010520: [10:57:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010520: [10:57:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010520: [10:57:06] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010520: [10:57:06] vk_replay.cpp(4810) - Log - Created device. RDOC 010520: [10:57:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010520: [10:57:06] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010520: [10:57:06] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010520: [10:57:06] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010520: [10:57:06] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010520: [10:57:06] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010520: [10:57:06] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010520: [10:57:06] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010520: [10:57:06] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010520: [10:57:06] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010520: [10:57:06] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010520: [10:57:06] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010520: [10:57:06] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010520: [10:57:06] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010520: [10:57:06] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010520: [10:57:06] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010520: [10:57:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010520: [10:57:06] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010520: [10:57:06] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010520: [10:57:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010520: [10:57:06] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010520: [10:57:06] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010520: [10:57:06] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010520: [10:57:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010520: [10:57:06] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010520: [10:57:06] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010520: [10:57:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010520: [10:57:06] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010520: [10:57:06] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010520: [10:57:06] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010520: [10:57:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010520: [10:57:06] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010520: [10:57:06] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010520: [10:57:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010520: [10:57:06] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010520: [10:57:06] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010520: [10:57:06] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010520: [10:57:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010520: [10:57:06] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010520: [10:57:06] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010520: [10:57:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010520: [10:57:06] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010520: [10:57:06] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010520: [10:57:06] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010520: [10:57:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010520: [10:57:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010520: [10:57:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010520: [10:57:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010520: [10:57:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010520: [10:57:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010520: [10:57:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010520: [10:57:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010520: [10:57:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010520: [10:57:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010520: [10:57:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010520: [10:57:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010520: [10:57:06] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010520: [10:57:06] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010520: [10:57:06] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010520: [10:57:06] vk_core.cpp(2872) - Log - Timer chunk initialisation - 85.275 ms RDOC 010520: [10:57:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008396: [10:57:06] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 008396: [10:57:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008396: [10:57:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008396: [10:57:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008396: [10:57:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9844 RDOC 009844: [10:57:06] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 009844: [10:57:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009844: [10:57:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009844: [10:57:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009844: [10:57:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009844: [10:57:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009844: [10:57:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009844: [10:57:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009844: [10:57:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009844: [10:57:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009844: [10:57:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009844: [10:57:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009844: [10:57:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009844: [10:57:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008396: [10:57:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9844] RDOC 009844: [10:57:07] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E94E481B60 RDOC 009844: [10:57:07] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009844: [10:57:07] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009844: [10:57:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009844: [10:57:07] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 009844: [10:57:07] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009844: [10:57:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009844: [10:57:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009844: [10:57:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009844: [10:57:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009844: [10:57:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009844: [10:57:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009844: [10:57:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009844: [10:57:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009844: [10:57:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009844: [10:57:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009844: [10:57:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009844: [10:57:07] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000510064 RDOC 009844: [10:57:07] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E94E481B60 / 0x0000000000510064 RDOC 009844: [10:57:08] vk_core.cpp(2064) - Log - Starting capture RDOC 009844: [10:57:08] resource_manager.h(1469) - Log - Preparing up to 16 potentially dirty resources RDOC 008396: [10:57:08] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009844: [10:57:08] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 009844: [10:57:08] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 009844: [10:57:08] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 37 referenced resources RDOC 009844: [10:57:08] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 009844: [10:57:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 33585984 bytes to 146972 (0.44 %) RDOC 009844: [10:57:08] vk_core.cpp(2616) - Log - Captured Vulkan frame with 32.030090 MB capture section in 0.082824 seconds RDOC 009844: [10:57:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 009844: [10:57:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 009844: [10:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 008396: [10:57:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (157238 bytes) (time 1702378628) 5798 byte thumbnail RDOC 008396: [10:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 008396: [10:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008396: [10:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008396: [10:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008396: [10:57:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008396: [10:57:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008396: [10:57:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008396: [10:57:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008396: [10:57:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008396: [10:57:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008396: [10:57:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008396: [10:57:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008396: [10:57:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008396: [10:57:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008396: [10:57:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008396: [10:57:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008396: [10:57:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008396: [10:57:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008396: [10:57:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008396: [10:57:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008396: [10:57:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008396: [10:57:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008396: [10:57:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008396: [10:57:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008396: [10:57:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008396: [10:57:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008396: [10:57:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008396: [10:57:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008396: [10:57:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008396: [10:57:09] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008396: [10:57:09] vk_replay.cpp(4810) - Log - Created device. RDOC 008396: [10:57:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008396: [10:57:09] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008396: [10:57:09] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008396: [10:57:09] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008396: [10:57:09] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008396: [10:57:09] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008396: [10:57:09] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008396: [10:57:09] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008396: [10:57:09] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008396: [10:57:09] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008396: [10:57:09] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008396: [10:57:09] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008396: [10:57:09] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008396: [10:57:09] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008396: [10:57:09] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008396: [10:57:09] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008396: [10:57:09] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008396: [10:57:09] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008396: [10:57:09] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008396: [10:57:09] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008396: [10:57:09] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 008396: [10:57:09] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008396: [10:57:09] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008396: [10:57:09] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008396: [10:57:09] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008396: [10:57:09] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008396: [10:57:09] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008396: [10:57:09] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 008396: [10:57:09] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008396: [10:57:09] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008396: [10:57:09] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008396: [10:57:09] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008396: [10:57:09] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008396: [10:57:09] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008396: [10:57:09] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 008396: [10:57:09] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008396: [10:57:09] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008396: [10:57:09] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008396: [10:57:09] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008396: [10:57:09] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008396: [10:57:09] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008396: [10:57:09] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 008396: [10:57:09] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008396: [10:57:09] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008396: [10:57:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008396: [10:57:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008396: [10:57:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008396: [10:57:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008396: [10:57:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008396: [10:57:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008396: [10:57:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008396: [10:57:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008396: [10:57:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008396: [10:57:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008396: [10:57:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008396: [10:57:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008396: [10:57:09] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008396: [10:57:09] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008396: [10:57:09] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008396: [10:57:09] vk_core.cpp(2872) - Log - Timer chunk initialisation - 114.841 ms RDOC 008396: [10:57:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011280: [10:57:09] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 011280: [10:57:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011280: [10:57:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011280: [10:57:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011280: [10:57:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11024 RDOC 011024: [10:57:10] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 011024: [10:57:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011024: [10:57:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011024: [10:57:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011024: [10:57:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011024: [10:57:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011024: [10:57:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011024: [10:57:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011024: [10:57:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011024: [10:57:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011024: [10:57:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011024: [10:57:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011024: [10:57:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011024: [10:57:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011280: [10:57:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11024] RDOC 011024: [10:57:10] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001C7C33EF550 RDOC 011024: [10:57:10] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011024: [10:57:10] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011024: [10:57:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011024: [10:57:10] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 011024: [10:57:10] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011024: [10:57:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011024: [10:57:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011024: [10:57:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011024: [10:57:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011024: [10:57:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011024: [10:57:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011024: [10:57:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011024: [10:57:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011024: [10:57:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011024: [10:57:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011024: [10:57:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011024: [10:57:10] vk_core.cpp(4096) - Log - RegisterSurface() window 000000000092030A RDOC 011024: [10:57:10] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001C7C33EF550 / 0x000000000092030A RDOC 011280: [10:57:11] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011280: [10:57:11] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011024: [10:57:11] vk_core.cpp(2064) - Log - Starting capture RDOC 011024: [10:57:11] resource_manager.h(1469) - Log - Preparing up to 14 potentially dirty resources RDOC 011024: [10:57:11] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 011024: [10:57:11] vk_core.cpp(2207) - Log - Finished capture, Frame 200 RDOC 011024: [10:57:11] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 50 referenced resources RDOC 011024: [10:57:11] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 1 unreferenced RDOC 011024: [10:57:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10603968 bytes to 60225 (0.57 %) RDOC 011024: [10:57:11] vk_core.cpp(2616) - Log - Captured Vulkan frame with 10.112732 MB capture section in 0.224190 seconds RDOC 011024: [10:57:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 011024: [10:57:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 011024: [10:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 011280: [10:57:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (73640 bytes) (time 1702378631) 7788 byte thumbnail RDOC 011280: [10:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 011280: [10:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011280: [10:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011280: [10:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011280: [10:57:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011280: [10:57:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011280: [10:57:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011280: [10:57:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011280: [10:57:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011280: [10:57:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011280: [10:57:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011280: [10:57:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011280: [10:57:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011280: [10:57:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011280: [10:57:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011280: [10:57:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011280: [10:57:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011280: [10:57:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011280: [10:57:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011280: [10:57:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011280: [10:57:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011280: [10:57:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011280: [10:57:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011280: [10:57:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011280: [10:57:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011280: [10:57:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011280: [10:57:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011280: [10:57:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011280: [10:57:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011280: [10:57:12] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011280: [10:57:12] vk_replay.cpp(4810) - Log - Created device. RDOC 011280: [10:57:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011280: [10:57:12] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011280: [10:57:12] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011280: [10:57:12] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011280: [10:57:12] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011280: [10:57:12] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011280: [10:57:12] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011280: [10:57:12] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011280: [10:57:12] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011280: [10:57:12] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011280: [10:57:12] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011280: [10:57:12] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011280: [10:57:12] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011280: [10:57:12] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011280: [10:57:12] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011280: [10:57:12] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011280: [10:57:12] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011280: [10:57:12] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011280: [10:57:12] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011280: [10:57:12] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011280: [10:57:12] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011280: [10:57:12] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011280: [10:57:12] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011280: [10:57:12] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011280: [10:57:12] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011280: [10:57:12] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011280: [10:57:12] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011280: [10:57:12] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011280: [10:57:12] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011280: [10:57:12] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011280: [10:57:12] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011280: [10:57:12] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011280: [10:57:12] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011280: [10:57:12] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011280: [10:57:12] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011280: [10:57:12] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011280: [10:57:12] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011280: [10:57:12] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011280: [10:57:12] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011280: [10:57:12] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011280: [10:57:12] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011280: [10:57:12] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011280: [10:57:12] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011280: [10:57:12] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011280: [10:57:12] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011280: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011280: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011280: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011280: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011280: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011280: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011280: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011280: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011280: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011280: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011280: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011280: [10:57:13] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011280: [10:57:13] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011280: [10:57:13] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011280: [10:57:13] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5406 RDOC 011280: [10:57:13] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5422 RDOC 011280: [10:57:13] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5435 RDOC 011280: [10:57:13] vk_core.cpp(2872) - Log - Timer chunk initialisation - 109.651 ms RDOC 011280: [10:57:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006908: [10:57:13] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 006908: [10:57:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006908: [10:57:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006908: [10:57:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006908: [10:57:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3004 RDOC 003004: [10:57:13] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 003004: [10:57:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003004: [10:57:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003004: [10:57:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003004: [10:57:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003004: [10:57:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003004: [10:57:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003004: [10:57:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003004: [10:57:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003004: [10:57:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003004: [10:57:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003004: [10:57:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003004: [10:57:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003004: [10:57:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006908: [10:57:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3004] RDOC 003004: [10:57:14] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002A223E187C0 RDOC 003004: [10:57:14] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 003004: [10:57:14] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003004: [10:57:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003004: [10:57:14] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 003004: [10:57:14] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003004: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003004: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003004: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003004: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003004: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003004: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003004: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003004: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003004: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003004: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003004: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003004: [10:57:14] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000540064 RDOC 003004: [10:57:14] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002A223E187C0 / 0x0000000000540064 RDOC 003004: [10:57:14] vk_core.cpp(2064) - Log - Starting capture RDOC 003004: [10:57:14] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 006908: [10:57:14] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003004: [10:57:14] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 003004: [10:57:14] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 003004: [10:57:14] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 003004: [10:57:14] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 003004: [10:57:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37081408 bytes to 156827 (0.42 %) RDOC 003004: [10:57:14] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.363586 MB capture section in 0.081395 seconds RDOC 003004: [10:57:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003004: [10:57:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 003004: [10:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 006908: [10:57:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166577 bytes) (time 1702378634) 5116 byte thumbnail RDOC 006908: [10:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 006908: [10:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006908: [10:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006908: [10:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006908: [10:57:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006908: [10:57:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006908: [10:57:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006908: [10:57:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006908: [10:57:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006908: [10:57:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006908: [10:57:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006908: [10:57:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006908: [10:57:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006908: [10:57:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006908: [10:57:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006908: [10:57:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006908: [10:57:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006908: [10:57:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006908: [10:57:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006908: [10:57:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006908: [10:57:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006908: [10:57:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006908: [10:57:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006908: [10:57:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006908: [10:57:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006908: [10:57:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006908: [10:57:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006908: [10:57:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006908: [10:57:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006908: [10:57:15] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006908: [10:57:15] vk_replay.cpp(4810) - Log - Created device. RDOC 006908: [10:57:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006908: [10:57:15] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006908: [10:57:15] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006908: [10:57:15] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006908: [10:57:15] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006908: [10:57:15] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006908: [10:57:15] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006908: [10:57:15] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006908: [10:57:15] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006908: [10:57:15] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006908: [10:57:15] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006908: [10:57:15] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006908: [10:57:15] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006908: [10:57:15] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006908: [10:57:15] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006908: [10:57:15] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006908: [10:57:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006908: [10:57:15] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006908: [10:57:15] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006908: [10:57:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006908: [10:57:15] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006908: [10:57:15] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006908: [10:57:15] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006908: [10:57:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006908: [10:57:15] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006908: [10:57:15] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006908: [10:57:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006908: [10:57:15] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006908: [10:57:15] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006908: [10:57:15] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006908: [10:57:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006908: [10:57:15] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006908: [10:57:15] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006908: [10:57:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006908: [10:57:15] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006908: [10:57:15] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006908: [10:57:15] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006908: [10:57:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006908: [10:57:15] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006908: [10:57:15] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006908: [10:57:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006908: [10:57:15] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006908: [10:57:15] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006908: [10:57:15] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006908: [10:57:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006908: [10:57:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006908: [10:57:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006908: [10:57:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006908: [10:57:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006908: [10:57:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006908: [10:57:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006908: [10:57:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006908: [10:57:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006908: [10:57:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006908: [10:57:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006908: [10:57:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006908: [10:57:16] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006908: [10:57:16] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006908: [10:57:16] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006908: [10:57:16] vk_core.cpp(2872) - Log - Timer chunk initialisation - 104.198 ms RDOC 006908: [10:57:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011608: [10:57:16] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 011608: [10:57:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011608: [10:57:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011608: [10:57:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011608: [10:57:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10820 RDOC 010820: [10:57:16] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 010820: [10:57:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010820: [10:57:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010820: [10:57:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010820: [10:57:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010820: [10:57:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010820: [10:57:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010820: [10:57:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010820: [10:57:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010820: [10:57:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010820: [10:57:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010820: [10:57:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010820: [10:57:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010820: [10:57:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011608: [10:57:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10820] RDOC 010820: [10:57:17] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E61DFEAC40 RDOC 010820: [10:57:17] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010820: [10:57:17] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010820: [10:57:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010820: [10:57:17] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 010820: [10:57:17] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010820: [10:57:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010820: [10:57:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010820: [10:57:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010820: [10:57:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010820: [10:57:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010820: [10:57:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010820: [10:57:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010820: [10:57:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010820: [10:57:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010820: [10:57:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010820: [10:57:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010820: [10:57:17] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000005E0316 RDOC 010820: [10:57:17] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E61DFEAC40 / 0x00000000005E0316 RDOC 011608: [10:57:17] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010820: [10:57:17] vk_core.cpp(2064) - Log - Starting capture RDOC 010820: [10:57:17] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 011608: [10:57:17] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010820: [10:57:17] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010820: [10:57:17] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010820: [10:57:17] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 17 referenced resources RDOC 010820: [10:57:17] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 010820: [10:57:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517376 bytes to 19602 (0.56 %) RDOC 010820: [10:57:17] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.354431 MB capture section in 0.069746 seconds RDOC 010820: [10:57:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010820: [10:57:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 010820: [10:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 011608: [10:57:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (29352 bytes) (time 1702378637) 5116 byte thumbnail RDOC 011608: [10:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 011608: [10:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011608: [10:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011608: [10:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011608: [10:57:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011608: [10:57:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011608: [10:57:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011608: [10:57:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011608: [10:57:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011608: [10:57:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011608: [10:57:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011608: [10:57:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011608: [10:57:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011608: [10:57:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011608: [10:57:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011608: [10:57:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011608: [10:57:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011608: [10:57:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011608: [10:57:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011608: [10:57:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011608: [10:57:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011608: [10:57:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011608: [10:57:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011608: [10:57:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011608: [10:57:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011608: [10:57:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011608: [10:57:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011608: [10:57:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011608: [10:57:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011608: [10:57:18] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011608: [10:57:18] vk_replay.cpp(4810) - Log - Created device. RDOC 011608: [10:57:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011608: [10:57:18] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011608: [10:57:18] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011608: [10:57:18] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011608: [10:57:18] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011608: [10:57:18] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011608: [10:57:18] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011608: [10:57:18] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011608: [10:57:18] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011608: [10:57:18] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011608: [10:57:18] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011608: [10:57:18] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011608: [10:57:18] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011608: [10:57:18] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011608: [10:57:18] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011608: [10:57:18] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011608: [10:57:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011608: [10:57:18] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011608: [10:57:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011608: [10:57:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011608: [10:57:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011608: [10:57:18] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011608: [10:57:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011608: [10:57:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011608: [10:57:18] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011608: [10:57:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011608: [10:57:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011608: [10:57:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011608: [10:57:18] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011608: [10:57:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011608: [10:57:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011608: [10:57:18] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011608: [10:57:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011608: [10:57:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011608: [10:57:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011608: [10:57:18] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011608: [10:57:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011608: [10:57:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011608: [10:57:18] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011608: [10:57:18] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011608: [10:57:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011608: [10:57:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011608: [10:57:18] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011608: [10:57:18] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011608: [10:57:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011608: [10:57:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [10:57:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [10:57:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [10:57:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [10:57:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [10:57:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [10:57:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [10:57:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011608: [10:57:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011608: [10:57:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011608: [10:57:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011608: [10:57:19] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011608: [10:57:19] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011608: [10:57:19] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011608: [10:57:19] vk_core.cpp(2872) - Log - Timer chunk initialisation - 93.535 ms RDOC 011608: [10:57:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010384: [10:57:19] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 010384: [10:57:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010384: [10:57:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010384: [10:57:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010384: [10:57:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8996 RDOC 008996: [10:57:19] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 008996: [10:57:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008996: [10:57:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008996: [10:57:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008996: [10:57:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008996: [10:57:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008996: [10:57:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008996: [10:57:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008996: [10:57:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008996: [10:57:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008996: [10:57:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008996: [10:57:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008996: [10:57:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008996: [10:57:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010384: [10:57:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8996] RDOC 008996: [10:57:20] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000014AB1178070 RDOC 008996: [10:57:20] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008996: [10:57:20] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008996: [10:57:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008996: [10:57:20] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 008996: [10:57:20] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008996: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008996: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008996: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008996: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008996: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008996: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008996: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008996: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008996: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008996: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008996: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008996: [10:57:20] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000920050 RDOC 008996: [10:57:20] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000014AB1178070 / 0x0000000000920050 RDOC 008996: [10:57:20] vk_core.cpp(2064) - Log - Starting capture RDOC 008996: [10:57:20] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010384: [10:57:20] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008996: [10:57:20] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008996: [10:57:20] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 008996: [10:57:20] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 008996: [10:57:20] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008996: [10:57:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5441984 bytes to 35672 (0.66 %) RDOC 008996: [10:57:20] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.189880 MB capture section in 0.069218 seconds RDOC 008996: [10:57:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 008996: [10:57:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 008996: [10:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 010384: [10:57:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48650 bytes) (time 1702378640) 7826 byte thumbnail RDOC 010384: [10:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 010384: [10:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010384: [10:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010384: [10:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010384: [10:57:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010384: [10:57:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010384: [10:57:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010384: [10:57:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010384: [10:57:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010384: [10:57:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010384: [10:57:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010384: [10:57:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010384: [10:57:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010384: [10:57:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010384: [10:57:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010384: [10:57:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010384: [10:57:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010384: [10:57:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010384: [10:57:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010384: [10:57:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010384: [10:57:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010384: [10:57:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010384: [10:57:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010384: [10:57:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010384: [10:57:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010384: [10:57:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010384: [10:57:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010384: [10:57:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010384: [10:57:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010384: [10:57:21] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010384: [10:57:21] vk_replay.cpp(4810) - Log - Created device. RDOC 010384: [10:57:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010384: [10:57:21] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010384: [10:57:21] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010384: [10:57:21] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010384: [10:57:21] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010384: [10:57:21] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010384: [10:57:21] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010384: [10:57:21] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010384: [10:57:21] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010384: [10:57:21] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010384: [10:57:21] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010384: [10:57:21] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010384: [10:57:21] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010384: [10:57:21] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010384: [10:57:21] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010384: [10:57:21] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010384: [10:57:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010384: [10:57:21] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010384: [10:57:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010384: [10:57:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010384: [10:57:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010384: [10:57:21] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010384: [10:57:21] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010384: [10:57:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010384: [10:57:21] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010384: [10:57:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010384: [10:57:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010384: [10:57:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010384: [10:57:21] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010384: [10:57:21] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010384: [10:57:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010384: [10:57:21] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010384: [10:57:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010384: [10:57:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010384: [10:57:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010384: [10:57:21] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010384: [10:57:21] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010384: [10:57:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010384: [10:57:21] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010384: [10:57:21] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010384: [10:57:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010384: [10:57:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010384: [10:57:21] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010384: [10:57:21] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010384: [10:57:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010384: [10:57:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010384: [10:57:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010384: [10:57:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010384: [10:57:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010384: [10:57:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010384: [10:57:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010384: [10:57:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010384: [10:57:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010384: [10:57:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010384: [10:57:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010384: [10:57:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010384: [10:57:21] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010384: [10:57:21] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010384: [10:57:21] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010384: [10:57:21] vk_core.cpp(2872) - Log - Timer chunk initialisation - 99.071 ms RDOC 010384: [10:57:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009224: [10:57:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 009224: [10:57:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009224: [10:57:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009224: [10:57:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009224: [10:57:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 780 RDOC 000780: [10:57:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 000780: [10:57:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000780: [10:57:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000780: [10:57:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000780: [10:57:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000780: [10:57:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000780: [10:57:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000780: [10:57:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000780: [10:57:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000780: [10:57:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000780: [10:57:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000780: [10:57:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000780: [10:57:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000780: [10:57:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009224: [10:57:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [780] RDOC 000780: [10:57:23] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020C97613ED0 RDOC 000780: [10:57:23] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 000780: [10:57:23] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000780: [10:57:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000780: [10:57:23] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 000780: [10:57:23] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000780: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000780: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000780: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000780: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000780: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000780: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000780: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000780: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000780: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000780: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000780: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000780: [10:57:23] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000930050 RDOC 000780: [10:57:23] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020C97613ED0 / 0x0000000000930050 RDOC 000780: [10:57:24] vk_core.cpp(2064) - Log - Starting capture RDOC 000780: [10:57:24] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 000780: [10:57:24] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 000780: [10:57:24] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 009224: [10:57:24] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000780: [10:57:24] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 000780: [10:57:24] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000780: [10:57:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4002112 bytes to 26412 (0.66 %) RDOC 000780: [10:57:24] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.816711 MB capture section in 0.058724 seconds RDOC 000780: [10:57:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 000780: [10:57:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 000780: [10:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 009224: [10:57:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (37553 bytes) (time 1702378644) 6656 byte thumbnail RDOC 009224: [10:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 009224: [10:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009224: [10:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009224: [10:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009224: [10:57:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009224: [10:57:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009224: [10:57:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009224: [10:57:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009224: [10:57:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009224: [10:57:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009224: [10:57:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009224: [10:57:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009224: [10:57:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009224: [10:57:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009224: [10:57:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009224: [10:57:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009224: [10:57:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009224: [10:57:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009224: [10:57:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009224: [10:57:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009224: [10:57:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009224: [10:57:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009224: [10:57:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009224: [10:57:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009224: [10:57:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009224: [10:57:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009224: [10:57:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009224: [10:57:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009224: [10:57:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009224: [10:57:25] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009224: [10:57:25] vk_replay.cpp(4810) - Log - Created device. RDOC 009224: [10:57:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009224: [10:57:25] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009224: [10:57:25] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009224: [10:57:25] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009224: [10:57:25] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009224: [10:57:25] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009224: [10:57:25] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009224: [10:57:25] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009224: [10:57:25] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009224: [10:57:25] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009224: [10:57:25] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009224: [10:57:25] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009224: [10:57:25] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009224: [10:57:25] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009224: [10:57:25] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009224: [10:57:25] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009224: [10:57:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009224: [10:57:25] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009224: [10:57:25] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009224: [10:57:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009224: [10:57:25] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 009224: [10:57:25] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009224: [10:57:25] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009224: [10:57:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009224: [10:57:25] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009224: [10:57:25] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009224: [10:57:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009224: [10:57:25] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 009224: [10:57:25] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009224: [10:57:25] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009224: [10:57:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009224: [10:57:25] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009224: [10:57:25] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009224: [10:57:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009224: [10:57:25] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 009224: [10:57:25] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009224: [10:57:25] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009224: [10:57:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009224: [10:57:25] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009224: [10:57:25] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009224: [10:57:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009224: [10:57:25] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 009224: [10:57:25] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009224: [10:57:25] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009224: [10:57:25] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009224: [10:57:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009224: [10:57:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009224: [10:57:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009224: [10:57:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009224: [10:57:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009224: [10:57:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009224: [10:57:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009224: [10:57:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009224: [10:57:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009224: [10:57:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009224: [10:57:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009224: [10:57:25] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009224: [10:57:25] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009224: [10:57:25] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009224: [10:57:25] vk_core.cpp(2872) - Log - Timer chunk initialisation - 86.938 ms RDOC 009224: [10:57:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_shader_debug_zoo.cpp:3547 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:3550 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:3553 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:3556 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:3559 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:3562 Log: Running tests on int16 arithmetic
RDOC 008752: [10:57:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 008752: [10:57:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008752: [10:57:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008752: [10:57:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008752: [10:57:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6196 RDOC 006196: [10:57:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 006196: [10:57:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006196: [10:57:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006196: [10:57:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006196: [10:57:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006196: [10:57:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006196: [10:57:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006196: [10:57:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006196: [10:57:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006196: [10:57:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006196: [10:57:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006196: [10:57:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006196: [10:57:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006196: [10:57:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008752: [10:57:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6196] RDOC 006196: [10:57:26] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002507EF26EB0 RDOC 006196: [10:57:26] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006196: [10:57:26] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006196: [10:57:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006196: [10:57:26] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 006196: [10:57:26] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006196: [10:57:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006196: [10:57:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006196: [10:57:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006196: [10:57:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006196: [10:57:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006196: [10:57:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006196: [10:57:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006196: [10:57:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006196: [10:57:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006196: [10:57:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006196: [10:57:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006196: [10:57:26] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000940050 RDOC 006196: [10:57:26] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002507EF26EB0 / 0x0000000000940050 RDOC 008752: [10:57:28] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006196: [10:57:28] vk_core.cpp(2064) - Log - Starting capture RDOC 006196: [10:57:28] resource_manager.h(1469) - Log - Preparing up to 22 potentially dirty resources RDOC 006196: [10:57:28] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 006196: [10:57:28] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 006196: [10:57:28] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 52 referenced resources RDOC 006196: [10:57:28] resource_manager.h(1642) - Log - Serialised 14 resources, skipped 0 unreferenced RDOC 006196: [10:57:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 43936768 bytes to 348231 (0.79 %) RDOC 006196: [10:57:28] vk_core.cpp(2616) - Log - Captured Vulkan frame with 41.901367 MB capture section in 0.079491 seconds RDOC 006196: [10:57:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006196: [10:57:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 006196: [10:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 008752: [10:57:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (354886 bytes) (time 1702378648) 2526 byte thumbnail RDOC 008752: [10:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 008752: [10:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008752: [10:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008752: [10:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008752: [10:57:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008752: [10:57:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008752: [10:57:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008752: [10:57:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008752: [10:57:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008752: [10:57:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008752: [10:57:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008752: [10:57:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008752: [10:57:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008752: [10:57:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008752: [10:57:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008752: [10:57:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008752: [10:57:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008752: [10:57:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008752: [10:57:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008752: [10:57:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008752: [10:57:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008752: [10:57:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008752: [10:57:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008752: [10:57:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008752: [10:57:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008752: [10:57:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008752: [10:57:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008752: [10:57:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008752: [10:57:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008752: [10:57:29] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008752: [10:57:29] vk_replay.cpp(4810) - Log - Created device. RDOC 008752: [10:57:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008752: [10:57:29] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008752: [10:57:29] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008752: [10:57:29] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008752: [10:57:29] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008752: [10:57:29] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008752: [10:57:29] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008752: [10:57:29] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008752: [10:57:29] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008752: [10:57:29] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008752: [10:57:29] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008752: [10:57:29] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008752: [10:57:29] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008752: [10:57:29] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008752: [10:57:29] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008752: [10:57:29] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008752: [10:57:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008752: [10:57:29] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008752: [10:57:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008752: [10:57:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008752: [10:57:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 008752: [10:57:29] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008752: [10:57:29] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008752: [10:57:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008752: [10:57:29] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008752: [10:57:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008752: [10:57:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008752: [10:57:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 008752: [10:57:29] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008752: [10:57:29] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008752: [10:57:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008752: [10:57:29] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008752: [10:57:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008752: [10:57:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008752: [10:57:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 008752: [10:57:29] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008752: [10:57:29] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008752: [10:57:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008752: [10:57:29] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008752: [10:57:29] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008752: [10:57:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008752: [10:57:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 008752: [10:57:29] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008752: [10:57:29] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008752: [10:57:29] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008752: [10:57:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008752: [10:57:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008752: [10:57:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008752: [10:57:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008752: [10:57:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008752: [10:57:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008752: [10:57:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008752: [10:57:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008752: [10:57:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008752: [10:57:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008752: [10:57:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008752: [10:57:29] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008752: [10:57:29] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008752: [10:57:29] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008752: [10:57:29] vk_core.cpp(2872) - Log - Timer chunk initialisation - 397.578 ms RDOC 008752: [10:57:29] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:30] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:30] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:30] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:30] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:30] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:30] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:30] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:30] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:30] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:31] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:31] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:31] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:31] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:31] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:31] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 4, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 008752: [10:57:31] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:31] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:31] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:31] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:32] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:32] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:32] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:32] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:32] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:32] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:32] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:32] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:32] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:33] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:33] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:33] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:33] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:33] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 008752: [10:57:33] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:33] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 008752: [10:57:33] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:33] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:33] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 008752: [10:57:33] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:33] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:33] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:34] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:34] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:34] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:34] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:34] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:34] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:34] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:34] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:34] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:35] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:35] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:35] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:35] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:35] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:35] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:35] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:35] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:35] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:35] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:35] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:35] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:36] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:36] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:36] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:36] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:36] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:36] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:36] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:36] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:36] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:36] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:36] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:37] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:37] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:37] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:37] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:37] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:37] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:37] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:37] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:37] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:37] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:38] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:38] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:38] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:38] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:38] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:38] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:38] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:38] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:38] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:41] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 008752: [10:57:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:41] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 1, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 008752: [10:57:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:41] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 008752: [10:57:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:41] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 008752: [10:57:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:41] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 008752: [10:57:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:41] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 1, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 008752: [10:57:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:43] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 008752: [10:57:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:43] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 1, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 008752: [10:57:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:43] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 1, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 008752: [10:57:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:45] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 008752: [10:57:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1056 total instances RDOC 008752: [10:57:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 008752: [10:57:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 008752: [10:57:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 008752: [10:57:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 008752: [10:57:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 008752: [10:57:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 008752: [10:57:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 008752: [10:57:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 008752: [10:57:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 008752: [10:57:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 008752: [10:57:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 008752: [10:57:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 008752: [10:57:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 008752: [10:57:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 008752: [10:57:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 008752: [10:57:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 008752: [10:57:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 008752: [10:57:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 008752: [10:57:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 008752: [10:57:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 008752: [10:57:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:54] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:55] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:56] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:57] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:58] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:57:59] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:00] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:01] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:02] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:03] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 816 total instances RDOC 008752: [10:58:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010972: [10:58:04] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 010972: [10:58:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010972: [10:58:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010972: [10:58:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010972: [10:58:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11096 RDOC 011096: [10:58:04] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 011096: [10:58:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011096: [10:58:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011096: [10:58:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011096: [10:58:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011096: [10:58:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011096: [10:58:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011096: [10:58:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011096: [10:58:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011096: [10:58:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011096: [10:58:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011096: [10:58:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011096: [10:58:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011096: [10:58:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010972: [10:58:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11096] RDOC 011096: [10:58:04] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000230A5C55650 RDOC 011096: [10:58:04] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011096: [10:58:04] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011096: [10:58:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011096: [10:58:04] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 011096: [10:58:04] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011096: [10:58:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011096: [10:58:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011096: [10:58:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011096: [10:58:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011096: [10:58:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011096: [10:58:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011096: [10:58:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011096: [10:58:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011096: [10:58:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011096: [10:58:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011096: [10:58:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011096: [10:58:04] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000370274 RDOC 011096: [10:58:04] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000230A5C55650 / 0x0000000000370274 RDOC 011096: [10:58:05] vk_core.cpp(2064) - Log - Starting capture RDOC 011096: [10:58:05] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011096: [10:58:05] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011096: [10:58:05] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010972: [10:58:05] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011096: [10:58:05] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 25 referenced resources RDOC 011096: [10:58:05] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011096: [10:58:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5446848 bytes to 32598 (0.60 %) RDOC 011096: [10:58:05] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.194519 MB capture section in 0.054156 seconds RDOC 011096: [10:58:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 011096: [10:58:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 011096: [10:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 010972: [10:58:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43516 bytes) (time 1702378685) 6438 byte thumbnail RDOC 010972: [10:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 010972: [10:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010972: [10:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010972: [10:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010972: [10:58:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010972: [10:58:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010972: [10:58:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010972: [10:58:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010972: [10:58:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010972: [10:58:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010972: [10:58:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010972: [10:58:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010972: [10:58:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010972: [10:58:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010972: [10:58:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010972: [10:58:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010972: [10:58:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010972: [10:58:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010972: [10:58:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010972: [10:58:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010972: [10:58:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010972: [10:58:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010972: [10:58:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010972: [10:58:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010972: [10:58:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010972: [10:58:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010972: [10:58:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010972: [10:58:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010972: [10:58:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010972: [10:58:06] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010972: [10:58:06] vk_replay.cpp(4810) - Log - Created device. RDOC 010972: [10:58:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010972: [10:58:06] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010972: [10:58:06] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010972: [10:58:06] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010972: [10:58:06] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010972: [10:58:06] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010972: [10:58:06] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010972: [10:58:06] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010972: [10:58:06] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010972: [10:58:06] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010972: [10:58:06] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010972: [10:58:06] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010972: [10:58:06] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010972: [10:58:06] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010972: [10:58:06] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010972: [10:58:06] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010972: [10:58:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010972: [10:58:06] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010972: [10:58:06] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010972: [10:58:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010972: [10:58:06] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010972: [10:58:06] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010972: [10:58:06] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010972: [10:58:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010972: [10:58:06] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010972: [10:58:06] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010972: [10:58:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010972: [10:58:06] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010972: [10:58:06] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010972: [10:58:06] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010972: [10:58:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010972: [10:58:06] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010972: [10:58:06] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010972: [10:58:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010972: [10:58:06] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010972: [10:58:06] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010972: [10:58:06] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010972: [10:58:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010972: [10:58:06] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010972: [10:58:06] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010972: [10:58:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010972: [10:58:06] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010972: [10:58:06] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010972: [10:58:06] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010972: [10:58:06] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010972: [10:58:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010972: [10:58:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010972: [10:58:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010972: [10:58:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010972: [10:58:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010972: [10:58:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010972: [10:58:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010972: [10:58:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010972: [10:58:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010972: [10:58:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010972: [10:58:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010972: [10:58:06] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010972: [10:58:06] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010972: [10:58:06] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010972: [10:58:06] vk_core.cpp(2872) - Log - Timer chunk initialisation - 109.545 ms RDOC 010972: [10:58:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005996: [10:58:07] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 005996: [10:58:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005996: [10:58:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005996: [10:58:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005996: [10:58:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5544 RDOC 005544: [10:58:07] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 005544: [10:58:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005544: [10:58:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005544: [10:58:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005544: [10:58:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005544: [10:58:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005544: [10:58:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005544: [10:58:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005544: [10:58:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005544: [10:58:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005544: [10:58:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005544: [10:58:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005544: [10:58:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005544: [10:58:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005996: [10:58:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5544] RDOC 005544: [10:58:08] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001A1C3836DF0 RDOC 005544: [10:58:08] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005544: [10:58:08] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005544: [10:58:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005544: [10:58:08] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 005544: [10:58:08] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005544: [10:58:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005544: [10:58:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005544: [10:58:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005544: [10:58:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005544: [10:58:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005544: [10:58:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005544: [10:58:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005544: [10:58:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005544: [10:58:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005544: [10:58:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005544: [10:58:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005544: [10:58:08] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000970050 RDOC 005544: [10:58:08] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001A1C3836DF0 / 0x0000000000970050 RDOC 005544: [10:58:08] vk_core.cpp(2064) - Log - Starting capture RDOC 005544: [10:58:08] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 005996: [10:58:08] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005544: [10:58:08] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005544: [10:58:08] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005544: [10:58:08] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 005544: [10:58:08] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005544: [10:58:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21283 (0.60 %) RDOC 005544: [10:58:08] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.065470 seconds RDOC 005544: [10:58:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005544: [10:58:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 005544: [10:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 005996: [10:58:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31033 bytes) (time 1702378688) 5116 byte thumbnail RDOC 005996: [10:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 005996: [10:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005996: [10:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005996: [10:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005996: [10:58:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005996: [10:58:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005996: [10:58:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005996: [10:58:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005996: [10:58:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005996: [10:58:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005996: [10:58:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005996: [10:58:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005996: [10:58:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005996: [10:58:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005996: [10:58:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005996: [10:58:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005996: [10:58:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005996: [10:58:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005996: [10:58:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005996: [10:58:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005996: [10:58:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005996: [10:58:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005996: [10:58:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005996: [10:58:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005996: [10:58:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005996: [10:58:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005996: [10:58:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005996: [10:58:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005996: [10:58:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005996: [10:58:09] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005996: [10:58:09] vk_replay.cpp(4810) - Log - Created device. RDOC 005996: [10:58:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005996: [10:58:09] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005996: [10:58:09] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005996: [10:58:09] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005996: [10:58:09] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005996: [10:58:09] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005996: [10:58:09] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005996: [10:58:09] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005996: [10:58:09] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005996: [10:58:09] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005996: [10:58:09] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005996: [10:58:09] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005996: [10:58:09] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005996: [10:58:09] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005996: [10:58:09] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005996: [10:58:09] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005996: [10:58:09] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005996: [10:58:09] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005996: [10:58:09] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005996: [10:58:09] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005996: [10:58:09] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005996: [10:58:09] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005996: [10:58:09] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005996: [10:58:09] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005996: [10:58:09] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005996: [10:58:09] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005996: [10:58:09] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005996: [10:58:09] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005996: [10:58:09] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005996: [10:58:09] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005996: [10:58:09] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005996: [10:58:09] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005996: [10:58:09] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005996: [10:58:09] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005996: [10:58:09] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005996: [10:58:09] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005996: [10:58:09] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005996: [10:58:09] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005996: [10:58:09] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005996: [10:58:09] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005996: [10:58:09] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005996: [10:58:09] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005996: [10:58:09] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005996: [10:58:09] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005996: [10:58:09] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005996: [10:58:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005996: [10:58:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005996: [10:58:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005996: [10:58:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005996: [10:58:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005996: [10:58:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005996: [10:58:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005996: [10:58:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005996: [10:58:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005996: [10:58:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005996: [10:58:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005996: [10:58:09] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005996: [10:58:09] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005996: [10:58:09] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005996: [10:58:09] vk_core.cpp(2872) - Log - Timer chunk initialisation - 83.789 ms RDOC 005996: [10:58:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003624: [10:58:12] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 003624: [10:58:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003624: [10:58:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003624: [10:58:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003624: [10:58:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6188 RDOC 006188: [10:58:12] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 006188: [10:58:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006188: [10:58:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006188: [10:58:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006188: [10:58:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006188: [10:58:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006188: [10:58:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006188: [10:58:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006188: [10:58:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006188: [10:58:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006188: [10:58:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006188: [10:58:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006188: [10:58:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006188: [10:58:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003624: [10:58:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6188] RDOC 006188: [10:58:13] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002716D352A00 RDOC 006188: [10:58:13] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006188: [10:58:13] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006188: [10:58:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006188: [10:58:13] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 006188: [10:58:13] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006188: [10:58:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006188: [10:58:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006188: [10:58:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006188: [10:58:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006188: [10:58:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006188: [10:58:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006188: [10:58:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006188: [10:58:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006188: [10:58:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006188: [10:58:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006188: [10:58:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006188: [10:58:13] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000980050 RDOC 006188: [10:58:13] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002716D352A00 / 0x0000000000980050 RDOC 003624: [10:58:14] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006188: [10:58:14] vk_core.cpp(2064) - Log - Starting capture RDOC 006188: [10:58:14] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 003624: [10:58:14] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006188: [10:58:14] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006188: [10:58:14] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 006188: [10:58:14] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 22 referenced resources RDOC 006188: [10:58:14] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006188: [10:58:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37078912 bytes to 156385 (0.42 %) RDOC 006188: [10:58:14] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.361206 MB capture section in 0.088178 seconds RDOC 006188: [10:58:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006188: [10:58:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 006188: [10:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 003624: [10:58:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166135 bytes) (time 1702378694) 5116 byte thumbnail RDOC 003624: [10:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 003624: [10:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [10:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [10:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [10:58:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003624: [10:58:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003624: [10:58:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003624: [10:58:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003624: [10:58:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003624: [10:58:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003624: [10:58:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003624: [10:58:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003624: [10:58:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003624: [10:58:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003624: [10:58:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003624: [10:58:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003624: [10:58:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003624: [10:58:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003624: [10:58:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003624: [10:58:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003624: [10:58:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003624: [10:58:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003624: [10:58:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003624: [10:58:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003624: [10:58:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003624: [10:58:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003624: [10:58:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003624: [10:58:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003624: [10:58:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003624: [10:58:15] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003624: [10:58:15] vk_replay.cpp(4810) - Log - Created device. RDOC 003624: [10:58:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003624: [10:58:15] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003624: [10:58:15] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003624: [10:58:15] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003624: [10:58:15] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003624: [10:58:15] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003624: [10:58:15] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003624: [10:58:15] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003624: [10:58:15] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003624: [10:58:15] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003624: [10:58:15] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003624: [10:58:15] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003624: [10:58:15] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003624: [10:58:15] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003624: [10:58:15] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003624: [10:58:15] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003624: [10:58:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003624: [10:58:15] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003624: [10:58:15] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003624: [10:58:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003624: [10:58:15] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 003624: [10:58:15] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003624: [10:58:15] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003624: [10:58:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003624: [10:58:15] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003624: [10:58:15] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003624: [10:58:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003624: [10:58:15] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 003624: [10:58:15] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003624: [10:58:15] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003624: [10:58:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003624: [10:58:15] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003624: [10:58:15] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003624: [10:58:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003624: [10:58:15] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 003624: [10:58:15] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003624: [10:58:15] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003624: [10:58:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003624: [10:58:15] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003624: [10:58:15] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003624: [10:58:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003624: [10:58:15] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 003624: [10:58:15] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003624: [10:58:15] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003624: [10:58:15] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003624: [10:58:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003624: [10:58:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003624: [10:58:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003624: [10:58:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003624: [10:58:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003624: [10:58:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003624: [10:58:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003624: [10:58:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003624: [10:58:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003624: [10:58:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003624: [10:58:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003624: [10:58:15] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003624: [10:58:15] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003624: [10:58:15] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003624: [10:58:15] vk_core.cpp(2872) - Log - Timer chunk initialisation - 117.998 ms RDOC 003624: [10:58:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001208: [10:58:15] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 001208: [10:58:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001208: [10:58:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001208: [10:58:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001208: [10:58:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10584 RDOC 010584: [10:58:15] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 010584: [10:58:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010584: [10:58:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010584: [10:58:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010584: [10:58:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010584: [10:58:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010584: [10:58:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010584: [10:58:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010584: [10:58:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010584: [10:58:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010584: [10:58:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010584: [10:58:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010584: [10:58:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010584: [10:58:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001208: [10:58:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10584] RDOC 010584: [10:58:16] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000021C9739EB40 RDOC 010584: [10:58:16] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010584: [10:58:16] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010584: [10:58:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010584: [10:58:16] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 010584: [10:58:16] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010584: [10:58:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010584: [10:58:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010584: [10:58:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010584: [10:58:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010584: [10:58:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010584: [10:58:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010584: [10:58:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010584: [10:58:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010584: [10:58:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010584: [10:58:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010584: [10:58:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010584: [10:58:16] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000680316 RDOC 010584: [10:58:16] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000021C9739EB40 / 0x0000000000680316 RDOC 010584: [10:58:17] vk_core.cpp(2064) - Log - Starting capture RDOC 010584: [10:58:17] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010584: [10:58:17] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010584: [10:58:17] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 001208: [10:58:17] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010584: [10:58:17] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 010584: [10:58:17] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010584: [10:58:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21449 (0.61 %) RDOC 010584: [10:58:17] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.056552 seconds RDOC 010584: [10:58:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010584: [10:58:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 010584: [10:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 001208: [10:58:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31199 bytes) (time 1702378697) 5116 byte thumbnail RDOC 001208: [10:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 001208: [10:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [10:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [10:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [10:58:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001208: [10:58:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001208: [10:58:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001208: [10:58:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001208: [10:58:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001208: [10:58:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001208: [10:58:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001208: [10:58:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001208: [10:58:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001208: [10:58:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001208: [10:58:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001208: [10:58:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001208: [10:58:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001208: [10:58:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001208: [10:58:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001208: [10:58:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001208: [10:58:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001208: [10:58:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001208: [10:58:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001208: [10:58:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001208: [10:58:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001208: [10:58:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001208: [10:58:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001208: [10:58:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001208: [10:58:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001208: [10:58:18] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001208: [10:58:18] vk_replay.cpp(4810) - Log - Created device. RDOC 001208: [10:58:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001208: [10:58:18] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 001208: [10:58:18] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001208: [10:58:18] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001208: [10:58:18] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 001208: [10:58:18] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001208: [10:58:18] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001208: [10:58:18] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 001208: [10:58:18] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 001208: [10:58:18] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001208: [10:58:18] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 001208: [10:58:18] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001208: [10:58:18] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001208: [10:58:18] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001208: [10:58:18] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001208: [10:58:18] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 001208: [10:58:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 001208: [10:58:18] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001208: [10:58:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001208: [10:58:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001208: [10:58:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 001208: [10:58:18] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001208: [10:58:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001208: [10:58:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 001208: [10:58:18] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001208: [10:58:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001208: [10:58:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001208: [10:58:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 001208: [10:58:18] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001208: [10:58:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001208: [10:58:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 001208: [10:58:18] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001208: [10:58:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001208: [10:58:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001208: [10:58:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 001208: [10:58:18] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001208: [10:58:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001208: [10:58:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 001208: [10:58:18] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001208: [10:58:18] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001208: [10:58:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001208: [10:58:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 001208: [10:58:18] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001208: [10:58:18] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001208: [10:58:18] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001208: [10:58:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001208: [10:58:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001208: [10:58:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001208: [10:58:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001208: [10:58:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001208: [10:58:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001208: [10:58:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001208: [10:58:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001208: [10:58:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001208: [10:58:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001208: [10:58:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001208: [10:58:18] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001208: [10:58:18] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001208: [10:58:18] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001208: [10:58:18] vk_core.cpp(2872) - Log - Timer chunk initialisation - 89.467 ms RDOC 001208: [10:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 001208: [10:58:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3841 (0.11 %) RDOC 001208: [10:58:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001208: [10:58:18] vk_core.cpp(2872) - Log - Timer chunk initialisation - 5.273 ms RDOC 001208: [10:58:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3841 (0.11 %) RDOC 001208: [10:58:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001208: [10:58:18] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 001208: [10:58:18] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 001208: [10:58:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001208: [10:58:18] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 001208: [10:58:18] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 001208: [10:58:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001208: [10:58:18] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 001208: [10:58:18] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 001208: [10:58:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001208: [10:58:18] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000517! RDOC 001208: [10:58:18] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000517! RDOC 001208: [10:58:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001208: [10:58:18] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000518! RDOC 001208: [10:58:18] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000518! RDOC 001208: [10:58:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001208: [10:58:18] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000519! RDOC 001208: [10:58:18] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000519! RDOC 001208: [10:58:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001208: [10:58:18] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000520! RDOC 001208: [10:58:18] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000520! RDOC 001208: [10:58:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001208: [10:58:18] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::130 getting buffer data RDOC 001208: [10:58:18] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::130 getting texture data RDOC 001208: [10:58:18] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::130 getting texture data RDOC 001208: [10:58:18] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000521! RDOC 001208: [10:58:18] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000523! RDOC 001208: [10:58:18] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000525! RDOC 001208: [10:58:18] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000525! RDOC 001208: [10:58:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001208: [10:58:18] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000527! RDOC 001208: [10:58:18] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000527! RDOC 001208: [10:58:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001208: [10:58:18] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000528! RDOC 001208: [10:58:18] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000528! RDOC 001208: [10:58:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001208: [10:58:18] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000530! RDOC 001208: [10:58:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001208: [10:58:18] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000532! RDOC 001208: [10:58:18] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000532! RDOC 001208: [10:58:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001208: [10:58:18] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000533! RDOC 001208: [10:58:18] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000533! RDOC 001208: [10:58:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001208: [10:58:18] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000534! RDOC 001208: [10:58:18] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000534! RDOC 001208: [10:58:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001208: [10:58:18] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000535! RDOC 001208: [10:58:18] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000535! RDOC 001208: [10:58:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001208: [10:58:18] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000537! RDOC 001208: [10:58:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001208: [10:58:18] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000538! RDOC 001208: [10:58:18] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000539! RDOC 001208: [10:58:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001208: [10:58:18] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000541! RDOC 001208: [10:58:18] vk_debug.cpp(1884) - Error - Getting buffer data for unknown buffer/memory ResourceId::252! RDOC 001208: [10:58:18] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::252! RDOC 001208: [10:58:18] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::252) RDOC 001208: [10:58:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001208: [10:58:18] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000543! RDOC 001208: [10:58:18] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000543! RDOC 001208: [10:58:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001208: [10:58:18] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000544! RDOC 001208: [10:58:18] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000544! RDOC 001208: [10:58:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001208: [10:58:18] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000744! RDOC 001208: [10:58:18] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000744! RDOC 001208: [10:58:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 001208: [10:58:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012008: [10:58:18] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 012008: [10:58:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012008: [10:58:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012008: [10:58:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012008: [10:58:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6904 RDOC 006904: [10:58:19] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 006904: [10:58:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006904: [10:58:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006904: [10:58:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006904: [10:58:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006904: [10:58:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006904: [10:58:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006904: [10:58:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006904: [10:58:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006904: [10:58:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006904: [10:58:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006904: [10:58:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006904: [10:58:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006904: [10:58:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012008: [10:58:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6904] RDOC 006904: [10:58:19] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001CDCBE83310 RDOC 006904: [10:58:19] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006904: [10:58:19] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006904: [10:58:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006904: [10:58:19] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 006904: [10:58:19] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006904: [10:58:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006904: [10:58:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006904: [10:58:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006904: [10:58:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006904: [10:58:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006904: [10:58:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006904: [10:58:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006904: [10:58:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006904: [10:58:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006904: [10:58:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006904: [10:58:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006904: [10:58:19] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000600064 RDOC 006904: [10:58:19] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001CDCBE83310 / 0x0000000000600064 RDOC 006904: [10:58:20] vk_core.cpp(2064) - Log - Starting capture RDOC 006904: [10:58:20] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 012008: [10:58:20] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006904: [10:58:20] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006904: [10:58:20] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 006904: [10:58:20] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 006904: [10:58:20] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006904: [10:58:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3523008 bytes to 21523 (0.61 %) RDOC 006904: [10:58:20] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.359802 MB capture section in 0.049193 seconds RDOC 006904: [10:58:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 006904: [10:58:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 006904: [10:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 012008: [10:58:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35275 bytes) (time 1702378700) 9075 byte thumbnail RDOC 012008: [10:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 012008: [10:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012008: [10:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012008: [10:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012008: [10:58:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012008: [10:58:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012008: [10:58:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012008: [10:58:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012008: [10:58:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012008: [10:58:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012008: [10:58:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012008: [10:58:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012008: [10:58:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012008: [10:58:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012008: [10:58:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012008: [10:58:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012008: [10:58:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012008: [10:58:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012008: [10:58:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012008: [10:58:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012008: [10:58:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012008: [10:58:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012008: [10:58:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012008: [10:58:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012008: [10:58:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012008: [10:58:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012008: [10:58:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012008: [10:58:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012008: [10:58:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012008: [10:58:21] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012008: [10:58:21] vk_replay.cpp(4810) - Log - Created device. RDOC 012008: [10:58:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012008: [10:58:21] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 012008: [10:58:21] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012008: [10:58:21] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012008: [10:58:21] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 012008: [10:58:21] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012008: [10:58:21] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012008: [10:58:21] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 012008: [10:58:21] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 012008: [10:58:21] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012008: [10:58:21] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 012008: [10:58:21] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012008: [10:58:21] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012008: [10:58:21] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012008: [10:58:21] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 012008: [10:58:21] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 012008: [10:58:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 012008: [10:58:21] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012008: [10:58:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012008: [10:58:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012008: [10:58:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 012008: [10:58:21] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012008: [10:58:21] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012008: [10:58:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 012008: [10:58:21] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012008: [10:58:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012008: [10:58:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012008: [10:58:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 012008: [10:58:21] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012008: [10:58:21] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012008: [10:58:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 012008: [10:58:21] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012008: [10:58:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012008: [10:58:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012008: [10:58:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 012008: [10:58:21] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012008: [10:58:21] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012008: [10:58:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 012008: [10:58:21] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012008: [10:58:21] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012008: [10:58:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012008: [10:58:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 012008: [10:58:21] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012008: [10:58:21] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 012008: [10:58:21] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 012008: [10:58:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012008: [10:58:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012008: [10:58:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012008: [10:58:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012008: [10:58:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012008: [10:58:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012008: [10:58:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012008: [10:58:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012008: [10:58:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012008: [10:58:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012008: [10:58:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012008: [10:58:21] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012008: [10:58:21] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012008: [10:58:21] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012008: [10:58:21] vk_core.cpp(2872) - Log - Timer chunk initialisation - 93.927 ms RDOC 012008: [10:58:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006316: [10:58:21] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 006316: [10:58:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006316: [10:58:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006316: [10:58:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006316: [10:58:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7920 RDOC 007920: [10:58:22] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 007920: [10:58:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007920: [10:58:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007920: [10:58:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007920: [10:58:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007920: [10:58:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007920: [10:58:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007920: [10:58:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007920: [10:58:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007920: [10:58:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007920: [10:58:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007920: [10:58:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007920: [10:58:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007920: [10:58:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006316: [10:58:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7920] RDOC 007920: [10:58:22] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001EE908ABC00 RDOC 007920: [10:58:22] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007920: [10:58:22] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007920: [10:58:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007920: [10:58:22] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 007920: [10:58:22] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007920: [10:58:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007920: [10:58:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007920: [10:58:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007920: [10:58:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007920: [10:58:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007920: [10:58:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007920: [10:58:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007920: [10:58:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007920: [10:58:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007920: [10:58:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007920: [10:58:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007920: [10:58:22] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000006B0316 RDOC 007920: [10:58:22] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001EE908ABC00 / 0x00000000006B0316 RDOC 006316: [10:58:23] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007920: [10:58:23] vk_core.cpp(2064) - Log - Starting capture RDOC 007920: [10:58:23] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 007920: [10:58:23] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007920: [10:58:23] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 007920: [10:58:23] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 007920: [10:58:23] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007920: [10:58:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3528896 bytes to 23495 (0.67 %) RDOC 007920: [10:58:23] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.365417 MB capture section in 0.059360 seconds RDOC 007920: [10:58:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007920: [10:58:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 007920: [10:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 006316: [10:58:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (33245 bytes) (time 1702378703) 5116 byte thumbnail RDOC 006316: [10:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 006316: [10:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006316: [10:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006316: [10:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006316: [10:58:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006316: [10:58:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006316: [10:58:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006316: [10:58:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006316: [10:58:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006316: [10:58:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006316: [10:58:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006316: [10:58:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006316: [10:58:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006316: [10:58:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006316: [10:58:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006316: [10:58:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006316: [10:58:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006316: [10:58:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006316: [10:58:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006316: [10:58:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006316: [10:58:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006316: [10:58:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006316: [10:58:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006316: [10:58:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006316: [10:58:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006316: [10:58:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006316: [10:58:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006316: [10:58:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006316: [10:58:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006316: [10:58:24] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006316: [10:58:24] vk_replay.cpp(4810) - Log - Created device. RDOC 006316: [10:58:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006316: [10:58:24] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006316: [10:58:24] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006316: [10:58:24] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006316: [10:58:24] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006316: [10:58:24] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006316: [10:58:24] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006316: [10:58:24] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006316: [10:58:24] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006316: [10:58:24] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006316: [10:58:24] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006316: [10:58:24] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006316: [10:58:24] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006316: [10:58:24] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006316: [10:58:24] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006316: [10:58:24] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006316: [10:58:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006316: [10:58:24] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006316: [10:58:24] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006316: [10:58:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006316: [10:58:24] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006316: [10:58:24] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006316: [10:58:24] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006316: [10:58:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006316: [10:58:24] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006316: [10:58:24] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006316: [10:58:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006316: [10:58:24] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006316: [10:58:24] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006316: [10:58:24] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006316: [10:58:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006316: [10:58:24] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006316: [10:58:24] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006316: [10:58:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006316: [10:58:24] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006316: [10:58:24] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006316: [10:58:24] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006316: [10:58:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006316: [10:58:24] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006316: [10:58:24] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006316: [10:58:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006316: [10:58:24] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006316: [10:58:24] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006316: [10:58:24] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006316: [10:58:24] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006316: [10:58:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006316: [10:58:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006316: [10:58:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006316: [10:58:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006316: [10:58:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006316: [10:58:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006316: [10:58:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006316: [10:58:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006316: [10:58:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006316: [10:58:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006316: [10:58:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006316: [10:58:24] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006316: [10:58:24] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006316: [10:58:24] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006316: [10:58:24] vk_core.cpp(2872) - Log - Timer chunk initialisation - 85.107 ms RDOC 006316: [10:58:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006620: [10:58:24] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 006620: [10:58:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006620: [10:58:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006620: [10:58:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006620: [10:58:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1132 RDOC 001132: [10:58:24] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 001132: [10:58:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001132: [10:58:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001132: [10:58:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001132: [10:58:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001132: [10:58:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001132: [10:58:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001132: [10:58:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001132: [10:58:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001132: [10:58:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001132: [10:58:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001132: [10:58:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001132: [10:58:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001132: [10:58:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006620: [10:58:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1132] RDOC 001132: [10:58:25] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000024C21B0DF20 RDOC 001132: [10:58:25] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 001132: [10:58:25] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001132: [10:58:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001132: [10:58:25] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 001132: [10:58:25] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001132: [10:58:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001132: [10:58:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001132: [10:58:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001132: [10:58:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001132: [10:58:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001132: [10:58:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001132: [10:58:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001132: [10:58:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001132: [10:58:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001132: [10:58:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001132: [10:58:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001132: [10:58:25] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000009F0050 RDOC 001132: [10:58:25] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000024C21B0DF20 / 0x00000000009F0050 RDOC 001132: [10:58:26] vk_core.cpp(2064) - Log - Starting capture RDOC 001132: [10:58:26] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 001132: [10:58:26] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 001132: [10:58:26] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 006620: [10:58:26] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001132: [10:58:26] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 001132: [10:58:26] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 001132: [10:58:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3530112 bytes to 25748 (0.73 %) RDOC 001132: [10:58:26] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.366577 MB capture section in 0.057964 seconds RDOC 001132: [10:58:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 001132: [10:58:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 001132: [10:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 006620: [10:58:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35458 bytes) (time 1702378706) 5074 byte thumbnail RDOC 006620: [10:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 006620: [10:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006620: [10:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006620: [10:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006620: [10:58:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006620: [10:58:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006620: [10:58:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006620: [10:58:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006620: [10:58:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006620: [10:58:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006620: [10:58:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006620: [10:58:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006620: [10:58:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006620: [10:58:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006620: [10:58:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006620: [10:58:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006620: [10:58:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006620: [10:58:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006620: [10:58:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006620: [10:58:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006620: [10:58:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006620: [10:58:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006620: [10:58:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006620: [10:58:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006620: [10:58:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006620: [10:58:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006620: [10:58:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006620: [10:58:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006620: [10:58:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006620: [10:58:27] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006620: [10:58:27] vk_replay.cpp(4810) - Log - Created device. RDOC 006620: [10:58:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006620: [10:58:27] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006620: [10:58:27] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006620: [10:58:27] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006620: [10:58:27] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006620: [10:58:27] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006620: [10:58:27] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006620: [10:58:27] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006620: [10:58:27] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006620: [10:58:27] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006620: [10:58:27] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006620: [10:58:27] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006620: [10:58:27] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006620: [10:58:27] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006620: [10:58:27] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006620: [10:58:27] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006620: [10:58:27] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006620: [10:58:27] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006620: [10:58:27] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006620: [10:58:27] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006620: [10:58:27] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006620: [10:58:27] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006620: [10:58:27] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006620: [10:58:27] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006620: [10:58:27] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006620: [10:58:27] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006620: [10:58:27] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006620: [10:58:27] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006620: [10:58:27] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006620: [10:58:27] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006620: [10:58:27] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006620: [10:58:27] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006620: [10:58:27] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006620: [10:58:27] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006620: [10:58:27] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006620: [10:58:27] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006620: [10:58:27] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006620: [10:58:27] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006620: [10:58:27] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006620: [10:58:27] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006620: [10:58:27] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006620: [10:58:27] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006620: [10:58:27] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006620: [10:58:27] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006620: [10:58:27] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006620: [10:58:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006620: [10:58:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006620: [10:58:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006620: [10:58:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006620: [10:58:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006620: [10:58:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006620: [10:58:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006620: [10:58:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006620: [10:58:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006620: [10:58:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006620: [10:58:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006620: [10:58:27] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006620: [10:58:27] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006620: [10:58:27] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006620: [10:58:27] vk_core.cpp(2872) - Log - Timer chunk initialisation - 94.669 ms RDOC 006620: [10:58:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010012: [10:58:27] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 010012: [10:58:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010012: [10:58:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010012: [10:58:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010012: [10:58:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10452 RDOC 010452: [10:58:27] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 010452: [10:58:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010452: [10:58:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010452: [10:58:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010452: [10:58:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010452: [10:58:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010452: [10:58:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010452: [10:58:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010452: [10:58:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010452: [10:58:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010452: [10:58:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010452: [10:58:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010452: [10:58:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010452: [10:58:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010012: [10:58:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10452] RDOC 010452: [10:58:28] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001BB3012EE20 RDOC 010452: [10:58:28] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010452: [10:58:28] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010452: [10:58:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010452: [10:58:28] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 010452: [10:58:28] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010452: [10:58:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010452: [10:58:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010452: [10:58:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010452: [10:58:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010452: [10:58:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010452: [10:58:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010452: [10:58:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010452: [10:58:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010452: [10:58:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010452: [10:58:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010452: [10:58:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010452: [10:58:28] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000A00050 RDOC 010452: [10:58:28] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001BB3012EE20 / 0x0000000000A00050 RDOC 010452: [10:58:29] vk_core.cpp(2064) - Log - Starting capture RDOC 010452: [10:58:29] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010012: [10:58:29] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010452: [10:58:29] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010452: [10:58:29] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010452: [10:58:29] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 010452: [10:58:29] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010452: [10:58:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21223 (0.60 %) RDOC 010452: [10:58:29] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.064725 seconds RDOC 010452: [10:58:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010452: [10:58:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 010452: [10:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 010012: [10:58:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30973 bytes) (time 1702378709) 5116 byte thumbnail RDOC 010012: [10:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 010012: [10:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010012: [10:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010012: [10:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010012: [10:58:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010012: [10:58:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010012: [10:58:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010012: [10:58:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010012: [10:58:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010012: [10:58:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010012: [10:58:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010012: [10:58:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010012: [10:58:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010012: [10:58:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010012: [10:58:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010012: [10:58:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010012: [10:58:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010012: [10:58:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010012: [10:58:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010012: [10:58:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010012: [10:58:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010012: [10:58:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010012: [10:58:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010012: [10:58:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010012: [10:58:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010012: [10:58:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010012: [10:58:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010012: [10:58:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010012: [10:58:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010012: [10:58:30] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010012: [10:58:30] vk_replay.cpp(4810) - Log - Created device. RDOC 010012: [10:58:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010012: [10:58:30] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010012: [10:58:30] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010012: [10:58:30] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010012: [10:58:30] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010012: [10:58:30] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010012: [10:58:30] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010012: [10:58:30] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010012: [10:58:30] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010012: [10:58:30] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010012: [10:58:30] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010012: [10:58:30] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010012: [10:58:30] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010012: [10:58:30] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010012: [10:58:30] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010012: [10:58:30] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010012: [10:58:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010012: [10:58:30] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010012: [10:58:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010012: [10:58:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010012: [10:58:30] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010012: [10:58:30] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010012: [10:58:30] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010012: [10:58:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010012: [10:58:30] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010012: [10:58:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010012: [10:58:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010012: [10:58:30] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010012: [10:58:30] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010012: [10:58:30] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010012: [10:58:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010012: [10:58:30] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010012: [10:58:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010012: [10:58:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010012: [10:58:30] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010012: [10:58:30] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010012: [10:58:30] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010012: [10:58:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010012: [10:58:30] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010012: [10:58:30] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010012: [10:58:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010012: [10:58:30] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010012: [10:58:30] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010012: [10:58:30] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010012: [10:58:30] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010012: [10:58:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010012: [10:58:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010012: [10:58:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010012: [10:58:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010012: [10:58:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010012: [10:58:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010012: [10:58:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010012: [10:58:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010012: [10:58:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010012: [10:58:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010012: [10:58:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010012: [10:58:30] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010012: [10:58:30] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010012: [10:58:30] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010012: [10:58:30] vk_core.cpp(2872) - Log - Timer chunk initialisation - 85.962 ms RDOC 010012: [10:58:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011576: [10:58:30] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 011576: [10:58:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011576: [10:58:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011576: [10:58:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011576: [10:58:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7288 RDOC 007288: [10:58:30] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 007288: [10:58:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007288: [10:58:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007288: [10:58:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007288: [10:58:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007288: [10:58:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007288: [10:58:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007288: [10:58:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007288: [10:58:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007288: [10:58:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007288: [10:58:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007288: [10:58:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007288: [10:58:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007288: [10:58:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011576: [10:58:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7288] RDOC 007288: [10:58:31] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000029117AA33E0 RDOC 007288: [10:58:31] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007288: [10:58:31] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007288: [10:58:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007288: [10:58:31] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 007288: [10:58:31] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007288: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007288: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007288: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007288: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007288: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007288: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007288: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007288: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007288: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007288: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007288: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007288: [10:58:31] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000660064 RDOC 007288: [10:58:31] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000029117AA33E0 / 0x0000000000660064 RDOC 007288: [10:58:32] vk_core.cpp(2064) - Log - Starting capture RDOC 007288: [10:58:32] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 007288: [10:58:32] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007288: [10:58:32] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011576: [10:58:32] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007288: [10:58:32] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 007288: [10:58:32] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007288: [10:58:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3542528 bytes to 35228 (0.99 %) RDOC 007288: [10:58:32] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.378418 MB capture section in 0.051781 seconds RDOC 007288: [10:58:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 007288: [10:58:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007288: [10:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011576: [10:58:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44439 bytes) (time 1702378712) 4687 byte thumbnail RDOC 011576: [10:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011576: [10:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011576: [10:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011576: [10:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011576: [10:58:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011576: [10:58:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011576: [10:58:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011576: [10:58:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011576: [10:58:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011576: [10:58:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011576: [10:58:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011576: [10:58:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011576: [10:58:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011576: [10:58:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011576: [10:58:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011576: [10:58:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011576: [10:58:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011576: [10:58:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011576: [10:58:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011576: [10:58:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011576: [10:58:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011576: [10:58:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011576: [10:58:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011576: [10:58:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011576: [10:58:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011576: [10:58:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011576: [10:58:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011576: [10:58:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011576: [10:58:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011576: [10:58:33] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011576: [10:58:33] vk_replay.cpp(4810) - Log - Created device. RDOC 011576: [10:58:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011576: [10:58:33] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011576: [10:58:33] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011576: [10:58:33] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011576: [10:58:33] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011576: [10:58:33] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011576: [10:58:33] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011576: [10:58:33] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011576: [10:58:33] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011576: [10:58:33] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011576: [10:58:33] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011576: [10:58:33] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011576: [10:58:33] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011576: [10:58:33] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011576: [10:58:33] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011576: [10:58:33] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011576: [10:58:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011576: [10:58:33] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011576: [10:58:33] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011576: [10:58:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011576: [10:58:33] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011576: [10:58:33] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011576: [10:58:33] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011576: [10:58:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011576: [10:58:33] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011576: [10:58:33] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011576: [10:58:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011576: [10:58:33] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011576: [10:58:33] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011576: [10:58:33] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011576: [10:58:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011576: [10:58:33] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011576: [10:58:33] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011576: [10:58:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011576: [10:58:33] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011576: [10:58:33] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011576: [10:58:33] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011576: [10:58:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011576: [10:58:33] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011576: [10:58:33] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011576: [10:58:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011576: [10:58:33] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011576: [10:58:33] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011576: [10:58:33] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011576: [10:58:33] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011576: [10:58:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011576: [10:58:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011576: [10:58:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011576: [10:58:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011576: [10:58:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011576: [10:58:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011576: [10:58:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011576: [10:58:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011576: [10:58:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011576: [10:58:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011576: [10:58:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011576: [10:58:33] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011576: [10:58:33] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011576: [10:58:33] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011576: [10:58:33] vk_core.cpp(2872) - Log - Timer chunk initialisation - 103.450 ms RDOC 011576: [10:58:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 012028: [10:58:34] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 012028: [10:58:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012028: [10:58:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012028: [10:58:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012028: [10:58:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11904 RDOC 011904: [10:58:34] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 011904: [10:58:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011904: [10:58:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011904: [10:58:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011904: [10:58:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011904: [10:58:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011904: [10:58:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011904: [10:58:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011904: [10:58:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011904: [10:58:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011904: [10:58:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011904: [10:58:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011904: [10:58:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011904: [10:58:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011904: [10:58:34] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012028: [10:58:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11904] RDOC 011904: [10:58:34] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001AF3B81BA68 RDOC 011904: [10:58:34] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011904: [10:58:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011904: [10:58:34] core.cpp(2028) - Log - Removing device frame capturer for 0x000001AF3B81BA68 RDOC 011904: [10:58:34] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011904: [10:58:34] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001AF3B81BA68 RDOC 011904: [10:58:34] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011904: [10:58:34] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001AF3B81BA68 / 0x0000000000440274 RDOC 011904: [10:58:34] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011904: [10:58:34] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012028: [10:58:34] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 012028: [10:58:34] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011904: [10:58:34] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011904: [10:58:34] resource_manager.h(1469) - Log - Preparing up to 113 potentially dirty resources RDOC 011904: [10:58:34] resource_manager.h(1526) - Log - Prepared 113 dirty resources, postponed 0, skipped 0 RDOC 011904: [10:58:34] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011904: [10:58:34] resource_manager.h(1538) - Log - Checking 113 resources with initial contents against 234 referenced resources RDOC 011904: [10:58:34] resource_manager.h(1642) - Log - Serialised 113 resources, skipped 0 unreferenced RDOC 011904: [10:58:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16400704 bytes to 195877 (1.19 %) RDOC 011904: [10:58:34] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 15.640930 MB capture section in 0.086591 seconds RDOC 011904: [10:58:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011904: [10:58:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 011904: [10:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 012028: [10:58:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (202531 bytes) (time 1702378714) 2526 byte thumbnail RDOC 012028: [10:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 012028: [10:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012028: [10:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012028: [10:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012028: [10:58:35] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012028: [10:58:35] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012028: [10:58:36] d3d11_replay.cpp(4425) - Log - Created device. RDOC 012028: [10:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012028: [10:58:36] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012028: [10:58:36] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012028: [10:58:36] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012028: [10:58:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012028: [10:58:36] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 87.869 ms RDOC 012028: [10:58:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 48.794 ms RDOC 012028: [10:58:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.373 ms RDOC 012028: [10:58:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.307 ms RDOC 012028: [10:58:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.750 ms RDOC 012028: [10:58:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.545 ms RDOC 012028: [10:58:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.201 ms RDOC 012028: [10:58:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.699 ms RDOC 012028: [10:58:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.220 ms RDOC 012028: [10:58:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.146 ms RDOC 012028: [10:58:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.201 ms RDOC 012028: [10:58:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.642 ms RDOC 012028: [10:58:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.750 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.083 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.701 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.062 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.261 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.990 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.339 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.701 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.395 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.511 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.200 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.648 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.439 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.759 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.773 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.608 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.893 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.107 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.339 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.421 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.775 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.415 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.352 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.518 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.735 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.325 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.127 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.878 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.162 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.488 ms RDOC 012028: [10:58:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.639 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.918 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.779 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.145 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.156 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.472 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.975 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.974 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.709 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.712 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.409 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.999 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.904 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.490 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.959 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.095 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.902 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.369 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.333 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.990 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.754 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.986 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.681 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.526 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.388 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 41.220 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.167 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.550 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.115 ms RDOC 012028: [10:58:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.915 ms RDOC 012028: [10:58:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.473 ms RDOC 012028: [10:58:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.481 ms RDOC 012028: [10:58:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.708 ms RDOC 012028: [10:58:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.205 ms RDOC 012028: [10:58:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.255 ms RDOC 012028: [10:58:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.299 ms RDOC 012028: [10:58:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.259 ms RDOC 012028: [10:58:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.555 ms RDOC 012028: [10:58:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.624 ms RDOC 012028: [10:58:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.428 ms RDOC 012028: [10:58:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.501 ms RDOC 012028: [10:58:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.592 ms RDOC 012028: [10:58:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.928 ms RDOC 012028: [10:58:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.533 ms RDOC 012028: [10:58:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.214 ms RDOC 012028: [10:58:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.283 ms RDOC 012028: [10:58:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.587 ms RDOC 012028: [10:58:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.665 ms RDOC 012028: [10:58:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.384 ms RDOC 012028: [10:58:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.770 ms RDOC 012028: [10:58:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.119 ms RDOC 012028: [10:58:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.298 ms RDOC 012028: [10:58:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.316 ms RDOC 012028: [10:58:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.879 ms RDOC 012028: [10:58:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.897 ms RDOC 012028: [10:58:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.101 ms RDOC 012028: [10:58:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.106 ms RDOC 012028: [10:58:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.664 ms RDOC 012028: [10:58:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.586 ms RDOC 012028: [10:58:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.712 ms RDOC 012028: [10:58:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 50.705 ms RDOC 012028: [10:58:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.016 ms RDOC 012028: [10:58:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.460 ms RDOC 012028: [10:58:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.658 ms RDOC 012028: [10:58:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.196 ms RDOC 012028: [10:58:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.579 ms RDOC 012028: [10:58:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.273 ms RDOC 012028: [10:58:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.986 ms RDOC 012028: [10:58:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.122 ms RDOC 012028: [10:58:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.127 ms RDOC 012028: [10:58:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.088 ms RDOC 012028: [10:58:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 74.780 ms RDOC 012028: [10:58:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.741 ms RDOC 012028: [10:58:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 74.624 ms RDOC 012028: [10:58:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.910 ms RDOC 012028: [10:58:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.416 ms RDOC 012028: [10:58:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.170 ms RDOC 012028: [10:58:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.497 ms RDOC 012028: [10:58:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.024 ms RDOC 012028: [10:58:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.791 ms RDOC 012028: [10:58:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.951 ms RDOC 012028: [10:58:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 100.565 ms RDOC 012028: [10:58:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.008 ms RDOC 012028: [10:58:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.263 ms RDOC 012028: [10:58:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.377 ms RDOC 012028: [10:58:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.937 ms RDOC 012028: [10:58:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.684 ms RDOC 012028: [10:58:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.548 ms RDOC 012028: [10:58:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.220 ms RDOC 012028: [10:58:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.727 ms RDOC 012028: [10:58:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 119.548 ms RDOC 012028: [10:58:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.017 ms RDOC 012028: [10:58:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.174 ms RDOC 012028: [10:58:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.231 ms RDOC 012028: [10:58:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.317 ms RDOC 012028: [10:58:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.375 ms RDOC 012028: [10:58:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.944 ms RDOC 012028: [10:58:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.007 ms RDOC 012028: [10:58:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.291 ms RDOC 012028: [10:58:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.270 ms RDOC 012028: [10:58:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 129.230 ms RDOC 012028: [10:58:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.342 ms RDOC 012028: [10:58:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.657 ms RDOC 012028: [10:58:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 152.366 ms RDOC 012028: [10:58:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 150.394 ms RDOC 012028: [10:58:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.670 ms RDOC 012028: [10:58:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.980 ms RDOC 012028: [10:58:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 152.836 ms RDOC 012028: [10:58:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 152.608 ms RDOC 012028: [10:58:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 152.962 ms RDOC 012028: [10:58:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 155.243 ms RDOC 012028: [10:58:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.150 ms RDOC 012028: [10:58:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.325 ms RDOC 012028: [10:58:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 156.758 ms RDOC 012028: [10:58:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.062 ms RDOC 012028: [10:58:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.353 ms RDOC 012028: [10:58:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 177.827 ms RDOC 012028: [10:58:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.299 ms RDOC 012028: [10:58:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.380 ms RDOC 012028: [10:58:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 182.026 ms RDOC 012028: [10:58:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.135 ms RDOC 012028: [10:58:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.396 ms RDOC 012028: [10:58:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.747 ms RDOC 012028: [10:58:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.186 ms RDOC 012028: [10:58:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.985 ms RDOC 012028: [10:58:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.289 ms RDOC 012028: [10:58:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.026 ms RDOC 012028: [10:58:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.242 ms RDOC 012028: [10:58:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 214.701 ms RDOC 012028: [10:58:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.620 ms RDOC 012028: [10:58:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.505 ms RDOC 012028: [10:58:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.768 ms RDOC 012028: [10:58:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.747 ms RDOC 012028: [10:58:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.468 ms RDOC 012028: [10:58:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.730 ms RDOC 012028: [10:58:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.105 ms RDOC 012028: [10:58:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 233.046 ms RDOC 012028: [10:58:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 233.677 ms RDOC 012028: [10:58:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 233.039 ms RDOC 012028: [10:58:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.086 ms RDOC 012028: [10:58:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.668 ms RDOC 012028: [10:58:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 234.698 ms RDOC 012028: [10:58:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.330 ms RDOC 012028: [10:58:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.522 ms RDOC 012028: [10:58:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.307 ms RDOC 012028: [10:58:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 237.687 ms RDOC 012028: [10:58:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.073 ms RDOC 012028: [10:58:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 261.781 ms RDOC 012028: [10:58:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 264.179 ms RDOC 012028: [10:58:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 267.046 ms RDOC 012028: [10:58:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.002 ms RDOC 012028: [10:58:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 261.828 ms RDOC 012028: [10:58:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 264.070 ms RDOC 012028: [10:58:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.811 ms RDOC 012028: [10:58:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.316 ms RDOC 012028: [10:58:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 265.148 ms RDOC 012028: [10:58:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 265.866 ms RDOC 012028: [10:58:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 266.326 ms RDOC 012028: [10:58:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 288.805 ms RDOC 012028: [10:58:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 288.624 ms RDOC 012028: [10:58:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 290.818 ms RDOC 012028: [10:58:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 290.337 ms RDOC 012028: [10:58:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 291.521 ms RDOC 012028: [10:58:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 290.942 ms RDOC 012028: [10:58:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 296.095 ms RDOC 012028: [10:58:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 298.467 ms RDOC 012028: [10:58:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 302.445 ms RDOC 012028: [10:58:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 293.466 ms RDOC 012028: [10:59:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.066 ms RDOC 012028: [10:59:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.827 ms RDOC 012028: [10:59:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.955 ms RDOC 012028: [10:59:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.762 ms RDOC 012028: [10:59:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.172 ms RDOC 012028: [10:59:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.044 ms RDOC 012028: [10:59:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.423 ms RDOC 012028: [10:59:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.120 ms RDOC 012028: [10:59:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.578 ms RDOC 012028: [10:59:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.489 ms RDOC 012028: [10:59:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.804 ms RDOC 012028: [10:59:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.570 ms RDOC 012028: [10:59:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.394 ms RDOC 012028: [10:59:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.711 ms RDOC 012028: [10:59:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.909 ms RDOC 012028: [10:59:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.075 ms RDOC 012028: [10:59:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.184 ms RDOC 012028: [10:59:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.188 ms RDOC 012028: [10:59:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.691 ms RDOC 012028: [10:59:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.652 ms RDOC 012028: [10:59:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.494 ms RDOC 012028: [10:59:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.568 ms RDOC 012028: [10:59:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.674 ms RDOC 012028: [10:59:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.407 ms RDOC 012028: [10:59:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.026 ms RDOC 012028: [10:59:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.754 ms RDOC 012028: [10:59:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.143 ms RDOC 012028: [10:59:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.374 ms RDOC 012028: [10:59:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.402 ms RDOC 012028: [10:59:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.861 ms RDOC 012028: [10:59:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.657 ms RDOC 012028: [10:59:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.609 ms RDOC 012028: [10:59:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.775 ms RDOC 012028: [10:59:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.534 ms RDOC 012028: [10:59:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.865 ms RDOC 012028: [10:59:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.448 ms RDOC 012028: [10:59:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.543 ms RDOC 012028: [10:59:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.731 ms RDOC 012028: [10:59:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.897 ms RDOC 012028: [10:59:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.731 ms RDOC 012028: [10:59:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.879 ms RDOC 012028: [10:59:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.950 ms RDOC 012028: [10:59:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.751 ms RDOC 012028: [10:59:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.273 ms RDOC 012028: [10:59:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.687 ms RDOC 012028: [10:59:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.949 ms RDOC 012028: [10:59:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.902 ms RDOC 012028: [10:59:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.712 ms RDOC 012028: [10:59:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.495 ms RDOC 012028: [10:59:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.628 ms RDOC 012028: [10:59:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.925 ms RDOC 012028: [10:59:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.372 ms RDOC 012028: [10:59:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.334 ms RDOC 012028: [10:59:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.478 ms RDOC 012028: [10:59:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.920 ms RDOC 012028: [10:59:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.407 ms RDOC 012028: [10:59:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.177 ms RDOC 012028: [10:59:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.539 ms RDOC 012028: [10:59:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.161 ms RDOC 012028: [10:59:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.759 ms RDOC 012028: [10:59:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.708 ms RDOC 012028: [10:59:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.783 ms RDOC 012028: [10:59:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.423 ms RDOC 012028: [10:59:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.470 ms RDOC 012028: [10:59:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.758 ms RDOC 012028: [10:59:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.686 ms RDOC 012028: [10:59:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.207 ms RDOC 012028: [10:59:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.416 ms RDOC 012028: [10:59:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.366 ms RDOC 012028: [10:59:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.557 ms RDOC 012028: [10:59:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.263 ms RDOC 012028: [10:59:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.530 ms RDOC 012028: [10:59:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.545 ms RDOC 012028: [10:59:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.326 ms RDOC 012028: [10:59:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.210 ms RDOC 012028: [10:59:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.929 ms RDOC 012028: [10:59:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.377 ms RDOC 012028: [10:59:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.708 ms RDOC 012028: [10:59:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.244 ms RDOC 012028: [10:59:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.027 ms RDOC 012028: [10:59:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.328 ms RDOC 012028: [10:59:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.454 ms RDOC 012028: [10:59:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.086 ms RDOC 012028: [10:59:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.840 ms RDOC 012028: [10:59:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.368 ms RDOC 012028: [10:59:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.749 ms RDOC 012028: [10:59:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.180 ms RDOC 012028: [10:59:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.962 ms RDOC 012028: [10:59:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.745 ms RDOC 012028: [10:59:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.297 ms RDOC 012028: [10:59:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006504: [10:59:06] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 006504: [10:59:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006504: [10:59:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006504: [10:59:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006504: [10:59:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9780 RDOC 009780: [10:59:06] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 009780: [10:59:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009780: [10:59:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009780: [10:59:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009780: [10:59:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009780: [10:59:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009780: [10:59:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009780: [10:59:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009780: [10:59:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009780: [10:59:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009780: [10:59:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009780: [10:59:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009780: [10:59:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009780: [10:59:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009780: [10:59:06] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006504: [10:59:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9780] RDOC 009780: [10:59:06] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000235C838BA28 RDOC 009780: [10:59:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009780: [10:59:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009780: [10:59:06] core.cpp(2028) - Log - Removing device frame capturer for 0x00000235C838BA28 RDOC 009780: [10:59:06] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009780: [10:59:06] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000235C838BA28 RDOC 009780: [10:59:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009780: [10:59:06] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000235C838BA28 / 0x00000000009B030A RDOC 009780: [10:59:06] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009780: [10:59:06] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006504: [10:59:07] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 006504: [10:59:07] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009780: [10:59:07] d3d11_device.cpp(1946) - Log - Starting capture RDOC 009780: [10:59:07] resource_manager.h(1469) - Log - Preparing up to 663 potentially dirty resources RDOC 009780: [10:59:07] resource_manager.h(1526) - Log - Prepared 663 dirty resources, postponed 0, skipped 0 RDOC 009780: [10:59:07] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 009780: [10:59:07] resource_manager.h(1538) - Log - Checking 663 resources with initial contents against 1359 referenced resources RDOC 009780: [10:59:07] resource_manager.h(1642) - Log - Serialised 663 resources, skipped 0 unreferenced RDOC 009780: [10:59:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 535028 (3.21 %) RDOC 009780: [10:59:07] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.172870 seconds RDOC 009780: [10:59:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 009780: [10:59:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 009780: [10:59:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 006504: [10:59:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (582893 bytes) (time 1702378747) 43031 byte thumbnail RDOC 006504: [10:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 006504: [10:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:08] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006504: [10:59:08] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006504: [10:59:09] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006504: [10:59:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:09] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006504: [10:59:09] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006504: [10:59:09] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006504: [10:59:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:09] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 272.413 ms RDOC 006504: [10:59:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:15] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 006504: [10:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:16] remote_server.cpp(1665) - Log - Capture open complete RDOC 006504: [10:59:16] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 006504: [10:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:17] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 006504: [10:59:17] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 006504: [10:59:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:26] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 006504: [10:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:27] remote_server.cpp(1665) - Log - Capture open complete RDOC 006504: [10:59:27] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 006504: [10:59:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006504: [10:59:27] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006504: [10:59:27] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006504: [10:59:27] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006504: [10:59:27] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006504: [10:59:27] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006504: [10:59:27] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006504: [10:59:27] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006504: [10:59:27] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006504: [10:59:27] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006504: [10:59:27] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006504: [10:59:27] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006504: [10:59:27] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006504: [10:59:27] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006504: [10:59:27] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006504: [10:59:27] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006504: [10:59:27] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006504: [10:59:27] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006504: [10:59:27] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006504: [10:59:27] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006504: [10:59:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006504: [10:59:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006504: [10:59:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006504: [10:59:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006504: [10:59:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006504: [10:59:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006504: [10:59:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006504: [10:59:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006504: [10:59:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006504: [10:59:27] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006504: [10:59:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006504: [10:59:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006504: [10:59:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006504: [10:59:27] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006504: [10:59:27] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006504: [10:59:27] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006504: [10:59:27] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006504: [10:59:27] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006504: [10:59:27] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 006504: [10:59:27] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 006504: [10:59:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 006504: [10:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 006504: [10:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 006504: [10:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 006504: [10:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 006504: [10:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 006504: [10:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 006504: [10:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 006504: [10:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 006504: [10:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 006504: [10:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 006504: [10:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 006504: [10:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 006504: [10:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 006504: [10:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 006504: [10:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 006504: [10:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 006504: [10:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 006504: [10:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 006504: [10:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 006504: [10:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 006504: [10:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 006504: [10:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 006504: [10:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 006504: [10:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 006504: [10:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 006504: [10:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 006504: [10:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 006504: [10:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 006504: [10:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [10:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 006504: [10:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [10:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [10:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [10:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [10:59:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [10:59:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 006504: [11:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 006504: [11:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 006504: [11:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 006504: [11:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 006504: [11:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 006504: [11:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 006504: [11:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 006504: [11:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 006504: [11:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 006504: [11:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 006504: [11:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 006504: [11:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 006504: [11:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 006504: [11:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 006504: [11:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 006504: [11:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 006504: [11:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 006504: [11:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 006504: [11:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 006504: [11:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 006504: [11:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 006504: [11:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 006504: [11:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 006504: [11:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 006504: [11:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 006504: [11:00:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 006504: [11:00:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 006504: [11:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 006504: [11:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 006504: [11:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 006504: [11:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 006504: [11:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 006504: [11:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 006504: [11:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 006504: [11:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 006504: [11:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 006504: [11:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 006504: [11:00:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 006504: [11:00:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 006504: [11:00:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 006504: [11:00:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 006504: [11:00:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 006504: [11:00:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 006504: [11:00:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 006504: [11:00:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 006504: [11:00:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 006504: [11:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 006504: [11:00:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 006504: [11:00:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 006504: [11:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 006504: [11:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 006504: [11:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 006504: [11:00:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 006504: [11:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 006504: [11:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 006504: [11:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 006504: [11:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 006504: [11:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 006504: [11:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 006504: [11:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 006504: [11:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 006504: [11:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 006504: [11:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 006504: [11:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 006504: [11:00:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 006504: [11:00:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 006504: [11:00:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 006504: [11:00:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 006504: [11:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 006504: [11:00:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 006504: [11:00:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 006504: [11:00:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 006504: [11:00:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 006504: [11:00:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 006504: [11:00:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 006504: [11:00:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 006504: [11:00:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 006504: [11:00:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 006504: [11:00:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 006504: [11:00:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 006504: [11:00:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 006504: [11:00:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 006504: [11:00:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:00:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:00:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 006504: [11:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 006504: [11:01:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 006504: [11:01:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 006504: [11:01:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 006504: [11:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 006504: [11:01:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 006504: [11:01:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 006504: [11:01:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 006504: [11:01:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 006504: [11:01:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 006504: [11:01:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 006504: [11:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 006504: [11:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 006504: [11:01:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 006504: [11:01:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 006504: [11:01:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 006504: [11:01:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 006504: [11:01:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 006504: [11:01:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 006504: [11:01:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 006504: [11:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 006504: [11:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 006504: [11:01:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 006504: [11:01:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 006504: [11:01:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 006504: [11:01:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 006504: [11:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 006504: [11:01:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 006504: [11:01:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 006504: [11:01:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 006504: [11:01:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 006504: [11:01:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 006504: [11:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 006504: [11:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 006504: [11:01:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 006504: [11:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 006504: [11:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 006504: [11:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 006504: [11:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 006504: [11:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 006504: [11:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 006504: [11:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 006504: [11:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 006504: [11:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 006504: [11:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 006504: [11:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 006504: [11:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 006504: [11:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 006504: [11:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 006504: [11:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 006504: [11:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 006504: [11:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 006504: [11:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 006504: [11:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 006504: [11:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 006504: [11:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 006504: [11:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 006504: [11:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 006504: [11:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 006504: [11:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 006504: [11:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 006504: [11:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 006504: [11:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 006504: [11:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 006504: [11:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 006504: [11:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 006504: [11:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 006504: [11:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 006504: [11:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 006504: [11:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 006504: [11:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 006504: [11:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 006504: [11:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 006504: [11:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 006504: [11:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 006504: [11:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 006504: [11:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 006504: [11:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 006504: [11:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 006504: [11:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 006504: [11:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 006504: [11:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:01:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:01:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 006504: [11:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 006504: [11:02:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 006504: [11:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 006504: [11:02:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 006504: [11:02:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 006504: [11:02:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 006504: [11:02:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 006504: [11:02:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 006504: [11:02:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 006504: [11:02:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 006504: [11:02:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 006504: [11:02:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 006504: [11:02:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 006504: [11:02:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 006504: [11:02:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 006504: [11:02:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 006504: [11:02:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 006504: [11:02:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 006504: [11:02:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 006504: [11:02:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 006504: [11:02:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 006504: [11:02:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 006504: [11:02:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 006504: [11:02:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 006504: [11:02:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 006504: [11:02:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 006504: [11:02:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 006504: [11:02:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 006504: [11:02:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 006504: [11:02:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 006504: [11:02:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 006504: [11:02:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 006504: [11:02:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 006504: [11:02:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 006504: [11:02:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 006504: [11:02:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 006504: [11:02:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 006504: [11:02:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 006504: [11:02:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 006504: [11:02:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 006504: [11:02:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 006504: [11:02:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 006504: [11:02:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 006504: [11:02:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 006504: [11:02:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 006504: [11:02:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 006504: [11:02:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 006504: [11:02:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 006504: [11:02:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 006504: [11:02:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 006504: [11:02:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 006504: [11:02:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 006504: [11:02:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 006504: [11:02:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 006504: [11:02:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 006504: [11:02:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 006504: [11:02:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 006504: [11:02:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 006504: [11:02:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 006504: [11:02:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 006504: [11:02:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 006504: [11:02:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 006504: [11:02:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 006504: [11:02:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 006504: [11:02:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 006504: [11:02:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 006504: [11:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 006504: [11:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 006504: [11:02:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 006504: [11:02:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 006504: [11:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 006504: [11:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 006504: [11:02:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 006504: [11:02:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 006504: [11:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 006504: [11:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 006504: [11:02:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 006504: [11:02:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 006504: [11:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 006504: [11:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:02:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:02:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:02:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:02:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 006504: [11:02:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:02:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:02:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 006504: [11:03:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 006504: [11:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 006504: [11:03:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 006504: [11:03:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 006504: [11:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 006504: [11:03:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 006504: [11:03:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 006504: [11:03:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 006504: [11:03:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 006504: [11:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 006504: [11:03:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 006504: [11:03:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 006504: [11:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 006504: [11:03:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 006504: [11:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 006504: [11:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 006504: [11:03:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 006504: [11:03:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 006504: [11:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 006504: [11:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 006504: [11:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 006504: [11:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 006504: [11:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 006504: [11:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 006504: [11:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 006504: [11:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 006504: [11:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 006504: [11:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 006504: [11:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 006504: [11:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 006504: [11:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 006504: [11:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 006504: [11:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 006504: [11:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 006504: [11:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 006504: [11:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 006504: [11:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 006504: [11:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 006504: [11:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 006504: [11:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 006504: [11:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 006504: [11:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 006504: [11:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 006504: [11:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 006504: [11:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 006504: [11:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 006504: [11:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 006504: [11:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 006504: [11:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 006504: [11:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 006504: [11:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 006504: [11:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 006504: [11:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 006504: [11:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 006504: [11:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 006504: [11:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 006504: [11:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 006504: [11:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 006504: [11:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 006504: [11:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 006504: [11:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 006504: [11:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 006504: [11:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 006504: [11:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 006504: [11:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 006504: [11:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 006504: [11:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 006504: [11:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 006504: [11:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 006504: [11:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 006504: [11:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 006504: [11:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 006504: [11:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 006504: [11:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 006504: [11:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 006504: [11:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 006504: [11:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 006504: [11:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 006504: [11:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 006504: [11:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 006504: [11:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:03:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:03:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 006504: [11:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 006504: [11:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 006504: [11:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 006504: [11:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 006504: [11:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 006504: [11:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 006504: [11:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 006504: [11:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 006504: [11:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 006504: [11:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 006504: [11:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 006504: [11:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 006504: [11:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 006504: [11:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 006504: [11:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 006504: [11:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 006504: [11:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 006504: [11:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 006504: [11:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 006504: [11:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 006504: [11:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 006504: [11:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 006504: [11:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 006504: [11:04:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 006504: [11:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 006504: [11:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 006504: [11:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 006504: [11:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 006504: [11:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 006504: [11:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 006504: [11:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 006504: [11:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 006504: [11:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 006504: [11:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 006504: [11:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 006504: [11:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 006504: [11:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 006504: [11:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 006504: [11:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 006504: [11:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 006504: [11:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 006504: [11:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 006504: [11:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 006504: [11:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 006504: [11:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 006504: [11:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 006504: [11:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 006504: [11:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 006504: [11:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 006504: [11:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 006504: [11:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 006504: [11:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 006504: [11:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 006504: [11:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 006504: [11:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 006504: [11:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 006504: [11:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 006504: [11:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 006504: [11:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 006504: [11:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 006504: [11:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 006504: [11:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 006504: [11:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 006504: [11:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 006504: [11:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 006504: [11:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 006504: [11:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 006504: [11:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 006504: [11:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 006504: [11:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 006504: [11:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 006504: [11:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 006504: [11:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 006504: [11:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 006504: [11:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 006504: [11:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 006504: [11:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 006504: [11:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 006504: [11:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 006504: [11:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 006504: [11:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:04:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:04:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 006504: [11:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 006504: [11:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 006504: [11:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 006504: [11:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 006504: [11:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 006504: [11:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 006504: [11:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 006504: [11:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 006504: [11:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 006504: [11:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 006504: [11:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 006504: [11:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 006504: [11:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 006504: [11:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 006504: [11:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 006504: [11:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 006504: [11:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 006504: [11:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 006504: [11:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 006504: [11:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 006504: [11:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 006504: [11:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 006504: [11:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 006504: [11:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 006504: [11:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 006504: [11:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 006504: [11:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 006504: [11:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 006504: [11:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 006504: [11:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 006504: [11:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 006504: [11:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 006504: [11:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 006504: [11:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 006504: [11:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 006504: [11:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 006504: [11:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 006504: [11:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 006504: [11:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 006504: [11:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 006504: [11:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 006504: [11:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 006504: [11:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 006504: [11:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 006504: [11:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 006504: [11:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 006504: [11:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 006504: [11:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 006504: [11:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 006504: [11:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 006504: [11:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 006504: [11:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 006504: [11:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 006504: [11:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 006504: [11:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 006504: [11:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 006504: [11:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 006504: [11:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 006504: [11:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 006504: [11:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 006504: [11:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 006504: [11:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 006504: [11:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 006504: [11:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 006504: [11:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 006504: [11:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 006504: [11:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 006504: [11:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 006504: [11:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 006504: [11:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 006504: [11:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 006504: [11:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 006504: [11:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 006504: [11:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 006504: [11:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 006504: [11:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 006504: [11:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 006504: [11:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 006504: [11:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 006504: [11:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 006504: [11:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 006504: [11:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 006504: [11:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 006504: [11:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:05:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:05:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 006504: [11:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 006504: [11:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 006504: [11:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 006504: [11:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 006504: [11:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 006504: [11:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 006504: [11:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 006504: [11:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 006504: [11:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 006504: [11:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 006504: [11:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 006504: [11:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 006504: [11:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 006504: [11:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 006504: [11:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 006504: [11:06:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 006504: [11:06:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 006504: [11:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 006504: [11:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 006504: [11:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 006504: [11:06:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 006504: [11:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 006504: [11:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 006504: [11:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 006504: [11:06:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 006504: [11:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 006504: [11:06:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 006504: [11:06:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 006504: [11:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 006504: [11:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 006504: [11:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 006504: [11:06:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 006504: [11:06:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 006504: [11:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 006504: [11:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 006504: [11:06:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 006504: [11:06:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 006504: [11:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 006504: [11:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 006504: [11:06:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 006504: [11:06:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 006504: [11:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 006504: [11:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 006504: [11:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 006504: [11:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 006504: [11:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 006504: [11:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 006504: [11:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 006504: [11:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 006504: [11:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 006504: [11:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 006504: [11:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 006504: [11:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 006504: [11:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 006504: [11:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 006504: [11:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 006504: [11:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 006504: [11:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 006504: [11:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 006504: [11:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 006504: [11:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 006504: [11:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 006504: [11:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 006504: [11:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 006504: [11:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 006504: [11:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 006504: [11:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 006504: [11:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 006504: [11:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 006504: [11:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 006504: [11:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 006504: [11:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 006504: [11:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 006504: [11:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 006504: [11:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 006504: [11:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 006504: [11:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 006504: [11:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 006504: [11:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 006504: [11:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 006504: [11:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:06:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:06:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 006504: [11:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 006504: [11:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 006504: [11:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 006504: [11:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 006504: [11:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 006504: [11:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 006504: [11:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 006504: [11:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 006504: [11:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 006504: [11:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 006504: [11:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 006504: [11:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 006504: [11:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 006504: [11:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 006504: [11:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 006504: [11:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 006504: [11:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 006504: [11:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 006504: [11:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 006504: [11:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 006504: [11:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 006504: [11:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 006504: [11:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 006504: [11:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 006504: [11:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 006504: [11:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 006504: [11:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 006504: [11:07:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 006504: [11:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 006504: [11:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 006504: [11:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 006504: [11:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 006504: [11:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 006504: [11:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 006504: [11:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 006504: [11:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 006504: [11:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 006504: [11:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 006504: [11:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 006504: [11:07:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 006504: [11:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 006504: [11:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 006504: [11:07:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 006504: [11:07:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 006504: [11:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 006504: [11:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 006504: [11:07:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 006504: [11:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 006504: [11:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 006504: [11:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 006504: [11:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 006504: [11:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 006504: [11:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 006504: [11:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 006504: [11:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 006504: [11:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 006504: [11:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 006504: [11:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 006504: [11:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 006504: [11:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 006504: [11:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 006504: [11:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 006504: [11:07:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 006504: [11:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 006504: [11:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 006504: [11:07:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 006504: [11:07:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 006504: [11:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 006504: [11:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 006504: [11:07:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 006504: [11:07:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 006504: [11:07:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 006504: [11:07:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 006504: [11:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 006504: [11:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 006504: [11:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 006504: [11:07:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 006504: [11:07:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 006504: [11:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 006504: [11:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 006504: [11:07:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 006504: [11:07:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:07:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:07:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 006504: [11:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 006504: [11:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 006504: [11:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 006504: [11:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 006504: [11:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 006504: [11:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 006504: [11:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 006504: [11:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 006504: [11:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 006504: [11:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 006504: [11:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 006504: [11:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 006504: [11:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 006504: [11:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 006504: [11:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 006504: [11:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 006504: [11:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 006504: [11:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 006504: [11:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 006504: [11:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 006504: [11:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 006504: [11:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 006504: [11:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 006504: [11:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 006504: [11:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 006504: [11:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 006504: [11:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 006504: [11:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 006504: [11:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 006504: [11:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 006504: [11:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 006504: [11:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 006504: [11:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 006504: [11:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 006504: [11:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 006504: [11:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 006504: [11:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 006504: [11:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 006504: [11:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 006504: [11:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 006504: [11:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 006504: [11:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 006504: [11:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 006504: [11:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 006504: [11:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 006504: [11:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 006504: [11:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 006504: [11:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 006504: [11:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 006504: [11:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 006504: [11:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 006504: [11:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 006504: [11:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 006504: [11:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 006504: [11:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 006504: [11:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 006504: [11:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 006504: [11:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 006504: [11:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 006504: [11:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 006504: [11:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 006504: [11:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 006504: [11:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 006504: [11:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 006504: [11:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 006504: [11:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 006504: [11:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 006504: [11:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 006504: [11:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 006504: [11:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 006504: [11:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 006504: [11:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 006504: [11:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 006504: [11:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 006504: [11:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 006504: [11:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 006504: [11:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 006504: [11:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 006504: [11:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 006504: [11:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 006504: [11:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:08:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:08:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 006504: [11:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 006504: [11:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 006504: [11:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 006504: [11:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 006504: [11:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 006504: [11:09:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 006504: [11:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 006504: [11:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 006504: [11:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 006504: [11:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 006504: [11:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 006504: [11:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 006504: [11:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 006504: [11:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 006504: [11:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 006504: [11:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 006504: [11:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 006504: [11:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 006504: [11:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 006504: [11:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 006504: [11:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 006504: [11:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 006504: [11:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 006504: [11:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 006504: [11:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 006504: [11:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 006504: [11:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 006504: [11:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 006504: [11:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 006504: [11:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 006504: [11:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 006504: [11:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 006504: [11:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 006504: [11:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 006504: [11:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 006504: [11:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 006504: [11:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 006504: [11:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 006504: [11:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 006504: [11:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 006504: [11:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 006504: [11:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 006504: [11:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 006504: [11:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 006504: [11:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 006504: [11:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 006504: [11:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 006504: [11:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 006504: [11:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 006504: [11:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 006504: [11:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 006504: [11:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 006504: [11:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 006504: [11:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 006504: [11:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 006504: [11:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 006504: [11:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006504: [11:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 006504: [11:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [11:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [11:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [11:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006504: [11:09:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [11:09:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011548: [11:09:42] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 011548: [11:09:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011548: [11:09:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011548: [11:09:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011548: [11:09:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8008 RDOC 008008: [11:09:42] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 008008: [11:09:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008008: [11:09:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008008: [11:09:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008008: [11:09:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008008: [11:09:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008008: [11:09:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008008: [11:09:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008008: [11:09:42] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008008: [11:09:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008008: [11:09:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008008: [11:09:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008008: [11:09:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008008: [11:09:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011548: [11:09:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8008] RDOC 008008: [11:09:42] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008008: [11:09:42] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002655D03EBD0 RDOC 008008: [11:09:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 008008: [11:09:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 008008: [11:09:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 008008: [11:09:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 008008: [11:09:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 008008: [11:09:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 008008: [11:09:42] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 008008: [11:09:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 008008: [11:09:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 008008: [11:09:42] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008008: [11:09:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 008008: [11:09:42] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008008: [11:09:42] core.cpp(2028) - Log - Removing device frame capturer for 0x000002655D03EBD0 RDOC 008008: [11:09:42] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008008: [11:09:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008008: [11:09:42] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008008: [11:09:42] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002655D03EBD0 RDOC 008008: [11:09:42] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011548: [11:09:42] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008008: [11:09:42] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008008: [11:09:42] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002655D03EBD0 / 0x0000000000730316 RDOC 008008: [11:09:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 3 RDOC 011548: [11:09:43] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008008: [11:09:43] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008008: [11:09:43] resource_manager.h(1469) - Log - Preparing up to 691 potentially dirty resources RDOC 008008: [11:09:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008008: [11:09:43] resource_manager.h(1526) - Log - Prepared 678 dirty resources, postponed 0, skipped 0 RDOC 008008: [11:09:43] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 008008: [11:09:43] resource_manager.h(1538) - Log - Checking 678 resources with initial contents against 697 referenced resources RDOC 008008: [11:09:43] resource_manager.h(1642) - Log - Serialised 666 resources, skipped 12 unreferenced RDOC 008008: [11:09:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18477632 bytes to 474635 (2.57 %) RDOC 008008: [11:09:43] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 17.621643 MB capture section in 0.283433 seconds RDOC 008008: [11:09:43] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008008: [11:09:44] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008008: [11:09:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 008008: [11:09:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 008008: [11:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 011548: [11:09:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3078446 bytes) (time 1702379384) 43031 byte thumbnail RDOC 011548: [11:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 011548: [11:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:09:45] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011548: [11:09:45] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011548: [11:09:45] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011548: [11:09:45] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011548: [11:09:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011548: [11:09:45] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011548: [11:09:45] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011548: [11:09:45] d3d12_replay.cpp(4655) - Log - Created device. RDOC 011548: [11:09:45] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:09:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:09:45] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011548: [11:09:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011548: [11:09:45] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011548: [11:09:45] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011548: [11:09:45] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011548: [11:09:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011548: [11:09:46] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1152.389 ms RDOC 011548: [11:09:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:00] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 011548: [11:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:01] remote_server.cpp(1665) - Log - Capture open complete RDOC 011548: [11:10:01] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 011548: [11:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:01] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 011548: [11:10:01] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 011548: [11:10:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:15] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 011548: [11:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:17] remote_server.cpp(1665) - Log - Capture open complete RDOC 011548: [11:10:17] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 011548: [11:10:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011548: [11:10:17] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011548: [11:10:17] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011548: [11:10:17] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011548: [11:10:17] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011548: [11:10:17] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011548: [11:10:17] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011548: [11:10:17] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011548: [11:10:17] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011548: [11:10:17] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011548: [11:10:17] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011548: [11:10:17] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011548: [11:10:17] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011548: [11:10:17] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011548: [11:10:17] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011548: [11:10:17] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011548: [11:10:17] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011548: [11:10:17] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011548: [11:10:17] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011548: [11:10:17] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011548: [11:10:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011548: [11:10:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011548: [11:10:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011548: [11:10:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011548: [11:10:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011548: [11:10:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011548: [11:10:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011548: [11:10:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011548: [11:10:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011548: [11:10:17] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011548: [11:10:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011548: [11:10:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011548: [11:10:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011548: [11:10:17] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011548: [11:10:17] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011548: [11:10:17] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011548: [11:10:17] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011548: [11:10:17] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011548: [11:10:17] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 011548: [11:10:17] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 011548: [11:10:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 011548: [11:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 011548: [11:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 011548: [11:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 011548: [11:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 011548: [11:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 011548: [11:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 011548: [11:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 011548: [11:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 011548: [11:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 011548: [11:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 011548: [11:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 011548: [11:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 011548: [11:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 011548: [11:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 011548: [11:10:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 011548: [11:10:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 011548: [11:10:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 011548: [11:10:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 011548: [11:10:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 011548: [11:10:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 011548: [11:10:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 011548: [11:10:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 011548: [11:10:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 011548: [11:10:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 011548: [11:10:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 011548: [11:10:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 011548: [11:10:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 011548: [11:10:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 011548: [11:10:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 011548: [11:10:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 011548: [11:10:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 011548: [11:10:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 011548: [11:10:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 011548: [11:10:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 011548: [11:10:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 011548: [11:10:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 011548: [11:10:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 011548: [11:10:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 011548: [11:10:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 011548: [11:10:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:10:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:10:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:10:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 011548: [11:10:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:10:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:10:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 011548: [11:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 011548: [11:11:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 011548: [11:11:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 011548: [11:11:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 011548: [11:11:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 011548: [11:11:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 011548: [11:11:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 011548: [11:11:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 011548: [11:11:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 011548: [11:11:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 011548: [11:11:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 011548: [11:11:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 011548: [11:11:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 011548: [11:11:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 011548: [11:11:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 011548: [11:11:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 011548: [11:11:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 011548: [11:11:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 011548: [11:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 011548: [11:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 011548: [11:11:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 011548: [11:11:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 011548: [11:11:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 011548: [11:11:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 011548: [11:11:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 011548: [11:11:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 011548: [11:11:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 011548: [11:11:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 011548: [11:11:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 011548: [11:11:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 011548: [11:11:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 011548: [11:11:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 011548: [11:11:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 011548: [11:11:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 011548: [11:11:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 011548: [11:11:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 011548: [11:11:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 011548: [11:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 011548: [11:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 011548: [11:11:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 011548: [11:11:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 011548: [11:11:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 011548: [11:11:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 011548: [11:11:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 011548: [11:11:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 011548: [11:11:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 011548: [11:11:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 011548: [11:11:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 011548: [11:11:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 011548: [11:11:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 011548: [11:11:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 011548: [11:11:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 011548: [11:11:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 011548: [11:11:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 011548: [11:11:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 011548: [11:11:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 011548: [11:11:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 011548: [11:11:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 011548: [11:11:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 011548: [11:11:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 011548: [11:11:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 011548: [11:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 011548: [11:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 011548: [11:11:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 011548: [11:11:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 011548: [11:11:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 011548: [11:11:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 011548: [11:11:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 011548: [11:11:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 011548: [11:11:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 011548: [11:11:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 011548: [11:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 011548: [11:11:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 011548: [11:11:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 011548: [11:11:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 011548: [11:11:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 011548: [11:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 011548: [11:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 011548: [11:11:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 011548: [11:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 011548: [11:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:11:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:11:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:11:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 011548: [11:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 011548: [11:12:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 011548: [11:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 011548: [11:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 011548: [11:12:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 011548: [11:12:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 011548: [11:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 011548: [11:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 011548: [11:12:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 011548: [11:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 011548: [11:12:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 011548: [11:12:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 011548: [11:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 011548: [11:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 011548: [11:12:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 011548: [11:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 011548: [11:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 011548: [11:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 011548: [11:12:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 011548: [11:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 011548: [11:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 011548: [11:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 011548: [11:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 011548: [11:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 011548: [11:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 011548: [11:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 011548: [11:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 011548: [11:12:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 011548: [11:12:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 011548: [11:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 011548: [11:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 011548: [11:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 011548: [11:12:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 011548: [11:12:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 011548: [11:12:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 011548: [11:12:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 011548: [11:12:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 011548: [11:12:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 011548: [11:12:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 011548: [11:12:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 011548: [11:12:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 011548: [11:12:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 011548: [11:12:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 011548: [11:12:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 011548: [11:12:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 011548: [11:12:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 011548: [11:12:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 011548: [11:12:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 011548: [11:12:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 011548: [11:12:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 011548: [11:12:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 011548: [11:12:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 011548: [11:12:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 011548: [11:12:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 011548: [11:12:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 011548: [11:12:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 011548: [11:12:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 011548: [11:12:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 011548: [11:12:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 011548: [11:12:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 011548: [11:12:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 011548: [11:12:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 011548: [11:12:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 011548: [11:12:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 011548: [11:12:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 011548: [11:12:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 011548: [11:12:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 011548: [11:12:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 011548: [11:12:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 011548: [11:12:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 011548: [11:12:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 011548: [11:12:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 011548: [11:12:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 011548: [11:12:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 011548: [11:12:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 011548: [11:12:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 011548: [11:12:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 011548: [11:12:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 011548: [11:12:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 011548: [11:12:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 011548: [11:12:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:12:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:12:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 011548: [11:12:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:12:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:12:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 011548: [11:13:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 011548: [11:13:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 011548: [11:13:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 011548: [11:13:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 011548: [11:13:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 011548: [11:13:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 011548: [11:13:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 011548: [11:13:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 011548: [11:13:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 011548: [11:13:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 011548: [11:13:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 011548: [11:13:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 011548: [11:13:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 011548: [11:13:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 011548: [11:13:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 011548: [11:13:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 011548: [11:13:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 011548: [11:13:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 011548: [11:13:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 011548: [11:13:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 011548: [11:13:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 011548: [11:13:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 011548: [11:13:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 011548: [11:13:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 011548: [11:13:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 011548: [11:13:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 011548: [11:13:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 011548: [11:13:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 011548: [11:13:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 011548: [11:13:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 011548: [11:13:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 011548: [11:13:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 011548: [11:13:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 011548: [11:13:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 011548: [11:13:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 011548: [11:13:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 011548: [11:13:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 011548: [11:13:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 011548: [11:13:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 011548: [11:13:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 011548: [11:13:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 011548: [11:13:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 011548: [11:13:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 011548: [11:13:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 011548: [11:13:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 011548: [11:13:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 011548: [11:13:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 011548: [11:13:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 011548: [11:13:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 011548: [11:13:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 011548: [11:13:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 011548: [11:13:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 011548: [11:13:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 011548: [11:13:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 011548: [11:13:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 011548: [11:13:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 011548: [11:13:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 011548: [11:13:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 011548: [11:13:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 011548: [11:13:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 011548: [11:13:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 011548: [11:13:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 011548: [11:13:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 011548: [11:13:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 011548: [11:13:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 011548: [11:13:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 011548: [11:13:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 011548: [11:13:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 011548: [11:13:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 011548: [11:13:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 011548: [11:13:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 011548: [11:13:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 011548: [11:13:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 011548: [11:13:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 011548: [11:13:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 011548: [11:13:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 011548: [11:13:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 011548: [11:13:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 011548: [11:13:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 011548: [11:13:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 011548: [11:13:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 011548: [11:13:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:13:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:13:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:13:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:13:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 011548: [11:13:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:13:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:13:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 011548: [11:14:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 011548: [11:14:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 011548: [11:14:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 011548: [11:14:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 011548: [11:14:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 011548: [11:14:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 011548: [11:14:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 011548: [11:14:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 011548: [11:14:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 011548: [11:14:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 011548: [11:14:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 011548: [11:14:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 011548: [11:14:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 011548: [11:14:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 011548: [11:14:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 011548: [11:14:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 011548: [11:14:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 011548: [11:14:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 011548: [11:14:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 011548: [11:14:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 011548: [11:14:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 011548: [11:14:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 011548: [11:14:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 011548: [11:14:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 011548: [11:14:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 011548: [11:14:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 011548: [11:14:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 011548: [11:14:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 011548: [11:14:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 011548: [11:14:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 011548: [11:14:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 011548: [11:14:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 011548: [11:14:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 011548: [11:14:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 011548: [11:14:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 011548: [11:14:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 011548: [11:14:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 011548: [11:14:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 011548: [11:14:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 011548: [11:14:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 011548: [11:14:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 011548: [11:14:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 011548: [11:14:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 011548: [11:14:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 011548: [11:14:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 011548: [11:14:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 011548: [11:14:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 011548: [11:14:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 011548: [11:14:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 011548: [11:14:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 011548: [11:14:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 011548: [11:14:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 011548: [11:14:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 011548: [11:14:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 011548: [11:14:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 011548: [11:14:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 011548: [11:14:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 011548: [11:14:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 011548: [11:14:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 011548: [11:14:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 011548: [11:14:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 011548: [11:14:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 011548: [11:14:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 011548: [11:14:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 011548: [11:14:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 011548: [11:14:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 011548: [11:14:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 011548: [11:14:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 011548: [11:14:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 011548: [11:14:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 011548: [11:14:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 011548: [11:14:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 011548: [11:14:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 011548: [11:14:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 011548: [11:14:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 011548: [11:14:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 011548: [11:14:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 011548: [11:14:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 011548: [11:14:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 011548: [11:14:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 011548: [11:14:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 011548: [11:14:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 011548: [11:14:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:14:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:14:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:14:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 011548: [11:14:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:14:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:14:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 011548: [11:15:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 011548: [11:15:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 011548: [11:15:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 011548: [11:15:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 011548: [11:15:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 011548: [11:15:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 011548: [11:15:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 011548: [11:15:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 011548: [11:15:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 011548: [11:15:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 011548: [11:15:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 011548: [11:15:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 011548: [11:15:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 011548: [11:15:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 011548: [11:15:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 011548: [11:15:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 011548: [11:15:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 011548: [11:15:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 011548: [11:15:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 011548: [11:15:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 011548: [11:15:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 011548: [11:15:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 011548: [11:15:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 011548: [11:15:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 011548: [11:15:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 011548: [11:15:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 011548: [11:15:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 011548: [11:15:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 011548: [11:15:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 011548: [11:15:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 011548: [11:15:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 011548: [11:15:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 011548: [11:15:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 011548: [11:15:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 011548: [11:15:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 011548: [11:15:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 011548: [11:15:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 011548: [11:15:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 011548: [11:15:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 011548: [11:15:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 011548: [11:15:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 011548: [11:15:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 011548: [11:15:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 011548: [11:15:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 011548: [11:15:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 011548: [11:15:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 011548: [11:15:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 011548: [11:15:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 011548: [11:15:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 011548: [11:15:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 011548: [11:15:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 011548: [11:15:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 011548: [11:15:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 011548: [11:15:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 011548: [11:15:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 011548: [11:15:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 011548: [11:15:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 011548: [11:15:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 011548: [11:15:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 011548: [11:15:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 011548: [11:15:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 011548: [11:15:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 011548: [11:15:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 011548: [11:15:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 011548: [11:15:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 011548: [11:15:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 011548: [11:15:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 011548: [11:15:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 011548: [11:15:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 011548: [11:15:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 011548: [11:15:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 011548: [11:15:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 011548: [11:15:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 011548: [11:15:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 011548: [11:15:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 011548: [11:15:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 011548: [11:15:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 011548: [11:15:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 011548: [11:15:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 011548: [11:15:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 011548: [11:15:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:15:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:15:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:15:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:15:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 011548: [11:15:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:15:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:15:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 011548: [11:16:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 011548: [11:16:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 011548: [11:16:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 011548: [11:16:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 011548: [11:16:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 011548: [11:16:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 011548: [11:16:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 011548: [11:16:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 011548: [11:16:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 011548: [11:16:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 011548: [11:16:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 011548: [11:16:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 011548: [11:16:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 011548: [11:16:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 011548: [11:16:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 011548: [11:16:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 011548: [11:16:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 011548: [11:16:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 011548: [11:16:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 011548: [11:16:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 011548: [11:16:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 011548: [11:16:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 011548: [11:16:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 011548: [11:16:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 011548: [11:16:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 011548: [11:16:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 011548: [11:16:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 011548: [11:16:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 011548: [11:16:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 011548: [11:16:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 011548: [11:16:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 011548: [11:16:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 011548: [11:16:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 011548: [11:16:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 011548: [11:16:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 011548: [11:16:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 011548: [11:16:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 011548: [11:16:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 011548: [11:16:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 011548: [11:16:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 011548: [11:16:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 011548: [11:16:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 011548: [11:16:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 011548: [11:16:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 011548: [11:16:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 011548: [11:16:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 011548: [11:16:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 011548: [11:16:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 011548: [11:16:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 011548: [11:16:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 011548: [11:16:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 011548: [11:16:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 011548: [11:16:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 011548: [11:16:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 011548: [11:16:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 011548: [11:16:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 011548: [11:16:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 011548: [11:16:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 011548: [11:16:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 011548: [11:16:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 011548: [11:16:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 011548: [11:16:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 011548: [11:16:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 011548: [11:16:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 011548: [11:16:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 011548: [11:16:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 011548: [11:16:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 011548: [11:16:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 011548: [11:16:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 011548: [11:16:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 011548: [11:16:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 011548: [11:16:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 011548: [11:16:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 011548: [11:16:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 011548: [11:16:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 011548: [11:16:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 011548: [11:16:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 011548: [11:16:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 011548: [11:16:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 011548: [11:16:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 011548: [11:16:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:16:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:16:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:16:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 011548: [11:16:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:16:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:16:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 011548: [11:17:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 011548: [11:17:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 011548: [11:17:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 011548: [11:17:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 011548: [11:17:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 011548: [11:17:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 011548: [11:17:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 011548: [11:17:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 011548: [11:17:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 011548: [11:17:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 011548: [11:17:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 011548: [11:17:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 011548: [11:17:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 011548: [11:17:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 011548: [11:17:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 011548: [11:17:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 011548: [11:17:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 011548: [11:17:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 011548: [11:17:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 011548: [11:17:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 011548: [11:17:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 011548: [11:17:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 011548: [11:17:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 011548: [11:17:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 011548: [11:17:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 011548: [11:17:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 011548: [11:17:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 011548: [11:17:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 011548: [11:17:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 011548: [11:17:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 011548: [11:17:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 011548: [11:17:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 011548: [11:17:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 011548: [11:17:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 011548: [11:17:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 011548: [11:17:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 011548: [11:17:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 011548: [11:17:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 011548: [11:17:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 011548: [11:17:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 011548: [11:17:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 011548: [11:17:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 011548: [11:17:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 011548: [11:17:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 011548: [11:17:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 011548: [11:17:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 011548: [11:17:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 011548: [11:17:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 011548: [11:17:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 011548: [11:17:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 011548: [11:17:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 011548: [11:17:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 011548: [11:17:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 011548: [11:17:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 011548: [11:17:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 011548: [11:17:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 011548: [11:17:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 011548: [11:17:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 011548: [11:17:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 011548: [11:17:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 011548: [11:17:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 011548: [11:17:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 011548: [11:17:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 011548: [11:17:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 011548: [11:17:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 011548: [11:17:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 011548: [11:17:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 011548: [11:17:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 011548: [11:17:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 011548: [11:17:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 011548: [11:17:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 011548: [11:17:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 011548: [11:17:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 011548: [11:17:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 011548: [11:17:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 011548: [11:17:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 011548: [11:17:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 011548: [11:17:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 011548: [11:17:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:17:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:17:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:17:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 011548: [11:17:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:17:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:17:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 011548: [11:18:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 011548: [11:18:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 011548: [11:18:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 011548: [11:18:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 011548: [11:18:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 011548: [11:18:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 011548: [11:18:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 011548: [11:18:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 011548: [11:18:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 011548: [11:18:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 011548: [11:18:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 011548: [11:18:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 011548: [11:18:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 011548: [11:18:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 011548: [11:18:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 011548: [11:18:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 011548: [11:18:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 011548: [11:18:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 011548: [11:18:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 011548: [11:18:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 011548: [11:18:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 011548: [11:18:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 011548: [11:18:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 011548: [11:18:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 011548: [11:18:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 011548: [11:18:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 011548: [11:18:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 011548: [11:18:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 011548: [11:18:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 011548: [11:18:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 011548: [11:18:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 011548: [11:18:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 011548: [11:18:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 011548: [11:18:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 011548: [11:18:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 011548: [11:18:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 011548: [11:18:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 011548: [11:18:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 011548: [11:18:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 011548: [11:18:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 011548: [11:18:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 011548: [11:18:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 011548: [11:18:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 011548: [11:18:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 011548: [11:18:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 011548: [11:18:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 011548: [11:18:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 011548: [11:18:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 011548: [11:18:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 011548: [11:18:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 011548: [11:18:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 011548: [11:18:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 011548: [11:18:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 011548: [11:18:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 011548: [11:18:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 011548: [11:18:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 011548: [11:18:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 011548: [11:18:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 011548: [11:18:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 011548: [11:18:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 011548: [11:18:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 011548: [11:18:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 011548: [11:18:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 011548: [11:18:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 011548: [11:18:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 011548: [11:18:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 011548: [11:18:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 011548: [11:18:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 011548: [11:18:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 011548: [11:18:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 011548: [11:18:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 011548: [11:18:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 011548: [11:18:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 011548: [11:18:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 011548: [11:18:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 011548: [11:18:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 011548: [11:18:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 011548: [11:18:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 011548: [11:18:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 011548: [11:18:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 011548: [11:18:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 011548: [11:18:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 011548: [11:18:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:18:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:18:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:18:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:18:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 011548: [11:18:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:18:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:18:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 011548: [11:19:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 011548: [11:19:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 011548: [11:19:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 011548: [11:19:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 011548: [11:19:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 011548: [11:19:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 011548: [11:19:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 011548: [11:19:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 011548: [11:19:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 011548: [11:19:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 011548: [11:19:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 011548: [11:19:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 011548: [11:19:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 011548: [11:19:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 011548: [11:19:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 011548: [11:19:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 011548: [11:19:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 011548: [11:19:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 011548: [11:19:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 011548: [11:19:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 011548: [11:19:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 011548: [11:19:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 011548: [11:19:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 011548: [11:19:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 011548: [11:19:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 011548: [11:19:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 011548: [11:19:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 011548: [11:19:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 011548: [11:19:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 011548: [11:19:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 011548: [11:19:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 011548: [11:19:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 011548: [11:19:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 011548: [11:19:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 011548: [11:19:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 011548: [11:19:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 011548: [11:19:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 011548: [11:19:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 011548: [11:19:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 011548: [11:19:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 011548: [11:19:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 011548: [11:19:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 011548: [11:19:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 011548: [11:19:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 011548: [11:19:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 011548: [11:19:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 011548: [11:19:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 011548: [11:19:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 011548: [11:19:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 011548: [11:19:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 011548: [11:19:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 011548: [11:19:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 011548: [11:19:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 011548: [11:19:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 011548: [11:19:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 011548: [11:19:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 011548: [11:19:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 011548: [11:19:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 011548: [11:19:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 011548: [11:19:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 011548: [11:19:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 011548: [11:19:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 011548: [11:19:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 011548: [11:19:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 011548: [11:19:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 011548: [11:19:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 011548: [11:19:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 011548: [11:19:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 011548: [11:19:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 011548: [11:19:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 011548: [11:19:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 011548: [11:19:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 011548: [11:19:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 011548: [11:19:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 011548: [11:19:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 011548: [11:19:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 011548: [11:19:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 011548: [11:19:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 011548: [11:19:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 011548: [11:19:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 011548: [11:19:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 011548: [11:19:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:19:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:19:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:19:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 011548: [11:19:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:19:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:19:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 011548: [11:20:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 011548: [11:20:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 011548: [11:20:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 011548: [11:20:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 011548: [11:20:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 011548: [11:20:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 011548: [11:20:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 011548: [11:20:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 011548: [11:20:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 011548: [11:20:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 011548: [11:20:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 011548: [11:20:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 011548: [11:20:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 011548: [11:20:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 011548: [11:20:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 011548: [11:20:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 011548: [11:20:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 011548: [11:20:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 011548: [11:20:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 011548: [11:20:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 011548: [11:20:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 011548: [11:20:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 011548: [11:20:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 011548: [11:20:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 011548: [11:20:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 011548: [11:20:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 011548: [11:20:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 011548: [11:20:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 011548: [11:20:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 011548: [11:20:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 011548: [11:20:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 011548: [11:20:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 011548: [11:20:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 011548: [11:20:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 011548: [11:20:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 011548: [11:20:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 011548: [11:20:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 011548: [11:20:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 011548: [11:20:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 011548: [11:20:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 011548: [11:20:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011548: [11:20:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 011548: [11:20:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [11:20:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [11:20:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [11:20:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [11:20:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [11:20:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 004272: [11:20:31] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 004272: [11:20:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004272: [11:20:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004272: [11:20:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004272: [11:20:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11464 RDOC 011464: [11:20:31] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 011464: [11:20:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011464: [11:20:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011464: [11:20:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011464: [11:20:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011464: [11:20:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011464: [11:20:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011464: [11:20:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011464: [11:20:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011464: [11:20:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011464: [11:20:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011464: [11:20:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011464: [11:20:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011464: [11:20:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011464: [11:20:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004272: [11:20:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11464] RDOC 011464: [11:20:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011464: [11:20:31] gl_driver.cpp(1217) - Log - Created new sharegroup 00000195D98F0730 RDOC 011464: [11:20:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011464: [11:20:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011464: [11:20:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011464: [11:20:31] gl_driver.cpp(1116) - Log - Deleting shader group 00000195D98F0730 RDOC 011464: [11:20:31] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011464: [11:20:31] gl_driver.cpp(1217) - Log - Created new sharegroup 00000195D98F0B70 RDOC 011464: [11:20:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011464: [11:20:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011464: [11:20:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011464: [11:20:31] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011464: [11:20:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004272: [11:20:31] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011464: [11:20:32] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000096030E RDOC 004272: [11:20:32] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011464: [11:20:32] gl_driver.cpp(2221) - Log - Starting capture RDOC 011464: [11:20:32] resource_manager.h(1469) - Log - Preparing up to 475 potentially dirty resources RDOC 011464: [11:20:32] resource_manager.h(1526) - Log - Prepared 475 dirty resources, postponed 0, skipped 0 RDOC 011464: [11:20:32] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011464: [11:20:32] resource_manager.h(1538) - Log - Checking 475 resources with initial contents against 474 referenced resources RDOC 011464: [11:20:32] resource_manager.h(1642) - Log - Serialised 469 resources, skipped 6 unreferenced RDOC 011464: [11:20:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13806464 bytes to 383817 (2.78 %) RDOC 011464: [11:20:32] gl_driver.cpp(2441) - Log - Captured GL frame with 13.166870 MB capture section in 0.745020 seconds RDOC 011464: [11:20:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4655 bytes to 4655 (100.00 %) RDOC 011464: [11:20:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 011464: [11:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 004272: [11:20:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (420160 bytes) (time 1702380032) 31473 byte thumbnail RDOC 004272: [11:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 004272: [11:20:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:20:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:20:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:20:34] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004272: [11:20:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004272: [11:20:34] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004272: [11:20:34] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004272: [11:20:34] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004272: [11:20:34] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004272: [11:20:34] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004272: [11:20:34] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004272: [11:20:34] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004272: [11:20:34] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004272: [11:20:34] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004272: [11:20:34] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004272: [11:20:34] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004272: [11:20:34] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004272: [11:20:34] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004272: [11:20:34] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004272: [11:20:34] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004272: [11:20:34] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004272: [11:20:34] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004272: [11:20:34] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004272: [11:20:34] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004272: [11:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004272: [11:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004272: [11:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004272: [11:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004272: [11:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004272: [11:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004272: [11:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004272: [11:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004272: [11:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004272: [11:20:34] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004272: [11:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004272: [11:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004272: [11:20:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004272: [11:20:34] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004272: [11:20:34] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004272: [11:20:34] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004272: [11:20:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004272: [11:20:34] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004272: [11:20:34] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004272: [11:20:34] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004272: [11:20:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:20:35] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1091.487 ms RDOC 004272: [11:20:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 004272: [11:20:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 004272: [11:20:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 004272: [11:20:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 004272: [11:20:37] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 004272: [11:20:39] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 004272: [11:20:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 004272: [11:20:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 004272: [11:20:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:20:41] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 004272: [11:20:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:20:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:20:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:20:44] remote_server.cpp(1665) - Log - Capture open complete RDOC 004272: [11:20:44] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 004272: [11:20:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:20:44] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 004272: [11:20:44] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 004272: [11:20:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:20:53] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 004272: [11:20:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:20:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:20:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:20:54] remote_server.cpp(1665) - Log - Capture open complete RDOC 004272: [11:20:54] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 004272: [11:20:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004272: [11:20:54] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004272: [11:20:54] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004272: [11:20:54] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004272: [11:20:54] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004272: [11:20:54] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004272: [11:20:54] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004272: [11:20:54] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004272: [11:20:54] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004272: [11:20:54] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004272: [11:20:54] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004272: [11:20:54] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004272: [11:20:54] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004272: [11:20:54] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004272: [11:20:54] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004272: [11:20:54] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004272: [11:20:54] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004272: [11:20:54] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004272: [11:20:54] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004272: [11:20:54] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004272: [11:20:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004272: [11:20:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004272: [11:20:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004272: [11:20:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004272: [11:20:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004272: [11:20:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004272: [11:20:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004272: [11:20:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004272: [11:20:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004272: [11:20:54] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004272: [11:20:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004272: [11:20:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004272: [11:20:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004272: [11:20:54] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004272: [11:20:54] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004272: [11:20:54] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004272: [11:20:54] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 004272: [11:20:54] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 004272: [11:21:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 004272: [11:21:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 004272: [11:21:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 004272: [11:21:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 004272: [11:21:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 004272: [11:21:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 004272: [11:21:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 004272: [11:21:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 004272: [11:21:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 004272: [11:21:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 004272: [11:21:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 004272: [11:21:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 004272: [11:21:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 004272: [11:21:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 004272: [11:21:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 004272: [11:21:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 004272: [11:21:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 004272: [11:21:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 004272: [11:21:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 004272: [11:21:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 004272: [11:21:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 004272: [11:21:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 004272: [11:21:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 004272: [11:21:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 004272: [11:21:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 004272: [11:21:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 004272: [11:21:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 004272: [11:21:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 004272: [11:21:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 004272: [11:21:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 004272: [11:21:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 004272: [11:21:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 004272: [11:21:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 004272: [11:21:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 004272: [11:21:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 004272: [11:21:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 004272: [11:21:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 004272: [11:21:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 004272: [11:21:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 004272: [11:21:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 004272: [11:21:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 004272: [11:21:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 004272: [11:21:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 004272: [11:21:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 004272: [11:21:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 004272: [11:21:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 004272: [11:21:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 004272: [11:21:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 004272: [11:21:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 004272: [11:21:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 004272: [11:21:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 004272: [11:21:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 004272: [11:21:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 004272: [11:21:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 004272: [11:21:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 004272: [11:21:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 004272: [11:21:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 004272: [11:21:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 004272: [11:21:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 004272: [11:21:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 004272: [11:21:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 004272: [11:21:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 004272: [11:21:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 004272: [11:21:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 004272: [11:21:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 004272: [11:21:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 004272: [11:21:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 004272: [11:21:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 004272: [11:21:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 004272: [11:21:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 004272: [11:21:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 004272: [11:21:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 004272: [11:21:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 004272: [11:21:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 004272: [11:21:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 004272: [11:21:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 004272: [11:21:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 004272: [11:21:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:21:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:21:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:21:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:21:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 004272: [11:21:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:21:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:21:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 004272: [11:22:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 004272: [11:22:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 004272: [11:22:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 004272: [11:22:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 004272: [11:22:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 004272: [11:22:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 004272: [11:22:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 004272: [11:22:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 004272: [11:22:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 004272: [11:22:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 004272: [11:22:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 004272: [11:22:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 004272: [11:22:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 004272: [11:22:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 004272: [11:22:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 004272: [11:22:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 004272: [11:22:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 004272: [11:22:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 004272: [11:22:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 004272: [11:22:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 004272: [11:22:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 004272: [11:22:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 004272: [11:22:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 004272: [11:22:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 004272: [11:22:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 004272: [11:22:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 004272: [11:22:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 004272: [11:22:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 004272: [11:22:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 004272: [11:22:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 004272: [11:22:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 004272: [11:22:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 004272: [11:22:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 004272: [11:22:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 004272: [11:22:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 004272: [11:22:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 004272: [11:22:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 004272: [11:22:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 004272: [11:22:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 004272: [11:22:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 004272: [11:22:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 004272: [11:22:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 004272: [11:22:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 004272: [11:22:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 004272: [11:22:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 004272: [11:22:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 004272: [11:22:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 004272: [11:22:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 004272: [11:22:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 004272: [11:22:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 004272: [11:22:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 004272: [11:22:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 004272: [11:22:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 004272: [11:22:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 004272: [11:22:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 004272: [11:22:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 004272: [11:22:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 004272: [11:22:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 004272: [11:22:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 004272: [11:22:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 004272: [11:22:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 004272: [11:22:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 004272: [11:22:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 004272: [11:22:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 004272: [11:22:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 004272: [11:22:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 004272: [11:22:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 004272: [11:22:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 004272: [11:22:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 004272: [11:22:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 004272: [11:22:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 004272: [11:22:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 004272: [11:22:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 004272: [11:22:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 004272: [11:22:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 004272: [11:22:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 004272: [11:22:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 004272: [11:22:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 004272: [11:22:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 004272: [11:22:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:22:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:22:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:22:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:22:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 004272: [11:22:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:22:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:22:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 004272: [11:23:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 004272: [11:23:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 004272: [11:23:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 004272: [11:23:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 004272: [11:23:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 004272: [11:23:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 004272: [11:23:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 004272: [11:23:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 004272: [11:23:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 004272: [11:23:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 004272: [11:23:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 004272: [11:23:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 004272: [11:23:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 004272: [11:23:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 004272: [11:23:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 004272: [11:23:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 004272: [11:23:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 004272: [11:23:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 004272: [11:23:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 004272: [11:23:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 004272: [11:23:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 004272: [11:23:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 004272: [11:23:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 004272: [11:23:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 004272: [11:23:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 004272: [11:23:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 004272: [11:23:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 004272: [11:23:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 004272: [11:23:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 004272: [11:23:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 004272: [11:23:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 004272: [11:23:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 004272: [11:23:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 004272: [11:23:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 004272: [11:23:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 004272: [11:23:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 004272: [11:23:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 004272: [11:23:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 004272: [11:23:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 004272: [11:23:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 004272: [11:23:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 004272: [11:23:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 004272: [11:23:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 004272: [11:23:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 004272: [11:23:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 004272: [11:23:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 004272: [11:23:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 004272: [11:23:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 004272: [11:23:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 004272: [11:23:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 004272: [11:23:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 004272: [11:23:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 004272: [11:23:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 004272: [11:23:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 004272: [11:23:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 004272: [11:23:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 004272: [11:23:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 004272: [11:23:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 004272: [11:23:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 004272: [11:23:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 004272: [11:23:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 004272: [11:23:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 004272: [11:23:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 004272: [11:23:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 004272: [11:23:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 004272: [11:23:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 004272: [11:23:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 004272: [11:23:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 004272: [11:23:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 004272: [11:23:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 004272: [11:23:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 004272: [11:23:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 004272: [11:23:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 004272: [11:23:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 004272: [11:23:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 004272: [11:23:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 004272: [11:23:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 004272: [11:23:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 004272: [11:23:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 004272: [11:23:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 004272: [11:23:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 004272: [11:23:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:23:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:23:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:23:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:23:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 004272: [11:23:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:23:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:23:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 004272: [11:24:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 004272: [11:24:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 004272: [11:24:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 004272: [11:24:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 004272: [11:24:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 004272: [11:24:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 004272: [11:24:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 004272: [11:24:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 004272: [11:24:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 004272: [11:24:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 004272: [11:24:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 004272: [11:24:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 004272: [11:24:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 004272: [11:24:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 004272: [11:24:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 004272: [11:24:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 004272: [11:24:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 004272: [11:24:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 004272: [11:24:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 004272: [11:24:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 004272: [11:24:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 004272: [11:24:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 004272: [11:24:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 004272: [11:24:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 004272: [11:24:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 004272: [11:24:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 004272: [11:24:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 004272: [11:24:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 004272: [11:24:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 004272: [11:24:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 004272: [11:24:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 004272: [11:24:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 004272: [11:24:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 004272: [11:24:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 004272: [11:24:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 004272: [11:24:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 004272: [11:24:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 004272: [11:24:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 004272: [11:24:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 004272: [11:24:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 004272: [11:24:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 004272: [11:24:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 004272: [11:24:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 004272: [11:24:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 004272: [11:24:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 004272: [11:24:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 004272: [11:24:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 004272: [11:24:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 004272: [11:24:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 004272: [11:24:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 004272: [11:24:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 004272: [11:24:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 004272: [11:24:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 004272: [11:24:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 004272: [11:24:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 004272: [11:24:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 004272: [11:24:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 004272: [11:24:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 004272: [11:24:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 004272: [11:24:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 004272: [11:24:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 004272: [11:24:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 004272: [11:24:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 004272: [11:24:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 004272: [11:24:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 004272: [11:24:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 004272: [11:24:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 004272: [11:24:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 004272: [11:24:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 004272: [11:24:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 004272: [11:24:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 004272: [11:24:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 004272: [11:24:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 004272: [11:24:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 004272: [11:24:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 004272: [11:24:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 004272: [11:24:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 004272: [11:24:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 004272: [11:24:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 004272: [11:24:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 004272: [11:24:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:24:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:24:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:24:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:24:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 004272: [11:24:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:24:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:24:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 004272: [11:25:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 004272: [11:25:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 004272: [11:25:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 004272: [11:25:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 004272: [11:25:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 004272: [11:25:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 004272: [11:25:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 004272: [11:25:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 004272: [11:25:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 004272: [11:25:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 004272: [11:25:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 004272: [11:25:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 004272: [11:25:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 004272: [11:25:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 004272: [11:25:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 004272: [11:25:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 004272: [11:25:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 004272: [11:25:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 004272: [11:25:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 004272: [11:25:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 004272: [11:25:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 004272: [11:25:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 004272: [11:25:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 004272: [11:25:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 004272: [11:25:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 004272: [11:25:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 004272: [11:25:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 004272: [11:25:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 004272: [11:25:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 004272: [11:25:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 004272: [11:25:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 004272: [11:25:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 004272: [11:25:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 004272: [11:25:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 004272: [11:25:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 004272: [11:25:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 004272: [11:25:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 004272: [11:25:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 004272: [11:25:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 004272: [11:25:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 004272: [11:25:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 004272: [11:25:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 004272: [11:25:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 004272: [11:25:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 004272: [11:25:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 004272: [11:25:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 004272: [11:25:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 004272: [11:25:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 004272: [11:25:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 004272: [11:25:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 004272: [11:25:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 004272: [11:25:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 004272: [11:25:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 004272: [11:25:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 004272: [11:25:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 004272: [11:25:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 004272: [11:25:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 004272: [11:25:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 004272: [11:25:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 004272: [11:25:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 004272: [11:25:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 004272: [11:25:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 004272: [11:25:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 004272: [11:25:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 004272: [11:25:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 004272: [11:25:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 004272: [11:25:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 004272: [11:25:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 004272: [11:25:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 004272: [11:25:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 004272: [11:25:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 004272: [11:25:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 004272: [11:25:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 004272: [11:25:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 004272: [11:25:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 004272: [11:25:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 004272: [11:25:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 004272: [11:25:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 004272: [11:25:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 004272: [11:25:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 004272: [11:25:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 004272: [11:25:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:25:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 004272: [11:25:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:25:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:25:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:25:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:25:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:25:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 004272: [11:26:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 004272: [11:26:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 004272: [11:26:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 004272: [11:26:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 004272: [11:26:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 004272: [11:26:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 004272: [11:26:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 004272: [11:26:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 004272: [11:26:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 004272: [11:26:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 004272: [11:26:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 004272: [11:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 004272: [11:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 004272: [11:26:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 004272: [11:26:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 004272: [11:26:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 004272: [11:26:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 004272: [11:26:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 004272: [11:26:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 004272: [11:26:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 004272: [11:26:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 004272: [11:26:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 004272: [11:26:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 004272: [11:26:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 004272: [11:26:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 004272: [11:26:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 004272: [11:26:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 004272: [11:26:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 004272: [11:26:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 004272: [11:26:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 004272: [11:26:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 004272: [11:26:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 004272: [11:26:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 004272: [11:26:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 004272: [11:26:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 004272: [11:26:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 004272: [11:26:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 004272: [11:26:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 004272: [11:26:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 004272: [11:26:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 004272: [11:26:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 004272: [11:26:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 004272: [11:26:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 004272: [11:26:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 004272: [11:26:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 004272: [11:26:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 004272: [11:26:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 004272: [11:26:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 004272: [11:26:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 004272: [11:26:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 004272: [11:26:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 004272: [11:26:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 004272: [11:26:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 004272: [11:26:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 004272: [11:26:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 004272: [11:26:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 004272: [11:26:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 004272: [11:26:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 004272: [11:26:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 004272: [11:26:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 004272: [11:26:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 004272: [11:26:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 004272: [11:26:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 004272: [11:26:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 004272: [11:26:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 004272: [11:26:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 004272: [11:26:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 004272: [11:26:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 004272: [11:26:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 004272: [11:26:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 004272: [11:26:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 004272: [11:26:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 004272: [11:26:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 004272: [11:26:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 004272: [11:26:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 004272: [11:26:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 004272: [11:26:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 004272: [11:26:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 004272: [11:26:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 004272: [11:26:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 004272: [11:26:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 004272: [11:26:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:26:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 004272: [11:26:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:26:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:26:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:26:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:26:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:26:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 004272: [11:27:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 004272: [11:27:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 004272: [11:27:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 004272: [11:27:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 004272: [11:27:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 004272: [11:27:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 004272: [11:27:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 004272: [11:27:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 004272: [11:27:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 004272: [11:27:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 004272: [11:27:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 004272: [11:27:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 004272: [11:27:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 004272: [11:27:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 004272: [11:27:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 004272: [11:27:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 004272: [11:27:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 004272: [11:27:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 004272: [11:27:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 004272: [11:27:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 004272: [11:27:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 004272: [11:27:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 004272: [11:27:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 004272: [11:27:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 004272: [11:27:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 004272: [11:27:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 004272: [11:27:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 004272: [11:27:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 004272: [11:27:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 004272: [11:27:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 004272: [11:27:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 004272: [11:27:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 004272: [11:27:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 004272: [11:27:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 004272: [11:27:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 004272: [11:27:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 004272: [11:27:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 004272: [11:27:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 004272: [11:27:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 004272: [11:27:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 004272: [11:27:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 004272: [11:27:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 004272: [11:27:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 004272: [11:27:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 004272: [11:27:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 004272: [11:27:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 004272: [11:27:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 004272: [11:27:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 004272: [11:27:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 004272: [11:27:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 004272: [11:27:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 004272: [11:27:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 004272: [11:27:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 004272: [11:27:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 004272: [11:27:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 004272: [11:27:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 004272: [11:27:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 004272: [11:27:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 004272: [11:27:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 004272: [11:27:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 004272: [11:27:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 004272: [11:27:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 004272: [11:27:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 004272: [11:27:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 004272: [11:27:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 004272: [11:27:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 004272: [11:27:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 004272: [11:27:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 004272: [11:27:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 004272: [11:27:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 004272: [11:27:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 004272: [11:27:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 004272: [11:27:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 004272: [11:27:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 004272: [11:27:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 004272: [11:27:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 004272: [11:27:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 004272: [11:27:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 004272: [11:27:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 004272: [11:27:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 004272: [11:27:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 004272: [11:27:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:27:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:27:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:27:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:27:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 004272: [11:27:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:27:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:27:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 004272: [11:28:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 004272: [11:28:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 004272: [11:28:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 004272: [11:28:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 004272: [11:28:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 004272: [11:28:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 004272: [11:28:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 004272: [11:28:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 004272: [11:28:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 004272: [11:28:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 004272: [11:28:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 004272: [11:28:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 004272: [11:28:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 004272: [11:28:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 004272: [11:28:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 004272: [11:28:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 004272: [11:28:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 004272: [11:28:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 004272: [11:28:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 004272: [11:28:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 004272: [11:28:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 004272: [11:28:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 004272: [11:28:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 004272: [11:28:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 004272: [11:28:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 004272: [11:28:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 004272: [11:28:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 004272: [11:28:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 004272: [11:28:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 004272: [11:28:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 004272: [11:28:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 004272: [11:28:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 004272: [11:28:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 004272: [11:28:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 004272: [11:28:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 004272: [11:28:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 004272: [11:28:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 004272: [11:28:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 004272: [11:28:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 004272: [11:28:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 004272: [11:28:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 004272: [11:28:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 004272: [11:28:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 004272: [11:28:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 004272: [11:28:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 004272: [11:28:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 004272: [11:28:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 004272: [11:28:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 004272: [11:28:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 004272: [11:28:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 004272: [11:28:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 004272: [11:28:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 004272: [11:28:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 004272: [11:28:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 004272: [11:28:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 004272: [11:28:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 004272: [11:28:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 004272: [11:28:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 004272: [11:28:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 004272: [11:28:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 004272: [11:28:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 004272: [11:28:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 004272: [11:28:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 004272: [11:28:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 004272: [11:28:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 004272: [11:28:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 004272: [11:28:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 004272: [11:28:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 004272: [11:28:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 004272: [11:28:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 004272: [11:28:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 004272: [11:28:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 004272: [11:28:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 004272: [11:28:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 004272: [11:28:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 004272: [11:28:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 004272: [11:28:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 004272: [11:28:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 004272: [11:28:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 004272: [11:28:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 004272: [11:28:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:28:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:28:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:28:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:28:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 004272: [11:28:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:28:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:28:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 004272: [11:29:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 004272: [11:29:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 004272: [11:29:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 004272: [11:29:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 004272: [11:29:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 004272: [11:29:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 004272: [11:29:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 004272: [11:29:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 004272: [11:29:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 004272: [11:29:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 004272: [11:29:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 004272: [11:29:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 004272: [11:29:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 004272: [11:29:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 004272: [11:29:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 004272: [11:29:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 004272: [11:29:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 004272: [11:29:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 004272: [11:29:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 004272: [11:29:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 004272: [11:29:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 004272: [11:29:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 004272: [11:29:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 004272: [11:29:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 004272: [11:29:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 004272: [11:29:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 004272: [11:29:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 004272: [11:29:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 004272: [11:29:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 004272: [11:29:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 004272: [11:29:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 004272: [11:29:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 004272: [11:29:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 004272: [11:29:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 004272: [11:29:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 004272: [11:29:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 004272: [11:29:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 004272: [11:29:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 004272: [11:29:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 004272: [11:29:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 004272: [11:29:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 004272: [11:29:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 004272: [11:29:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 004272: [11:29:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 004272: [11:29:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 004272: [11:29:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 004272: [11:29:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 004272: [11:29:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 004272: [11:29:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 004272: [11:29:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 004272: [11:29:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 004272: [11:29:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 004272: [11:29:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 004272: [11:29:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 004272: [11:29:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 004272: [11:29:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 004272: [11:29:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 004272: [11:29:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 004272: [11:29:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 004272: [11:29:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 004272: [11:29:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 004272: [11:29:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 004272: [11:29:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 004272: [11:29:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 004272: [11:29:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 004272: [11:29:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 004272: [11:29:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 004272: [11:29:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 004272: [11:29:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 004272: [11:29:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 004272: [11:29:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 004272: [11:29:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 004272: [11:29:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 004272: [11:29:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 004272: [11:29:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 004272: [11:29:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 004272: [11:29:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 004272: [11:29:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 004272: [11:29:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 004272: [11:29:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 004272: [11:29:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 004272: [11:29:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 004272: [11:29:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:29:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:29:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:29:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:29:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 004272: [11:29:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:29:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:29:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:30:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:30:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:30:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:30:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 004272: [11:30:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:30:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:30:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:30:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:30:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:30:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:30:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 004272: [11:30:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:30:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:30:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:30:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:30:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:30:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:30:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 004272: [11:30:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:30:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:30:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:30:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:30:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:30:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:30:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 004272: [11:30:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:30:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:30:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:30:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:30:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:30:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:30:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 004272: [11:30:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:30:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:30:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:30:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:30:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:30:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:30:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 004272: [11:30:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:30:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:30:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:30:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:30:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:30:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:30:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 004272: [11:30:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:30:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:30:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:30:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:30:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:30:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:30:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 004272: [11:30:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:30:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:30:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:30:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:30:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:30:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:30:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 004272: [11:30:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:30:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:30:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:30:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:30:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:30:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:30:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 004272: [11:30:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:30:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:30:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:30:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:30:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:30:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:30:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 004272: [11:30:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:30:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:30:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:30:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:30:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:30:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:30:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.dds RDOC 004272: [11:30:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:30:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:30:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:30:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:30:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:30:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:30:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.png RDOC 004272: [11:30:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:30:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:30:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:30:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:30:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:30:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:30:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.dds RDOC 004272: [11:30:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:30:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:30:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:30:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:30:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:30:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:30:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.png RDOC 004272: [11:30:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:30:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:30:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:30:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:30:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:30:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:30:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.dds RDOC 004272: [11:30:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:30:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:30:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:30:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:30:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:30:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:30:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.png RDOC 004272: [11:30:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:30:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:30:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:30:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:30:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:30:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:30:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.dds RDOC 004272: [11:30:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:30:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:30:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:30:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:30:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:30:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:30:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.png RDOC 004272: [11:30:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:30:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:30:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:30:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:30:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:30:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:30:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.dds RDOC 004272: [11:30:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:30:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:30:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:30:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:30:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:30:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004272: [11:30:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.png RDOC 004272: [11:30:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004272: [11:30:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004272: [11:30:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004272: [11:30:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004272: [11:30:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004272: [11:30:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer
RDOC 011452: [11:30:16] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 011452: [11:30:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011452: [11:30:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011452: [11:30:16] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 011452: [11:30:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011452: [11:30:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011452: [11:30:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011452: [11:30:17] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011452: [11:30:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011452: [11:30:17] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011452: [11:30:17] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011452: [11:30:17] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011452: [11:30:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011452: [11:30:17] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 322.995 ms RDOC 011452: [11:30:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 20.735 ms RDOC 011452: [11:30:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011452: [11:30:17] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 011452: [11:30:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011452: [11:30:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011452: [11:30:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011452: [11:30:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011452: [11:30:18] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011452: [11:30:18] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011452: [11:30:18] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011452: [11:30:18] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011452: [11:30:18] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011452: [11:30:18] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011452: [11:30:18] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011452: [11:30:18] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011452: [11:30:18] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011452: [11:30:18] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011452: [11:30:18] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011452: [11:30:18] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011452: [11:30:18] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011452: [11:30:18] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011452: [11:30:18] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011452: [11:30:18] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011452: [11:30:18] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011452: [11:30:18] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011452: [11:30:18] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011452: [11:30:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011452: [11:30:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011452: [11:30:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011452: [11:30:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011452: [11:30:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011452: [11:30:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011452: [11:30:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011452: [11:30:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011452: [11:30:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011452: [11:30:18] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011452: [11:30:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011452: [11:30:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011452: [11:30:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011452: [11:30:18] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011452: [11:30:18] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011452: [11:30:18] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011452: [11:30:18] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011452: [11:30:18] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011452: [11:30:18] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011452: [11:30:18] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011452: [11:30:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011452: [11:30:18] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 62.712 ms RDOC 011452: [11:30:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011452: [11:30:18] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 011452: [11:30:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011452: [11:30:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011452: [11:30:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011452: [11:30:18] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011452: [11:30:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011452: [11:30:18] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011452: [11:30:18] d3d12_replay.cpp(4655) - Log - Created device. RDOC 011452: [11:30:18] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011452: [11:30:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011452: [11:30:18] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011452: [11:30:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011452: [11:30:19] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011452: [11:30:19] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011452: [11:30:19] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011452: [11:30:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011452: [11:30:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011452: [11:30:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011452: [11:30:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011452: [11:30:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011452: [11:30:20] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 2102.666 ms RDOC 011452: [11:30:25] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 2097152 for output data RDOC 011452: [11:30:34] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 011452: [11:30:36] d3d12_pixelhistory.cpp(2609) - Log - Timer D3D12DebugManager::PixelHistory - 520.218 ms RDOC 011452: [11:30:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
RDOC 003004: [11:30:44] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 003004: [11:30:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003004: [11:30:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003004: [11:30:44] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003004: [11:30:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:30:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:30:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:30:45] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003004: [11:30:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:30:45] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003004: [11:30:45] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003004: [11:30:45] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003004: [11:30:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:30:46] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 1002.008 ms RDOC 003004: [11:30:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:30:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003004: [11:30:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:30:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:30:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:30:46] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003004: [11:30:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:30:46] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003004: [11:30:46] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003004: [11:30:46] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003004: [11:30:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:30:46] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 153.314 ms RDOC 003004: [11:30:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:30:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003004: [11:30:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:30:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:30:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:30:47] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003004: [11:30:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:30:47] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003004: [11:30:47] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003004: [11:30:47] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003004: [11:30:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:30:47] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 138.570 ms RDOC 003004: [11:30:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:30:47] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003004: [11:30:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:30:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:30:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:30:47] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003004: [11:30:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:30:47] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003004: [11:30:47] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003004: [11:30:47] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003004: [11:30:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:30:48] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 142.986 ms RDOC 003004: [11:30:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:30:48] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003004: [11:30:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:30:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:30:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:30:48] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003004: [11:30:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:30:48] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003004: [11:30:48] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003004: [11:30:48] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003004: [11:30:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:30:48] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 148.755 ms RDOC 003004: [11:30:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:30:49] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003004: [11:30:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:30:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:30:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:30:49] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003004: [11:30:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:30:49] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003004: [11:30:49] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003004: [11:30:49] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003004: [11:30:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:30:49] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 142.440 ms RDOC 003004: [11:30:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:30:49] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003004: [11:30:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:30:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:30:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:30:50] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003004: [11:30:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:30:50] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003004: [11:30:50] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003004: [11:30:50] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003004: [11:30:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:30:50] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 143.414 ms RDOC 003004: [11:30:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:30:50] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003004: [11:30:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:30:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:30:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:30:51] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003004: [11:30:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:30:51] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003004: [11:30:51] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003004: [11:30:51] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003004: [11:30:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:30:51] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 151.848 ms RDOC 003004: [11:30:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:30:51] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003004: [11:30:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:30:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:30:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:30:52] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003004: [11:30:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:30:52] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003004: [11:30:52] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003004: [11:30:52] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003004: [11:30:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:30:52] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 137.277 ms RDOC 003004: [11:30:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:30:52] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003004: [11:30:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:30:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:30:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:30:53] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003004: [11:30:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:30:53] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003004: [11:30:53] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003004: [11:30:53] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003004: [11:30:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:30:53] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 146.368 ms RDOC 003004: [11:30:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:30:53] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003004: [11:30:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:30:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:30:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:30:54] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003004: [11:30:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:30:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003004: [11:30:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003004: [11:30:54] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003004: [11:30:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:30:54] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 138.640 ms RDOC 003004: [11:30:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:30:54] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003004: [11:30:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:30:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:30:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:30:54] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003004: [11:30:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:30:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003004: [11:30:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003004: [11:30:54] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003004: [11:30:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:30:55] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 137.706 ms RDOC 003004: [11:30:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:30:55] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003004: [11:30:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:30:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:30:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:30:55] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003004: [11:30:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:30:55] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003004: [11:30:55] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003004: [11:30:55] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003004: [11:30:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:30:56] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 153.489 ms RDOC 003004: [11:30:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:30:56] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003004: [11:30:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:30:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:30:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:30:56] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003004: [11:30:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:30:56] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003004: [11:30:56] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003004: [11:30:56] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003004: [11:30:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:30:56] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 140.555 ms RDOC 003004: [11:30:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:30:57] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003004: [11:30:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:30:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:30:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:30:57] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003004: [11:30:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:30:57] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003004: [11:30:57] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003004: [11:30:57] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003004: [11:30:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:30:57] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 133.291 ms RDOC 003004: [11:30:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:30:57] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003004: [11:30:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:30:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:30:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:30:58] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003004: [11:30:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:30:58] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003004: [11:30:58] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003004: [11:30:58] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003004: [11:30:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:30:58] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 140.561 ms RDOC 003004: [11:30:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:30:58] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003004: [11:30:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:30:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:30:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:30:59] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003004: [11:30:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:30:59] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003004: [11:30:59] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003004: [11:30:59] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003004: [11:30:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:30:59] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 136.221 ms RDOC 003004: [11:30:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:30:59] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003004: [11:30:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:30:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:30:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:00] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003004: [11:31:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:31:00] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003004: [11:31:00] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003004: [11:31:00] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:00] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 147.288 ms RDOC 003004: [11:31:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:00] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003004: [11:31:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:01] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003004: [11:31:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:31:01] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003004: [11:31:01] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003004: [11:31:01] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:01] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 137.832 ms RDOC 003004: [11:31:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:01] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003004: [11:31:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:02] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003004: [11:31:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:31:02] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003004: [11:31:02] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003004: [11:31:02] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:02] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 145.708 ms RDOC 003004: [11:31:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:02] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003004: [11:31:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003004: [11:31:02] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003004: [11:31:02] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003004: [11:31:02] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003004: [11:31:02] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003004: [11:31:02] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003004: [11:31:02] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003004: [11:31:02] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003004: [11:31:02] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003004: [11:31:02] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:02] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:02] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 27.288 ms RDOC 003004: [11:31:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:02] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003004: [11:31:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003004: [11:31:02] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003004: [11:31:02] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003004: [11:31:02] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003004: [11:31:02] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003004: [11:31:02] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003004: [11:31:02] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003004: [11:31:02] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:02] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:02] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.210 ms RDOC 003004: [11:31:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:02] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003004: [11:31:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003004: [11:31:02] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003004: [11:31:02] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003004: [11:31:02] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003004: [11:31:02] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003004: [11:31:02] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003004: [11:31:02] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003004: [11:31:02] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003004: [11:31:03] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003004: [11:31:03] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:03] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:03] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.166 ms RDOC 003004: [11:31:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:03] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003004: [11:31:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003004: [11:31:03] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003004: [11:31:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003004: [11:31:03] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003004: [11:31:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003004: [11:31:03] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003004: [11:31:03] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003004: [11:31:03] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:03] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:03] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.762 ms RDOC 003004: [11:31:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:03] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003004: [11:31:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003004: [11:31:03] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003004: [11:31:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003004: [11:31:03] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003004: [11:31:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003004: [11:31:03] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003004: [11:31:03] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003004: [11:31:03] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:03] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:03] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.320 ms RDOC 003004: [11:31:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:03] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003004: [11:31:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003004: [11:31:03] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003004: [11:31:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003004: [11:31:03] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003004: [11:31:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003004: [11:31:03] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003004: [11:31:03] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003004: [11:31:03] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:03] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:03] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.235 ms RDOC 003004: [11:31:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:03] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003004: [11:31:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003004: [11:31:03] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003004: [11:31:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003004: [11:31:03] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003004: [11:31:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003004: [11:31:03] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003004: [11:31:03] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003004: [11:31:03] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:03] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:03] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.921 ms RDOC 003004: [11:31:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:03] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003004: [11:31:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003004: [11:31:03] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003004: [11:31:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003004: [11:31:03] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003004: [11:31:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003004: [11:31:03] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003004: [11:31:03] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003004: [11:31:03] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:03] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:03] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.815 ms RDOC 003004: [11:31:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:03] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003004: [11:31:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003004: [11:31:03] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003004: [11:31:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003004: [11:31:03] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003004: [11:31:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003004: [11:31:03] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003004: [11:31:03] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003004: [11:31:03] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:03] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:03] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.036 ms RDOC 003004: [11:31:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:03] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003004: [11:31:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003004: [11:31:03] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003004: [11:31:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003004: [11:31:03] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003004: [11:31:03] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003004: [11:31:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003004: [11:31:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003004: [11:31:03] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003004: [11:31:03] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003004: [11:31:04] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:04] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:04] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.376 ms RDOC 003004: [11:31:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:04] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003004: [11:31:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003004: [11:31:04] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003004: [11:31:04] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003004: [11:31:04] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003004: [11:31:04] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003004: [11:31:04] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003004: [11:31:04] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003004: [11:31:04] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:04] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:04] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.977 ms RDOC 003004: [11:31:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:04] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003004: [11:31:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003004: [11:31:04] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003004: [11:31:04] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003004: [11:31:04] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003004: [11:31:04] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003004: [11:31:04] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003004: [11:31:04] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003004: [11:31:04] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:04] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:04] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.941 ms RDOC 003004: [11:31:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:04] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003004: [11:31:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003004: [11:31:04] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003004: [11:31:04] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003004: [11:31:04] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003004: [11:31:04] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003004: [11:31:04] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003004: [11:31:04] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003004: [11:31:04] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:04] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:04] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.282 ms RDOC 003004: [11:31:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:04] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003004: [11:31:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003004: [11:31:04] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003004: [11:31:04] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003004: [11:31:04] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003004: [11:31:04] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003004: [11:31:04] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003004: [11:31:04] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003004: [11:31:04] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:04] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:04] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.642 ms RDOC 003004: [11:31:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:04] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003004: [11:31:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003004: [11:31:04] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003004: [11:31:04] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003004: [11:31:04] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003004: [11:31:04] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003004: [11:31:04] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003004: [11:31:04] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003004: [11:31:04] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:04] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:04] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.885 ms RDOC 003004: [11:31:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:04] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003004: [11:31:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003004: [11:31:04] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003004: [11:31:04] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003004: [11:31:04] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003004: [11:31:04] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003004: [11:31:04] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003004: [11:31:04] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003004: [11:31:04] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:04] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:04] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.868 ms RDOC 003004: [11:31:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:04] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003004: [11:31:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003004: [11:31:04] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003004: [11:31:04] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003004: [11:31:04] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003004: [11:31:04] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003004: [11:31:04] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003004: [11:31:04] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003004: [11:31:04] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003004: [11:31:04] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003004: [11:31:05] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:05] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:05] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.401 ms RDOC 003004: [11:31:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:05] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003004: [11:31:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003004: [11:31:05] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003004: [11:31:05] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003004: [11:31:05] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003004: [11:31:05] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003004: [11:31:05] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003004: [11:31:05] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003004: [11:31:05] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:05] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:05] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.768 ms RDOC 003004: [11:31:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:05] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003004: [11:31:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003004: [11:31:05] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003004: [11:31:05] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003004: [11:31:05] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003004: [11:31:05] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003004: [11:31:05] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003004: [11:31:05] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003004: [11:31:05] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:05] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:05] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.381 ms RDOC 003004: [11:31:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:05] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003004: [11:31:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003004: [11:31:05] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003004: [11:31:05] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003004: [11:31:05] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003004: [11:31:05] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003004: [11:31:05] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003004: [11:31:05] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003004: [11:31:05] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003004: [11:31:05] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003004: [11:31:05] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:05] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:05] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.129 ms RDOC 003004: [11:31:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:05] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003004: [11:31:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:06] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003004: [11:31:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003004: [11:31:06] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003004: [11:31:06] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003004: [11:31:06] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:31:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:06] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003004: [11:31:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003004: [11:31:06] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:06] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:06] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003004: [11:31:06] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003004: [11:31:06] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003004: [11:31:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003004: [11:31:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003004: [11:31:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003004: [11:31:08] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 2006.223 ms RDOC 003004: [11:31:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003004: [11:31:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003004: [11:31:08] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003004: [11:31:08] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003004: [11:31:08] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:31:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:08] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003004: [11:31:08] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:08] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:08] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003004: [11:31:08] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003004: [11:31:09] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003004: [11:31:09] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003004: [11:31:09] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003004: [11:31:09] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1441.763 ms RDOC 003004: [11:31:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003004: [11:31:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003004: [11:31:10] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003004: [11:31:10] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003004: [11:31:10] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:31:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:10] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003004: [11:31:10] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:10] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:10] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003004: [11:31:10] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003004: [11:31:10] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003004: [11:31:11] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003004: [11:31:11] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003004: [11:31:11] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1448.140 ms RDOC 003004: [11:31:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003004: [11:31:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003004: [11:31:11] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003004: [11:31:11] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003004: [11:31:11] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:31:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:11] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003004: [11:31:12] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:12] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:12] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003004: [11:31:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003004: [11:31:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003004: [11:31:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003004: [11:31:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003004: [11:31:13] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1418.745 ms RDOC 003004: [11:31:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:13] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003004: [11:31:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003004: [11:31:13] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003004: [11:31:13] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003004: [11:31:13] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:31:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:13] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003004: [11:31:13] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:13] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:13] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003004: [11:31:13] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003004: [11:31:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003004: [11:31:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003004: [11:31:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003004: [11:31:14] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1434.839 ms RDOC 003004: [11:31:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:15] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003004: [11:31:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003004: [11:31:15] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003004: [11:31:15] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003004: [11:31:15] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:31:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:15] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003004: [11:31:15] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:15] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:15] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003004: [11:31:15] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003004: [11:31:15] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003004: [11:31:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003004: [11:31:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003004: [11:31:16] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1424.763 ms RDOC 003004: [11:31:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:16] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003004: [11:31:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003004: [11:31:16] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003004: [11:31:16] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003004: [11:31:16] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:31:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:16] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003004: [11:31:17] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:17] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:17] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003004: [11:31:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003004: [11:31:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003004: [11:31:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003004: [11:31:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003004: [11:31:18] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1414.163 ms RDOC 003004: [11:31:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:18] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003004: [11:31:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003004: [11:31:18] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003004: [11:31:18] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003004: [11:31:18] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:31:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:18] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003004: [11:31:18] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:18] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:18] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003004: [11:31:18] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003004: [11:31:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003004: [11:31:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003004: [11:31:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003004: [11:31:19] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1443.653 ms RDOC 003004: [11:31:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:19] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003004: [11:31:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003004: [11:31:19] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003004: [11:31:20] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003004: [11:31:20] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:31:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:20] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003004: [11:31:20] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:20] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:20] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003004: [11:31:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003004: [11:31:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003004: [11:31:21] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003004: [11:31:21] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003004: [11:31:21] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1438.499 ms RDOC 003004: [11:31:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:21] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003004: [11:31:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003004: [11:31:21] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003004: [11:31:21] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003004: [11:31:21] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:31:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:21] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003004: [11:31:22] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:22] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:22] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003004: [11:31:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003004: [11:31:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003004: [11:31:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003004: [11:31:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003004: [11:31:23] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1430.397 ms RDOC 003004: [11:31:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:23] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003004: [11:31:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003004: [11:31:23] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003004: [11:31:23] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003004: [11:31:23] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:31:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:23] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003004: [11:31:23] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:23] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:23] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003004: [11:31:23] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003004: [11:31:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003004: [11:31:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003004: [11:31:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003004: [11:31:24] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1440.731 ms RDOC 003004: [11:31:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:24] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003004: [11:31:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003004: [11:31:24] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003004: [11:31:25] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003004: [11:31:25] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:31:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:25] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003004: [11:31:25] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:25] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:25] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003004: [11:31:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003004: [11:31:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003004: [11:31:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003004: [11:31:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003004: [11:31:26] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1445.636 ms RDOC 003004: [11:31:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:26] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003004: [11:31:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003004: [11:31:26] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003004: [11:31:26] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003004: [11:31:26] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:31:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:26] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003004: [11:31:27] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:27] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:27] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003004: [11:31:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003004: [11:31:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003004: [11:31:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003004: [11:31:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003004: [11:31:28] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1416.306 ms RDOC 003004: [11:31:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:28] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003004: [11:31:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003004: [11:31:28] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003004: [11:31:28] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003004: [11:31:28] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:31:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:28] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003004: [11:31:28] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:28] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:28] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003004: [11:31:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003004: [11:31:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003004: [11:31:29] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003004: [11:31:29] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003004: [11:31:29] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1428.878 ms RDOC 003004: [11:31:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:29] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003004: [11:31:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003004: [11:31:29] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003004: [11:31:29] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003004: [11:31:29] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:31:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:29] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003004: [11:31:30] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:30] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:30] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003004: [11:31:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003004: [11:31:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003004: [11:31:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003004: [11:31:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003004: [11:31:31] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1430.271 ms RDOC 003004: [11:31:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:31] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003004: [11:31:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003004: [11:31:31] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003004: [11:31:31] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003004: [11:31:31] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:31:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:31] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003004: [11:31:32] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:32] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:32] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003004: [11:31:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003004: [11:31:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003004: [11:31:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003004: [11:31:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003004: [11:31:33] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1455.978 ms RDOC 003004: [11:31:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:33] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003004: [11:31:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003004: [11:31:33] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003004: [11:31:33] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003004: [11:31:33] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:31:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:33] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003004: [11:31:33] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:33] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:33] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003004: [11:31:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003004: [11:31:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003004: [11:31:34] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003004: [11:31:34] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003004: [11:31:34] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1443.803 ms RDOC 003004: [11:31:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:34] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003004: [11:31:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003004: [11:31:34] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003004: [11:31:35] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003004: [11:31:35] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:31:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:35] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003004: [11:31:35] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:35] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:35] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003004: [11:31:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003004: [11:31:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003004: [11:31:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003004: [11:31:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003004: [11:31:36] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1432.245 ms RDOC 003004: [11:31:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:36] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003004: [11:31:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003004: [11:31:36] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003004: [11:31:36] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003004: [11:31:36] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:31:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:36] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003004: [11:31:37] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:37] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:37] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003004: [11:31:37] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003004: [11:31:37] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003004: [11:31:37] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003004: [11:31:37] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003004: [11:31:38] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1497.737 ms RDOC 003004: [11:31:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003004: [11:31:38] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003004: [11:31:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003004: [11:31:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003004: [11:31:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003004: [11:31:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003004: [11:31:38] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003004: [11:31:38] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003004: [11:31:38] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003004: [11:31:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003004: [11:31:38] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003004: [11:31:39] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003004: [11:31:39] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003004: [11:31:39] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003004: [11:31:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003004: [11:31:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003004: [11:31:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003004: [11:31:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003004: [11:31:40] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1620.393 ms RDOC 003004: [11:31:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008296: [11:31:40] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) loaded in replay application RDOC 008296: [11:31:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008296: [11:31:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008296: [11:31:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008296: [11:31:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4408 RDOC 004408: [11:31:40] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (ad2070c9c85612db6edaab017d336c1f8e2e89fd) capturing application RDOC 004408: [11:31:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004408: [11:31:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004408: [11:31:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004408: [11:31:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004408: [11:31:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004408: [11:31:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004408: [11:31:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004408: [11:31:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004408: [11:31:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004408: [11:31:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004408: [11:31:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004408: [11:31:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004408: [11:31:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008296: [11:31:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4408] RDOC 004408: [11:31:41] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000027EE0B22A00 RDOC 004408: [11:31:41] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 004408: [11:31:41] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004408: [11:31:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004408: [11:31:41] vk_device_funcs.cpp(4312) - Log - Created capture device from physical device 0 RDOC 004408: [11:31:41] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004408: [11:31:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004408: [11:31:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004408: [11:31:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004408: [11:31:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004408: [11:31:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004408: [11:31:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004408: [11:31:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004408: [11:31:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004408: [11:31:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004408: [11:31:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004408: [11:31:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004408: [11:31:41] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000AF0050 RDOC 004408: [11:31:41] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000027EE0B22A00 / 0x0000000000AF0050 RDOC 008296: [11:31:41] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008296: [11:31:46] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004408: [11:31:46] vk_core.cpp(2064) - Log - Starting capture RDOC 004408: [11:31:46] resource_manager.h(1469) - Log - Preparing up to 1419 potentially dirty resources RDOC 004408: [11:31:46] resource_manager.h(1526) - Log - Prepared 705 dirty resources, postponed 706, skipped 0 RDOC 004408: [11:31:46] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 004408: [11:31:46] resource_manager.h(1538) - Log - Checking 1411 resources with initial contents against 2164 referenced resources RDOC 004408: [11:31:46] resource_manager.h(1642) - Log - Serialised 1409 resources, skipped 2 unreferenced RDOC 004408: [11:31:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14285184 bytes to 384519 (2.69 %) RDOC 004408: [11:31:46] vk_core.cpp(2616) - Log - Captured Vulkan frame with 13.623413 MB capture section in 0.087166 seconds RDOC 004408: [11:31:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 004408: [11:31:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 004408: [11:31:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 008296: [11:31:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (435864 bytes) (time 1702380706) 46251 byte thumbnail RDOC 008296: [11:31:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 008296: [11:31:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:31:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:31:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:31:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008296: [11:31:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008296: [11:31:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008296: [11:31:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008296: [11:31:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008296: [11:31:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008296: [11:31:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008296: [11:31:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008296: [11:31:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008296: [11:31:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008296: [11:31:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008296: [11:31:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008296: [11:31:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008296: [11:31:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008296: [11:31:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008296: [11:31:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008296: [11:31:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008296: [11:31:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008296: [11:31:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008296: [11:31:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008296: [11:31:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008296: [11:31:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008296: [11:31:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008296: [11:31:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008296: [11:31:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008296: [11:31:47] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008296: [11:31:47] vk_replay.cpp(4810) - Log - Created device. RDOC 008296: [11:31:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:31:47] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008296: [11:31:47] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008296: [11:31:47] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008296: [11:31:47] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008296: [11:31:47] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008296: [11:31:47] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008296: [11:31:47] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008296: [11:31:47] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008296: [11:31:47] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008296: [11:31:47] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008296: [11:31:47] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008296: [11:31:47] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008296: [11:31:47] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008296: [11:31:47] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008296: [11:31:47] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008296: [11:31:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008296: [11:31:47] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008296: [11:31:47] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008296: [11:31:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008296: [11:31:47] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 008296: [11:31:47] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008296: [11:31:47] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008296: [11:31:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008296: [11:31:47] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008296: [11:31:47] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008296: [11:31:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008296: [11:31:47] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 008296: [11:31:47] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008296: [11:31:47] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008296: [11:31:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008296: [11:31:47] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008296: [11:31:47] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008296: [11:31:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008296: [11:31:47] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 008296: [11:31:47] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008296: [11:31:47] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008296: [11:31:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008296: [11:31:47] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008296: [11:31:47] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008296: [11:31:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008296: [11:31:47] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 008296: [11:31:47] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008296: [11:31:47] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008296: [11:31:47] vk_device_funcs.cpp(3431) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008296: [11:31:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008296: [11:31:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008296: [11:31:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008296: [11:31:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008296: [11:31:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008296: [11:31:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008296: [11:31:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008296: [11:31:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008296: [11:31:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008296: [11:31:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008296: [11:31:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008296: [11:31:47] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008296: [11:31:47] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008296: [11:31:47] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008296: [11:31:47] vk_core.cpp(2872) - Log - Timer chunk initialisation - 245.643 ms RDOC 008296: [11:32:02] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 008296: [11:32:02] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 008296: [11:32:02] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 008296: [11:32:02] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 008296: [11:32:02] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 008296: [11:32:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008296: [11:32:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008296: [11:32:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008296: [11:32:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008296: [11:32:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008296: [11:32:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008296: [11:32:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008296: [11:32:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008296: [11:32:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008296: [11:32:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008296: [11:32:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008296: [11:32:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008296: [11:32:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008296: [11:32:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008296: [11:32:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008296: [11:32:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008296: [11:32:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008296: [11:32:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008296: [11:32:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008296: [11:32:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008296: [11:32:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008296: [11:32:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008296: [11:32:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008296: [11:32:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008296: [11:32:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008296: [11:32:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008296: [11:32:04] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008296: [11:32:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008296: [11:32:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008296: [11:32:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008296: [11:32:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008296: [11:32:06] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008296: [11:32:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:32:07] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 008296: [11:32:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:32:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:32:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:32:08] remote_server.cpp(1665) - Log - Capture open complete RDOC 008296: [11:32:08] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 008296: [11:32:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:32:08] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 008296: [11:32:08] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 008296: [11:32:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:32:29] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 008296: [11:32:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:32:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:32:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:32:29] remote_server.cpp(1665) - Log - Capture open complete RDOC 008296: [11:32:29] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 008296: [11:32:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008296: [11:32:30] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008296: [11:32:30] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008296: [11:32:30] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008296: [11:32:30] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008296: [11:32:30] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008296: [11:32:30] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008296: [11:32:30] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008296: [11:32:30] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008296: [11:32:30] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008296: [11:32:30] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008296: [11:32:30] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008296: [11:32:30] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008296: [11:32:30] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008296: [11:32:30] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008296: [11:32:30] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008296: [11:32:30] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008296: [11:32:30] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008296: [11:32:30] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008296: [11:32:30] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008296: [11:32:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008296: [11:32:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008296: [11:32:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008296: [11:32:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008296: [11:32:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008296: [11:32:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008296: [11:32:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008296: [11:32:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008296: [11:32:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008296: [11:32:30] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008296: [11:32:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008296: [11:32:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008296: [11:32:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008296: [11:32:30] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008296: [11:32:30] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008296: [11:32:30] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008296: [11:32:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008296: [11:32:30] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008296: [11:32:30] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 008296: [11:32:30] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 008296: [11:32:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:32:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 008296: [11:32:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:32:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:32:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:32:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:32:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:32:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:32:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 008296: [11:32:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:32:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:32:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:32:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:32:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:32:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:32:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 008296: [11:32:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:32:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:32:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:32:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:32:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:32:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:32:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 008296: [11:32:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:32:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:32:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:32:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:32:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:32:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:32:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 008296: [11:32:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:32:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:32:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:32:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:32:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:32:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:32:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 008296: [11:32:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:32:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:32:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:32:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:32:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:32:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:32:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 008296: [11:32:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:32:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:32:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:32:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:32:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:32:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:32:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 008296: [11:32:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:32:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:32:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:32:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:32:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:32:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:32:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 008296: [11:32:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:32:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:32:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:32:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:32:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:32:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:32:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 008296: [11:32:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:32:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:32:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:32:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:32:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:32:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:32:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 008296: [11:32:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:32:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:32:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:32:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:32:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:32:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:32:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 008296: [11:32:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:32:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:32:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:32:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:32:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:32:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:32:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 008296: [11:32:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:32:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:32:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:32:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:32:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:32:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:32:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 008296: [11:32:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:32:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:32:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:32:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:32:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:32:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:32:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 008296: [11:32:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:32:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:32:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:32:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:32:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:32:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:32:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 008296: [11:32:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:32:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:32:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 008296: [11:33:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 008296: [11:33:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 008296: [11:33:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 008296: [11:33:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 008296: [11:33:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 008296: [11:33:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 008296: [11:33:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 008296: [11:33:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 008296: [11:33:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 008296: [11:33:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 008296: [11:33:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 008296: [11:33:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 008296: [11:33:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 008296: [11:33:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 008296: [11:33:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 008296: [11:33:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 008296: [11:33:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 008296: [11:33:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 008296: [11:33:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 008296: [11:33:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 008296: [11:33:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 008296: [11:33:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 008296: [11:33:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 008296: [11:33:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 008296: [11:33:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 008296: [11:33:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 008296: [11:33:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 008296: [11:33:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 008296: [11:33:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 008296: [11:33:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 008296: [11:33:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 008296: [11:33:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 008296: [11:33:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 008296: [11:33:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 008296: [11:33:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 008296: [11:33:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 008296: [11:33:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 008296: [11:33:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 008296: [11:33:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 008296: [11:33:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 008296: [11:33:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 008296: [11:33:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 008296: [11:33:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 008296: [11:33:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 008296: [11:33:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 008296: [11:33:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 008296: [11:33:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 008296: [11:33:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 008296: [11:33:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 008296: [11:33:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 008296: [11:33:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 008296: [11:33:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 008296: [11:33:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 008296: [11:33:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 008296: [11:33:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 008296: [11:33:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 008296: [11:33:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 008296: [11:33:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 008296: [11:33:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 008296: [11:33:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 008296: [11:33:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 008296: [11:33:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 008296: [11:33:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 008296: [11:33:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 008296: [11:33:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 008296: [11:33:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 008296: [11:33:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 008296: [11:33:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 008296: [11:33:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 008296: [11:33:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 008296: [11:33:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 008296: [11:33:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 008296: [11:33:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 008296: [11:33:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 008296: [11:33:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 008296: [11:33:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 008296: [11:33:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 008296: [11:33:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 008296: [11:33:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 008296: [11:33:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:33:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:33:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:33:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:33:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 008296: [11:33:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:33:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:33:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 008296: [11:34:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 008296: [11:34:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 008296: [11:34:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 008296: [11:34:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 008296: [11:34:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 008296: [11:34:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 008296: [11:34:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 008296: [11:34:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 008296: [11:34:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 008296: [11:34:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 008296: [11:34:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 008296: [11:34:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 008296: [11:34:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 008296: [11:34:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 008296: [11:34:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 008296: [11:34:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 008296: [11:34:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 008296: [11:34:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 008296: [11:34:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 008296: [11:34:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 008296: [11:34:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 008296: [11:34:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 008296: [11:34:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 008296: [11:34:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 008296: [11:34:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 008296: [11:34:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 008296: [11:34:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 008296: [11:34:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 008296: [11:34:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 008296: [11:34:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 008296: [11:34:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 008296: [11:34:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 008296: [11:34:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 008296: [11:34:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 008296: [11:34:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 008296: [11:34:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 008296: [11:34:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 008296: [11:34:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 008296: [11:34:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 008296: [11:34:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 008296: [11:34:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 008296: [11:34:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 008296: [11:34:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 008296: [11:34:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 008296: [11:34:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 008296: [11:34:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 008296: [11:34:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 008296: [11:34:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 008296: [11:34:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 008296: [11:34:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 008296: [11:34:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 008296: [11:34:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 008296: [11:34:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 008296: [11:34:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 008296: [11:34:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 008296: [11:34:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 008296: [11:34:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 008296: [11:34:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 008296: [11:34:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 008296: [11:34:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 008296: [11:34:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 008296: [11:34:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 008296: [11:34:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 008296: [11:34:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 008296: [11:34:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 008296: [11:34:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 008296: [11:34:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 008296: [11:34:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 008296: [11:34:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 008296: [11:34:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 008296: [11:34:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 008296: [11:34:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 008296: [11:34:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 008296: [11:34:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 008296: [11:34:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 008296: [11:34:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 008296: [11:34:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 008296: [11:34:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 008296: [11:34:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 008296: [11:34:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 008296: [11:34:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:34:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:34:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:34:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 008296: [11:34:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:34:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:34:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 008296: [11:35:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 008296: [11:35:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 008296: [11:35:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 008296: [11:35:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 008296: [11:35:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 008296: [11:35:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 008296: [11:35:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 008296: [11:35:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 008296: [11:35:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 008296: [11:35:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 008296: [11:35:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 008296: [11:35:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 008296: [11:35:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 008296: [11:35:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 008296: [11:35:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 008296: [11:35:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 008296: [11:35:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 008296: [11:35:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 008296: [11:35:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 008296: [11:35:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 008296: [11:35:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 008296: [11:35:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 008296: [11:35:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 008296: [11:35:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 008296: [11:35:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 008296: [11:35:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 008296: [11:35:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 008296: [11:35:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 008296: [11:35:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 008296: [11:35:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 008296: [11:35:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 008296: [11:35:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 008296: [11:35:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 008296: [11:35:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 008296: [11:35:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 008296: [11:35:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 008296: [11:35:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 008296: [11:35:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 008296: [11:35:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 008296: [11:35:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 008296: [11:35:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 008296: [11:35:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 008296: [11:35:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 008296: [11:35:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 008296: [11:35:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 008296: [11:35:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 008296: [11:35:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 008296: [11:35:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 008296: [11:35:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 008296: [11:35:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 008296: [11:35:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 008296: [11:35:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 008296: [11:35:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 008296: [11:35:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 008296: [11:35:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 008296: [11:35:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 008296: [11:35:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 008296: [11:35:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 008296: [11:35:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 008296: [11:35:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 008296: [11:35:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 008296: [11:35:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 008296: [11:35:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 008296: [11:35:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 008296: [11:35:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 008296: [11:35:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 008296: [11:35:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 008296: [11:35:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 008296: [11:35:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 008296: [11:35:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 008296: [11:35:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 008296: [11:35:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 008296: [11:35:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 008296: [11:35:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 008296: [11:35:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 008296: [11:35:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 008296: [11:35:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 008296: [11:35:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 008296: [11:35:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 008296: [11:35:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 008296: [11:35:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 008296: [11:35:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 008296: [11:35:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:35:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:35:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:35:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:35:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 008296: [11:35:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:35:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:35:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 008296: [11:36:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 008296: [11:36:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 008296: [11:36:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 008296: [11:36:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 008296: [11:36:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 008296: [11:36:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 008296: [11:36:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 008296: [11:36:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 008296: [11:36:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 008296: [11:36:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 008296: [11:36:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 008296: [11:36:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 008296: [11:36:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 008296: [11:36:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 008296: [11:36:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 008296: [11:36:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 008296: [11:36:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 008296: [11:36:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 008296: [11:36:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 008296: [11:36:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 008296: [11:36:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 008296: [11:36:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 008296: [11:36:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 008296: [11:36:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 008296: [11:36:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 008296: [11:36:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 008296: [11:36:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 008296: [11:36:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 008296: [11:36:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 008296: [11:36:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 008296: [11:36:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 008296: [11:36:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 008296: [11:36:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 008296: [11:36:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 008296: [11:36:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 008296: [11:36:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 008296: [11:36:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 008296: [11:36:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 008296: [11:36:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 008296: [11:36:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 008296: [11:36:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 008296: [11:36:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 008296: [11:36:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 008296: [11:36:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 008296: [11:36:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 008296: [11:36:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 008296: [11:36:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 008296: [11:36:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 008296: [11:36:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 008296: [11:36:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 008296: [11:36:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 008296: [11:36:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 008296: [11:36:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 008296: [11:36:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 008296: [11:36:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 008296: [11:36:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 008296: [11:36:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 008296: [11:36:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 008296: [11:36:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 008296: [11:36:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 008296: [11:36:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 008296: [11:36:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 008296: [11:36:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 008296: [11:36:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 008296: [11:36:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 008296: [11:36:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 008296: [11:36:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 008296: [11:36:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 008296: [11:36:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 008296: [11:36:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 008296: [11:36:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 008296: [11:36:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 008296: [11:36:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 008296: [11:36:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 008296: [11:36:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 008296: [11:36:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 008296: [11:36:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 008296: [11:36:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 008296: [11:36:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 008296: [11:36:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 008296: [11:36:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 008296: [11:36:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 008296: [11:36:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 008296: [11:36:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 008296: [11:36:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 008296: [11:36:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:36:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:36:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:36:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:36:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 008296: [11:36:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:36:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:36:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 008296: [11:37:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 008296: [11:37:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 008296: [11:37:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 008296: [11:37:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 008296: [11:37:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 008296: [11:37:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 008296: [11:37:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 008296: [11:37:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 008296: [11:37:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 008296: [11:37:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 008296: [11:37:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 008296: [11:37:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 008296: [11:37:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 008296: [11:37:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 008296: [11:37:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 008296: [11:37:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 008296: [11:37:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 008296: [11:37:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 008296: [11:37:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 008296: [11:37:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 008296: [11:37:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 008296: [11:37:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 008296: [11:37:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 008296: [11:37:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 008296: [11:37:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 008296: [11:37:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 008296: [11:37:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 008296: [11:37:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 008296: [11:37:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 008296: [11:37:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 008296: [11:37:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 008296: [11:37:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 008296: [11:37:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 008296: [11:37:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 008296: [11:37:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 008296: [11:37:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 008296: [11:37:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 008296: [11:37:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 008296: [11:37:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 008296: [11:37:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 008296: [11:37:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 008296: [11:37:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 008296: [11:37:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 008296: [11:37:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 008296: [11:37:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 008296: [11:37:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 008296: [11:37:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 008296: [11:37:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 008296: [11:37:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 008296: [11:37:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 008296: [11:37:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 008296: [11:37:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 008296: [11:37:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 008296: [11:37:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 008296: [11:37:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 008296: [11:37:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 008296: [11:37:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 008296: [11:37:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 008296: [11:37:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 008296: [11:37:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 008296: [11:37:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 008296: [11:37:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 008296: [11:37:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 008296: [11:37:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 008296: [11:37:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 008296: [11:37:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 008296: [11:37:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 008296: [11:37:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 008296: [11:37:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 008296: [11:37:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 008296: [11:37:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 008296: [11:37:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 008296: [11:37:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 008296: [11:37:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 008296: [11:37:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 008296: [11:37:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 008296: [11:37:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 008296: [11:37:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 008296: [11:37:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 008296: [11:37:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 008296: [11:37:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 008296: [11:37:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 008296: [11:37:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 008296: [11:37:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 008296: [11:37:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 008296: [11:37:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 008296: [11:37:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:37:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:37:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:37:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:37:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 008296: [11:37:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:37:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:37:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 008296: [11:38:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 008296: [11:38:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 008296: [11:38:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 008296: [11:38:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 008296: [11:38:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 008296: [11:38:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 008296: [11:38:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 008296: [11:38:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 008296: [11:38:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 008296: [11:38:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 008296: [11:38:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 008296: [11:38:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 008296: [11:38:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 008296: [11:38:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 008296: [11:38:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 008296: [11:38:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 008296: [11:38:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 008296: [11:38:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 008296: [11:38:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 008296: [11:38:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 008296: [11:38:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 008296: [11:38:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 008296: [11:38:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 008296: [11:38:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 008296: [11:38:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 008296: [11:38:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 008296: [11:38:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 008296: [11:38:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 008296: [11:38:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 008296: [11:38:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 008296: [11:38:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 008296: [11:38:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 008296: [11:38:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 008296: [11:38:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 008296: [11:38:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 008296: [11:38:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 008296: [11:38:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 008296: [11:38:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 008296: [11:38:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 008296: [11:38:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 008296: [11:38:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 008296: [11:38:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 008296: [11:38:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 008296: [11:38:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 008296: [11:38:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 008296: [11:38:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 008296: [11:38:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 008296: [11:38:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 008296: [11:38:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 008296: [11:38:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 008296: [11:38:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 008296: [11:38:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 008296: [11:38:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 008296: [11:38:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 008296: [11:38:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 008296: [11:38:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 008296: [11:38:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 008296: [11:38:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 008296: [11:38:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 008296: [11:38:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 008296: [11:38:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 008296: [11:38:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 008296: [11:38:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 008296: [11:38:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 008296: [11:38:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 008296: [11:38:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 008296: [11:38:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 008296: [11:38:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 008296: [11:38:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 008296: [11:38:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 008296: [11:38:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 008296: [11:38:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 008296: [11:38:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 008296: [11:38:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 008296: [11:38:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 008296: [11:38:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 008296: [11:38:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 008296: [11:38:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 008296: [11:38:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 008296: [11:38:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 008296: [11:38:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 008296: [11:38:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 008296: [11:38:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 008296: [11:38:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 008296: [11:38:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:38:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:38:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:38:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:38:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 008296: [11:38:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:38:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:38:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 008296: [11:39:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 008296: [11:39:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 008296: [11:39:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 008296: [11:39:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 008296: [11:39:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 008296: [11:39:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 008296: [11:39:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 008296: [11:39:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 008296: [11:39:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 008296: [11:39:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 008296: [11:39:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 008296: [11:39:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 008296: [11:39:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 008296: [11:39:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 008296: [11:39:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 008296: [11:39:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 008296: [11:39:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 008296: [11:39:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 008296: [11:39:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 008296: [11:39:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 008296: [11:39:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 008296: [11:39:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 008296: [11:39:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 008296: [11:39:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 008296: [11:39:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 008296: [11:39:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 008296: [11:39:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 008296: [11:39:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 008296: [11:39:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 008296: [11:39:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 008296: [11:39:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 008296: [11:39:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 008296: [11:39:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 008296: [11:39:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 008296: [11:39:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 008296: [11:39:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 008296: [11:39:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 008296: [11:39:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 008296: [11:39:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 008296: [11:39:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 008296: [11:39:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 008296: [11:39:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 008296: [11:39:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 008296: [11:39:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 008296: [11:39:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 008296: [11:39:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 008296: [11:39:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 008296: [11:39:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 008296: [11:39:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 008296: [11:39:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 008296: [11:39:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 008296: [11:39:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 008296: [11:39:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 008296: [11:39:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 008296: [11:39:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 008296: [11:39:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 008296: [11:39:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 008296: [11:39:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 008296: [11:39:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 008296: [11:39:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 008296: [11:39:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 008296: [11:39:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 008296: [11:39:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 008296: [11:39:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 008296: [11:39:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 008296: [11:39:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 008296: [11:39:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 008296: [11:39:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 008296: [11:39:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 008296: [11:39:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 008296: [11:39:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 008296: [11:39:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 008296: [11:39:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 008296: [11:39:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 008296: [11:39:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 008296: [11:39:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 008296: [11:39:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 008296: [11:39:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 008296: [11:39:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 008296: [11:39:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 008296: [11:39:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 008296: [11:39:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 008296: [11:39:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 008296: [11:39:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:39:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:39:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:39:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:39:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 008296: [11:39:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:39:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:39:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 008296: [11:40:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 008296: [11:40:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 008296: [11:40:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 008296: [11:40:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 008296: [11:40:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 008296: [11:40:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 008296: [11:40:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 008296: [11:40:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 008296: [11:40:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 008296: [11:40:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 008296: [11:40:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 008296: [11:40:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 008296: [11:40:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 008296: [11:40:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 008296: [11:40:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 008296: [11:40:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 008296: [11:40:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 008296: [11:40:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 008296: [11:40:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 008296: [11:40:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 008296: [11:40:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 008296: [11:40:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 008296: [11:40:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 008296: [11:40:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 008296: [11:40:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 008296: [11:40:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 008296: [11:40:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 008296: [11:40:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 008296: [11:40:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 008296: [11:40:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 008296: [11:40:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 008296: [11:40:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 008296: [11:40:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 008296: [11:40:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 008296: [11:40:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 008296: [11:40:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 008296: [11:40:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 008296: [11:40:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 008296: [11:40:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 008296: [11:40:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 008296: [11:40:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 008296: [11:40:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 008296: [11:40:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 008296: [11:40:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 008296: [11:40:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 008296: [11:40:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 008296: [11:40:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 008296: [11:40:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 008296: [11:40:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 008296: [11:40:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 008296: [11:40:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 008296: [11:40:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 008296: [11:40:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 008296: [11:40:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 008296: [11:40:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 008296: [11:40:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 008296: [11:40:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 008296: [11:40:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 008296: [11:40:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 008296: [11:40:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 008296: [11:40:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 008296: [11:40:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 008296: [11:40:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 008296: [11:40:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 008296: [11:40:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 008296: [11:40:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 008296: [11:40:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 008296: [11:40:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 008296: [11:40:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 008296: [11:40:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 008296: [11:40:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 008296: [11:40:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 008296: [11:40:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 008296: [11:40:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 008296: [11:40:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 008296: [11:40:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 008296: [11:40:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 008296: [11:40:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 008296: [11:40:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 008296: [11:40:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 008296: [11:40:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 008296: [11:40:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 008296: [11:40:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 008296: [11:40:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:40:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:40:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:40:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:40:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 008296: [11:40:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:40:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:40:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 008296: [11:41:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 008296: [11:41:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 008296: [11:41:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 008296: [11:41:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 008296: [11:41:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 008296: [11:41:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 008296: [11:41:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 008296: [11:41:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 008296: [11:41:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 008296: [11:41:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 008296: [11:41:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 008296: [11:41:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 008296: [11:41:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 008296: [11:41:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 008296: [11:41:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 008296: [11:41:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 008296: [11:41:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 008296: [11:41:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 008296: [11:41:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 008296: [11:41:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 008296: [11:41:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 008296: [11:41:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 008296: [11:41:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 008296: [11:41:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 008296: [11:41:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 008296: [11:41:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 008296: [11:41:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 008296: [11:41:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 008296: [11:41:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 008296: [11:41:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 008296: [11:41:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 008296: [11:41:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 008296: [11:41:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 008296: [11:41:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 008296: [11:41:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 008296: [11:41:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 008296: [11:41:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 008296: [11:41:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 008296: [11:41:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 008296: [11:41:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 008296: [11:41:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 008296: [11:41:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 008296: [11:41:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 008296: [11:41:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 008296: [11:41:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 008296: [11:41:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 008296: [11:41:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 008296: [11:41:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 008296: [11:41:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 008296: [11:41:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 008296: [11:41:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 008296: [11:41:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 008296: [11:41:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 008296: [11:41:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 008296: [11:41:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 008296: [11:41:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 008296: [11:41:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 008296: [11:41:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 008296: [11:41:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 008296: [11:41:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 008296: [11:41:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 008296: [11:41:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 008296: [11:41:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 008296: [11:41:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 008296: [11:41:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 008296: [11:41:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 008296: [11:41:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 008296: [11:41:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 008296: [11:41:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 008296: [11:41:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 008296: [11:41:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 008296: [11:41:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 008296: [11:41:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 008296: [11:41:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 008296: [11:41:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 008296: [11:41:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 008296: [11:41:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 008296: [11:41:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 008296: [11:41:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 008296: [11:41:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 008296: [11:41:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 008296: [11:41:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:41:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:41:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:41:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:41:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 008296: [11:41:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:41:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:41:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 008296: [11:42:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 008296: [11:42:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 008296: [11:42:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 008296: [11:42:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 008296: [11:42:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 008296: [11:42:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 008296: [11:42:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 008296: [11:42:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 008296: [11:42:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 008296: [11:42:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 008296: [11:42:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 008296: [11:42:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 008296: [11:42:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 008296: [11:42:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 008296: [11:42:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 008296: [11:42:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 008296: [11:42:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 008296: [11:42:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 008296: [11:42:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 008296: [11:42:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 008296: [11:42:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 008296: [11:42:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 008296: [11:42:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 008296: [11:42:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 008296: [11:42:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 008296: [11:42:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 008296: [11:42:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 008296: [11:42:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 008296: [11:42:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 008296: [11:42:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 008296: [11:42:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 008296: [11:42:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 008296: [11:42:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 008296: [11:42:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 008296: [11:42:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 008296: [11:42:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 008296: [11:42:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 008296: [11:42:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 008296: [11:42:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 008296: [11:42:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 008296: [11:42:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 008296: [11:42:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 008296: [11:42:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 008296: [11:42:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 008296: [11:42:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 008296: [11:42:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 008296: [11:42:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 008296: [11:42:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 008296: [11:42:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 008296: [11:42:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 008296: [11:42:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 008296: [11:42:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 008296: [11:42:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 008296: [11:42:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 008296: [11:42:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 008296: [11:42:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 008296: [11:42:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 008296: [11:42:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 008296: [11:42:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 008296: [11:42:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 008296: [11:42:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 008296: [11:42:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 008296: [11:42:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 008296: [11:42:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 008296: [11:42:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 008296: [11:42:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 008296: [11:42:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 008296: [11:42:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 008296: [11:42:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 008296: [11:42:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 008296: [11:42:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 008296: [11:42:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 008296: [11:42:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 008296: [11:42:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 008296: [11:42:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 008296: [11:42:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 008296: [11:42:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 008296: [11:42:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 008296: [11:42:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 008296: [11:42:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 008296: [11:42:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 008296: [11:42:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:42:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:42:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:42:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:42:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 008296: [11:42:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:42:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:42:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 008296: [11:43:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 008296: [11:43:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 008296: [11:43:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 008296: [11:43:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 008296: [11:43:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 008296: [11:43:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 008296: [11:43:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 008296: [11:43:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 008296: [11:43:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 008296: [11:43:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 008296: [11:43:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 008296: [11:43:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 008296: [11:43:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 008296: [11:43:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 008296: [11:43:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 008296: [11:43:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 008296: [11:43:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 008296: [11:43:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 008296: [11:43:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 008296: [11:43:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 008296: [11:43:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 008296: [11:43:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 008296: [11:43:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 008296: [11:43:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 008296: [11:43:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 008296: [11:43:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 008296: [11:43:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 008296: [11:43:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 008296: [11:43:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 008296: [11:43:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 008296: [11:43:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 008296: [11:43:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 008296: [11:43:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 008296: [11:43:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 008296: [11:43:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 008296: [11:43:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 008296: [11:43:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 008296: [11:43:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 008296: [11:43:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 008296: [11:43:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 008296: [11:43:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 008296: [11:43:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 008296: [11:43:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 008296: [11:43:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 008296: [11:43:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 008296: [11:43:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 008296: [11:43:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 008296: [11:43:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 008296: [11:43:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 008296: [11:43:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 008296: [11:43:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 008296: [11:43:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 008296: [11:43:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 008296: [11:43:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 008296: [11:43:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 008296: [11:43:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 008296: [11:43:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 008296: [11:43:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 008296: [11:43:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 008296: [11:43:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 008296: [11:43:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 008296: [11:43:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 008296: [11:43:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 008296: [11:43:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.dds RDOC 008296: [11:43:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.png RDOC 008296: [11:43:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.dds RDOC 008296: [11:43:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.png RDOC 008296: [11:43:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.dds RDOC 008296: [11:43:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.png RDOC 008296: [11:43:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.dds RDOC 008296: [11:43:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.png RDOC 008296: [11:43:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.dds RDOC 008296: [11:43:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.png RDOC 008296: [11:43:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 008296: [11:43:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 008296: [11:43:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 008296: [11:43:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 008296: [11:43:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008296: [11:43:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 008296: [11:43:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008296: [11:43:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008296: [11:43:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008296: [11:43:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008296: [11:43:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008296: [11:43:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer